View Full Version : Help no upgrades
TieJustice
08-16-13, 03:17 PM
after adding equipment upgrades fix v1-4 and the rest of the files for that fix i cannot go and get any upgrades no torps nothing? its gust not selectable? i have also try'ed sobers mega mod (and followed the install instructions) but as i am new find it a little to hard with no navigation and still no equipment or upgrades.
i have tryed a new install and still the same, any help on what i did wrong?
oakdesign
08-16-13, 03:48 PM
You should post your current mod list. Only with that information other might give you an advice what's going wrong.
Equipments Updates makes the equipment only available on realistic dates within the campaign.
TieJustice
08-16-13, 04:03 PM
ok no problem fixed it by exit game then restart then exit again then restart 2nd time brings up the upgrades and torp selection.
just had a CTDT when calling up to see what my hull damage was when i got hit ?
Accurate German Flags
sobers game loading tips V8 SH5
DBM Background Video
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
sobers multi color mod V5
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 12. Sounds
Small_trees_SH5_V1
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers water splash anim SH5
sobers best ever fog V22 SH5
sobers base sky mechanics V1
sobers better terrain v3 SH5
sobers waves mod V12 27032013
sobers more trees SH5
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
SH5 Longer Repairs v.1
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
AI_sub_crew_1_0_2_TheDarkWraith
NewUIs_TDC_7_5_0_ByTheDarkWraith build 12
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo build 12
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha build 12
Sjizzle's - Charts for NewUIs part1_07.06.2013
Manos Scopes-patch for 16x9
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Depth Charge Fix Reduced Explosion Range
Cerberus62 Corrected Depth Charge Projector 1.0
silentmichal's interior mod 1.2.3
Reworked Morale and Abilities v.1.1
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (english version)
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II_full v2.2
SkyBaron's Leigh Light for SH5 1.1
Sobers Terrain fix for OH2 V2.2
RPM Hydrophone merchants 2.1 -for OHII full v2.2-
Expanded Navies by Cybermat47 v.1.0.01
smaller flags for Warships 1_0b
sobers Lights Cfg V5 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
MadMaxs_SH5_Subdiesel (mono) v2
sobers hud sounds V1 SH5
sobers no footstep sound mod
sobers DOF V6 SH5
sobers_realistic_underwater_FX3
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
Warfox deck crew always whispering SH5 German Version
gap - HD 1 deg Scope Bearing v 1.0
Shadow Improvement ModLR
sobers bad weather deck gun V5 SH5
sobers map colors SH5 V1
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
+ SH5 genericPatcher
volodya61
08-16-13, 05:06 PM
Do you use Generic Patcher as a mod or as a standalone app?
Did you enable any patches of Advanced Users group?
EDIT:
PS: about fixed issue with upgrade screen - anytime you started a new campaign you should reload the game once you're in the bunker at the first time..
TieJustice
08-17-13, 07:55 AM
Do you use Generic Patcher as a mod or as a standalone app?
Did you enable any patches of Advanced Users group?
standalone app as im still going threw that part of patcher so there is nothing fixed or patched yet. just going threw Sjizzle (http://www.subsim.com/radioroom/member.php?u=298815) way of doing it any tips that may be wrong for my mods.:hmmm:
played 3 hrs all was good ill give it a tray later to see how it gets on today.
EDIT:
PS: about fixed issue with upgrade screen - anytime you started a new campaign you should reload the game once you're in the bunker at the first time..
thak you got that one sused now :D
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