PDA

View Full Version : [TEC] SH5 Campaign Transfer Testing -All hands here!


vdr1981
01-21-17, 01:18 PM
I need few test results from TWoS captains or anyone with extended OHII campaign on board.

I wont give up until I get at least 15 reports, punishment for disobedience will be swift! :)

Testing

I've created small patch which will allow you to start Coastal Waters campaign day and a half before campaign chapter ending date (01/06/40). Download CW_Campaign Transfer Testing 2 (https://www.mediafire.com/?ieyvlixp3zqh1i2)

Your task is to enable the patch with your JSGME, start new (Coastal Waters) campaign and roam the ocean until campaign transfer screen pop-up (http://www.subsim.com/radioroom/showpost.php?p=2427465&postcount=9). Ideally, this will happen exactly on midnight between 31st may and 1st june, but it was observed earlier that successful campaign transfer can be triggered also several days later. In any case, any transfer triggered before next campaign chapter starting date (in this case 15th june, the Happy Times) is a WIN.


Note that this testing patch wont interfere with your curent campaign play trough by no means...



Waiting eagerly for your reports which should contain answers on following quiestions :

- SH5 version? (uplay download version, DVD, Steam...some "other" internet version?)
- Has campaign transfer been initiated? If yes, when (date)? If not, the date when you exit the mission?
- Your operating system (Win 7, 8, 10 ? XP? :P)
- Does your user account has administration rights?
- DbgView log? (http://www.subsim.com/radioroom/showpost.php?p=2460658&postcount=33)
- How do you launch your SH5? (Using Ubisoft Game Launcher, SH5.exe directly, KSDCommander ?)

- If you can't get campaign transfer screen...Campaign transfer with Mama's Osi.exe priority tweak (http://www.subsim.com/radioroom/showpost.php?p=2355001&postcount=274)?

:subsim::salute:

OldCoder
01-21-17, 03:13 PM
To clarify for people, when downloading the zip from Vecko extract it into \Ubisoft\Silent Hunter 5\MODS , then run JSGME to install it over the top of TWOS.

BTW Vecko it would be interesting to see if setting low priority makes the issue repro more often. The file I sent you doesn't support that but it's something I could add in if we wanted.

vdr1981
01-21-17, 03:18 PM
To clarify for people, when downloading the zip from Vecko extract it into \Ubisoft\Silent Hunter 5\MODS , then run JSGME to install it over the top of TWOS.

BTW Vecko it would be interesting to see if setting low priority makes the issue repro more often. The file I sent you doesn't support that but it's something I could add in if we wanted.

rgr that...All we need now is few (lazy) captains...:O:

It's Saturday night and still nothing?? Maybe everybody are drunk? :D

THEBERBSTER
01-21-17, 05:11 PM
Hi Vecko
Ran first test to June 15th without success.
My system is using MaMa's Advanced Network change.
From "Use system proxy settings."
To "Auto Detect"
https://s29.postimg.org/ns1yjzzlj/SH5_Img_2017_01_21_22_04_51.jpg
Peter

vdr1981
01-21-17, 05:34 PM
Hi Vecko
Ran first test to June 15th without success.
My system is using MaMa's Advanced Network change.
From "Use system proxy settings."
To "Auto Detect"

Peter

BUmmer...

Now please, do the same test but with this fix on board. You'll find very simple instructions in it...:yep: http://www.mediafire.com/file/osoz61pc5iu518m/subsim_osi2.zip
This also applies to everyone else who read this thread...

EDIT: link edited

THE_MASK
01-21-17, 05:51 PM
Another suggestion is to forget the continuous campaign . I use silentotto to choose another campaign when finished the current one . I think a fresh crew is more realistic . I have increased crew points for sinking ships so you can rapidly increase crew abilities . Just a thought .

vdr1981
01-21-17, 05:56 PM
Another suggestion is to forget the continuous campaign . I use silentotto to choose another campaign when finished the current one . I think a fresh crew is more realistic . I have increased crew points for sinking ships so you can rapidly increase crew abilities . Just a thought .
This is not acceptable option in my opinion...Do the test please if you have few spare minutes...:yep:

THEBERBSTER
01-21-17, 07:04 PM
Hi Vecko
Will test Sunday evening and post the results a.s.a.p.
Peter

vdr1981
01-22-17, 01:30 PM
Hi Vecko
Will test Sunday evening and post the results a.s.a.p.
Peter

Thank you Peter...

But, to be honest, I must say that I'm quite dissapointed . The thread is here for entire day and only one user has replied ...

Nevermind, I also have smartest things to do...:yep: My game works as it should after all...

THEBERBSTER
01-22-17, 02:50 PM
Hi Vecko
I am getting an error message when trying out your latest fix.
Cannot load the game to the bunker.
https://s28.postimg.org/hrq36zph9/image.jpg

https://s30.postimg.org/aiey9w7k1/image.jpg

https://s30.postimg.org/uvnkngj35/image.jpg

Peter

OldCoder
01-22-17, 02:58 PM
That 25k file needs to be called osi.exe instead of just osi

THEBERBSTER
01-22-17, 03:13 PM
Hi OC
Same error message as before.
https://s27.postimg.org/64ap3chhv/image.jpg

Peter

OldCoder
01-22-17, 03:28 PM
This means the osi_ubisoft.exe isn't starting for some reason. Might be happening if you're not administrator... with that possibility you could try opening the subsim.args file with notepad and change the REALTIME line to HIGH

If that doesn't work I'm out of ideas so would recommend putting things back the way they were, while I'm still looking at the main issue in the background.

