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View Full Version : [REL] Fifi mods for NewUIs


Fifi
07-22-13, 11:22 PM
Hi all,

Here is a little mod for NewUIs (any version) wich adds new binoculars, UZO, attack periscope and observation periscope look to NewUIs.

Thanks to TheDarkWraith for permission.
Thanks to Reaper7 for permission to use his dds files.
Thanks to Testpilot for his binoculars dds file.

Best is to activate this mod after NewUIs, but before Manos scope for your resolution.
This mod is not compatible emtgufs scopes.

New binoculars:
http://img15.hostingpics.net/thumbs/mini_542065NewUIsbinoculars.jpg (http://www.hostingpics.net/viewer.php?id=542065NewUIsbinoculars.jpg)

New UZO:
http://img15.hostingpics.net/thumbs/mini_503134NewUIsUZO.jpg (http://www.hostingpics.net/viewer.php?id=503134NewUIsUZO.jpg)

New attack periscope:
http://img15.hostingpics.net/thumbs/mini_116946NewUIsattackscope.jpg (http://www.hostingpics.net/viewer.php?id=116946NewUIsattackscope.jpg)

New observation periscope:
http://img15.hostingpics.net/thumbs/mini_727951NewUIsobservationscope.jpg (http://www.hostingpics.net/viewer.php?id=727951NewUIsobservationscope.jpg)

Download link V1: http://www.mediafire.com/download/2a53zc952cxuyn1/Fifi_mods_for_NewUIs_V1.zip

Download link V2 (compatible latest patcher): http://www.mediafire.com/download/h7cz5nvg3og6z7h/Fifi_mods_for_NewUIs_V2.zip

Fifi
07-23-13, 12:08 AM
Link avalaible now :up:
Mediafire has finished maintenance :cool:

sentenc3
07-23-13, 03:53 AM
Thank you very much for the mod ... I really like.: D

THE_MASK
07-23-13, 04:13 AM
Great mods , thanks .

gap
07-23-13, 05:20 PM
Nice work Fifi. Just a couple of remarks:

- the bino mask is a bit pixelated around the lens border. What about making it a bit smoother?

- I like your idea of getting the background out of focus, and to make left and right sides black. Ideally, we should see only scope's tube. Yet, it looks like periscop frame was truncated, especially the two handles. Any way to get them back? :)

Fifi
07-23-13, 05:40 PM
- the bino mask is a bit pixelated around the lens border. What about making it a bit smoother?


Yes, i noticed original dds file is pixelated too...that's why it's still there...:hmmm:
I'll see what can be done to smooth it :up:

Yet, it looks like periscop frame was truncated, especially the two handles. Any way to get them back?

This one is going to be hard. Because of picture size i adapted around the stock manos scopes lens (didn't want to mess it, first, and furthermore it's a nice one).
The 2 left and right black background are giving trouble to see the handles...and i wanted to keep them black for the purpose you said :yep:
I'm not expert enough to decrease their vertical size, so they leave space for the handles.
+ the periscope mask should be sized like an inverted T, instead of squared one...
Have to think about, but it might be over my capacities :-?

gap
07-23-13, 06:22 PM
Yes, i noticed original dds file is pixelated too...that's why it's still there...:hmmm:
I'll see what can be done to smooth it :up:

Try this one: :03:

http://www.mediafire.com/?37qfnonnivvwoze


This one is going to be hard. Because of picture size i adapted around the stock manos scopes lens (didn't want to mess it, first, and furthermore it's a nice one).
The 2 left and right black background are giving trouble to see the handles...and i wanted to keep them black for the purpose you said :yep:
I'm not expert enough to decrease their vertical size, so they leave space for the handles.
+ the periscope mask should be sized like an inverted T, instead of squared one...
Have to think about, but it might be over my capacities :-?

I can try myself, if you want :salute:

Fifi
07-23-13, 06:41 PM
I can try myself, if you want :salute:

Sure! No prob :up:

gap
07-23-13, 06:46 PM
Sure! No prob :up:

Okay :up:

Where did you get the textures from?

volodya61
07-23-13, 06:52 PM
Okay :up:

Where did you get the textures from?

