View Full Version : Coastal vessels and other small boats
Hi,
Now, with latest patcher we can get hydro contacts of small fishing boats and coastal vessels, maybe time to get propellers sounds for them?
Currently showing "unknown" on hydro notepad, but no sounds at all :D
(BTW, would be nice to get as well new entry for notepad as "coastal vessel")
If not too complicated, maybe someone could explain how to add those sounds? :06:
Hi,
Now, with latest patcher we can get hydro contacts of small fishing boats and coastal vessels, maybe time to get propellers sounds for them?
Currently showing "unknown" on hydro notepad, but no sounds at all :D
(BTW, would be nice to get as well new entry for notepad as "coastal vessel")
If not too complicated, maybe someone could explain how to add those sounds? :06:
I had a look into OH's coastal vessels, and most of them are already set to be heard on hydrophone. Which boat(s) were you tracking? :hmmm:
The 2 ones at the exit of Memel strait...no sounds :hmmm:
The 2 ones at the exit of Memel strait...no sounds :hmmm:
can you give me their names, or post a screenshot of them so that I can look into the exact unit?
I will in few minutes :up:
Ok:
http://img15.hostingpics.net/thumbs/mini_867325smallboat.jpg (http://www.hostingpics.net/viewer.php?id=867325smallboat.jpg)
They are 2 at the exit of Memel strait. I get an hydro contact line, but no sounds...
Note that i'm using RPM hydro mod (but shouldn't be related)
Ok:
http://img15.hostingpics.net/thumbs/mini_867325smallboat.jpg (http://www.hostingpics.net/viewer.php?id=867325smallboat.jpg)
They are 2 at the exit of Memel strait. I get an hydro contact line, but no sounds...
Note that i'm using RPM hydro mod (but shouldn't be related)
Okay, this looks like the unfinished stock Coastal Boat, revamped by OHII. I will look into it right away :up:
Okay, just had a look into the coastal vessel; I can confirm that it is the boat depicted in your screenie.
Her hydrophone soundsource controllers are in order. She uses NF_boat_hyd.wav as engine sound, and Propeller_4_hyd.wav as propeller sound. Just in case, I have also checked the above wav files, and they are played correctly. So the problem must be somewhere else.
The boat has a max speed of 9 kts, max engine power of 500 bhp @ 90 rpm. Maybe they are too low, or maybe the boats had too a low speed compared to their maximum speed (the game cuts ship sounds when they are sailing at too a low aengine ratio), for them being audible on hydrophone. You can try setting a custom mission with the boats sailing at their maximum speed.
PS: wish Macardigan was around :-?
volodya61
07-25-13, 05:15 PM
PS: wish Macardigan was around :-?
He wrote the same in a few posts.. that's what I was able to find right now -
Unfortunately, the problem with the sound of the hydrophone is because inside xxxxx.sim files > unit_ship > propulsion > eng_power= "if<1100~" hyd sounds dissapear.
Ok, so seems normal then...
That's right they are patroling at very low speed, here.
Hum...never used the mission editor yet :haha:...have to try it one day! lol
He wrote the same in a few posts.. that's what I was able to find right now -
So the mistery is no longer a mistery: engine/propeller sound volume is proportional to engine power, and for some reason the game cuts down too low sounds.
P.S: this makes me to remember another SH5 flaw: have you ever noticed that planes get audible/inaudible suddenly, no matter how far their sond's max radius is set in sh.sdl? Ideally their sound should decrease gradally in volume until, until it get faintly audible, and viceversa :hmmm:
P.S: this makes me to remember another SH5 flaw: have you ever noticed that planes get audible/inaudible suddenly, no matter how far their sond's max radius is set in sh.sdl? Ideally their sound should decrease gradally in volume until, until it get faintly audible, and viceversa :hmmm:
Didn't noticed. Maybe because 99% of time, that's with TC dropping to 1, and plane is close enough...but it seems to me plane sound is increasing/decreasing not that bad :hmm2:
Talking about ingame sounds, there are others little annoying issues:
- Even with TDW patch activated (hydro background sounds) i still hear some stuff...i.e jump to the station right away after starting a single mission...plenty sounds still playing :-?
Or order something, sound will be playing, but taking the hydro seat, the sound/speach is still playing...with patch, should be shut off!
- Each game load (mainly starting in bunker), plenty of sounds are playing, like if game was kind of checking them all...and plenty orders are also visible on message box related to these sounds, even not doing anything :o
That's from day one here.
Note: with Magui UI, only very few are playing. Might be UI related, so.
Didn't noticed. Maybe because 99% of time, that's with TC dropping to 1, and plane is close enough...but it seems to me plane sound is increasing/decreasing not that bad :hmm2:
I have made a lot of tests with a custom mission where an Hurricane was attacking us, and the problem was quite clear. Volodya has used that mission a lot too. He might have noticed the same problem, or maybe it just a problem on my part :hmmm:
volodya61
07-25-13, 07:37 PM
I have made a lot of tests with a custom mission where an Hurricane was attacking us, and the problem was quite clear. Volodya has used that mission a lot too. He might have noticed the same problem, or maybe it just a problem on my part :hmmm:
To be honest I turned off the headphones during these hundreds of tests.. so I can say nothing :oops:..
wamphyri
08-05-13, 07:29 AM
I have made a lot of tests with a custom mission where an Hurricane was attacking us, and the problem was quite clear. Volodya has used that mission a lot too. He might have noticed the same problem, or maybe it just a problem on my part :hmmm:
I encountered the same issue when I was doing testing for my torpedo mod. That was a few years back but I recall it would sometimes happen in campaigns also, so not just a custom mission issue.
I encountered the same issue when I was doing testing for my torpedo mod. That was a few years back but I recall it would sometimes happen in campaigns also, so not just a custom mission issue.
Thank you for confirming it wamphyri :up:
Macardigan
08-09-13, 09:39 AM
So the mistery is no longer a mistery: engine/propeller sound volume is proportional to engine power, and for some reason the game cuts down too low sounds.
P.S: this makes me to remember another SH5 flaw: have you ever noticed that planes get audible/inaudible suddenly, no matter how far their sond's max radius is set in sh.sdl? Ideally their sound should decrease gradally in volume until, until it get faintly audible, and viceversa :hmmm:
Interesting.
for now, the way I know to fix this is to increase the "eng_power" and decrease the value "eng_rpm".
http://img94.imageshack.us/img94/2570/mh6q.jpg
Increasing value "eng_power", space between knots decreases (less rpm between knots). This means that it is opening space to the left to fit more knots.
i.e: Like a room with 20 people. If we close space between them, enter 15 more.:hmmm:
:know:
:yep:
:D
Mac, could it be possible to have sounds for small coastal vessels and fishing boats?...because still nothing :-?
Macardigan
08-10-13, 12:26 PM
Mac, could it be possible to have sounds for small coastal vessels and fishing boats?...because still nothing :-?
I can do it.
I need few days...
Thanks mate!
Keep in mind they often go quite slow in OHII...so best would be to listen something...if possible!
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