View Full Version : -MOD- Real RPM Hydrophone merchants 2.0 -up to 100 rpm by hydrophone-
Macardigan
04-20-13, 12:56 AM
MOD and THREAD closed.
NEW MOD VERSIONS (may/03/2013) HERE:
http://www.subsim.com/radioroom/showthread.php?t=204151
volodya61
04-20-13, 04:19 AM
Great and hard work :up:
Unfortunately, for most players this mod can not be used as is..
I have looked into the mod and I see that I need to edit it manually to make mod work properly.. because now it's not compatible with -
New UIs by TDW
Open Horizons II by Trevally
Enhanced Funnel Smoke by HanSolo
Ship Inertia by TDW
Macardigan
04-20-13, 05:15 AM
Great and hard work :up:
Unfortunately, for most players this mod can not be used as is..
I have looked into the mod and I see that I need to edit it manually to make mod work properly.. because now it's not compatible with -
New UIs by TDW
Open Horizons II by Trevally
Enhanced Funnel Smoke by HanSolo
Ship Inertia by TDW
http://img194.imageshack.us/img194/6348/propulsion.jpg
These values are the ones that have changed within the file. "Sim" for each merchant. If these values are changed then the "RPM table" fails. And "propeller_4_hyd.wav" included on this mod.
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All other values are for the "ship inertia_1_1_0" because I have made changes with the "ship_inertia_" installed.
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Why is not compatible with NEUis and Open Horizons? I have also installed. This "mod" contains its parameters. Except the 2 parameters that I changed on each ship.
Could you tell me the differences??? So I can make it compatible.
Greetings and thanks for answering.:-)
Trevally.
04-20-13, 05:45 AM
Why is not compatible Open Horizons?
Could you tell me the differences??? So I can make it compatible.
Greetings and thanks for answering.:-)
I think you are only seeing warnings about folders being shared?
Are any actual files being overwritten between OHII and ship inertia?
Ship inertia only changes the sim files - OHII only changes the cfg files
volodya61
04-20-13, 05:51 AM
All other values are for the "ship inertia_1_1_0" because I have made changes with the "ship_inertia_" installed.
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Why is not compatible with NEUis and Open Horizons? I have also installed. This "mod" contains its parameters. Except the 2 parameters that I changed on each ship.
Could you tell me the differences??? So I can make it compatible.
I didn't looked into the files yet.. so I can't tell you the differences..
I just tried to install it via the JSGME and there was a warning about identical files :yep:..
And you didn't mention on what basis do you make your mod, which files you used - stock or..
For example: I don't use Ship Inertia usually because this mod causes CTD at the campaign start.. so, if you did your changes on the base of this mod, I think I will have a CTD using it..
volodya61
04-20-13, 05:54 AM
I think you are only seeing warnings about folders being shared?
Are any actual files being overwritten between OHII and ship inertia?
:oops:
I have not looked at the details.. now will do and let you know :yep:
EDIT: ooops.. again new avatar :D
volodya61
04-20-13, 06:22 AM
Okay, I have looked again.. JSGME warnings were not only about folders, there are also many files in the OHII and NewUIs..
EDIT: I mean, Real RPM Hydrophone merchants 2.0 overwrites many files in these mods..
Macardigan
04-20-13, 06:24 AM
OK. I'm making changes to adapt to the "ship inertia". changes on "max_force" and "eng_power". Now is compatible.
Macardigan
04-20-13, 08:46 AM
I didn't looked into the files yet.. so I can't tell you the differences..
I just tried to install it via the JSGME and there was a warning about identical files :yep:..
And you didn't mention on what basis do you make your mod, which files you used - stock or..
For example: I don't use Ship Inertia usually because this mod causes CTD at the campaign start.. so, if you did your changes on the base of this mod, I think I will have a CTD using it..
-Modification of the sound file "propeller_4_hyd.wav" for the merchant develop to 100rpm (heard by the hydrophone).
-Modification of the files. Dsd. .Sim and. .Cfg of all merchant of the game.
volodya61
04-20-13, 08:56 AM
-Modification of the sound file "propeller_4_hyd.wav" for the merchant develop to 100rpm (heard by the hydrophone).
-Modification of the files. Dsd. .Sim and. .Cfg of all merchant of the game.
I think we had a little misunderstanding here :)..
I don't ask - what changes do you do? I can read it in the first post..
I asked you - what files do you used as a base to your modifications?
Here is the latest version of my MOD.
-Real RPM Hydrophone Merchants 2.0
:up:
Macardigan
04-20-13, 01:57 PM
Gap,
Thanks for your advice, you helped me a lot with this.
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Me has ayudado un montón con esto, gracias. :up:
Gap,
Thanks for your advice, you helped me a lot with this.
-----------------------
Me has ayudado un montón con esto, gracias. :up:
:salute:
Solo lo siento que no pude encontrar los datos que faltaban...
Macardigan
04-21-13, 08:26 AM
Vídeo with old versión of rpm chart 1. 1
https://www.youtube.com/watch?v=A7ZtWzvdlrI
Trevally.
04-21-13, 09:46 AM
Vídeo with old versión of rpm chart 1. 1
https://www.youtube.com/watch?v=A7ZtWzvdlrI
Works great Macardigan, well done :woot:
Hi Macardigan !
Very nice mod and video !
Could you please post the mod list that you were using when you made the video ?
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Hola !
El mod y el video son muy buenos !
Puedes indicarme la lista de mods que usaste cuando hiciste el video ?
Muchas gracias por este magnifico trabajo.
:salute:
Txema
Macardigan
04-21-13, 06:18 PM
Hola Txema.
Aquí te dejo la lista:
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My mod list:
24Unterseeboot Mod.V.2.0
24Unterseeboot Mejoras juego FX 2.0
OPEN HORIZONS II Light v3
OHII v2 Mission Fix WA
Real Environment - Revision_3
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Reworked Morale and Abilities v.1.1
Mis_tdc&diales
NewUIs_TDC_7_1_0_Real_Navigation
DynEnv v2.9 - 10.III Seafloor (low resolution)
DynEnv v2.9 - 11.c.III Sea Plants - Coral Reefs (low resolution)
DynEnv v2.9 - No U-Mark
DynEnv v2.9 - No Underwater Impurity Patch
AI_sub_crew_1_0_2_TheDarkWraith
sobers hud sounds V1 SH5
generic patcher 1081
zones bueno sin
Real RPM Hydrophone merchants 2.0 (spanish)
*En el video uso la versión anterior del mod con la vieja tabla de RPM.
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* In the video using the previous version of the mod with the old RPM table.
El mod sobreescribe el "ship Inertia 1.1.0 TDW" si lo tienes instalado ya que éste dejaba sin sonido por el hidrófono a los buques de 1300ton o menos a medias revoluciones.
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The mod overwrites the "ship TDW 1.1.0 Inertia" if you have it installed since it left mute by the hydrophone to some ships.
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