IIRC it was Reaper's Ui-boat..

Fifi
07-23-13, 06:59 PM
Yes, HiDef Realistic Interface V2.1...

Just smoothed the binocular...and i tried yours... the same result :haha:
Good one.
I'll release new version with new smoothed binos, when you'll be done with the scopes...hope you'll success!
(i have tuned down the background picture light, because when at night it's too much bright. And no night filter to enable for that. Same for attack scope, idea is to find good enough light compromise)

TheDarkWraith
07-23-13, 07:00 PM
Yes, HiDef Realistic Interface V2.1...

Just smoothed the binocular...and i tried yours... the same result :haha:
Good one.
I'll release new version with new smoothed binos, when you'll be done with the scopes...hope you'll success!
(i have tuned down the background picture light, because when at night it's too much bright. And no night filter to enable for that. Same for attack scope, idea is to find good enough light compromise)

Open up the .ini file for it (whatever page it is). Do a search for MatFlags=0x1. Change all of them to MatFlags=0x9.

gap
07-23-13, 07:29 PM
Yes, HiDef Realistic Interface V2.1...

I suppose that UI-boat uses the same textures :hmmm:

Just smoothed the binocular...and i tried yours... the same result :haha:
Good one.

:up:

I'll release new version with new smoothed binos, when you'll be done with the scopes...hope you'll success!

Going to bed now. Tomorrow I will study reaper7's scope background textures to see if they can be used with other scope/UI mods. :up:

Open up the .ini file for it (whatever page it is). Do a search for MatFlags=0x1. Change all of them to MatFlags=0x9.

:up:

Fifi
07-23-13, 08:49 PM
Just for personal knowledge :D what is this matflags stuff?
It's present in all the page ini sections.

Dignan
07-27-13, 08:10 AM
Really liking these masks. Thanks for making them. Good work :up:

TheDarkWraith
07-27-13, 09:14 AM
Just for personal knowledge :D what is this matflags stuff?
It's present in all the page ini sections.

MatFlags: 1 for transparency and 8 for bilinear filtering
MatFlags=0x29 is 0x20 + 0x08 + 0x01. I don't know by heart what 0x20 means, i'll have to look into the DirectX headers. But it's not a value you normally encounter.

The reason I say to set everything to 0x9 is because you are changing state in the DirectX pipeline everytime you switch from 1 to 9. Every time you change state it costs CPU cycles. Changing DirectX render states is the slowest thing to do and really can dampen frame rates.

Fifi
07-27-13, 11:40 AM
Really liking these masks. Thanks for making them. Good work :up:

Thanks! :sunny:

MatFlags: 1 for transparency and 8 for bilinear filtering
MatFlags=0x29 is 0x20 + 0x08 + 0x01. I don't know by heart what 0x20 means, i'll have to look into the DirectX headers. But it's not a value you normally encounter.

The reason I say to set everything to 0x9 is because you are changing state in the DirectX pipeline everytime you switch from 1 to 9. Every time you change state it costs CPU cycles. Changing DirectX render states is the slowest thing to do and really can dampen frame rates.

Good to know :o makes me realise even more how complex is all that stuff!

I'll update soon to new version with smoothed binocular mask and new UZO file name compatible with last patcher.

gap
07-27-13, 12:17 PM
I'll update soon to new version with smoothed binocular mask and new UZO file name compatible with last patcher.

Sorry Fifi, I didn't get time to work on scope background textures, and the U-boat guns patch is still waiting for me :oops:

I will inform you whenever I get time for your mod :salute:

Fifi
07-27-13, 12:34 PM
Sorry Fifi, I didn't get time to work on scope background textures, and the U-boat guns patch is still waiting for me :oops:

I will inform you whenever I get time for your mod :salute:

No prob, mate! :up:
(check your PM, i've asked you an info :oops:)

In the waiting, post #1 updated with version 2.
New binocular smoothed mask, and UZO compatible latest generic patcher :rock:

gap
07-27-13, 01:05 PM
(check your PM, i've asked you an info :oops:)

Saw it. I will answer right away :salute:

P.S: looking for some information on the forum which I need for answering your question. My answer can take a bit longer than I said above :)