Log in

View Full Version : Alarm Delay


Hari123
08-18-18, 01:40 AM
Hello!

As title already says it, why is there such a big delay before the bell rings and the Watch officer screams "Alarm", when I'm pressing the Alarm key (Crash Dive "Shift+V")?

I remember back in GWX3 this came almost instant.

Is there a way to fix it?

(I'm running TWoS)

Thanks for your help!

vdr1981
08-18-18, 04:23 AM
Is there a way to fix it?

(I'm running TWoS)

Thanks for your help!
There is no need for fix because nothing is broken...
The delay is there to simulate crew leaving the bridge and without it your sub would crash dive in 15 sec, which is not realistic at all. You can adjust the delay time trough your Options File Editor.

XenonSurf
08-18-18, 08:53 AM
The real problem is when hitting again to cancel Battlestations (I use Stormy's DBSM adapted for TWoS) you will hear the ring again when hitting F7, that's a mod limitation, you would have to assign a different key for unactivating Battlestations which is not possible.
I live with it because the sound in this mod is so much better anyway.

THEBERBSTER
08-18-18, 10:06 AM
Hi Hart
Time delays can be changed from these tabs.
https://s15.postimg.cc/qdccvh7gb/Crash_Dive_Delay_time.jpg

https://s15.postimg.cc/fdr5k0m7v/Time_Delays.jpg

Peter

Hari123
08-19-18, 02:59 AM
Hello!

I've set the delay time to 8s, so the crash dive time is around ~26 sec. in game, which is fine for me.


Thanks for help!