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Old 08-06-13, 09:34 AM   #1
Macardigan
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Default i'm back.

hi all.
I will improve a lot the mod RPM.
The sound file "propeller_4_hyd.wav" is used by every merchant in the game.
I would create multiple files for different types of merchant.

For example, a sound file for a merchant propeller reaches 140 rpm.
etc ...
I have heard that I have to modify the sh.sdl
If anyone has any ideas ...



greetings.

I'm working on this.

My goal is that ships are not restricted by the same sound file.
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Old 08-06-13, 10:49 AM   #2
Sjizzle
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welcome back m8
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Old 08-06-13, 11:16 AM   #3
Mikemike47
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Quote:
Originally Posted by Macardigan View Post
I have heard that I have to modify the sh.sdl
If anyone has any ideas ...
Contact Trevally perhaps and volodya61.

http://www.subsim.com/radioroom/down...o=file&id=3667
http://www.subsim.com/radioroom/showthread.php?t=203067
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Old 08-06-13, 11:38 AM   #4
volodya61
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Quote:
Originally Posted by Mikemike47 View Post
I don't know how to add own sound to each ship instead of only file for all of them..
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Old 08-06-13, 11:59 AM   #5
Macardigan
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I found an application of "TheDarkWraith" within NewUisMOD. (SDL Editor), which controls the file sh.sdl.

I'll try to create a new sound input and associate a modified file.

working ...
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http://www.subsim.com/radioroom/showthread.php?t=205625
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Old 08-06-13, 03:39 PM   #6
Fifi
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Welcome back Mac!

You mean different sounds for each merchant...so we could identify boat just by hearing prop sound? Great idea!
I guess some have only one prop, while others get two. Should sound quite different imo...
Good luck for your work
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Old 08-06-13, 03:54 PM   #7
gap
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Quote:
Originally Posted by Fifi View Post
Welcome back Mac!

You mean different sounds for each merchant...so we could identify boat just by hearing prop sound? Great idea!
I guess some have only one prop, while others get two. Should sound quite different imo...
Good luck for your work
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Old 08-06-13, 04:12 PM   #8
Macardigan
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Quote:
Originally Posted by Fifi View Post
Welcome back Mac!

You mean different sounds for each merchant...so we could identify boat just by hearing prop sound? Great idea!
I guess some have only one prop, while others get two. Should sound quite different imo...
Good luck for your work
Not exactly.

i think: The sound of the propellers(4 blades) is usually equal to the same speed on all ships.
It may be different if you change the size of the propellers.
I do not know if a ship with 2 propellers sounds different.
I've learned how to assign different sound files to each boat. Using sdl editor.TDW.
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http://www.subsim.com/radioroom/showthread.php?t=205625
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Old 08-06-13, 04:42 PM   #9
Fifi
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[QUOTE=Macardigan;2096130]
I do not know if a ship with 2 propellers sounds different.
[QUOTE]

Never used any hydrophone in my life, but to me, the sound of 2 props should be different than 1 prop.
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Old 08-06-13, 05:15 PM   #10
gap
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[QUOTE=Fifi;2096145][QUOTE=Macardigan;2096130]
I do not know if a ship with 2 propellers sounds different.
Quote:

Never used any hydrophone in my life, but to me, the sound of 2 props should be different than 1 prop.
If they spin at the same speed, their sound should be identical to the one of one propeller. Just louder
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Old 08-07-13, 06:50 AM   #11
Macardigan
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(translation from spanish)

Some time ago someone asked me if I can match the sound of the "rpm" propeller with propeller rotation 3d model of each vessel.

No. Because the propellers we hear by the hydrophone, are 4 blades. In contrast to the propellers 3D models of each vessel, which are 3 blades.

..more bugs....


Liberty Ship propeller:




SH5 liberty ship propeller:
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my mod:
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http://www.subsim.com/radioroom/showthread.php?t=205625
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Old 08-07-13, 07:52 AM   #12
gap
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Quote:
Originally Posted by Macardigan View Post
(translation from spanish)

Some time ago someone asked me if I can match the sound of the "rpm" propeller with propeller rotation 3d model of each vessel.

No. Because the propellers we hear by the hydrophone, are 4 blades. In contrast to the propellers 3D models of each vessel, which are 3 blades.

..more bugs....
Replacing stock propeller models with proper (four-bladed) meshes , shouldn't be a big problem
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Old 08-07-13, 06:16 PM   #13
Targor Avelany
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if I remember correctly, TDW mentioned that at this moment you can't add brand new sounds into the game/SDL file: it causes some problems.

Maybe while I've been away it has changed.
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Old 08-07-13, 07:22 PM   #14
gap
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Hi Targor, it has been long since your last post. Glad to see you here again

Quote:
Originally Posted by Targor Avelany View Post
if I remember correctly, TDW mentioned that at this moment you can't add brand new sounds into the game/SDL file: it causes some problems.

Maybe while I've been away it has changed.
Are you sure? Never heard about it, and I have added many new sounds during my modding activity
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Old 08-08-13, 10:31 AM   #15
Targor Avelany
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Quote:
Originally Posted by gap View Post
Hi Targor, it has been long since your last post. Glad to see you here again



Are you sure? Never heard about it, and I have added many new sounds during my modding activity
Thank you, gap. I've been checking the forum, but summer have been extremely busy so far, considering that I haven't had any holidays this year.

In regards to the sounds: it is possible that I have messed something up, because all I remember was TDW explaining that the problem is not with replacing the sound, but adding brand new sounds that are not defined at all in the game. But if I'm wrong - I'm wrong and I'll stop causing confusion
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