Galmo
04-21-13, 12:19 PM
Hi all,
I’m a recent arrival. As many here I’ve been trying to get SH5 moded up so that it’s worth playing again. I’ve mostly played SH3. My mod list is basically Sober’s Mega Mod with a few changes. I’ve had issues getting it setup, but that’s fine. With the resources here and the search feature I’ve been able to get things straighten out and playing great. Or so I thought. I’m usually a do it yourselfer, but in this instance I think I need to ask for help.
The game was running smoothly on my first patrol doing the Coastal Waters Baltic Patrol. Went great, only CTD was when returning to Kiel, but I saw removing TDW Ship Inertia might fix it, and it did for me, so great, last change I’ve made to my list. This morning I started my second patrol, and decided to do "breaking the fortress". All was great. I spent many hours working my way into the bay, dodging destroyers that kept trying to jump on my back whenever I poked my head up for a little air. Great fun! Anyways, I found a nice spot, lined up great on a pair of Battleships that were parked. Got my shots off just right, a salvo of two torpedoes on each ship, timed so they’d all hit within a range of 10 seconds. I then immediately headed to a merchant ship that was also parked nearby, and tucked in near to it, to sit out any possible destroyer response. My fish hit perfectly and a cheer went out (mine), it was a beautiful sight in the early morning hours. I sat for only a couple of minutes to watch my handy work sink slowly, but then all of a sudden… CTD. :wah: I got not errors on the DBGview either.
Since my last save was many hours before that because it’s been said not to save unless you’re on the surface and up top, which I couldn’t do for a long time because of all the baddies around. I lost allot of time invested into this attack. Very frustrating to say the least. But I've been dealing with video games one way or another for about 25 years now, so I know ... happens sometimes. But I would like to make sure I take steps to make sure it doesn’t happen again or I can at least minimize the chance. So, is there something I messed up when modding it that is obvious from my list? Or is this just the way it is? Any advice of things not to do while playing that tend to cause CTDs, like maybe I got too close to that merchant or something?
* Edit - Meant to also add that this is basically Sober's Mega Mod with a few changes.
Here’s my mod list and main PC Specs:
DBM Background Video
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 DarkerNights V2.1
Dynamic Environment SH5 Sounds V2.1
Small_trees_SH5_V1
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers water splash anim SH5
sobers best ever fog V22 SH5
sobers base sky mechanics V1
sobers better terrain v3 SH5
sobers waves mod V12 27032013
sobers more trees SH5
sobers see thru wake fix
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
EUF_UBoat_FX_v0_0_3_ byTheBeast
SH5 Longer Repairs v.1
AI_sub_crew_1_0_2_TheDarkWraith
FX_Update_0_0_21_ByTheDarkWraith
NewUIs_TDC_7_3_0_ByTheDarkWraith
NewUIs_TDC_7_3_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_3_0_RadCapTools_0_2_alpha
Manos Scopes-patch for 16x9
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
IRAI_0_0_39_Inertia_Damage
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M. - hydrophone mute for player fix (TDW compatible)
sobers DC barrels mod V1 SH5
Cerberus62 Corrected Depth Charge Projector 1.0
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
OPEN HORIZONS II_full v2
OHII v2 Mission Fix WA
SH5Lifeboat_Wooden ver. 0.2
Expanded Navies by Cybermat47 v.1.0.0
Reworked Morale and Abilities v.1.1
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (english version)
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
Church's Compass Dials Mod v2.2 - Option One
OH II Minefield map
sobers Lights Cfg V5 SH5
Trevally Tutorials - All v0.2 (for TDW UI)
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot v2.9
Trevally TDC Help v2
EQuaTool 01.01 by AvM - Large Style
gap - HD 1 deg Scope Bearing v 1.0
Shadow Improvement ModLR
AMMO_v1.0_SH5_by_Raven_2012
AST_SH5_v2
SteelViking's Sky Banding Mod
SUB SIM FOR====Depth_Keeping_Problem_UHS_patch_HB_1_0_0_Th eDarkWraith
TDW_GenericPatcher_v_1_0_83_0
PC Specs:
Intel i7 920 OC to 3.2Ghz
6gb Ram
x2 GeForce GTX 470 in SLI
Windows 7 64bit All latest drivers.
Sorry if I'm posting this in the wrong area, I figured I put it here since it might me a mod issues.
