View Full Version : [TEC] Reduced underwater visibility .
THE_MASK
07-25-10, 05:48 PM
[TEC] Reduced underwater visibility . One of the biggest immersion killers for me playing at 100% realism is the clear underwater . It might have something to do with the shaders \ water . Does anyone know how to fix it . Or could someone just make the scopes look blurry underwater ?
SteelViking
07-25-10, 06:38 PM
Well, as part of the underwater mod I have been working on, I have made an underwater filter that is darker than Atlantic Water 1.1, and that has the effect of shorter view range under water. Also, I have been playing around with the water impurities from Ailantd's impurity mod to help with reducing sight range. And lastly, reaper7's UI mod has several different filters for the optics to choose from that really add to realism whether you are under water or not.
Edit: In fact, if you look through the thread for [TEC] Under water effects, I have posted a pic using the filter I made, and you can see how limited the sight range is.
2nd Edit: Oh, and by the way, I reduced the size of the bubbles in ship/sub wakes like you requested.:yeah:
PL_Andrev
07-26-10, 01:10 AM
Well, as part of the underwater mod I have been working on, I have made an underwater filter that is darker than Atlantic Water 1.1,
Is possible to do a black water at night?
Undervater view at night is still... blue.
SteelViking
07-26-10, 02:07 AM
Is possible to do a black water at night?
Undervater view at night is still... blue.
I don't think so, as there is only one color filter for under water. However, in W_clear's Env3.0, he has edited a file called timeofday in the filter folder. There are a few other files there that seem time relevant, but none of them seem to point to use underwater. I don't know for sure that these files can't be used to change the amount of light under water depending on the time of day. W_clear may have more information on them.
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