View Full Version : RPM
Macardigan
04-07-13, 03:01 AM
google translation:
Hi,
I'm trying to make a new table for ships RPM.
With the editor put the same ship at different speeds and listen to the hydro.
Cimmaron class tanker:
44 rpm = 12 knots
41 rpm = 11 knots
39 rpm = 10 knots
37 rpm = 9 knots
etc ...
etc ...
etc. ..
this is fine.
but for example with the Hog Island Type A Freighter happens when I hear:
47 rpm at all speeds of the ship. "bug?"
47 rpm = 11 knots
47rpm = 6 knots.
?????
I've been looking at the game files but can not find anything.
Anyone can help me?
thanks.
Targor Avelany
04-07-13, 03:30 AM
In SH5 the rpm to speed conversion doesn't work, as there is only one sound-bite that exists for the props of ships and it plays at the same speed.
So no matter what the speed of a ship is, you will get the same rpms all the time.
Macardigan
04-07-13, 04:02 AM
In SH5 the rpm to speed conversion doesn't work, as there is only one sound-bite that exists for the props of ships and it plays at the same speed.
So no matter what the speed of a ship is, you will get the same rpms all the time.
--------------------------------------------------------------------------------
google translation, sorry.xD
Really?
I think not. I think you're wrong.
Enter the game (SH5) and hear a Liberty Cargo to 9 knots and another at 6 knots.
9 knots = 36 rpm
6 knots = 28 rpm
* These values are consistent with the SH3 table.
... which makes us think that "sh5" are an RPM internal system, but with bugs.
My question is if anyone knows where these values can be modified to fit the reality of the game.
V13dweller
04-08-13, 12:27 AM
I don't believe that the RPM's have an effect on speed, use External view to watch a Liberty Ship's propeller, it spins at a impossibly slow speed.
I used the Goblin Editor app to view the speed, and the Liberty ships propeller spins at somewhere between 30 and 45 RPM, I cannot remember it exactly.
The Real Liberty ships un-geared engine spins at 76 RPM when at maximum speed.
And the C2SB1 Hull Large Merchant/s propeller spins at about 30 RPM in SH5, and it cruises at 12 knots (?) But in real life this ship could move at about 19 knots, I have been editing these values myself to make them look more realistic because these values are very hard to find.
I usually set ships propeller speed to around 200, just to make it look better.
I do not believe that the sounds are synchronized with the actual speed.
Trevally.
04-08-13, 02:36 AM
Good work Macardigan:yep:
I will look forward to seeing your results:yeah:
Macardigan
04-08-13, 07:48 AM
Good work Macardigan:yep:
I will look forward to seeing your results:yeah:
hi, trevally.
I'm almost finished calculating the speed (rpm) of the vessels.
I have discarded some vessels that keep them (RPM) at different speeds. Example: 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 knots always 47 rpm.
advancement:
-Cimmaron Class tanker: "max. speed: 12 knots |
6 knots - 29 rpm
7 knots - 31 rpm
8 knots - 34 "
9 knots - 37 "
10 knts - 39 "
11 knts - 41 "
12 knts - 44 "
Macardigan
04-08-13, 08:01 AM
V13dweller
Historical data of real life do not matter to find the "rpm". What matters is that in the game go synchronized.
is sufficient if it can be used to calculate the speed of ships.
In the "C2-s-b1 hul large merchant", up an average of 2 rpm for each knot.
6 knots - 26 rpm
7 knots - 28 rpm
8 knots - 30 rpm
Although for me is real and I'm putting in the editor the same ship 12 times at 12 different speeds and hearing by the hydro.
much work. man. xDDD
"sorry, google translation"
Can you help with the goblin?
How do I edit the speed?
Macardigan
04-08-13, 01:30 PM
I'm making a table of "rpm" of ships. I need to know the propeller sounds that are associated with each boat. Know where is the place where every sound is associated to each ship?
For example:
Liberty Cargo -----> Liberty propeller.
Medium Merchant ------> Cargo propeller.
cimmaron class tanker ----. liberty propeller????¿?¿
In which file is this partnership?
searched on:
... data \ Roster \ British \ ... etc. ..
... data \ is \ ...
-data \ sound \ ...
but can not find.
V13dweller
04-08-13, 07:20 PM
If you open Goblin editor app, go to Open, find the ship you want, then merge the .GR2 with the .SIM and the click on the Unit commander tab, the you get another window, it should have all the options like Propulsion (The one you want)
Macardigan
04-09-13, 03:52 AM
If you open Goblin editor app, go to Open, find the ship you want, then merge the .GR2 with the .SIM and the click on the Unit commander tab, the you get another window, it should have all the options like Propulsion (The one you want)
thank you very much :)
Macardigan
04-09-13, 07:24 AM
Globlin editor:
cimmaron class tanker max speed: 15
eng_rpm: 550 ¿?¿?¿?¿
game:
max speed 12
rpm: 44
¿?¿?¿?¿?
mismatch
Macardigan
04-09-13, 03:53 PM
hello again
Chart of "rpm" I'm doing:
*Incomplete, much work.
For SH5
http://imageshack.us/a/img694/6880/sh5tablarpm.jpg
link: http://imageshack.us/a/img694/6880/sh5tablarpm.jpg
* Prop: propeller / propeller
CARGO ships propeller: Through hydrophone heard the propellers and a background sound monotonous and continuous, without pitch variations.
Propeller vessels LIBERTY: We hear the propellers and a continuous sound of machinery irregular but can also be heard as jets of steam in a sequence every 2 or 3 seconds. As "pssssss" ...... 2.3seg .. "Pssss ...."
Passenger ships propeller: Very distinctive and easy to distinguish because it sounds like a vacuum cleaner or dryer background. Apart from the propellers.
It's in Spanish, I'm Spanish. xD
Using the hydrophone've found that there are vessels without sound below 5 or 6 knots, and others who hold the same "RPM" at different speeds.
This is a problem for the RPM card.
I wish I could change the values of rpm but do not know how.
http://img823.imageshack.us/img823/3640/shipsound.jpg
V13dweller
04-10-13, 12:37 AM
The Cimmarons Real speed it 18 knots, I adjusted this according for myself, I have also set ships to real speeds for personal use, like the C2SB1, that had a speed of 19.
Macardigan
04-10-13, 08:06 AM
But if you change the speed, change the campaign?
because ships come before? xD
is a question.
V13dweller
04-10-13, 07:24 PM
From all my tests, none of my changes have influenced the campaign, it just allows these ships travel much faster when traveling solo, but when they travel in a convoy, they will stay at convoy speed.
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