finchOU
05-31-18, 08:20 PM
Looking at the saved game files to see if I can edit my destroyed marks locations to solve that 0, 0 Lat Long bug. At least how to manually edit them. Question is.....how is Lat/Long rendered into the game?....obviously looking at the info below it's not as simple as entering "real" lat long in place of Long= 1.0 Lat= 1.0....like the 0000-00-00 corrupt file fix for the Captains log date. Something tells me someone much smarting than me has already come to this bypass. Is there any way to figure out how to convert what is below (which in game translates to 0 N, 0 W) back into Lat Long? :06:
Documents>SH5>data>cfg>Savegames>00000000x (savedgame file)>destroyed units
Longitude=1.000000
Height=1.000000
Latitude=1.000000
Documents>SH5>data>cfg>Savegames>00000000x (savedgame file)>Captains log
EntryText=Long 15° 36' W, Lat 53° 44' N|Ship sunk! Old Medium Split Freighter II, 5227 tons
Documents>SH5>data>cfg>Savegames>00000000x (savedgame file)>destroyed units
Longitude=1.000000
Height=1.000000
Latitude=1.000000
Documents>SH5>data>cfg>Savegames>00000000x (savedgame file)>Captains log
EntryText=Long 15° 36' W, Lat 53° 44' N|Ship sunk! Old Medium Split Freighter II, 5227 tons