View Full Version : Import pictures into game
bstanko6
02-13-19, 01:45 AM
Would like to import my own pictures into the game. Specifically replace the picture on the captain’s desk. Any one know how? I would like to place my family photo in there.
Images in SH5 are stored in .dds format - it can be edited by gimp or paint.net (both free applications). Search your game folder for .dds files, find the one you want to replace and simply overwrite it with your file (I suppose dimensions should be the same as original).
bstanko6
02-13-19, 02:50 AM
i appreciate that
bstanko6
02-13-19, 06:17 AM
I am trying to locate that particular picture sitting on the captain desk by his bed, or what the .dds file is actually called. Anyone know?
Good question...
Try and see if you find it among the textures of Conus' Graphic Mod (http://www.subsim.com/radioroom/showthread.php?p=1309231#post1309231) or SteelViking's Interior Mod (http://www.subsim.com/radioroom/showthread.php?p=1425969#post1425969).
This plugin for Windows explorer might ease your research:
https://www.nvidia.it/object/dds_thumbnail_viewer.html
Ashikaga
02-13-19, 09:29 AM
Go to :
C:Ubisoft/Silent Hunter 5/data/Textures/TNormal/tex/various_books_posters_maps.dds
Import that into paint.net, edit the images you want to edit and save as .dds
You can also work from a bmp of the same image or a jpg.
I added the two images you need here:
https://imgur.com/a/Dy0pU34
With the toilet I edited the Horst Wessel training ship into which now is a USN training vessel (if you get fed up with Dönitz staring at you when taking a wee).
The lady with the dark hair, not the one in KM uniform is the image you need to paste your loved one in so she is next to your bed. (be advised to make it black and white and quite bright because the lightmap of that particular image is rather dark so when the light is red you will have difficulty to properly see her if you do not make the image brighter).
(also rotated the map so it is displayed correct on the map table)
So the two file names you need are:
various_books_posters_maps.dds
And
toilet.dds
I hope that helps!
Good luck !!
Ashikaga.
The toilet I edited the Horst Wessel training ship into which now is a USN training vessel (if you get fed up with Dönitz staring at you when taking a wee).
The decision of closing Dönitz in the WC was by Silentmichal lol. I always found it quite disrespectful though; the picture of a barque seems much more appropriate. :03:
The lady with the dark hair, not the one in KM uniform is the image you need to paste your loved one in so she is next to your bed. (be advised to make it black and white and quite bright because the lightmap of that particular image is rather dark so when the light is red you will have difficulty to properly see her if you do not make the image brighter).
That picture has a specular map stored in its alpha channel. To brighten that picture you could as well have brightened its alpha channel.
@ bstanko6
When you save your modified texture, remember to use DX5 as saving format, otherwise texture's grayscale (8 bit) alpha channel will be lost, or it will be converted to B/W (1 bit).
Also note that you need to update texture's mip levels, or when you move away from the picture it will display the old subject.
Last: you can make the texture bigger or smaller than in stock game, as long as you scale it uniformly and its new height/width are multiples of four.
Enjoy :salute:
bstanko6
02-13-19, 12:07 PM
This already sounds like a crazy project. I have gimp 2 and it apjears I can’t even open the existing .dds files I have to simply view them. Maybe i will have to stick with the blond bimbo!
This already sounds like a crazy project. I have gimp 2 and it apjears I can’t even open the existing .dds files I have to simply view them. Maybe i will have to stick with the blond bimbo!
IIRC gimp has no native support of the dds format; you have to install a plugin before you are able to open/edit dss files with it. Paint.net shouldn't require any plugin though :yep:
LesBaker
02-13-19, 12:44 PM
I have gimp 2 and it apjears I can’t even open the existing .dds files I have to simply view them.
you need a plugin for gimp to edit and save .dds files, here it is https://gimp-dds-plugin.software.informer.com/download/
Les
bstanko6
02-13-19, 12:46 PM
I have gimp 2 and in my plug in directory I have the .dds exe file, but when I double click it says I do not have a .dll file. I'm using V2.8
LesBaker
02-13-19, 12:57 PM
I have gimp 2 and in my plug in directory I have the .dds exe file, but when I double click it says I do not have a .dll file. I'm using V2.8
I had a similar problem when I updated to 2.10.8 with a clean install, the work around is to install 2.8.18 then add the plugin then update gimp with the version you would like to run, in my case 2.10.8
Les
LesBaker
02-13-19, 01:08 PM
I have gimp 2 and in my plug in directory I have the .dds exe file, but when I double click it says I do not have a .dll file. I'm using V2.8
Sorry misunderstood what you were saying, you don't have to double click the .exe file in the plugin folder just close Gimp then reopen, you should then be able to use .dds files
Les
Ashikaga
02-13-19, 02:25 PM
That picture has a specular map stored in its alpha channel. To brighten that picture you could as well have brightened its alpha channel
While that might be so it was way easier for me to paste an already brightened image into the original since that way I did not get all the separate parts of the entire collage spread out through the ship and radio room being too bright.so making the entire alpha channel of the maps and posters image brighter was not what I wanted to do. And since I would not know how to brighten up a lightmap image I would not go there :)
Might test it though see if I like it.
The decision of closing Dönitz in the WC was by Silentmichal lol. I always found it quite disrespectful though; the picture of a barque seems much more appropriate.
For the rare moments of privacy U-Boat crewmen get, a pin-up girl picture might be most appropriate :oops:
While that might be so it was way easier for me to paste an already brightened image into the original since that way I did not get all the separate parts of the entire collage spread out through the ship and radio room being too bright.so making the entire alpha channel of the maps and posters image brighter was not what I wanted to do. And since I would not know how to brighten up a lightmap image I would not go there :)
Might test it though see if I like it.
You don't need to brighten the whole alpha channel. You can do a selection around the portion of texture that you you think looks too dark in game, and increase the luminosity of the corresponding portion of alpha channel.
For the rare moments of privacy U-Boat crewmen get, a pin-up girl picture might be most appropriate :oops:
You are making a pont here :haha: :up:
Ashikaga
02-14-19, 08:50 AM
I tried changing the alpha channel for just a selected part of the image.
Did not work in Gimp, have to try it in paint.net.
:ping:
I tried changing the alpha channel for just a selected part of the image.
Did not work in Gimp, have to try it in paint.net.
:ping:
I am sorry, but the last time I used Gimp was about ten years ago, and I did for some basic image post-processing, on a computer at my work...
Ashikaga
02-14-19, 07:09 PM
For the rare moments of privacy U-Boat crewmen get, a pin-up girl picture might be most appropriate :oops:
That is for the Captain to decide, and I run a clean ship.
ROFL.
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