Torpedo
01-22-17, 03:51 PM
Hi Vecko!

1 - Yes, Coastal Waters ended June 2, 1940, then transferred to the bunker of Wilhelmshaven. No mission to choose at the date June 15, 1940, but I got closer to the West of England coast and the ports of Brest, Lorient and other ports of Bay of Biscay on the map were occupied by the Germans.

2 - Win 7 64 Professional

3 - No administration rights

4 - No Old Coder's fix on board

5 - 2. The Wolves of Steel 1.06 - Update 04h

Sorry for my terrible english language..:timeout:

Torpedo :Kaleun_Salute:

THEBERBSTER
01-22-17, 03:52 PM
Hi OC
Same error as before.
Picture before change.
https://s24.postimg.org/gzo40txsl/5_before.jpg

Picture after change
https://s27.postimg.org/onxd4lglf/6_after.jpg

Picture both osi applications set as administrator's.
https://s23.postimg.org/g93m93yh7/7_both_osi_admin.jpg

Peter

OldCoder
01-22-17, 04:24 PM
Hi Peter

It's the last line in the args file you should change to HIGH and it needs to be capitals like that.

vdr1981
01-22-17, 04:57 PM
Hi Vecko!

1 - Yes, Coastal Waters ended June 2, 1940, then transferred to the bunker of Wilhelmshaven. No mission to choose at the date June 15, 1940, but I got closer to the West of England coast and the ports of Brest, Lorient and other ports of Bay of Biscay on the map were occupied by the Germans.

2 - Win 7 64 Professional

3 - No administration rights

4 - No Old Coder's fix on board

5 - 2. The Wolves of Steel 1.06 - Update 04h

Sorry for my terrible english language..:timeout:

Torpedo :Kaleun_Salute:
Finally someone! :up:

One more question...What is your version of sh5? Uplay, DVD?

That 25k file needs to be called osi.exe instead of just osi
HIs extensions are hidden? Now the file is named OSI.exe.exe maybe...

THEBERBSTER
01-22-17, 05:12 PM
Hi OC
Picture > following instruction
https://s27.postimg.org/xy2xjjssj/image.jpg

Picture > after error message used Esc key.
https://s30.postimg.org/t9s1ffoch/image.jpg

Picture > Setting up a new game save after requesting mission.
https://s24.postimg.org/3z25ze745/image.jpg

Picture > Error on loading new game save, used Esc key.
https://s23.postimg.org/wzne8xgln/image.jpg

Picture > Esc key takes me to where I can start the new patrol.
https://s23.postimg.org/a5cm5e00r/image.jpg

Picture > Game loads to another error message, used Esc key.
https://s29.postimg.org/iha7hyuxj/image.jpg

Picture > game loaded to bridge.
https://s24.postimg.org/5f01az4t1/image.jpg


Peter

Torpedo
01-22-17, 05:13 PM
Finally someone! :up:

One more question...What is your version of sh5? Uplay, DVD?

SH5 DVD :up:

vdr1981
01-22-17, 05:40 PM
SH5 DVD :up:

Thanks Torp!

@Peter,
Can you please use "spoilers"?

OldCoder
01-22-17, 05:53 PM
Hi Peter, sorry that change did not work for you. I can only suggest undoing the install steps to put things back how they were originally while we continue to dig into this problem some more.

OldCoder
01-22-17, 06:01 PM
Torpedo,

If you get chance can you repeat the test and post the screenshot of the campaign success window that appears.

I would also love to see a dbgview capture file of the entire session.

THEBERBSTER
01-22-17, 06:36 PM
Hi OC
Another unsuccessful mission
Picture runs the mission past June 15th
https://s30.postimg.org/k5osfd0q9/image.jpg

Autosaves in game not affected by loading errors.
https://s30.postimg.org/6eruqw5ap/image.jpg

Peter

Torpedo
01-22-17, 06:42 PM
Torpedo,

If you get chance can you repeat the test and post the screenshot of the campaign success window that appears.

I would also love to see a dbgview capture file of the entire session.

I can repeat the test and make a screenshot of the campaign success window that appears.
The problem is that I do not know how to capture DbgView file of the entire session.

Torpedo

Torpedo
01-22-17, 07:38 PM
These images are in chronological order to get Happy Times:

1 Position U-Boot at the end Coastal Water, June 02, 1940 18:27 GMT
http://i728.photobucket.com/albums/ww281/Torpedo_01/1%20Position%20U-Boot%20end%20Coastal%20Waters_zps9bcz6yun.jpg[/IMG] (http://s728.photobucket.com/user/Torpedo_01/media/1%20Position%20U-Boot%20end%20Coastal%20Waters_zps9bcz6yun.jpg.html )"]http://i728.photobucket.com/albums/ww281/Torpedo_01/1%20Position%20U-Boot%20end%20Coastal%20Waters_zps9bcz6yun.jpg (http://s728.photobucket.com/user/Torpedo_01/media/1%20Position%20U-Boot%20end%20Coastal%20Waters_zps9bcz6yun.jpg.html )

2 Debriefing Coastal Waters
http://i728.photobucket.com/albums/ww281/Torpedo_01/2%20Debriefing%20Coastal%20Waters_zpshcomd6pn.jpg[/IMG] (http://s728.photobucket.com/user/Torpedo_01/media/2%20Debriefing%20Coastal%20Waters_zpshcomd6pn.jpg. html)"]http://i728.photobucket.com/albums/ww281/Torpedo_01/2%20Debriefing%20Coastal%20Waters_zpshcomd6pn.jpg (http://s728.photobucket.com/user/Torpedo_01/media/2%20Debriefing%20Coastal%20Waters_zpshcomd6pn.jpg. html)

3 Great success
http://i728.photobucket.com/albums/ww281/Torpedo_01/3%20Great%20success_zpsgsa5vjkx.jpg[/IMG] (http://s728.photobucket.com/user/Torpedo_01/media/3%20Great%20success_zpsgsa5vjkx.jpg.html)"]http://i728.photobucket.com/albums/ww281/Torpedo_01/3%20Great%20success_zpsgsa5vjkx.jpg (http://s728.photobucket.com/user/Torpedo_01/media/3%20Great%20success_zpsgsa5vjkx.jpg.html)

4 Campaign Happy Times
http://i728.photobucket.com/albums/ww281/Torpedo_01/4%20Campaign%20Happy%20Times_zpsndhv9xyq.jpg[/IMG] (http://s728.photobucket.com/user/Torpedo_01/media/4%20Campaign%20Happy%20Times_zpsndhv9xyq.jpg.html)"]http://i728.photobucket.com/albums/ww281/Torpedo_01/4%20Campaign%20Happy%20Times_zpsndhv9xyq.jpg (http://s728.photobucket.com/user/Torpedo_01/media/4%20Campaign%20Happy%20Times_zpsndhv9xyq.jpg.html)

Torpedo

OldCoder
01-23-17, 06:35 AM
HIs extensions are hidden? Now the file is named OSI.exe.exe maybe...

That might be possible yes since I can see the .args file has a hidden extension.

Anyway, I suggest undoing the changes so that you can play it without the loading error and can try again if necessary later?

vdr1981
01-23-17, 12:02 PM
I'm preparing new "instructional" flotilla objective which will hopefully make things more clear for people who can not initiate automatic campaign transfer...

https://s6.postimg.org/hsgn3yik1/SH5_Img_2017_01_23_17_54_35.jpg

OldCoder
01-23-17, 03:06 PM
Ok it seems quite possible via DbgView to predict a session in which there will be successful progression verses one in which progress won't work.



The key sequence once sat in the sub having loaded into a new campaign:

00012476 505.69955444 [11300] Page main StartGame
00012477 505.70025635 [11300] Menu StartGame
00012577 507.12063599 [11936] Entities.cpp (83): Process Message:
00012578 507.12097168 [11936] Entities.cpp (91): Init OSI user profile
00012579 507.12115479 [11936] Entities.cpp (123): succeeded
00012580 507.12133789 [11936] Entities.cpp (83): Process Message:
00012581 507.12145996 [11936] Entities.cpp (94): Init OSI campaign objective
00012582 507.12182617 [11936] Entities.cpp (123): succeeded
00012583 507.12188721 [11936] Entities.cpp (83): Process Message:
00012584 507.12219238 [11936] Entities.cpp (97): Init OSI map zones
00012585 507.12222290 [11936] Entities.cpp (123): succeeded
00012586 507.12246704 [11936] Entities.cpp (83): Process Message:
00012587 507.12274170 [11936] Entities.cpp (100): Init OSI campaign named entities
00012588 507.12277222 [11936] Entities.cpp (123): succeeded
00012589 507.12286377 [11936] Entities.cpp (83): Process Message:
00012590 507.12292480 [11936] Entities.cpp (114): OSI Ping
00012591 507.12301636 [11936] Entities.cpp (123): succeeded
00012592 507.14517212 [11300] Page ChalkBoard StartGame
00012593 507.15188599 [11300] PageChalkBoard's draggables restored!
00012595 507.94085693 [11936] Entities.cpp (83): Process Message:
00012596 507.94097900 [11936] Entities.cpp (109): OSI Eval campaign objectives
00012597 507.94104004 [11936] Entities.cpp (123): succeeded

The highlighted line also appears periodically throughout the session, and with the test scenario Vecko made, the campaign is a win some time during June 2nd.

If the highlighted line does NOT appear immediately after loading, then it seems the campaign will not progress.

At this time I've no real idea if this is solvable.

OldCoder
01-24-17, 06:43 AM
Interesting and noting here for reference only, which I had not noticed before. There is a previous line missing from Dbgview in both failed campaign start attempts:

Entities.cpp (97): Init OSI map zones

OldCoder
01-24-17, 12:40 PM
Well for anyone following along it seems here for me at least it's pretty much always broken on first campaign start. After loading, then quitting to main menu, then creating a new campaign again, I see the expected output that is missing from the first attempt.

Booted game...

