Delta Wolf
06-05-13, 03:09 PM
Hey Guys :salute:
So i have changed around my mod list again and updated and added a few mods, i updated TDW's Generic Patcher and enabled the Torpedo Patches.
After testing a few times on the TDW's Torpedo Tutorial on the Historical mission screen i would say that most of my Torpedos did not work.
I tried using Magnetic Torpedoes sending them about 1/2-meter under the targets keel AOB was from 90 to 136 Degrees. Impact Torpedoes around 2-3 meters deep and AOB of 90-136 degrees.
For the total of 15 Torpedoes fired only 4 worked, the rest bounced or went under the keel :hmmm:
I have read up that impact should be used for a AOB of 90 degrees and i understand that.
I just want to check if this is right, im sure im doing something wrong?
Here is my patcher....
http://i1275.photobucket.com/albums/y443/TiberiusXIV/TDWPatcher_zpse9aef2df.png (http://s1275.photobucket.com/user/TiberiusXIV/media/TDWPatcher_zpse9aef2df.png.html)
And my mods....
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
TDW_GenericPatcher_v_1_0_112_0
German U-Boat Crew Language Pack
Wordeees' Actual Footage Menu
Accurate German Flags
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Fix SteelViking-HotSoup-WaterDrips
Fuel Gauge WoGaDi_SteelViking's Interior
Fix clock rear torpedo room VIIA
silentmichals interior mod 1.2.1
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 3.b Enhanced Visibility (high)
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters
DynEnv v2.9 - 6. Sleet for Winter Campaigns
DynEnv v2.9 - 8.a Wave Mechanics - Breeze
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - 12. Sounds
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers best ever fog V22 SH5
SH5_7A_Conning_Fix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
SH5 Longer Repairs v.1
AI_sub_crew_1_0_2_TheDarkWraith
FX_Update_0_0_21_ByTheDarkWraith
FX Update torpedoes (modified for torpedoes failure patches)
New Torpedoes Explosion - FX Update add-on
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys_DBSM_additional_creaks_and_noises_1.0
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_New_radio_messages_German
NewUIs_TDC_7_5_0_jimimadrids_map_tools
NewUIs_TDC_7_5_0_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_7_5_0_WWIIInterface_by_naights
Church's Compass Dials Mod v2.2 - Option Two
Sjizzle's - Charts for NewUIs part1_27.05.2013
Manos Scopes-patch for 16x9
gap - HD 1 deg Scope Bearing v 1.0
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M. - hydrophone mute for player fix (TDW compatible)
SubFlags_0_0_8_byTheDarkWraith
DBSM_Music_1_0_4
OPEN HORIZONS II_full v2.2
Reworked Morale and Abilities v.1.1
Sub_Exhaust_1_0_5_byTheDarkWraith
Shadow Improvement Mod
TDW Round Fire Button v11 by Torpedo
AST_SH5_v2
Alternate Sinking Mechanism (AST) (edited + modified for AI Damage Control Patch)
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
SH5Lifeboat_Wooden ver. 0.2
EQuaTool 01.01 by AvM - Kriegsmarine Regular Style
stoianm pitch&roll for SH5 V1 (low)
Grossdeutscher Rundfunk
RPM Hydrophone merchants 2.1 -for OHII full v2.2-
Change days in bunker
MyKey
Thanks guys as i said i just want to check i have enabled all the patches right? or if this is some sort of user error :)
Edit or perhaps it's working as intended :hmmm:
So i have changed around my mod list again and updated and added a few mods, i updated TDW's Generic Patcher and enabled the Torpedo Patches.
After testing a few times on the TDW's Torpedo Tutorial on the Historical mission screen i would say that most of my Torpedos did not work.
I tried using Magnetic Torpedoes sending them about 1/2-meter under the targets keel AOB was from 90 to 136 Degrees. Impact Torpedoes around 2-3 meters deep and AOB of 90-136 degrees.
For the total of 15 Torpedoes fired only 4 worked, the rest bounced or went under the keel :hmmm:
I have read up that impact should be used for a AOB of 90 degrees and i understand that.
I just want to check if this is right, im sure im doing something wrong?
Here is my patcher....
http://i1275.photobucket.com/albums/y443/TiberiusXIV/TDWPatcher_zpse9aef2df.png (http://s1275.photobucket.com/user/TiberiusXIV/media/TDWPatcher_zpse9aef2df.png.html)
And my mods....
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
TDW_GenericPatcher_v_1_0_112_0
German U-Boat Crew Language Pack
Wordeees' Actual Footage Menu
Accurate German Flags
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Fix SteelViking-HotSoup-WaterDrips
Fuel Gauge WoGaDi_SteelViking's Interior
Fix clock rear torpedo room VIIA
silentmichals interior mod 1.2.1
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 3.b Enhanced Visibility (high)
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters
DynEnv v2.9 - 6. Sleet for Winter Campaigns
DynEnv v2.9 - 8.a Wave Mechanics - Breeze
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - 12. Sounds
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers best ever fog V22 SH5
SH5_7A_Conning_Fix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
SH5 Longer Repairs v.1
AI_sub_crew_1_0_2_TheDarkWraith
FX_Update_0_0_21_ByTheDarkWraith
FX Update torpedoes (modified for torpedoes failure patches)
New Torpedoes Explosion - FX Update add-on
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys_DBSM_additional_creaks_and_noises_1.0
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_New_radio_messages_German
NewUIs_TDC_7_5_0_jimimadrids_map_tools
NewUIs_TDC_7_5_0_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_7_5_0_WWIIInterface_by_naights
Church's Compass Dials Mod v2.2 - Option Two
Sjizzle's - Charts for NewUIs part1_27.05.2013
Manos Scopes-patch for 16x9
gap - HD 1 deg Scope Bearing v 1.0
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M. - hydrophone mute for player fix (TDW compatible)
SubFlags_0_0_8_byTheDarkWraith
DBSM_Music_1_0_4
OPEN HORIZONS II_full v2.2
Reworked Morale and Abilities v.1.1
Sub_Exhaust_1_0_5_byTheDarkWraith
Shadow Improvement Mod
TDW Round Fire Button v11 by Torpedo
AST_SH5_v2
Alternate Sinking Mechanism (AST) (edited + modified for AI Damage Control Patch)
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
SH5Lifeboat_Wooden ver. 0.2
EQuaTool 01.01 by AvM - Kriegsmarine Regular Style
stoianm pitch&roll for SH5 V1 (low)
Grossdeutscher Rundfunk
RPM Hydrophone merchants 2.1 -for OHII full v2.2-
Change days in bunker
MyKey
Thanks guys as i said i just want to check i have enabled all the patches right? or if this is some sort of user error :)
Edit or perhaps it's working as intended :hmmm: