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Macardigan
08-06-13, 09:34 AM
hi all.
I will improve a lot the mod RPM.
The sound file "propeller_4_hyd.wav" is used by every merchant in the game.
I would create multiple files for different types of merchant.
For example, a sound file for a merchant propeller reaches 140 rpm.
etc ...
I have heard that I have to modify the sh.sdl
If anyone has any ideas ...
greetings.
I'm working on this.
My goal is that ships are not restricted by the same sound file.
Sjizzle
08-06-13, 10:49 AM
welcome back m8 :yeah:
Mikemike47
08-06-13, 11:16 AM
I have heard that I have to modify the sh.sdl
If anyone has any ideas ...
Contact Trevally perhaps and volodya61.
http://www.subsim.com/radioroom/downloads.php?do=file&id=3667
http://www.subsim.com/radioroom/showthread.php?t=203067
volodya61
08-06-13, 11:38 AM
Contact Trevally perhaps and volodya61.
http://www.subsim.com/radioroom/downloads.php?do=file&id=3667
http://www.subsim.com/radioroom/showthread.php?t=203067
I don't know how to add own sound to each ship instead of only file for all of them..
Macardigan
08-06-13, 11:59 AM
I found an application of "TheDarkWraith" within NewUisMOD. (SDL Editor), which controls the file sh.sdl.
I'll try to create a new sound input and associate a modified file.
working ...:hmmm:
Welcome back Mac! :woot:
You mean different sounds for each merchant...so we could identify boat just by hearing prop sound? Great idea!
I guess some have only one prop, while others get two. Should sound quite different imo...
Good luck for your work :up:
Welcome back Mac! :woot:
You mean different sounds for each merchant...so we could identify boat just by hearing prop sound? Great idea!
I guess some have only one prop, while others get two. Should sound quite different imo...
Good luck for your work :up:
:sign_yeah:
Macardigan
08-06-13, 04:12 PM
Welcome back Mac! :woot:
You mean different sounds for each merchant...so we could identify boat just by hearing prop sound? Great idea!
I guess some have only one prop, while others get two. Should sound quite different imo...
Good luck for your work :up:
Not exactly.
i think: The sound of the propellers(4 blades) is usually equal to the same speed on all ships.
It may be different if you change the size of the propellers.
I do not know if a ship with 2 propellers sounds different.:hmmm:
I've learned how to assign different sound files to each boat. Using sdl editor.TDW.
[QUOTE=Macardigan;2096130]
I do not know if a ship with 2 propellers sounds different.:hmmm:
[QUOTE]
Never used any hydrophone in my life, but to me, the sound of 2 props should be different than 1 prop.
[QUOTE=Macardigan;2096130]
I do not know if a ship with 2 propellers sounds different.:hmmm:
[QUOTE]
Never used any hydrophone in my life, but to me, the sound of 2 props should be different than 1 prop.
If they spin at the same speed, their sound should be identical to the one of one propeller. Just louder :hmm2:
Macardigan
08-07-13, 06:50 AM
(translation from spanish)
Some time ago someone asked me if I can match the sound of the "rpm" propeller with propeller rotation 3d model of each vessel.
No. Because the propellers we hear by the hydrophone, are 4 blades. In contrast to the propellers 3D models of each vessel, which are 3 blades.
..more bugs....:down:
Liberty Ship propeller:
http://navy.memorieshop.com/Cargo-Ships/Engine-Room/Power-Train/Prop-Off.jpg
SH5 liberty ship propeller:
http://img19.imageshack.us/img19/5756/j7q3.jpg
(translation from spanish)
Some time ago someone asked me if I can match the sound of the "rpm" propeller with propeller rotation 3d model of each vessel.
No. Because the propellers we hear by the hydrophone, are 4 blades. In contrast to the propellers 3D models of each vessel, which are 3 blades.