00000363 36.66174316 [11408] Start Campaign Screen <--campaign create screen
00000683 188.31237793 [10468] Entities.cpp (83): Process Message:
00000684 188.31259155 [10468] Entities.cpp (91): Init OSI user profile
00000685 188.31260681 [10468] Entities.cpp (123): succeeded
00000686 188.31280518 [10468] Entities.cpp (83): Process Message:
00000687 188.31318665 [10468] Entities.cpp (94): Init OSI campaign objective
00000688 188.31327820 [10468] Entities.cpp (123): succeeded
00000689 188.31336975 [10468] Entities.cpp (83): Process Message:
00000690 188.31352234 [10468] Entities.cpp (100): Init OSI campaign named entities
00000691 188.31359863 [10468] Entities.cpp (123): succeeded
00000692 188.31367493 [10468] Entities.cpp (83): Process Message:
00000693 188.31373596 [10468] Entities.cpp (114): OSI Ping
00000694 188.31382751 [10468] Entities.cpp (123): succeeded
00000753 217.44480896 [10468] Entities.cpp (83): Process Message:
00000754 217.44488525 [10468] Entities.cpp (114): OSI Ping
00000755 217.44494629 [10468] Entities.cpp (123): succeeded
00000831 250.49131775 [10468] Entities.cpp (83): Process Message:
00000832 250.49137878 [10468] Entities.cpp (114): OSI Ping
00000833 250.49148560 [10468] Entities.cpp (123): succeeded

Pressed Esc, Quit to main menu and create new campaign again...
00000843 254.67340088 [11408] Start Campaign Screen
00000936 297.25747681 [10468] Entities.cpp (83): Process Message:
00000937 297.25762939 [10468] Entities.cpp (91): Init OSI user profile
00000938 297.25765991 [10468] Entities.cpp (123): succeeded
00000939 297.25778198 [10468] Entities.cpp (83): Process Message:
00000940 297.25799561 [10468] Entities.cpp (94): Init OSI campaign objective
00000941 297.25799561 [10468] Entities.cpp (123): succeeded
00000942 297.25814819 [10468] Entities.cpp (83): Process Message:
00000943 297.25820923 [10468] Entities.cpp (97): Init OSI map zones
00000944 297.25830078 [10468] Entities.cpp (123): succeeded
00000945 297.25872803 [10468] Entities.cpp (83): Process Message:
00000946 297.25903320 [10468] Entities.cpp (100): Init OSI campaign named entities
00000947 297.25909424 [10468] Entities.cpp (123): succeeded
00000948 297.25915527 [10468] Entities.cpp (83): Process Message:
00000949 297.25918579 [10468] Entities.cpp (114): OSI Ping
00000950 297.25924683 [10468] Entities.cpp (123): succeeded
00000952 297.52224731 [10468] Entities.cpp (83): Process Message:
00000953 297.52236938 [10468] Entities.cpp (109): OSI Eval campaign objectives
00000954 297.52239990 [10468] Entities.cpp (123): succeeded
00001026 332.13098145 [10468] Entities.cpp (83): Process Message:
00001027 332.13104248 [10468] Entities.cpp (114): OSI Ping
00001028 332.13110352 [10468] Entities.cpp (123): succeeded

Again for 2nd time, went back to main menu and repeated new campaign create:
00001059 346.26943970 [11408] Start Campaign Screen
00001154 389.93884277 [10468] Entities.cpp (83): Process Message:
00001155 389.93893433 [10468] Entities.cpp (91): Init OSI user profile
00001156 389.93899536 [10468] Entities.cpp (123): succeeded
00001157 389.93905640 [10468] Entities.cpp (83): Process Message:
00001158 389.93927002 [10468] Entities.cpp (94): Init OSI campaign objective
00001159 389.93930054 [10468] Entities.cpp (123): succeeded
00001160 389.93939209 [10468] Entities.cpp (83): Process Message:
00001161 389.93948364 [10468] Entities.cpp (97): Init OSI map zones
00001162 389.93951416 [10468] Entities.cpp (123): succeeded
00001163 389.93966675 [10468] Entities.cpp (83): Process Message:
00001164 389.94000244 [10468] Entities.cpp (100): Init OSI campaign named entities
00001165 389.94009399 [10468] Entities.cpp (123): succeeded
00001166 389.94018555 [10468] Entities.cpp (83): Process Message:
00001167 389.94024658 [10468] Entities.cpp (114): OSI Ping
00001168 389.94030762 [10468] Entities.cpp (123): succeeded
00001171 390.19522095 [10468] Entities.cpp (83): Process Message:
00001172 390.19522095 [10468] Entities.cpp (109): OSI Eval campaign objectives
00001173 390.19531250 [10468] Entities.cpp (123): succeeded



It would be interesting to know if others find the same. Whether campaign advance works on subsequent loads. Would be lovely to have the SH5 source code to see what's going wrong... oh and the above is with stock 1.2 patch. TWOS mods do not break anything since it's already the above behaviour in 1.2 :(

fireship4
01-24-17, 12:56 PM
Do you still need testing done now that you have released a patch? Should we be up-to-date to do it?

vdr1981
01-24-17, 12:59 PM
Do you still need testing done now that you have released a patch? Should we be up-to-date to do it?

Testing is never done! :up: Stand by for new updated test patch and also try to include Dbgview log in your report.:yep: (Coder will explain you how , I guess)

EDIT: Test patch in the first post is now updated...
Dbgviewm is located in your "data/Applications" folder.

