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  1. Arctic Convoys
  2. [TEC] Small-arms
  3. [REQ] More Flak Ammo
  4. [REQ] Morale and hit points
  5. [REQ]Bearing Plotter 2000m-3000m?
  6. Wouldnt these are b lovely?
  7. Intro and not only(U-571)
  8. [REL] Window_Lights_Redone_V1
  9. graphic issues
  10. [REL] SuperGuns
  11. [REQ] External to Internal Torpedo Reload Times Fix
  12. Promotion Points
  13. Need Mod help
  14. Some mods installed but are not working...
  15. [REQ]Accidents/Malfunctions
  16. Could you script hydrophone checks?
  17. [REL] Replacement TDC Graphics
  18. [REL] Flak Guns More Ammo 1.0
  19. Open NSS_Uboat7a.cam crashes GoblinEditor?
  20. [REL]Darkened Harbors
  21. a problem
  22. (REQ) Crew blinking
  23. [REL] Lite campaign LC 1.2 - German Edition
  24. [WIP] S-100 Schnellboot (S-Boot)
  25. [REL] More realistic periscope
  26. [REL] Electric Torpedo Wake Removal
  27. VM-U-Boat_Emblems_Mod
  28. [REL] External Torp Reload Time
  29. Silent hunter 5 appreciation thread
  30. found ammo gun & flak gun
  31. [REQ] Sextant Mod
  32. [WIP] 2nd UI clock
  33. (REQ) Wind gauge on the watch tower?
  34. [REQ] decreased visability/green underwater
  35. [REQ] Decks Awash
  36. [REQ] Get a VIIB instead of VIIC upgrade
  37. [REQ] Random / Reduced Tonnages for Merchants
  38. [REQ] info on periscope graticule
  39. More Harbour Traffic
  40. [REQ] Big Badda-Boom for tankers and munitions ships
  41. Request for all modders
  42. [REL] VIIB hydro&speed fix
  43. [REQ] battle flag flying from sub
  44. [REQ] Importing U-boats into SH5??
  45. Periscope problem ?
  46. [REL] sobers better concrete graphics mod .
  47. [WIP] Sobers better crew SH5 .
  48. [REL] Periscope Rework BETA
  49. [REL] Digital UI Clock
  50. new campaign
  51. [WIP] TRM's - Interior Ambient Sounds
  52. ship Textures... WHERE ARE THEY!?
  53. single engine proposion
  54. Different regions of different Sunrise
  55. (WIP) Managing The Crew (directions possible)
  56. [REL]Torpedo Splash
  57. GWX???
  58. How to mod CO2 levels
  59. (QUE) Real life facts
  60. [TEC] Anyone added a naval base
  61. [REL] New FX Particle Effects
  62. [REQ] Free camera different zoom levels, 1st person camera free look on pause
  63. Enigma Simulator mod help
  64. [REL] Gouldjg's Manage Your Crew Mod
  65. [REQ] Warship MOD
  66. [REQ] Logitech G-15 display app
  67. Need Help getting JSGME to work
  68. [REQ] Map Contacts and Stadimeter
  69. [REL] Haramirs Sensor Mod
  70. Chat in game
  71. [REL] Decks Awash
  72. [REQ]Improving framerates in the Control Room?
  73. [REQ] Saved games keep the weather status
  74. [REQ] 3d Help to make dials clickable
  75. Was there a patch released? Morale is different!
  76. [REQ]Torpedo water splashes
  77. What magnificient Moders we have!
  78. [REL] SH5EnvMod Water less transparent, night a bit more dark
  79. Patch for low configuration
  80. [WIP] Resupply
  81. [REQ]Take out enemy guns with deckgun (merchant)
  82. REQ Instant respawn in pen
  83. Low Computer Mod for Silent Hunter 5
  84. [REQ] Sound for incoming radio message
  85. Required modes to make it playable?
  86. [REL] Icebergs!
  87. [TEC]How to make 3D Models?
