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View Full Version : Back to Silent Hunter - hard to get myself updated


Kruger
04-07-13, 12:48 PM
Fellow Captains,

It's with great pleasure that I find you all back here (after being away from Subsim for quite some time now).

To keep it short - I just started playing SH5 (after having played SH3 for 3 years, and SH4 for 2 years and after being away from Subsim for about 2 years) - and I'm already kind of lost. I've browsed and read the forum for the last couple of days trying to get up to date with everything, but I must say that it was much easier for me at least to find my mods for earlier versions of game. I've also played vanilla SH5 (updated to the last version 1.2) for some hours and I jumped urgently on the forum because there are certainly some major glitches in the stock version.

I do not mean and disrespect for those of you who invest so much in modding, but myself I hardly find a couple of hours every now and then to play, therefore testings myself all the mods is unfortunately out of the question, I'd like to skip some steps with your kind help. Therefore - my hope is that after I will let you know what I am searching for and what my "skipper profile" is, maybe you will be able to point me in the right direction.

I'm no hardcore player, but I appreciate very much the followings:

- realistic damage for all parties involved
- realistic sensors, batteries, reloading times, ranges, speeds, CO2, fuel, food (that would be a nice addition to the game)
- realistic ships, flags
- all eye candies possible (related to everything - if somebody drew a nice naked chick to hang on the wood paneling - I want it)
- realistic and as rich as possible crew management and interaction
- I need to be able to use the external camera - and this is mainly because I want to know what I paid for and enjoy the graphics, not to cheat. I actually have not cheated with the ext. camera since SH3 :)))

Now - what I do not like to do :)

- I always rely on my crew to calculate the firing solutions, so my torpedo officer is my best friend, I do not even try to understand how that machine works (I know a thing or two obviously, but I like to enjoy the view mostly)

Please feel free to hit my with your comments.

Kruger

:subsim:

Kruger
04-07-13, 04:12 PM
Ok, so for the moment I'm trying to put together a soup base don this

http://www.subsim.com/radioroom/showthread.php?t=190656

Ktl_KUrtz
04-07-13, 04:51 PM
Welkommen Her Kaleun,
I remember you from Silent Hunter 3 days.
Good to have you back!
Gudt Jadt.
KUrtz

Kruger
04-07-13, 04:53 PM
Hey, thanks so much for your kind words :salute:

TheDarkWraith
04-07-13, 07:36 PM
You'll want to patch your files with my generic patcher to cure almost all the stock bugs in the game. That should be the first thing you do.

Kruger
04-08-13, 12:27 PM
TheDarkWraith, thanks for your suggestion. This is exactly what I did. I've been experimenting with the following soup, and I can say that except for some commands in Magui that are not working - it works smooth, but it's premature to say I am satisfied.

I would very much appreciate all your comments on my list, and suggestions are appreciated :up:


http://i108.photobucket.com/albums/n3/krugerblue/SH5SOUPMOD_zps6272bd7b.png

Targor Avelany
04-08-13, 12:50 PM
I'd say you don't really need

depth keeping problem & syb hydro fix mods. It is possible that one of them interfeering with the fixes by TDW's patcher.

Trevally.
04-08-13, 01:49 PM
I'd say you don't really need

depth keeping problem & syb hydro fix mods. It is possible that one of them interfeering with the fixes by TDW's patcher.

I think these fixes may be within TDWs UI.
The hydro fix is in OHII.

So without either of these mods - those fixes could well still be required:hmmm:

hitmanuw
04-08-13, 01:57 PM
this is my mod list with Magui i don't have CTD's and work fine

Accurate German Flags
No Logo Intro Menu_Animation
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Compatible Conus00's Graphic Mod+SV's work
Real Environment - Revision_3
Small_trees_SH5_V1
sobers water splash anim SH5
sobers best ever fog V22 SH5
sobers base sky mechanics V1
sobers waves mod V11 05032013
North Atlantic Green 1.1
sobers see thru wake fix
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V8 by sober
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Critical hits 1.1 Torpedos
EUF_UBoat_FX_v0_0_3_ byTheBeast
SH5 Longer Repairs v.1
FX_Update_0_0_21_ByTheDarkWraith
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
DBSM_Music_1_0_4
AI_sub_crew_1_0_2_TheDarkWraith
Parts Magui V 3.01 by DrJones
Parts Magui V 3.01 by DrJones - English Menu
Manos Scopes 1. - Core Files
Manos Scopes-patch for 5x4
gap - Manos Scopes Reduced Light Transmission Optics (ZEISS)
Enhanced Ship Recon Manual V2.10
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
IRAI_0_0_39_Inertia_Damage
Cerberus62 Corrected Depth Charge Projector 1.0
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
OPEN HORIZONS II_full v2
OHII v2 Mission Fix WA
IO_StrategicMap_4_3_for_Parts Magui V 3.0 by DrJones
IO_MapCourseLine_normal pencil_mod
Expanded Navies by Cybermat47 v.1.0.0
Reworked Morale and Abilities v.1.01
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
sobers green crew training V4 SH5
Church's Compass Dials Mod v2.2 - Option Two
sobers NO water drops V1
smaller flags for Warships 1_0b
sobers hud sounds V1 SH5
EQuaTool 01.01 by AvM - Large Style
Warfox deck crew always whispering SH5 German Version
sobers bad weather deck gun V5 SH5
GWX Compass Rose Grid for SH5
stoianm key commands