OldCoder
01-25-17, 06:48 AM
To use DbgView is fairly straight forward once you get the hang of it.

1. Launch SH5 and reach the main menu.
2. Switch away to file explorer, silent hunter 5\data\applications and double-click on DbgView.exe.
3. Run Windows Task Manager to see a list of processes. In the Processes window, take note the PID's of SH5.exe and OSI.exe (note, if you're testing my osi priority fix then you want the process id of osi_ubisoft.exe instead).
4. In the DbgView window, press Ctrl-L to bring up the filter box. Enter the PID's separated by a semi-colon into the "Include" box, eg If the PID's were 1153 and 6763 you'd enter them like 1153;6763 and press OK.
5. Now switch back to Silent Hunter.
6. Every minute or so you should see some OSI-related messages pop up in the DbgView output window.

Once you've completed the testing (eg New Campaign etc) you can switch to DbgView and Save As to save the log file and can post any relevant information here.

THEBERBSTER
01-25-17, 05:21 PM
Hi OC
New test done using Vecko's no 2 test.
Unsuccessfully.
Refitted in Heligoland June 1st.

Picture 1 > Game Launcher settings.
https://s24.postimg.org/uicigr01x/x86.jpg

Picture 2 > Running background services.
https://s27.postimg.org/h65y4s9lv/Background_Services.jpg

Picture 3 > Task manager only show SH5.exe
Do not know what PID's are?
https://s27.postimg.org/44sj42msj/image.jpg

Picture 4 > Uplay running in Task manager.
https://s28.postimg.org/wz4xernst/image.jpg

Picture 5 > Finished game on June 8th
https://s30.postimg.org/y6ujghlg1/SH5_Img_2017_01_25_21_27_46.jpg

Download Link to DBG View file.
http://www.mediafire.com/file/3k977ll9l5n4qbp/DBG+View.zip
Peter

OldCoder
01-25-17, 06:24 PM
Hi Peter, thanks, unfortunately the dbgview output contains no info from osi. You might be able to gather the process id's (PID) by adding new column in Task Manager (maybe the View option?). My version of Windows is different to yours so not easy for me to say.

BTW, I don't think the setting of osi to high/realtime makes any improvement sadly. In local testing with watching dbgview output, for me it makes no difference.

I still see many failures on the first (long) load, and 100% success so far on a reload which is much quicker from menu to in-game. I tried many things to fix the first load, none successful. I'm pretty sure reloading is a workaround, at least it seems so.

THEBERBSTER
01-25-17, 07:27 PM
Hi OC
There was no osi showing in the task manager.
Is this relevant?
http://www.subsim.com/radioroom/showpost.php?p=2460818&postcount=156

Peter

OldCoder
01-26-17, 07:55 AM
Hi Peter, If there's no osi in the task manager, I'd have expected SH5 to complain about being disconnected? Is that happening for you?

THEBERBSTER
01-26-17, 08:41 AM
Hi OC
This is the error message I get after making this change.
No error's previously.
Installation steps (if manual):
1. Navigate to C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\data\3\osis\13
2. Rename osi.exe file to osi_ubisoft.exe
3. Extract the osi.exe and subsim.args files from this zip file into the above folderhttps://s24.postimg.org/ot79cp6s5/image.jpg
Peter

fireship4
01-26-17, 08:52 AM
I ran the campaign, saved in bunker, reloaded, patrolled, saved a few more times. Upon loading a save NE of the English Channel, the game came to an end at approx. 10:12 June 2 1940.

I then re-loaded the save and continued the patrol, saving/reloading one or more times. On loading one of these saves the game again came to an end at approx. 16:32 June 2 1940.

I kept DebugView running the entire time, but was unable to filter after the capture, so have provided the entire file (with my name removed). Please note that as the capture spans multiple restarts, the PIDs may vary.

- SH5 version: DVD updated to 1.2.
- Has campaign transfer been initiated? Yes, please see above.
- Your operating system: Vista x64.
- Does your user account has administration rights? Yes, run game with 'run as administrator' via right click.
- DedbugView Log: http://www.mediafire.com/file/r6uubwfv2ci16wm/Campaign_Transfer_Test_1_-_1_%28UserName%29.LOG

P.S. Is this normally how a campaign would come to an end in WoS? Sailing about and then suddenly the campaign is over and you start the next one in the bunker? I guess you need to head home at the end of May like the text says...

P.P.S. I would like to note I was using WoS 05b with 'CW_Campaign Transfer Testing 2' from the first post. I only applied TDW's Generic Patcher once after installing the main WoS file (a few updates ago), I hope that is correct, I was never 100% sure if I had to re-do this after each update. In any case I haven't had any problems.

OldCoder
01-26-17, 09:03 AM
Hi OC
This is the error message I get after making this change.
No error's previously.
https://s24.postimg.org/ot79cp6s5/image.jpg
Peter

Ok so as my exe didn't fix the tonnage/campaign progression issue, you need to undo it/revert the change so that your osi files are back how they used to be.

