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  1. Noisy Hydrophone Normal? (5 replies)
  2. Question regarding which mod-package to go with (19 replies)
  3. Mod Order question TDW not showing (0 replies)
  4. Playable destroyer (5 replies)
  5. subpens mod help please (0 replies)
  6. U-Flak Trap (3 replies)
  7. Use torpedoes as mines in SH5? (2 replies)
  8. Silent Hunter 5 Grammophon Songs (4 replies)
  9. Radio messages and destroyed marks not saving (4 replies)
  10. welche zusatzmods für mgnus opus 2 (1 replies)
  11. frage zu den Mods (6 replies)
  12. MCCD MOD (3 replies)
  13. Cosmetic mods and commands (1 replies)
  14. Sh3/4 type crew management . (1 replies)
  15. New Silent Hunter 5 All in One Mods (79 replies)
  16. Very big problem when i sink a ship (14 replies)
  17. coulored marks without generic patcher? (5 replies)
  18. advice on TDW UI & Patcher (4 replies)
  19. Muddy Mod soup (17 replies)
  20. Fore - Aft battery dials (0 replies)
  21. correct order of activation (2 replies)
  22. If you could only use three mods... (4 replies)
  23. [REQ] Please fix the crash dive time (5 replies)
  24. The best enviromental (2 replies)
  25. [REL] R.S.D. - Reworked Submarine Damage (766 replies)
  26. Silent Hunter 5 Submarine upgrades mod ( need to find it ) (1 replies)
  27. All in One (5 replies)
  28. Type VIIb,reverted engine control Fix (for TDW generic patcher) (7 replies)
  29. Shadow Glitch (22 replies)
  30. Help please! CTDs driving me crazy! (18 replies)
  31. New Mod Idea - need some help! (2 replies)
  32. What Mod to get (4 replies)
  33. Type VIIb -battery recharging propulsion fix(speed drop) (11 replies)
  34. Interior lighting (0 replies)
  35. KDB Depth question (1 replies)
  36. SH5 mod help (0 replies)
  37. what's the holdup on new player subs? (12 replies)
  38. [REQ] Time compression hotkeys (10 replies)
  39. What order should i put this mods in to make e`m work 100% (2 replies)
  40. question (0 replies)
  41. Finally! Rough seas have impact on sub's speed and range(with high TC) (13 replies)
  42. need help with my mods... have some issues with them. (1 replies)
  43. Mods not working with JSGME (8 replies)
  44. [TEC] Video Tutorial how tochange Text on Nav Map (7 replies)
  45. Help no upgrades (4 replies)
  46. Generic Mods Enabler fault. (11 replies)
  47. CTD when the torpedo hits. Help me !! (14 replies)
  48. [WIP] New Screens by Feuer Frei! (12 replies)
  49. A "real" supermod on the horizon ... now or sometime in the future? (14 replies)
  50. one weird thing (4 replies)
  51. Some Help Pls (8 replies)
  52. Hotkey (0 replies)
  53. CTD with sobers mega mod list on start up. (8 replies)
  54. another question (0 replies)
  55. Crash at periscope depth (12 replies)
  56. [TEC] undersea.GR2 (71 replies)
  57. Total revealing (6 replies)
  58. i'm back. (22 replies)
  59. [WIP] major floating lights on Nav Map (12 replies)
  60. SH5 Ship models (9 replies)
  61. Bad or a good suggestion (2 replies)
  62. [REL] Conus' Das Boot Crew Faces (15 replies)
  63. [TUT] How to clone GR2 files!!! (0 replies)
  64. [WIP] Naights UI Workshop (41 replies)
  65. Fonts (8 replies)
  66. German Translation for OHII (4 replies)
  67. What is real navigation? (13 replies)
  68. Separate orders for port/starbd engines (8 replies)
  69. Anyone interested in me working on this? New Screens for SH 5 (7 replies)
  70. Can I run the game with the sobers mods (5 replies)
  71. hydrophone automation? (0 replies)
  72. Breaking the Fortress (3 replies)
  73. Donations (2 replies)
  74. Cant skip tutorial "mission" (3 replies)
  75. all upgrades? (0 replies)
  76. VIIC Sea Trials : Does anyone have a solution? (5 replies)
  77. [TEC] Real navigation Tutorials (122 replies)
  78. No External View underwater (3 replies)
  79. problems navigating (2 replies)
  80. [REQ]Q-Ships Mod (59 replies)
  81. Coastal vessels and other small boats (19 replies)
  82. TDW UI 7_4_2 (4 replies)
  83. Problem with torpedo patches (6 replies)
  84. So new to patching and mods (25 replies)
  85. possible and playable ?. (22 replies)
