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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: May 2006
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I'm not sure about refraction...only looked at the "distortions"
SV, I just saw your mod ....I will give it a try ...sounds great! ![]()
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#2 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#3 |
Samurai Navy
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SV, what did you change to accomplish this?
Thanks SV ....will do!
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#4 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
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In the folder data/Misc there is a .tga file called dispmap. It is an ocular occlusion map(a.k.a. normal map) I simply blanked it out with the neutral color for occlusion maps. I found that this method was better, because if you put the value down to 0 in the .pfx the camera would get a very weird effect upon coming out of the water. I am not sure if others would get the same weird effect with different hardware setups though.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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