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View Full Version : Experts please eyeball my mod list before I get too deep into my campaign


m00d
08-11-17, 12:25 PM
I've spent the first couple of weeks with this game trying various mega mods, different settings, learning to use generic patcher and JSGME, uninstalling reinstalling etc. I think I have finally hit on the mods and play style I have been looking for. I'm about 3 game days into the first campaign and everything is going great. But before I go to far and find out that I made a mistake with my mods, or failed to use a mod that might make me restart again I wanted to post my mod list for scrutiny. Thanks!

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Wolfes From The Deep v.1.0.3[Part I]
Manos Scopes-patch for 16x9
Wolfes From The Deep v.1.0.3[Part II]
OHII v2.5 - No Stupid Tonnage Bar_Free Style Campaign_IO Strat.Map_Magui
Grossdeutscher Rundfunk New Remix 1939-1945
Grossdeutscher Rundfunk New Remix 1939-1945_CTD Fix
Wetton's BBC Radio Mod
Messervy_s_gramophone_pack1
Capthelms Audio+SV Touch Ups
EnahncedFunnelSmoke1.2_SH5
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
TDW_Mines_Subnets_Detectable_in_hydro (OH II )
DynEnv v2.9 - 5.e Ambient Settings - Brighter Nights-No Murky Waters
Moon_light_mod
DynEnv v2.9 - No Underwater Impurity Patch
Targor's SH5 Wooden Lifeboats ver. 0.4
Room_QR1
Shallow Waters Voice Be Gone
No 1-2-3 Torpedo Alignment


One odd thing, Strat.Map_Magui shows up when I export my mod list to clipboard in JSGME but I didn't install it. I believe it's part of the mega mod. It doesn't show up when viewing my mods in the main JSGME right window only when I export to clipboard. This may not be a issue it just caught my attention.
Thanks!