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View Full Version : [REL] Fog for better gameplay


Fifi
05-13-13, 11:20 PM
Hi,

Not really a mod, more a files adjustments for better gameplay imo :)

Fifi_FogForBetterGameplay_v1 for SH5
(included new sea parameters - sea speed/and zero wind adjustments)
If you don't want the new sea parameters, just delete the SeaParameters.cfg inside the Env folder:up:

Just activate via JSGME either on stock SH5, or after any environmental mod.
Best is for use with IRAI_0_0_39_ByTheDarkWraith, and DynEnv v2.9 - 8.b Wave Mechanics - Gale

New fog gameplay distances:

- LIGHT FOG: +- 6200m to get a visual contact and to be able to lock/identify target
- MEDIUM FOG: +- 3100m to get a visual contact and to be able to lock/identify target
- HEAVY FOG: +- 1300m to get a visual contact and to be able to lock/identify target
- NO FOG: +- 15000m to get a visual contact and to be able to lock/identify target

Watch crew and officer locking target ability has been adjusted so the target is neat enough to identify without a doubt.
You may recognise the target yourself before him, but the little delay is to simulate your officer searching in his manual...
Anyway you will be able to lock/identify target before boat is completely out of fog layer (hence before he can see you)

I opted for those fog distances, while waiting for a fog timeline duration fix in SH5.
Thanks for reading!

http://www.mediafire.com/?tsgru4ckhlbcqyp

raymond6751
05-14-13, 05:15 AM
I'm giving it a try. Thanks.

A question...Does this alter the chance of fog or just the results of fog distances for sighting ships?

:rock:

volodya61
05-14-13, 05:30 AM
I don't want to say anything good or bad but.. visibility and able to identify 1300m in heavy fog :06:, in my opinion it's too much and too far from reality..

Just my opinion :oops:

Fifi
05-14-13, 05:40 AM
I'm giving it a try. Thanks.

A question...Does this alter the chance of fog or just the results of fog distances for sighting ships?

:rock:

Fog distance rendering, to counterpart the unrealistic numerous whole days of fog ingame.

I don't want to say anything good or bad but.. visibility and able to identify 1300m in heavy fog , in my opinion it's too much and too far from reality..

Just my opinion

I know my friend :yep:
Answer is just above...
Heavy fog should be heavy fog, i agree. But not heavy fog for 72 hours or even more.
Just for better gameplay. In the waiting of a fog fix, it's a compromise.

volodya61
05-14-13, 05:49 AM
Heavy fog should be heavy fog, i agree. But not heavy fog for 72 hours or even more.

Save/load is better solution for me in this case than increasing visibility range.. as I can see out of the window, with heavy fog range of visibility is not further than 20-30 meters..

Fifi
05-14-13, 05:53 AM
with heavy fog range of visibility is not further than 20-30 meters..

For how long?...in open sea?

Save/load is better solution for me

Each time i save load with clear weather, it's back to foggy day :nope:

volodya61
05-14-13, 06:03 AM
For how long?...in open sea?

I didn't say for how long.. I just said range of visibility in heavy fog..

Each time i save load with clear weather, it's back to foggy day :nope:

Foggy but not the heavy fog.. more often the medium fog, not the heavy.. and I know and use several solutions for 'medium fog' issue..

THE_MASK
05-14-13, 06:44 AM
Nice mod .
I dont mind a lot of medium fog because it makes up for the times with poor visibility that are not simulated like poor visibility in rain and from sea spray from waves etc . Otherwise too much tonnage .