View Full Version : Where is the depth charge shake mods?
Vorkapitan
07-23-10, 02:08 AM
I can not find any mods for this? :damn:
Anyone?
SteelViking
07-23-10, 05:57 AM
There is a value for the depth charges in the .sim for them called percussion or something like that. I am pretty sure that it controls the radius that it will cause the boat to shake/move. TDW has already edited the .sim for them in his AI mod, try posting there and seeing if he will make the adjustments in his mod.
Edit: Ah, the value I think we have to tweak is actually called impluse.
Capt Jack Harkness
07-23-10, 08:44 AM
Well actually I think ubi did a decent job, I've had depth charges detonate right along side the bow and they spun the boat 20 or so degrees off course. Then again, I don't think the shake is that violent inside the boat, just kind of a hard shove...
Deep Source
07-23-10, 11:30 AM
The problem is the destroyer make a good run.
Stormfly
07-23-10, 01:56 PM
what i need are some heavy vibrations, together with random crew suffer combined with flickering lights and breaking or falling equipment sounds... :)
Stevepine
07-23-10, 05:08 PM
yeah, having breaking lights, heavy shaking, a few panicked screams from the men -- when a charge is really close-- ..... even a little fire maybe... would be sooo atmospheric.
Webster
07-23-10, 05:53 PM
yeah, having breaking lights, heavy shaking, a few panicked screams from the men -- when a charge is really close-- ..... even a little fire maybe... would be sooo atmospheric.
:hmmm: hmmm ...
try telling your wife shes too bossy and looks fat and i bet you experience what you described :O:
seriously thou, now that this subject is talked about i'll bet it gets addressed quickly in the next mod updates :up:
Vorkapitan
07-23-10, 06:47 PM
Webster,
I tried the "wife" thing....now I gotta find a sub. :har::har:
With IRAI, I had some wonderful hide and seek play, for a while. OK, the reason I was first pinged and find out was that I kept my obs scope too long surfaced. There was this one British destroyer that saw my periscope. I was at the Canal, passing it. When I realize that Destroyer saw me, I ordered dive to 40 meters. No more room to play with, pretty shallow waters...
And the game starts. The Clock was about 10 o'clock. I ordered silent running amd did what ever I could to evade depth charges. It went well and I had evaded enemy about two hours, (in game time), depth charges went way of my position and I felt pretty confident about my escape, maybe we can make this through! Then I heard a second ping. I'm not sure how many soundlayers game can handle, but I was sweating already. I took minor damage from the depth charges, so they went pretty close. After a while, I decided to see what was goind on on the surface, and got to the periscope depth. There were FIVE destroyers hunting me down! I decided to go down again. My evading prosedures cause me no good, more beating, soon I have to blow my ballast, underwater propulsion is gone. No reaction, I can not get my sub to the surface!
After a while of repairing my sub is able to surface, facing 8 destroyers on the surface! I tried to survive. But they got me... Game over.
But after all this one was the most thrilling encounter with the enemy forces I have experienced! Try IRAI by TheDarkWraith.
Capt Jack Harkness
07-24-10, 04:27 AM
Yes IRAI is great, but the topic of this thread is more along the lines of what happens to your boat as the depth charges go off; flickering lights, sparks, things breaking, that sorta thing.
TheBeast
07-24-10, 08:08 AM
As it stands right now. If DC goes explodes next to my boat but outside of damage radius, I get no shake, shimmy, rattle, sparks, bolt breaks, glass breaks at all. The boat should still get rocked a bit even though it is not taking any damage.
I think increasing the Damage of the Depth Charge is not the Answer. Currently if a Depth Charge explodes close to the boat it can sink you and increasing the Damage isnt going to change the range for any of the effects. We may need to add another Damage Zone that expands the blast effect radius but is purely for these effects without taking actual damage to the sub.
Capt Jack Harkness
07-24-10, 10:19 AM
Could we do this by making the second damage zone worth only 1 point or part of a point? Furthermore, could we scale the effect by adding multiple damage zones? Level one: boat shakes a bit, level two: more violent shake and maybe some rattling, level three and above: lights explode, pipes burst, etc.
Vorkapitan
07-24-10, 04:26 PM
Thanks Mates for your input....I like the previous 3 ideas...they hit it on the head. That would really be good. :hmmm:
It seems that an SH4 mod did a good job.
