View Full Version : [WIP] Better Sea Foam Dynamic Env compatible
messageboy101
06-29-13, 09:16 AM
http://img600.imageshack.us/img600/4381/8t12.jpg
Current Version 1.5 release
Im still working on the deck spray, but im getting real close now, the deck spray is included in the BSF file
DL Link BSF_Lite Dyn_Env Compatible: http://bit.ly/1f6WcRS
DL link BSF_Full 1.5 File Size 2.66MB's: http://bit.ly/MRUc9c
Created a Torrent Version for those with a torrent downloader http://bit.ly/1aK6sUa
Enable with JSGME, after any Enviromental mods
Changelog
-----------------------------------------------------------------------
Version 0.1
Created better sea foam
-----------------------------------------------------------------------
Version 0.2
Added smaller bubbles
bubble size now 15% smaller than stock
-----------------------------------------------------------------------
Version 0.3
added the test deck spray
and added a green underwater color
and some other minor enviroment changes
-----------------------------------------------------------------------
Version 0.4
Removed the test deck spray
Added a smaller sun mod
Modified the hdr_Exterior file
Added more realistic lighting for exterior
Added enviromental zones
-----------------------------------------------------------------------
Version 0.5
Still working on deck spray
Edited the underwater sub bubbles to smaller sizes
Made 3 file versions of BSF Better Sea Foam_Full, Better Sea Foam Dynamic Env 2.9 Compatible
and a file which only adds the Green underwater color
-----------------------------------------------------------------------
Version 1.5
Added deck spray
reworked the water shader file
new sea foam and sub bubbles
and new clouds
Enable with JSGME after any enviromental mods
Note: if you use Dynamic Env and BSF_Full at the same time then some Dynamic Env files will not work properly[/LEFT]
Im currently running Dynamic env and BSF for those who are intrested here's my mod soup
http://img9.imageshack.us/img9/4950/3qmq.jpg
Greets Liam
After returning to subsim i saw that there was
Dynamic Env 2.9, so in order of that i edited my
mod to be compatible for Dynamic Env 2.9 for those
who like my mod
Im still working on the deck spray, butt im getting real close now
:yeah:
If you agree, I will put a link to this mod in DynEnv's tread :)
messageboy101
06-29-13, 03:15 PM
I agree, you can use mod for your own work
thanks for asking
Greets liam
Thanks for that! Will test soon :up:
messageboy101
06-30-13, 04:03 AM
i will upload some pics soon, im now busy working on the new deck spray FX
arnahud2
06-30-13, 05:58 AM
Thanks you for giving see foam some improvements and keep up the good work :up:
(can't wait for some pics too !)
messageboy101
07-01-13, 05:31 AM
Added screenshots
also an update on deck spray im nearly done now
the top picture looks diffrent because thats how it looks without Dynamic Env 2.9 and BSF_Full enabeld
Sjizzle
07-01-13, 06:40 AM
nice work messageboy101 just added to my mod list :)
volodya61
07-01-13, 07:37 AM
There is only one file (water fx shaders) in the DynEnv compatible version.. is this correct?
messageboy101
07-01-13, 08:31 AM
yes this is correct the WaterPS.FX file controls the Sea Foam of the U-boat (Well thats what it should do:D)
The BSF_Full file contains the smaller sub bubbles but im also going to add this to the Dynamic Env compatible file
greets liam
volodya61
07-01-13, 08:42 AM
yes this is correct the WaterPS.FX file controls the Sea Foam of the U-boat (Well thats what it should do:D)
The BSF_Full file contains the smaller sub bubbles but im also going to add this to the Dynamic Env compatible file
greets liam
Your main mod contains dozens of files.. not only water shaders and bubbles textures..
messageboy101
07-01-13, 03:32 PM
Well the main mod is now more of a Enviromental mod so if you only want to use the sea foam use the Dynamic Env file
Messageboy101, in your list order, you should have FX Update before NewUIs...just my 2 cents:03:
On side note, i've tried your Dyn Env file, and have to say external foam texture is improved. But i find there is too much white foam (compact without bubbles) at standart speed...like we can see on your second screen shot. It's all plain white layer.
At low speed, it's perfect though, so i don't know if it's your file related, rather than game speed giving that much foam :hmmm:
Meaning a thin long cigar like an U Boot can't make that large compact foam running only 10 knots ... maybe full speed at least :yep:
Don't know if you understand what i'm trying to say :-?
