![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
|
[REL] Under water distortion - lowered
Hi Mates,
NOTE: STEELVIKING'S MOD "SteelViking&Community's Underwater Mod " will do the same thing and more...take a look at his mod. Very small mod..... I believe I have eliminated the underwater distortion by modifing the "x:\Silent Hunter 5\data\Filters\Underwater.pfx" parameter as below; Was; UnderwaterDispMap { Intensity 0.025 } Changed to; UnderwaterDispMap { Intensity 0.000 }
__________________
__________________________________________________ ________ __________________________________________________ ________ Joe ![]() ![]() Last edited by Vorkapitan; 08-04-10 at 01:15 AM. |
![]() |
![]() |
![]() |
#2 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
|
![]()
Yes, that will eliminate the underwater refraction. My underwater mod does it also(using a different method though).
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
![]() |
![]() |
![]() |
#3 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
|
![]()
I'm not sure about refraction...only looked at the "distortions"
SV, I just saw your mod ....I will give it a try ...sounds great! ![]()
__________________
__________________________________________________ ________ __________________________________________________ ________ Joe ![]() ![]() |
![]() |
![]() |
![]() |
#4 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
|
![]() Quote:
![]()
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
|
![]() |
![]() |
![]() |
#5 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
|
![]()
SV, what did you change to accomplish this?
Thanks SV ....will do!
__________________
__________________________________________________ ________ __________________________________________________ ________ Joe ![]() ![]() |
![]() |
![]() |
![]() |
#6 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
|
![]()
In the folder data/Misc there is a .tga file called dispmap. It is an ocular occlusion map(a.k.a. normal map) I simply blanked it out with the neutral color for occlusion maps. I found that this method was better, because if you put the value down to 0 in the .pfx the camera would get a very weird effect upon coming out of the water. I am not sure if others would get the same weird effect with different hardware setups though.
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
![]() |
![]() |
![]() |
|
|