Fifi
05-13-13, 11:20 PM
Hi,
Not really a mod, more a files adjustments for better gameplay imo :)
Fifi_FogForBetterGameplay_v1 for SH5
(included new sea parameters - sea speed/and zero wind adjustments)
If you don't want the new sea parameters, just delete the SeaParameters.cfg inside the Env folder:up:
Just activate via JSGME either on stock SH5, or after any environmental mod.
Best is for use with IRAI_0_0_39_ByTheDarkWraith, and DynEnv v2.9 - 8.b Wave Mechanics - Gale
New fog gameplay distances:
- LIGHT FOG: +- 6200m to get a visual contact and to be able to lock/identify target
- MEDIUM FOG: +- 3100m to get a visual contact and to be able to lock/identify target
- HEAVY FOG: +- 1300m to get a visual contact and to be able to lock/identify target
- NO FOG: +- 15000m to get a visual contact and to be able to lock/identify target
Watch crew and officer locking target ability has been adjusted so the target is neat enough to identify without a doubt.
You may recognise the target yourself before him, but the little delay is to simulate your officer searching in his manual...
Anyway you will be able to lock/identify target before boat is completely out of fog layer (hence before he can see you)
I opted for those fog distances, while waiting for a fog timeline duration fix in SH5.
Thanks for reading!
http://www.mediafire.com/?tsgru4ckhlbcqyp
Not really a mod, more a files adjustments for better gameplay imo :)
Fifi_FogForBetterGameplay_v1 for SH5
(included new sea parameters - sea speed/and zero wind adjustments)
If you don't want the new sea parameters, just delete the SeaParameters.cfg inside the Env folder:up:
Just activate via JSGME either on stock SH5, or after any environmental mod.
Best is for use with IRAI_0_0_39_ByTheDarkWraith, and DynEnv v2.9 - 8.b Wave Mechanics - Gale
New fog gameplay distances:
- LIGHT FOG: +- 6200m to get a visual contact and to be able to lock/identify target
- MEDIUM FOG: +- 3100m to get a visual contact and to be able to lock/identify target
- HEAVY FOG: +- 1300m to get a visual contact and to be able to lock/identify target
- NO FOG: +- 15000m to get a visual contact and to be able to lock/identify target
Watch crew and officer locking target ability has been adjusted so the target is neat enough to identify without a doubt.
You may recognise the target yourself before him, but the little delay is to simulate your officer searching in his manual...
Anyway you will be able to lock/identify target before boat is completely out of fog layer (hence before he can see you)
I opted for those fog distances, while waiting for a fog timeline duration fix in SH5.
Thanks for reading!
http://www.mediafire.com/?tsgru4ckhlbcqyp