TheBeast
07-25-10, 02:23 AM
Could we do this by making the second damage zone worth only 1 point or part of a point? Furthermore, could we scale the effect by adding multiple damage zones? Level one: boat shakes a bit, level two: more violent shake and maybe some rattling, level three and above: lights explode, pipes burst, etc.
This is exactly what I was thinking. Concentric Rings around the boat and or around the Depth Charge. If we did both we could really extend the range for the DC to shake the boat.
Capt Jack Harkness
07-25-10, 12:20 PM
Is it possible to have a damage zone worth zero points to get shake without damage?
SteelViking
07-25-10, 12:33 PM
Seriously, has anyone tried playing with the values: explosion_range and explosion_impulse in the .sim for the DC barrels? Those values sound like they would control exactly what is being discussed here.
Madox58
07-25-10, 12:56 PM
There's alot of detailed information on the settings and what they do
in the SH3/SH4 Workshop areas.
I don't have detailed links to threads but ask for info in those areas?
And they'll be happy to explain or point you to some good threads.
Some very good Modders still don't look at the SH5 area much.
Many of the controllers and settings go back to SH3/SH4
so they have years of knowledge to share.
:yeah:
TheBeast
07-30-10, 06:13 PM
Bump...
I just spent the last 2 days going over SH4 Shake Effects from Bombs, Depth Charges and Torpedo Impacts.
The MODs I had made the boat rock and shake for any explosion within 800 meters and that includes ships exploding as they are sinking. The sinking ship explosion/shake really startled me.:up:
Another thing I noticed while playing in SH4 was that SH5 REALLY needs a EAX Sound MOD. Explosions really sound like explosions with a long trailing rumble and secondary explosions have the same effect. That and a good shake of the Sub was very impressive. The current explosion sound samples and other effects in SH5 are very depressing.
Madox58
07-30-10, 06:46 PM
Change them then.
:)
If you like a sound from a SH3/SH4 sound mod?
Ask permission to use it.
(If it's a sound that was found on the Internet and permissions were not granted
by the original creator? You need no permissions from the Mod maker. Contact the original source for permission.)
If it's an 'open source' file found on the Internet?
Again you need no permissions from anyone that used it in other Mods.
(That's what 'open source' means)
Do not use copyrighted stuff without permission.
That's stealing.
I managed to download and save a copy of the realistic depth-charge Mod by JD e-mail me and I will send it to you if you want it .
Charlie
SILVRBAK82@AOL.COM
oscar19681
08-25-10, 06:06 PM
Are you guys still looking into this? I,ve been looking for a good mod that really makes the boat shake and have pipes burst and such . Also i really think Depthcharges should be able to damage internal systems insted of just affecting the hull integrety.
TheDarkWraith
08-25-10, 06:11 PM
Are you guys still looking into this? I,ve been looking for a good mod that really makes the boat shake and have pipes burst and such . Also i really think Depthcharges should be able to damage internal systems insted of just affecting the hull integrety.
IRAI will really shake the boat when a DC explodes close. And it will definitely cause damage to systems ;)
GuntherU379
08-28-10, 07:21 AM
Well actually I think ubi did a decent job......
:har::har::har::har::har::har::har:
oscar19681
08-29-10, 06:20 PM
IRAI will really shake the boat when a DC explodes close. And it will definitely cause damage to systems ;)
It shakes when hit by depth charges? I never saw this with this mod. It doesnt really shakes at least. What i would like to see it the shakes that we had in Aces of the deep.
JotDora
09-01-10, 09:27 AM
I managed to download and save a copy of the realistic depth-charge Mod by JD e-mail me and I will send it to you if you want it .
Charlie
SILVRBAK82@AOL.COM
Hey U-4053,
i think i've published this mod a couple of weeks ago. I'm still using it and i like it. If anyone has trouble to get hand on this mod, just reply here in this thread and i will re-upload it.
Didn't check the subsim forums for a while due to plenty of work, sorry mate =(
Greetings
JotDora
Rickster1
09-01-10, 12:47 PM
yes please
DC shake for SH3 involved changing the "MechShocksPendulum" setting in the Cameras.dat file for each node you wanted to show the effect, I don't know what is involved in SH5, only noticed a cameras.gr2 and cameras.cam files.:hmmm:
oscar19681
09-02-10, 09:29 AM
But really the shake in the interieur is realy not such a violent shake that i want it to be . It seems more like a roll from side to side.