Navigating for RL with a motor boat, and also watching others bigger running 10 knot doesn't make that much foam on size anyway...
messageboy101
07-02-13, 02:31 AM
thanks for looking at my modsoup
and its good that you noticed the to white foam problem, im working on it
greets liam
tonschk
07-02-13, 04:11 AM
Thank you :yeah: messageboy101
messageboy101
07-02-13, 02:13 PM
im currently looking to the U-boat foam files to make it less white and im also tweaking the top foam of the waves a bit, to see what nice effect it gives
greets liam
im currently looking to the U-boat foam files to make it less white and im also tweaking the top foam of the waves a bit, to see what nice effect it gives
greets liam
Thanks for your effort :up: Keep it up!
messageboy101
07-03-13, 09:38 AM
i tweaked some wave files a bit and added a DL link for the file
greets liam
messageboy101
07-05-13, 03:15 PM
in about 6-7 weeks i will release a lite version of BSF_Full which is not fully compatible with Dynamic Env 2.9 since it will contain the enviromental zone files. and i will also release a second lite version wich is compatible with Dynamic Env 2.9:woot:
And the reason for 6-7 weeks is my holiday and where i go there is no internet or wifi:down:
i also will start modding SHIII:arrgh!:
Greets liam
See you guys in a week or 7 :subsim:
Sjizzle
07-05-13, 03:18 PM
enjoy your holiday :)
in about 6-7 weeks i will release a lite version of BSF_Full which is not fully compatible with Dynamic Env 2.9 since it will contain the enviromental zone files.
Why don't you release just one version of the mod, using DynEnv's enviromental zone files as base of your work? I have alway said that DynEnv's files are free to use to anyone wanting to improve them :03:
messageboy101
07-06-13, 02:29 AM
thanks, i will work on it
greets liam
messageboy101
08-19-13, 06:26 AM
just started out modding a fresh install of SHIII, im still going to work on the SHV sea foam
greets
just started out modding a fresh install of SHIII, im still going to work on the SHV sea foam
greets
:up:
messageboy101
08-23-13, 07:46 AM
i created a lite version of Better Sea Foam with only the needed mod files and with advice from gap I used his environmental files from dynamic env 2.9. You can now have some good looking foam and great environmental looks
Credit also go's to gap for Dynamic Env 2.9
DL link in the first post
Greets MB101
CaptJulius
08-29-13, 06:22 AM
Looks great so far :up:
messageboy101
10-03-13, 09:40 AM
The mod won't de updated for a while since im working on a diffrent project which you can see here (http://www.crydev.net/viewtopic.php?f=316&t=116579) and here (http://rocketshipstudio.webs.com/)
Greets MB101
The mod won't de updated for a while since im working on a diffrent project which you can see here (http://www.crydev.net/viewtopic.php?f=316&t=116579) and here (http://rocketshipstudio.webs.com/)
Greets MB101
Nice :up:
On a side note, I have had a look into the compatibility patch that you have released for DynEnv, but on which version of the above mod is your patch based on? Am I correct if I assume that it is the base mod? :hmm2:
messageboy101
10-04-13, 12:22 AM
Yes its the base mod
SnipersHunter
10-04-13, 08:54 AM
Which Dyn_Env mods wont work when i use BSF_Full??
Yes its the base mod
Thank you for confirming it :salute:
Which Dyn_Env mods wont work when i use BSF_Full??
Any optional mod of the 'DynEnv v2.9 - 5.* Ambient Settings' series. With Messageboy's permission, we could create a B.S.F. compatibility patch for each of them, and link the patches together with BSF_Full in DynEnv's download page.
But how many players use this mod by the way? How does it look coupled with Dynamic Environment? Updating all the envcolors settings is a real pita, and I have to be sure that people will use the two mods together, before I take on the hassle of merging their settings one by one. :)
messageboy101
02-09-14, 11:15 AM
Working on a new version
messageboy101
02-09-14, 11:17 AM
Which Dyn_Env mods wont work when i use BSF_Full
BSF_Full has is own enviromental files which will overwrite the ones from dyn env mod, and BSF_Full also has its own enviromental colors which also overwrite the dyn env files to.
BSF_Dyn env compatible only has the wave changing files
Greets
tonschk
02-09-14, 03:49 PM
:yeah:
Working on a new version
Thanks for doing another update Messageboy101.
And it's good to see another Dropbox user here on SubSim. :yeah:
Working on a new version
:up:
BSF_Full has is own enviromental files which will overwrite the ones from dyn env mod, and BSF_Full also has its own enviromental colors which also overwrite the dyn env files to.