..more bugs....:down:
Replacing stock propeller models with proper (four-bladed) meshes , shouldn't be a big problem :yep:
Targor Avelany
08-07-13, 06:16 PM
if I remember correctly, TDW mentioned that at this moment you can't add brand new sounds into the game/SDL file: it causes some problems.
Maybe while I've been away it has changed.
Hi Targor, it has been long since your last post. Glad to see you here again :up:
if I remember correctly, TDW mentioned that at this moment you can't add brand new sounds into the game/SDL file: it causes some problems.
Maybe while I've been away it has changed.
Are you sure? Never heard about it, and I have added many new sounds during my modding activity :hmmm:
Targor Avelany
08-08-13, 10:31 AM
Hi Targor, it has been long since your last post. Glad to see you here again :up:
Are you sure? Never heard about it, and I have added many new sounds during my modding activity :hmmm:
Thank you, gap. I've been checking the forum, but summer have been extremely busy so far, considering that I haven't had any holidays this year.
In regards to the sounds: it is possible that I have messed something up, because all I remember was TDW explaining that the problem is not with replacing the sound, but adding brand new sounds that are not defined at all in the game. But if I'm wrong - I'm wrong and I'll stop causing confusion :)
BigWalleye
08-08-13, 12:21 PM
I do not know if a ship with 2 propellers sounds different.:hmmm:
If they spin at the same speed, their sound should be identical to the one of one propeller. Just louder :hmm2:
I don't think this is true. Assuming the two propellers are turning at exactly the same speed and perfectly in phase, you would experience interference from the interactions of the sound field from each propeller with the sound field of the other. While the sound fields would individually be identical, the fields would be offset spatially due to the separation of the two propellers, so there would be interference effects in the form of a classic diffraction pattern. Now add the effects of small differences in rotation speed and phase differences, and you are likely to have a very different sound than a single propeller twice as loud. There will be unique time and space variations in volume that would be characteristic of the particular ship's layout.
Macardigan
08-08-13, 12:37 PM
Right.
I will modify the merchant propeller. I will create a mismatch between two propellers to see how it is.
2 propellers merchant.
Now upload the file for you to listen.
I don't think this is true.
Glad to be wrong, if it is going to mean more candies by Macardigan :D
Macardigan
08-08-13, 01:21 PM
I don't think this is true. Assuming the two propellers are turning at exactly the same speed and perfectly in phase, you would experience interference from the interactions of the sound field from each propeller with the sound field of the other. While the sound fields would individually be identical, the fields would be offset spatially due to the separation of the two propellers, so there would be interference effects in the form of a classic diffraction pattern. Now add the effects of small differences in rotation speed and phase differences, and you are likely to have a very different sound than a single propeller twice as loud. There will be unique time and space variations in volume that would be characteristic of the particular ship's layout.
(translation from spanish, sorry)
I modified the file "propeller_4_hyd.wav" and I've put another propeller 0.10 lag. Now sound 2 propellers "no phase":hmmm:
link to file:
http://www.mediafire.com/download/jce4ph76cjw3wuy/propeller1_2.7z:rock:
edit: *inside the folder "7z" are 2 files. 2 spin at the same rpm.
BigWalleye
08-08-13, 02:21 PM
Hey, cool! Probably a better approximation than anything that has ever been put into a commercial subsim! Clever thinking!
Hey Mac, that's not bad at all! :up:
Interesting to get different sounds for multi props.
Guess we'll have to list what boats get them...
Macardigan
08-08-13, 05:07 PM
Hey Mac, that's not bad at all! :up:
Interesting to get different sounds for multi props.
Guess we'll have to list what boats get them...
workin...:rock:
I look in the goblin editor. I can see how many propellers.
'sorry for bad english---
Macardigan
08-08-13, 05:15 PM
Welcome back Mac! :woot:
You mean different sounds for each merchant...so we could identify boat just by hearing prop sound? Great idea!
I guess some have only one prop, while others get two. Should sound quite different imo...
Good luck for your work :up:
fifi, the idea was yours.:salute:
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