Please let me know what other info might help if any.
Thanks!
I’m a recent arrival. As many here I’ve been trying to get SH5 moded up so that it’s worth playing again. I’ve mostly played SH3. My mod list is basically Sober’s Mega Mod with a few changes. I’ve had issues getting it setup, but that’s fine. With the resources here and the search feature I’ve been able to get things straighten out and playing great. Or so I thought. I’m usually a do it yourselfer, but in this instance I think I need to ask for help.
The game was running smoothly on my first patrol doing the Coastal Waters Baltic Patrol. Went great, only CTD was when returning to Kiel, but I saw removing TDW Ship Inertia might fix it, and it did for me, so great, last change I’ve made to my list. This morning I started my second patrol, and decided to do "breaking the fortress". All was great. I spent many hours working my way into the bay, dodging destroyers that kept trying to jump on my back whenever I poked my head up for a little air. Great fun! Anyways, I found a nice spot, lined up great on a pair of Battleships that were parked. Got my shots off just right, a salvo of two torpedoes on each ship, timed so they’d all hit within a range of 10 seconds. I then immediately headed to a merchant ship that was also parked nearby, and tucked in near to it, to sit out any possible destroyer response. My fish hit perfectly and a cheer went out (mine), it was a beautiful sight in the early morning hours. I sat for only a couple of minutes to watch my handy work sink slowly, but then all of a sudden… CTD. :wah: I got not errors on the DBGview either.
Since my last save was many hours before that because it’s been said not to save unless you’re on the surface and up top, which I couldn’t do for a long time because of all the baddies around. I lost allot of time invested into this attack. Very frustrating to say the least. But I've been dealing with video games one way or another for about 25 years now, so I know ... happens sometimes. But I would like to make sure I take steps to make sure it doesn’t happen again or I can at least minimize the chance. So, is there something I messed up when modding it that is obvious from my list? Or is this just the way it is? Any advice of things not to do while playing that tend to cause CTDs, like maybe I got too close to that merchant or something?
* Edit - Meant to also add that this is basically Sober's Mega Mod with a few changes.
Here’s my mod list and main PC Specs:
DBM Background Video
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 DarkerNights V2.1
Dynamic Environment SH5 Sounds V2.1
Small_trees_SH5_V1
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers water splash anim SH5
sobers best ever fog V22 SH5
sobers base sky mechanics V1
sobers better terrain v3 SH5
sobers waves mod V12 27032013
sobers more trees SH5
sobers see thru wake fix
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
EUF_UBoat_FX_v0_0_3_ byTheBeast
SH5 Longer Repairs v.1
AI_sub_crew_1_0_2_TheDarkWraith
FX_Update_0_0_21_ByTheDarkWraith
NewUIs_TDC_7_3_0_ByTheDarkWraith
NewUIs_TDC_7_3_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_3_0_RadCapTools_0_2_alpha
Manos Scopes-patch for 16x9
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
IRAI_0_0_39_Inertia_Damage
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M. - hydrophone mute for player fix (TDW compatible)
sobers DC barrels mod V1 SH5
Cerberus62 Corrected Depth Charge Projector 1.0
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
OPEN HORIZONS II_full v2
OHII v2 Mission Fix WA
SH5Lifeboat_Wooden ver. 0.2
Expanded Navies by Cybermat47 v.1.0.0
Reworked Morale and Abilities v.1.1
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (english version)
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
Church's Compass Dials Mod v2.2 - Option One
OH II Minefield map
sobers Lights Cfg V5 SH5
Trevally Tutorials - All v0.2 (for TDW UI)
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot v2.9
Trevally TDC Help v2
EQuaTool 01.01 by AvM - Large Style
gap - HD 1 deg Scope Bearing v 1.0
Shadow Improvement ModLR
AMMO_v1.0_SH5_by_Raven_2012
AST_SH5_v2
SteelViking's Sky Banding Mod
SUB SIM FOR====Depth_Keeping_Problem_UHS_patch_HB_1_0_0_Th eDarkWraith
TDW_GenericPatcher_v_1_0_83_0
PC Specs:
Intel i7 920 OC to 3.2Ghz
6gb Ram
x2 GeForce GTX 470 in SLI
Windows 7 64bit All latest drivers.
Sorry if I'm posting this in the wrong area, I figured I put it here since it might me a mod issues.
Please let me know what other info might help if any.
Thanks!