Log in

View Full Version : [WIP] Destroyer Weapons Fix


V13dweller
06-09-13, 12:51 AM
I have been working on making the destroyer armaments more realistic, but finding this data is quite difficult.

I have found out that the Soldati destroyer, in real life was not actually an anti-submarine vessel, like the more original destroyers, this one was tasked for destroying torpedo boats, but this is the only destroyer on the Italian side for SH5, so I have equipped it with more suitable anti submarine weapons.

http://www.mediafire.com/convkey/7422/lvj8n5pq1rhd24w4g.jpg (http://www.mediafire.com/view/lvj8n5pq1rhd24w/soladti_fixed_4kC.jpg)


This mod will address the two Kguns that the Soldati destroyer is currently armed with, right now the Soldati destroyer only has two Kguns as its anti sub weapons, but the Ship will not compensate for not having any depth charge racks, but with my mod, I have reversed the direction of the W01 and W02 nodes, so they now face backwards, allowing for the depth charge racks to be mounted facing off the ship.
Now when the Soldati makes a run over an enemy sub, it will drop depth charges off the side, but they will fall vertical, not out about 30 meters, allowing for a more effective ship. A link to the Main Thread. http://www.subsim.com/radioroom/showthread.php?t=202533

The Image for this mod, is now in this mod info page.


Thanks to Cerberus62, and his Realistic equipment mod, to help make this more realistic.



JSGME is supported now.




I am looking into making more fixes, but I will have to look (Or be provided) with more data to fix currently existing ships.