One way to achieve this that worked for me was to:

1. Delete everything in C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\data\3

2. Delete everything in C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\cache

3. Launch SH5 from uplay launcher and it will download the needed osi files from ubisoft.

vdr1981
01-26-17, 09:49 AM
I ran the campaign, saved in bunker, reloaded, patrolled, saved a few more times. Upon loading a save NE of the English Channel, the game came to an end at approx. 10:12 June 2 1940.

I then re-loaded the save and continued the patrol, saving/reloading one or more times. On loading one of these saves the game again came to an end at approx. 16:32 June 2 1940.

I kept DebugView running the entire time, but was unable to filter after the capture, so have provided the entire file (with my name removed). Please note that as the capture spans multiple restarts, the PIDs may vary.

- SH5 version: DVD updated to 1.2.
- Has campaign transfer been initiated? Yes, please see above.
- Your operating system: Vista x64.
- Does your user account has administration rights? Yes, run game with 'run as administrator' via right click.
- DedbugView Log: http://www.mediafire.com/file/r6uubwfv2ci16wm/Campaign_Transfer_Test_1_-_1_%28UserName%29.LOG

Thank you very much!

P.S. Is this normally how a campaign would come to an end in WoS? Sailing about and then suddenly the campaign is over and you start the next one in the bunker? I guess you need to head home at the end of May like the text says...
Unfortunately yes...It sucks , I know...And this applies to SH5 in general, not TWoS only. The other alternative is to dock and do some manual files editing...


I was never 100% sure if I had to re-do this after each update. In any case I haven't had any problems.[/B]
No need for that...

OldCoder
01-26-17, 11:58 AM
The weird thing about this osi dbg output is that after a fresh install of SH5 and patched up (latest TWOS), the dbg output is correct every time. Literally cannot get it to fail now. Frustrating when trying to find ways to fix it!

THEBERBSTER
01-26-17, 12:03 PM
Hi fireship4
Were you using any of Mama's fixes at the time of testing?
Peter

vdr1981
01-26-17, 03:20 PM
Hi fireship4
Were you using any of Mama's fixes at the time of testing?
Peter

What were you saying Peter? How do you launch your SH5? :hmmm:

THEBERBSTER
01-26-17, 03:49 PM
Hi Vecko
I launched the game with test 2 from the SH5.exe.
I have been playing with MaMa's background services for a few months.
I was just wondering if fireship4 might have been using one of MaMa's fixes with your test.
I have changed background services back to programs and will run the test again.
Peter

vdr1981
01-26-17, 03:54 PM
Hi Vecko
I launched the game with test 2 from the SH5.exe.
I have been playing with MaMa's background services for a few months.
I was just wondering if fireship4 might have been using one of MaMa's fixes with your test.
I have changed background services back to programs and will run the test again.
Peter

How about to do one more try with game started trough game launcher ? You have to try all possible combinations...:yep:

Torpedo and fireship4 don't use any of mentioned OSI.exe tweaks...

fireship4
01-26-17, 05:44 PM
Hi fireship4
Were you using any of Mama's fixes at the time of testing?
Peter

WoS 05b and 'CW_Campaign Transfer Testing 2' from the first post.

THEBERBSTER
01-26-17, 06:35 PM
HI OC & vecko
Tried your game launcher idea OC to remove files but did not work so had to uninstall the game from the program (x86) directory.
Installed new Game Launcher in D:\Ubisoft\Ubisoft Game Launcher
Followed MaMa's fix to change the Osi.exe in data\3\osis\13 to run as administrator.
Set up the Task Manager for osi.exe to run at HIGH.

Ran vecko's test 2 and on Jan 1st did a refit in Heligoland.
Just after June 2nd Uplay message flashed up at the bottom of the screen to tell me Coastal Waters had completed and then ctd.

Reset the task manager and reloaded auto save.
Did not refit this time and continued North.
Could not lose a contact no matter what course I was taking after a few hours and thought it was a bug.
Made a manual game save and reloaded it from the menu.
Still had the contact with me but changed course dramatically and lost it.
At between 1 and 2 minutes past June 2nd Coastal Waters completed correctly and I was shown Happy Times.
Peter

fireship4
01-26-17, 07:42 PM
Uplay message flashed up at the bottom of the screen to tell me Coastal Waters had completed

I also got this message the first time I completed the campaign (I remember because I was slightly annoyed to have an in-game pop-up) but it went through successfully.

Just in case, I had trouble running the game until I got the newest version of Uplay from the Ubisoft website, I think I then let it update itself and/or Silent Hunter.

OldCoder
01-27-17, 12:48 PM
Are there any known links between this issue and accumulation of save game files? (The folders in Documents/sh5)

blkdimnd
01-27-17, 04:30 PM
- SH5 version? Uplay 1.2 Patched

- Has campaign transfer been initiated? Yes May 31 to June 1, 1940 at Midnight

- Your operating system Windows 10

- Does your user account has administration rights? Running as Admin, launched through KSD Commander, also running as Admin

- DbgView log? None

vdr1981
01-27-17, 07:27 PM
Thanks people!

Peter, did you try maybe to launch SH5 with KSDCommander? What happens with campaign transfers then?
EDIT:I would also need from you results of the test with game started trough Ubisoft Game Launcher but without any Mama's OSi tweaks

Are there any known links between this issue and accumulation of save game files? (The folders in Documents/sh5)
Not that I can recall ...

