View Full Version : [REL] SkyBaron's Bold Sound Effect for SH5
SkyBaron
05-04-13, 12:41 PM
SkyBaron's Bold SFX for SH5 v 1.0
This mod will add the fizzing sound effect of calcium hydride reacting with sea water to the default "mute" bold decoys. It also makes the decoys audible through the hydrophone.
Quick video showing the effect: http://www.youtube.com/watch?v=FVmftBbxpn8
I've used volodya61's "All sounds included" sh.sdl, so this mod should be compatible with most mods that change sh.sdl.
Download Link: http://www.mediafire.com/?qe2ktv1tsd9uf5f
Hope you enjoy it! :)
Trevally.
05-04-13, 01:31 PM
:Kaleun_Applaud:
Another good one! Thank you SkyBaron :rock:
Well done SkyBaron! :yeah:
EDIT: works nice, both sounds external and in hydrophone! Very cool!
SkyBaron
05-04-13, 07:56 PM
Well done SkyBaron! :yeah:
EDIT: works nice, both sounds external and in hydrophone! Very cool!
Another satisfied costumer :) I'm glad it's working!
volodya61
05-05-13, 04:46 AM
Yep, just checked it in campaign.. works fine :up:
Added it to my Combined sounds mod..
Are you going to add to the game any new sounds?
:-? Was talking too fast...the mod is working nice at end of list, but didn't noticed some of my other sounds (mainly DBSM) are almost gone, very very volume reduced...not to say not working anymore :nope:
And at begining of list, your mod just doesn't work.
I highly suspect the sh.sdl file for responsible, because i remember some time ago, i activated the "all sound file" of Volodya with same result...:hmmm:
Any soluce? (my current list is available here: http://www.subsim.com/radioroom/showpost.php?p=1984220&postcount=1)
volodya61
05-06-13, 05:04 AM
...my other sounds (mainly DBSM) are almost gone, very very volume reduced...not to say not working anymore :nope:
And at begining of list, your mod just doesn't work.
I highly suspect the sh.sdl file for responsible, because i remember some time ago, i activated the "all sound file" of Volodya with same result...:hmmm:
Any soluce?
Well, anytime you can open up sh.sdl in S3D and change the volume of any sound by yourself.. why not? :up:
Well, anytime you can open up sh.sdl in S3D and change the volume of any sound by yourself.. why not? :up:
:) Didn't know i could open it with S3D! :salute:
EDIT: sounds i can't almost hear with this mod, are already set on 97% volume in sh file...
SkyBaron
05-06-13, 07:44 AM
:-? Was talking too fast...the mod is working nice at end of list, but didn't noticed some of my other sounds (mainly DBSM) are almost gone, very very volume reduced...not to say not working anymore :nope:
And at begining of list, your mod just doesn't work.
I highly suspect the sh.sdl file for responsible, because i remember some time ago, i activated the "all sound file" of Volodya with same result...:hmmm:
Any soluce? (my current list is available here: http://www.subsim.com/radioroom/showpost.php?p=1984220&postcount=1)
Read the readme file, it tells you how to costumize your own sh.sdl for this mod. :)
:Kaleun_Cheers:
That did it!
I just copied/pasted your 2 stuff via S3D in my last sh file in list order (in my case was in SH5 life boats) and deleted your mod sh file...everything works a charm, and i have back all my sounds :up:
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