But really the shake in the interieur is realy not such a violent shake that i want it to be . It seems more like a roll from side to side.Oh no! you can change the setting here and is way too much of a shudder/shock, the earlier versions were that way and had to be put back, the good thing is that being close to an exploding ship also caused the boat to shudder!:yep: Now if you can attach sound to it as NVD did that would be awesome!:yeah:
PurpleCity
11-12-10, 10:44 PM
Are you guys still looking into this? I,ve been looking for a good mod that really makes the boat shake and have pipes burst and such . Also i really think Depthcharges should be able to damage internal systems insted of just affecting the hull integrety.
I remember SH3 and SH4 used to scare the crap out of me when taking a blow from a DC. lights flickering, loud thunderous bang, glass breaking, violent inertia effect - almost knocked me off my feet.
In SH5 it feels like a goldfish swam into the side of the sub.
You'll be my hero if someone can recreate the SH3/4 experience.
TheDarkWraith
11-12-10, 10:51 PM
I remember SH3 and SH4 used to scare the crap out of me when taking a blow from a DC. lights flickering, loud thunderous bang, glass breaking, violent inertia effect - almost knocked me off my feet.
In SH5 it feels like a goldfish swam into the side of the sub.
You'll be my hero if someone can recreate the SH3/4 experience.
been trying to but can't find the ID for the interior fore cam (main cam inside the boat). It's not in the files :damn:
Madox58
11-12-10, 10:54 PM
I don't know what is involved in SH5, only noticed a cameras.gr2 and cameras.cam files.
The GR2 file is the placement of the different Cameras.
For most reasons you don't need to adjust the position.
(Which only a few could do anyways)
So it's left to the .cam file which seems to crash Goblin?
:hmmm:
Adjusted files for S3D can make the changes.
Madox58
11-12-10, 11:04 PM
the ID for the interior fore cam (main cam inside the boat). It's not in the files :damn:
It's not named fore cam that's why you can't find it.
There's many cam views in the boat now.
Each would need adjusted for a proper shake effect.
Would be a half arsed mod to adjust one only to be able to move to a new position
and see that the effect is not active.
TheDarkWraith
11-13-10, 09:37 AM
It's not named fore cam that's why you can't find it.
There's many cam views in the boat now.
Each would need adjusted for a proper shake effect.
Would be a half arsed mod to adjust one only to be able to move to a new position
and see that the effect is not active.
only one cam is used when 'in the boat' and it's name is 'interior fore'. If you use my UIs mod then set the user option masterdebugenabled to True and when in game press shift+alt+8. External cam is just that - another cam.
TheDarkWraith
01-07-11, 05:02 PM
finally found the cam responsible for the interior fore camera used in the subs (player's camera or avatar camera). So I thought life would be good to add the necessary controller for 'shaking' the display on collisions or impacts (torpedoes, DCs, etc.). Turns out life is not so good :nope: Due to the new way of first person shooter style camera (what they call Portal System) we can't do the DC shake mod like we used to do in SH3/4. Reason is it wreaks total havoc with the camera - very weird things happen to it like shaking violently and not stopping. Just simple 'bumps' due to ocean waves wreak havoc on it also. Ah well it was worth a try. You win some you lose some :DL
Just thinking out loud......
Instead of a Cam Shake, how about a dimming/flickering of the subs interior lights with added "Breaking" sounds... like small glass break, or metal stress creaks or the like....... For near hits.
Maybe even diminished effect for near explosions.... More dramatic effect for Closer explosions ?
Possible ?
Worth the effort?
Anywyas...........
:)
PurpleCity
01-07-11, 10:07 PM
Just thinking out loud......
Instead of a Cam Shake, how about a dimming/flickering of the subs interior lights with added "Breaking" sounds... like small glass break, or metal stress creaks or the like....... For near hits.
:)
That would be far more intense than any camera shaking animation!!
Come to think of it, sh3 and 4 didn't really have alot of shaking, but the sound and light flickering is what scared the crap out of me.
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