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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Mar 2012
Posts: 219
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hi all.
I will improve a lot the mod RPM. The sound file "propeller_4_hyd.wav" is used by every merchant in the game. I would create multiple files for different types of merchant. For example, a sound file for a merchant propeller reaches 140 rpm. etc ... I have heard that I have to modify the sh.sdl If anyone has any ideas ... greetings. I'm working on this. My goal is that ships are not restricted by the same sound file.
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. . . . . . my mod: RPM Hydrophone 2.2 (updated July/06/2013) http://www.subsim.com/radioroom/showthread.php?t=205625 . |
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#2 |
Count Dracula
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welcome back m8
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#3 | |
Grey Wolf
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Location: NY
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http://www.subsim.com/radioroom/down...o=file&id=3667 http://www.subsim.com/radioroom/showthread.php?t=203067 |
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#4 | |
Ocean Warrior
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#5 |
Engineer
![]() Join Date: Mar 2012
Posts: 219
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I found an application of "TheDarkWraith" within NewUisMOD. (SDL Editor), which controls the file sh.sdl.
I'll try to create a new sound input and associate a modified file. working ... ![]()
__________________
. . . . . . my mod: RPM Hydrophone 2.2 (updated July/06/2013) http://www.subsim.com/radioroom/showthread.php?t=205625 . |
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#6 |
Navy Seal
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Welcome back Mac!
![]() You mean different sounds for each merchant...so we could identify boat just by hearing prop sound? Great idea! I guess some have only one prop, while others get two. Should sound quite different imo... Good luck for your work ![]()
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#7 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
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#8 | |
Engineer
![]() Join Date: Mar 2012
Posts: 219
Downloads: 199
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i think: The sound of the propellers(4 blades) is usually equal to the same speed on all ships. It may be different if you change the size of the propellers. I do not know if a ship with 2 propellers sounds different. ![]() I've learned how to assign different sound files to each boat. Using sdl editor.TDW.
__________________
. . . . . . my mod: RPM Hydrophone 2.2 (updated July/06/2013) http://www.subsim.com/radioroom/showthread.php?t=205625 . |
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#9 |
Navy Seal
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[QUOTE=Macardigan;2096130]
I do not know if a ship with 2 propellers sounds different. ![]() [QUOTE] Never used any hydrophone in my life, but to me, the sound of 2 props should be different than 1 prop.
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#10 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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[QUOTE=Fifi;2096145][QUOTE=Macardigan;2096130]
I do not know if a ship with 2 propellers sounds different. ![]() Quote:
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#11 |
Engineer
![]() Join Date: Mar 2012
Posts: 219
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(translation from spanish)
Some time ago someone asked me if I can match the sound of the "rpm" propeller with propeller rotation 3d model of each vessel. No. Because the propellers we hear by the hydrophone, are 4 blades. In contrast to the propellers 3D models of each vessel, which are 3 blades. ..more bugs.... ![]() Liberty Ship propeller: ![]() SH5 liberty ship propeller: ![]()
__________________
. . . . . . my mod: RPM Hydrophone 2.2 (updated July/06/2013) http://www.subsim.com/radioroom/showthread.php?t=205625 . |
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#12 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#13 |
Ace of the Deep
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if I remember correctly, TDW mentioned that at this moment you can't add brand new sounds into the game/SDL file: it causes some problems.
Maybe while I've been away it has changed. |
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#14 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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Hi Targor, it has been long since your last post. Glad to see you here again
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#15 | |
Ace of the Deep
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In regards to the sounds: it is possible that I have messed something up, because all I remember was TDW explaining that the problem is not with replacing the sound, but adding brand new sounds that are not defined at all in the game. But if I'm wrong - I'm wrong and I'll stop causing confusion ![]() |
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