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View Full Version : Modding Help/Starting Out..


Krauter
08-09-10, 11:01 AM
I wanted to look into scripting some of the German units (Destroyers) to sortie more, for example escort the submarine out of port

Another bigger thing I wanted was to script capital ships (I have yet to sight the Hipper, K class cruiser, Gneisenau/Sharnhorst or Bismark/Tirpitz out of the Museum.. so that you would be able to see them more often in home waters (in port or sailing through the Skaagerak/around Norway)

If anyone could give me any tips or basics that I would need to know so that I could start working on this that'd be great!

Cheers

Krauter

P.S If I am in over my head, please let me know how I should start out so I learn how to fix this better/easier?

Krauter
08-09-10, 07:08 PM
bump... any help is greatly appreciated

THE_MASK
08-09-10, 07:19 PM
I looked at the campaign files , way over my head .
http://www.subsim.com/radioroom/showthread.php?t=164578

Krauter
08-09-10, 07:32 PM
Thanks sober!