  86. [REL] Fifi mods for NewUIs (19 replies)
  87. all-in-one mod? (5 replies)
  88. What's best mega mod for SH5 (2 replies)
  89. Im Back (5 replies)
  90. bye. (4 replies)
  91. HELP!!Me and my Crüe R close to Abandon ship (19 replies)
  92. Insert spy in campaign . (2 replies)
  93. Mod soup help (0 replies)
  94. sobers mega mod problem (2 replies)
  95. cant connect ubi master server (0 replies)
  96. Compatible ? (2 replies)
  97. life or Death Mod needed (11 replies)
  98. I wish to remove the anoying Re Load bar (5 replies)
  99. TDW Destroyed marks (10 replies)
  100. [REL] Fifi mod for CSP Magui (20 replies)
  101. [REQ] Max possible depth indicator (19 replies)
  102. [WIP] Naights scope skin (17 replies)
  103. [REL] RPM Hydrophone -MOD- (46 replies)
  104. How to Use TDW GenericPatcher for Beginer (109 replies)
  105. CTD with NewUI TDW mod + TDW Generic Patcher whenever a torpedoe is about to hit (12 replies)
  106. SH5.exe (5 replies)
  107. Looking for a download link to DarkWarth's GR2 Editor/Viewer app (5 replies)
  108. Help me ! (1 replies)
  109. TDW NEW UI - Charts window problem (7 replies)
  110. What subs are playable? (11 replies)
  111. Compass Rose resized (0 replies)
  112. Flag (1 replies)
  113. [WIP] Better Sea Foam Dynamic Env compatible (56 replies)
  114. [REL] Sjizzle's mods for Magui interface (14 replies)
  115. Help ! (2 replies)
  116. Just an idea (9 replies)
  117. SH5 (6 replies)
  118. Green crew training (0 replies)
  119. Making the Queen Mary playable? (5 replies)
  120. [TEC] External cargo in SH5 (73 replies)
  121. [REQ] looking for a mod (3 replies)
  122. Green trajectory line and ship dmg is back? (2 replies)
  123. Lighting Mod (4 replies)
  124. Low settings shadows? (20 replies)
  125. [REL] sobers map colors SH5 V1 (4 replies)
  126. How to increse max deep? (4 replies)
  127. help (4 replies)
  128. Quick question about flak towers and such. (3 replies)
  129. [REQ] MODS - A Short list - modders please check. (1 replies)
  130. [TEC]linking Pages files (6 replies)
  131. Quick SH5/cfg question (2 replies)
  132. Trevally Tutorials...a few questions (6 replies)
  133. [WIP] In-game naval Enigma M4 machine (199 replies)
  134. Ships 'Blinking' on Navigation Map? (1 replies)
  135. Help with voice recognition/commands mod please!? (1 replies)
  136. [WIP]Voices reloaded (46 replies)
  137. AI Radar = does it work at all (25 replies)
  138. Stadimeter fixes ? (5 replies)
  139. [TEC]What a mess with Voices! (11 replies)
  140. [REQ]Linked Mod List (0 replies)
  141. GroupLinkId? (9 replies)
  142. Advise please. New comer to SH5 & cutting ones teeth on Sober's mega collection. (10 replies)
  143. [WIP] Destroyer Weapons Fix (0 replies)
  144. [Needed] floating Mine with asdic (20 replies)
  145. CTD with sobers mega mod list (20 replies)
  146. Beware the mep files (14 replies)
  147. RPM Hydrophone merchants 2.1 won't run (5 replies)
  148. TDW's Patcher and Torpedo Chances? (26 replies)
  149. Mod ideas? (0 replies)
  150. back to sea after five years - a few questions (5 replies)
  151. Best place in mod list for Green Atlantic? (3 replies)
  152. Help please (15 replies)
  153. [WIP] Museum Mod (29 replies)
  154. (REL) Destroyer Depth charge Range Fix (70 replies)
  155. Real navigation (3 replies)
  156. Greetings (4 replies)
  157. [REL] Multiple French mod translation (21 replies)
  158. [ADV] TDW Generic Patcher Advice (3 replies)
  159. [REL] Real Battery Lifetime Fix Mod (10 replies)
  160. one question (2 replies)
  161. D and C nodes (10 replies)
  162. Decks awashed question... (6 replies)
  163. TDW add-on mods download (3 replies)
  164. Trying Hard to make TDW patcher work - Hydro Fix- any advice? (3 replies)
  165. Navigator about to "Walk the Plank"! (5 replies)
  166. [REL] Flower Class Corvette Pack (19 replies)
  167. PROBLEMS LOADING GAME 1.2 VER. (2 replies)
  168. sub speed (2 replies)
  169. Where should i add German U-Boat Crew Language Pack in this list? (16 replies)
  170. [REL]Sjizzle's - Charts for NewUIs ByTheDarkWraith (235 replies)
  171. Old same bug with real battery life! (7 replies)