Werner von Schmidt
01-28-17, 07:07 AM
SH5 version
DVD 1.2

Transfer initiated
010000Z JUN 40

OS
Windows 10

Administrator rights
Run as Administrator

DbgView log
No

Grettings from Germany,
Heinrich.

vdr1981
01-28-17, 07:40 AM
SH5 version
DVD 1.2

Transfer initiated
010000Z JUN 40

OS
Windows 10

Administrator rights
Run as Administrator

DbgView log
No

Grettings from Germany,
Heinrich.

Thanks Heinrich! :up:

I've added another question, so if you don't mind, tell us please...:yep:

- SH5 version? (uplay download version, DVD, Steam)
- Has campaign transfer been initiated? If yes, when (date)? If not, the date when you exit the mission?
- Your operating system (Win 7, 8, 10 ? XP? :P)
- Does your user account has administration rights?
- DbgView log? (http://www.subsim.com/radioroom/showpost.php?p=2460658&postcount=33)
- How do you launch your SH5? (Using Ubisoft Game Launcher, SH5.exe, KSDCommander ?)

I think we are getting somewhere after all...:yep:

Werner von Schmidt
01-28-17, 08:39 AM
I've added another question, so if you don't mind, tell us please...
Via KSDCommander (run as administrator).

Heinrich.

vdr1981
01-28-17, 08:40 AM
Via KSDCommander (run as administrator).

Heinrich.

Thanks. :up:

Werner von Schmidt
01-28-17, 09:13 AM
Thanks. :up:
You're welcome. Keep up your great work!

:Kaleun_Salivating:

Heinrich.

OldCoder
01-30-17, 10:22 AM
Vecko

Whilst there's still no definite fix for this (jury still out on setting Windows scheduling priority to background services), it seems to me that there would be a way to detect it.

So, we know that when CW test campaign you created has loaded and is working correctly, the objectives are evaluated and when you press exit to main menu (or maybe when looking at the captain's log) you can see some are in state 'finished'. When they are in 'on-going' you know that the campaign did not load correctly. Note that this rule only seems to apply to the objectives with macro objectives associated with them, and not simple ones like 'first deployment' mission.

So in theory it would be possible to make each campaign contain some kind of "dummy" macro objective by default, with small win points (value 1) and it would be date-based rather than tonnage.

Then a python script, to look at the state of the macro objective, and raise a pop-up (like the campaign start pop-up that displays a warning about save/reload) if the dummy objective is not completed.

Can anybody here do any of that? The python script itself looks to be simple (though I do not know much python), though I've failed so far to add a new script that will initialise and run. Maybe some people here know what to do.

Main hurdles so far:
1. Can't seem to add a script file to the script manager. The "Add File Script" button does nothing. How do we add a new script from SH5?
2. Which event/callback to listen to for the game having fully loaded and be ready for user command?
3. Alternatively to #2, is it possible to make scripts that are called regularly by a timer? I can see existing TDW scripts with timers, however no documentation and they seem to require a TimerID ; how is the id value generated?

THEBERBSTER
01-30-17, 11:41 AM
Hi Vecko
Will test and report back.
Peter

THEBERBSTER
01-30-17, 06:29 PM
Hi Vecko
Test results

Test 10 > KSD with OSI > June 1st > FAILED
Autosave used to reload game from the main menu > Game time June 1st 04.19
Ran game to past June 2nd > FAILED
Autosave used again to reload game from the main menu > Game time June 1st 04.19
Manual game save made to reload game from the main menu > Game time June 1st 23.00
June 2nd 00.00 > COMPLETED

Test 11 > KSD without OSI > June 1st > FAILED
Manual game save made to reload game from the main menu > Game time June 1st 11.02
Ran game to past June 2nd > FAILED
Manual game save made to reload game from the main menu > Game time June 1st 23.00
June 2nd 00.00 > COMPLETED

Test 12 > UGL without OSI > June 1st > FAILED
Manual game save made to reload game from the main menu > Game time June 1st 12.02
June 2nd 00.00 > COMPLETED

Test 13 > UGL with OSI > June 1st > FAILED
Manual game save used to reload game from the main menu > Game time June 1st 17.02
June 1st 23.59.38 COMPLETED

June 1st time GMT & Nautical out of sync!
June 2nd time GMT & Nautical in sync together!

Peter

skin-nl
01-31-17, 04:25 AM
Hi Vecko

I am using windows 10 and i have the dvd (1.2)version of SHV.
I use mama's fix 2.

I did 2 tests

1)
I launch the game with the ubisoft launcher (offline modus)
both the launcher and the shv.exe in administrator modus.
I docked after 7th june and nothing worked,but when i exited the game it says the date is 31th may so its way off sync.

2)
I launch the game with ksdcommander (administrator) the game ends from 1st/2nd june 00:00 hours.

(both starting a new campaign)

gr Michael

skin-nl
02-03-17, 10:48 AM
Even when you use ksdcommander the date went offsync (8 days)
i don't know why:hmmm:

But just what peter says:::::When you save and reload that save the date is sync.

So save a couple of hours before campaign transfer en then reload that save :up:

OldCoder
02-08-17, 02:32 PM
Ok team, almost ready for another round of testing.

Instead of a 100% reliable fix, which so far remains elusive, I am trialing in-game detection and notification of the campaign advancement problem.