  88. Any mods for old style map tools?
  89. [TEC]How to make the sky look slightly better
  90. [REL]Sobers creme submarine floor .
  91. [REQ] Realistic Nighttime Star Field with and without moonlight
  92. [REL] Damage assessment
  93. Mod Soup or Simple Fix?
  94. [REQ] Harbour raiding
  95. Survivors
  96. [REQ] Destroyer AI
  97. Using Flaks an Guns
  98. Flak Gun interface
  99. "The Ultimate Grey Wolves" Anybody...???
  100. The Complete Idiots Guide to Goblin Editor(large image warning)
  101. Limited depth charge pattern's
  102. [REQ] Anchor
  103. [REQ] extended dialog with chief eng.
  104. [TEC] Tutorial: The Periscope's Optics And How To Adjust It
  105. The new sensory---Environment
  106. AI Attack pattern
  107. [REQ] No drop to 1xTC/FP with commands
  108. Screen shots
  109. [req] remove red triangle
  110. [WIP] U-Boat Killer AI Mod
  111. Merciful God, please tell me how to..........
  112. Missing map icons?
  113. [TEC]TC enemy/friendly detected .
  114. [REL] Haramirs Escorts Self Awareness Mod
  115. [REQ] First person camera
  116. Gun ammo
  117. [REQ] Interim cloned merchant shipping
  118. I'm a social pariah in my boat
  119. White screen
  120. Mod For Eyefinity???
  121. [REL] SH5 Voice Commands for XP (shoot profile)
  122. Doesnt anyone want like in there harbours?
  123. [TEC] Adding Items in the Menu Editor Tutorial
  124. [REQ] realistic dive times.
  125. SH5 Modelling Noob Question: What Texture Size?
  126. [REQ] More Realistic Campaign
  127. 3D - Glasses
  128. Mod for officer report contacts
  129. Mouse sensitivity and reverse mod
  130. Can a supermod team beat ubisoft to 1943-1945?
  131. Can anyone tell me how to increase value and reduce the value?
  132. [REQ] Looking for this
  133. [REQ] Working Torpedo Doors
  134. [REQ] VIIC comedy Custom skin, very simple to make!
  135. [REL] Intercontinental Radio Pack
  136. [WIP] High Resolution Interface
  137. [REL] Azs_Retextures_Plus_Mods_V1
  138. [WIP] More Crew on Deck Gun
  139. Periscope rework 2.0
  140. [Rel] Bearing Tool
  141. Remove Helper Icons?
  142. [REQ] merchants firing starshells
  143. [REL] Multiple UIs for SH5 with TDC
  144. [REL] Harbour Addition_Environment Enhancement Mod v0.5
  145. Cimmaron Tanker Tonnage
  146. (Heavy cloud day ang poor day)color
  147. [REQ] Combine SH3, SH4 and SH5?
  148. Ubisoft File related to TDC (working dials) TheDarkWraith
  149. [REQ] Bottom out
  150. [WIP] More crew's dialogs commands for SH5 1.1.5 - v0.1b
  151. [REL] Enhanced Funnel Smoke SH5
  152. [REQ] all in one Mod
  153. [REL] AilWhiteInterior
  154. [TEC]Implementing Auto TDC Update from Churches Keyboard Commands
  155. [REL] Environmental MOD for Silent Hunter 5
  156. A heartfelt pleas to the most amazing Moder in the world
  157. [REL] Reboot's Hot Soup
  158. How to make emblem
  159. [REQ] Paint flakes and Cork
  160. JSGME - Where?
  161. [REQ] BdU Radio Mod
  162. English file "dialogs.tsr" needed please
  163. [REL] Athlonic's MCCD "More Crew Commands by Dialog" MOD
  164. To the modders...
  165. [REL] GWX Compass Rose Grid for SH5
  166. Original U Boat Schematics
  167. [TEQ] How to make custom emblems in Photoshop
  168. [WIP] SH4 Interface
  169. These are the SH5 mods I am using .
  170. [TEC] German UBoat optics
  171. How to do Non standard Resolutions??
  172. [REL] Athlonic's SFWW Mod : Simple Fixes While Waiting for next patch for SH5 v1.1.5
  173. [REQ] Fix for the Complete Stop on torpedo hit
  174. [REQ] Mag detonator
  175. Question to Graphics Guys
  176. [WIP] SH_Keymapper .......