  172. Ship Radar, Modder looking for insights (2 replies)
  173. CTD Failed to read packet from client (3 replies)
  174. If any one figures out how to get new models in game... (32 replies)
  175. Thermal layer (11 replies)
  176. Can someone to see the 670 page of the TDW's New UIs topic? (3 replies)
  177. Desks Awash (1 replies)
  178. Escort wishes (15 replies)
  179. [REL] DAYS SPENT IN BUNKER (9 replies)
  180. Adding Ships (17 replies)
  181. [TEC] Sjizzle's Tutorial's (13 replies)
  182. Modest Spec Machine ModList (1 replies)
  183. Is there a Hydrophone Fix Mod Good for Steam Users? (8 replies)
  184. Mod Order question (2 replies)
  185. Mod order question (CTD) (8 replies)
  186. Anyone know a way to force lock on scope target? (2 replies)
  187. Is it possible to change my boat number? (1 replies)
  188. Adding More Mods to current list? (10 replies)
  189. Anyone have link for Camoflage fix? (7 replies)
  190. Has anyone done a really nice Night Sky mod? (9 replies)
  191. New "No Ship Reflections" mod (54 replies)
  192. [REL] Fog for better gameplay (7 replies)
  193. Artifact? (11 replies)
  194. Sjizzle's mod list with CSP Magui interface (221 replies)
  195. Bug that was fixed in SH3 and SH4 . (6 replies)
  196. Ati Crossfire (1 replies)
  197. Im Stuck On a Bug (27 replies)
  198. What is this mod? (3 replies)
  199. Alternate aircraft skins (13 replies)
  200. New video tutorial to determine the type of merchant heard by the hydrophone (3 replies)
  201. Tutorial -determine type, speed, RPM, of merchant using hydrophone(no visual contact) (7 replies)
  202. Happy Times mod (23 replies)
  203. Coming back after years on land.... which Env mod do you favour? (2 replies)
  204. An other idea for modders (5 replies)
  205. Can't edit ship's journal (11 replies)
  206. How to get full recognition manual in NewUI's TDC 7.3.0 (1 replies)
  207. Hydro guy announcement? (2 replies)
  208. Want KM Grid! (1 replies)
  209. Please Help - CTD from Mods (2 replies)
  210. request (2 replies)
  211. I'm Drowning. (15 replies)
  212. patch (2 replies)
  213. [REL] SkyBaron's Bold Sound Effect for SH5 (10 replies)
  214. Question about hydro station (again!) (6 replies)
  215. [REL] SkyBaron's Leigh light for SH5 (27 replies)
  216. (MOD) RPM Hydrophone Merchants 2.0 ||| two versions (104 replies)
  217. FX Update torpedo splash back! (363 replies)
  218. Sinked icon with NewUIs (7 replies)
  219. CTD's (4 replies)
  220. Echolot or "depth finder" function fix? (12 replies)
  221. A stupid thing... (16 replies)
  222. A little help please (2 replies)
  223. Time to install shv again...:D (1 replies)
  224. How to mod (4 replies)
  225. New TutORial VidEo (3min) Real RPM Hydrophone Merchants 2.0 (14 replies)
  226. How to make draggable menu items? (0 replies)
  227. Destroyer Depth Charge Fix (7 replies)
  228. A bit of help needed. (0 replies)
  229. [WIP] French Speech Recognition for SH5 (1 replies)
  230. MOD RPM 2.0 (updated 23/04/2013) (0 replies)
  231. Can't upgrade from VIIA (4 replies)
  232. The way it is or something I did? (11 replies)
  233. I am looking mod for the crew. (0 replies)
  234. Wave Mods Discussion (13 replies)
  235. [IDEA] Why SH5 Modding is Broken and How To Fix It (43 replies)
  236. OH II updated list (4 replies)
  237. Question for who ever is interested to supply an answer (2 replies)
  238. -MOD- Real RPM Hydrophone merchants 2.0 -up to 100 rpm by hydrophone- (16 replies)
  239. Sober's mega mod increase the system requirements? (7 replies)
  240. English whispering watch crew dl? (1 replies)
  241. Can i install sober's mega mod when im doing a campaign ? (2 replies)
  242. Key bidings (11 replies)
  243. -MOD- RPM HYDROPHONE MERCHANTS 1.1 (FINAL) -22 ships- (21 replies)
  244. Mods list advice for lost beginners (80 replies)
  245. Mercy (26 replies)
  246. Attacked by MODS, Sinking, U-con20or (4 replies)
  247. (NEW MOD) RPM Hydrophone merchants 1.0 (6 replies)
  248. Back to Silent Hunter - hard to get myself updated (8 replies)
  249. Periscope Increased Zoom Mods (0 replies)
  250. RPM (14 replies)