BSF_Dyn env compatible only has the wave changing files
Would be nice having a full version compatible with each of the various DynEnv's environment color combinations. :D
messageboy101
02-10-14, 01:50 PM
i finally got around to create a deck FX, i posted a beta in the first post would like to see some feedback about it.
tonschk
02-10-14, 03:48 PM
Hi there messageboy101, do you think if you decrease the bubble size of the surface foam the overall effect is that the foam become whiter ?, because with the stock bubble size fhe foam was less white
http://i194.photobucket.com/albums/z58/tonschk/SH5Img2010-10-26_055825-1.jpg
messageboy101
02-11-14, 10:12 AM
i think its whiter because you increase the area where you can see white since you decrease the bubble size.
i will look into the bubble size as soon as i fix my desktop (overloaded my motherboard :down:)
tonschk
02-12-14, 12:58 AM
Therefore may be is better not to make the bubble too much small :hmmm: otherwise the foam become too much white
i think its whiter because you increase the area where you can see white since you decrease the bubble size.
i think its whiter because you increase the area where you can see white since you decrease the bubble size.
i will look into the bubble size as soon as i fix my desktop (overloaded my motherboard :down:)
Therefore may be is better not to make the bubble too much small :hmmm: otherwise the foam become too much white
This might not be necessary, if we could decrease bubble's opacity and density. I think I have seen something about foam in the water shader :hmmm:
messageboy101
02-12-14, 12:35 PM
i bought a new motherboard at my local pc dealer, an Asus Rampage IV Extreme board
i will have my pc ready in a few hours then i can look into the shader file
tonschk
02-12-14, 01:26 PM
Me too :yeah: with X79, since last November I got an EVGA X79 FTW with an 4820K plus GTX770, I am too busy and cannot find the time yet to assemble together the components
i bought a new motherboard at my local pc dealer, an Asus Rampage IV Extreme board
messageboy101
02-12-14, 01:47 PM
luckly i saved my very expensive i7 processor and my 64gb of ram, i just plugged the motherboard in and the rest in my pc and it runs perfectly
messageboy101
02-14-14, 11:09 AM
New version 1.5
i added the deck spray i was working on for months,
new sea foam, the new sea foam also appears at lower wind speeds
i also reworked the foam bubbles and the sub bubbles
i also worked on new clouds which look really good
i also reworked the water shader file to solve this problem posted by tonschk
Hi there messageboy101, do you think if you decrease the bubble size of the surface foam the overall effect is that the foam become whiter ?, because with the stock bubble size fhe foam was less white
http://i194.photobucket.com/albums/z58/tonschk/SH5Img2010-10-26_055825-1.jpg
New version 1.5
i added the deck spray i was working on for months,
new sea foam, the new sea foam also appears at lower wind speeds
i also reworked the foam bubbles and the sub bubbles
i also worked on new clouds which look really good
i also reworked the water shader file to solve this problem
:up:
Any screenie? :)
messageboy101
02-14-14, 11:38 AM
I will post some screens later i now need to go to work some server problem.
Greets liam
I will post some screens later i now need to go to work some server problem.
Greets liam
No problem, thank you Liam :salute:
tonschk
02-14-14, 01:30 PM
Thank you :yeah:
New version 1.5
new sea foam, the new sea foam also appears at lower wind speeds
messageboy101
02-15-14, 05:00 AM
Here are some screenies
New clouds, special thanks to a buddy of mine at work from which i got the cloud textures thanks Frank. I increased the texture number from 10 to 15 for these clouds
http://imageshack.com/a/img542/8401/xzq9.jpg
http://imageshack.com/a/img834/7796/curge.jpg
You can see a bit of deck spray here but not much its still kinda of a beta version.
http://imageshack.com/a/img542/8775/ibzn.jpg
Greets Liam
tonschk
02-15-14, 08:31 AM
I am testing this, thank you :up:
http://i61.tinypic.com/r7k9x0.jpg
messageboy101
02-15-14, 08:53 AM
your welcome
by the way how do you make your screenshots, i use fraps but i know SH5 can make screenies to but i dont know how to do it.
tonschk
02-15-14, 09:24 AM
I use Ctrl plus F11 to store the screenshot inside the SH5 folder :salute:
by the way how do you make your screenshots, i use fraps but i know SH5 can make screenies to but i dont know how to do it.
messageboy101
02-22-14, 02:24 AM
After some testing this i found this mod to be compatible with all the current mega mods ( Sobers mega mod, Wolves of steel and sjizzle mod list). Just install Better Sea Foam last.
I will make a version which only has the basic features to not overwrite to much of the mega mods
tonschk
02-22-14, 04:22 AM
Hi there :salute:, yes please if you can, the basic version with the foam mod, and the version with extra other features, thank you very much :yeah:
I will make a version which only has the basic features to not overwrite to much of the mega mods
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