  177. Save us from Pac-Man!!
  178. [WIP] New Radio stations: 5SC Glascow, PCPT Moscow, + more.
  179. [REQ]'No Map-Contact Updates' done properly
  180. [REQ] Default TDC Torpedo Settings
  181. [REL] Optic update for DarkWraith's New UIs
  182. [REL] Floor pack
  183. [REL] Kriegsmarine career insignia
  184. Smoke on the horizon .
  185. [REQ] ASW Test Mission
  186. Sound of AA guns
  187. modding a bad day
  188. Aft torpedo aiming
  189. who can help me ?
  190. torpedo storage
  191. Even without these sounds in the SH5
  192. How to edit SH5 Periscope and attack chart torpedo operate Panel?
  193. How to edit SH5 periscope and attack chart torpedo operate panel?
  194. Default Topredo Loadout
  195. How to edit SH5 periscope and attack chart torpedo attack operate panel?
  196. audio question
  197. [WIP] Captain in 3rd person
  198. The Stadimeter Intel Thread
  199. anyone else seeing ship wakes through waves?
  200. Anyone working on playable surface ships?
  201. [REL] 3rd Person Captain Proof of Concept DEMO
  202. [REL] Nauticalwolf's Poster Mod - Risque
  203. Who can help me?
  204. [REQ] Contacts always on map (unrealstic)
  205. The scoop on scopes: emtguf & Arclight
  206. [REL]No 1-2-3 Torpedo Alignment
  207. [REQ] Option to start outside the harbour
  208. [Rel]Rename Heligoland to Helgoland
  209. [TEC] AI: is the game code incorrect? (example)
  210. [REQ] Adding the type II and IX
  211. [REQ] Red lights in conning tower only.
  212. [REQ] Enabling the TypII
  213. Embarrassing Flakgun Gauge!
  214. [REQ] Removal/lowering of thermal layer
  215. [REQ]Need crew reactions
  216. Smoke on the Horizon / Ship Sighted!
  217. [REQ] The Rain
  218. [REL] UltraSubs v2.0
  219. [REL] Simple Texture mod (books, photos..)
  220. [TEC] Ships heading into land etc .
  221. Well you know some one has to ask - waht about the twisty periscope thingy?
  222. [REL] Reboot's Water Drips
  223. [TEC]Rain and spotting range .
  224. [REQ] visual distance to accurate
  225. [REQ] New Message/Officer Panel Interface(s)
  226. [REQ] info on RL torpedo damage
  227. [REL] ALTAC (Adult content - nudity)
  228. Does someone !!
  229. (TEC) making your soundman more talkative
  230. [REL] AilImpurity
  231. [INF] Day by Day happenings durring WWII
  232. Compartment Door Open/Close Sounds
  233. Wolf Packs
  234. Am I missing any good mods from the German forums?
  235. [REQ] Convoy after battle
  236. [REQ] Change default TDC to on?
  237. [REL] Azs_Real_Uderwater_Night
  238. [REQ]'Surface' command does not close Navmap
  239. [REQ] Nets and minefields
  240. [REQ] Need info method play voices
  241. [TEC]GR2 files and Granny Viewer
  242. [REL] WWL-New Orleans Radio
  243. [WIP] Hydrophone Tracker/Quick Plotter
  244. [WIP] Nauticalwolf's Interior - Combo Mod
  245. [REQ] Ships heavily damaged and flooded sink on their own
  246. [TEC] U-Boat Diesel Engine Sounds
  247. [TEC] Torpedo Reloading / Air bubbles when firing
  248. [REQ] Wrecks stay on ocean bottom and not sink through it
  249. Help with DarkWraith's mod...
  250. [REL] Nauticalwolf's Interior - Combo Mod