Hopefully this will prove a reliable detection and to inform the player he is good to play or should quick exit to menu/reload when the problem has occurred.

I am making this JSGME-ready so people can try it out. Initially it will be for TWOS as it touches existing python scripts and menu files but if it works then it should not be too difficult to adapt for Sober mega-mod etc.

THE_MASK
02-08-17, 03:16 PM
Thankyou but I decided I don't want continuation of campaign anymore with sobers mega mod . I now have a lot of skill points for sunk ships and like the fresh crew every time a campaign is picked with silentotto . I wanted to keep it different way of playing than WOS .

THEBERBSTER
02-08-17, 03:24 PM
Hi OC
In the testing I have done to date making a game save at 23.00 hours on June 1st and reloading from the main menu will complete the campaign every time.
Peter

OldCoder
02-08-17, 04:24 PM
Hey Sober that's no problem at all. Do you not have problem with tonnage sunk? I think the root cause is the same one; some issue between SH5 and OSI.exe which is yet to be fully diagnosed.

Berbster thank you. Indeed save/load does tend to fix it in 90% of cases. It's not 100% though, since my testing I've caught instances where the reload can fail in the same way. Hopefully if I can make this a reliable test then it will be something we can integrate into TWOS and therefore be useful to everybody using the mod.

THEBERBSTER
02-08-17, 04:58 PM
HI OC
Look forward to your new test.
The good thing about the 23.00 hours save is the option to add or remove the OSI.exe if the completion fails.
One way or the other should give a completion and you still have the option to reload the save again.
Peter

OldCoder
02-09-17, 04:22 AM
Ok I sent it to Vecko to try out initially and we'll see how he gets on with it.

vdr1981
02-09-17, 06:20 AM
Ok I sent it to Vecko to try out initially and we'll see how he gets on with it.

Really dont have time to work on sh5 these days,sry...

OldCoder
02-09-17, 07:02 AM
Nooooooo, sorry to hear that. What happened?

OldCoder
02-10-17, 02:23 PM
Hi guys,

So here is the test.

You need the "CW_Campaign Transfer Testing 2" test mod from vdr1981's first post in this thread.

Also you need the mod here from me: http://www.mediafire.com/file/u24xp9gvt8s7m7i/Campaign_Advance_Verifier_Testing_-_Disable_Real_Navigation_First.zip

At the moment it is incompatible with Real Navigation- for no serious reason other than I'm not familiar with Real Nav yet and both that and my mods update menu.txt . Put simply, if you know what you're doing, you can easily make it compatible by merging my changes into your menu.txt , but hey, don't go there if you don't know what you're doing.

So...
with JSGME, disable Real Nav.
Enable the CW Campaign Transfer Testing 2 mod.
Enable the Campaign Advance Verifier mod.

Then you're good to go.

What you'll notice when you start a new campaign is a new pop-up when you enter the sub. The pop-up will tell you that the campaign is being tested. The test will tell you the result: success or a fail.

In both cases you should roam the ocean in Coastal Waters (or just sit with x64 TC) and wait for the transfer screen. "Ideally, this will happen exactly on midnight between 31st may and 1st june, but it was observed earlier that successful campaign transfer can be triggered also several days later. In any case, any transfer triggered before next campaign chapter starting date (in this case 15th june, the Happy Times) is a win".

Note that with my mod in place, I expect you to see the campaign transfer pop-up ONLY if my mod tells you Success when you enter the sub.

If the mod tells you failure, then I expect the campaign transfer pop-up to NOT appear.

So as you will hopefully see, my mod tests the campaign to see if it will work or not. And of course normally upon a Failure you just follow the instructions to reload the campaign and next time it will most likely be a Success.

Good luck.

THEBERBSTER
02-10-17, 03:19 PM
Hi OC
OC test enabled.
Disabled Real Navigation.
Test 14
Successful June 1st 23.59.50 :up:
Peter

OldCoder
02-12-17, 02:37 PM
Thanks Peter, any further test reports since?

THEBERBSTER
02-12-17, 03:19 PM
Hi OC
I only did the 1 test as it was successful.
Do you want me to carry out more tests?
Peter

OldCoder
02-12-17, 03:33 PM
It would be good if you can run a couple please to see if the message accurately reflects in the popup message when campaign will advance or not.

THEBERBSTER
02-13-17, 05:02 PM
Hi OC
I have completed Tests 15 - 16 - 17 successfully.
All 3 completed at the same time June 1st 23.59.50
Peter

vdr1981
02-15-17, 03:24 PM
Coder, I have to say that your solution looks very promising and it can probably be used to bypass both campaign transfer and and objectives tonnage (aka Tonnage bar) problems. :yep: Your ingame pop-up message looks clear and elegant, good work...:up:

However, right now I'm dealing with some pretty much important real life questions and really don't have much time for modding and testing. As soon as I find some spare time and if testing here give us positive results , I'll try to upload new update for twos with edited campaign transfer instructions and your scripts on board. :yep:

OldCoder
02-15-17, 05:44 PM
Nice one thanks guys. My situation has also changed over the last few days so I'm pretty time restricted right now too. Hopefully the script works well enough to include into the main twos package but I guess no hurry since its been somewhat broken for months if not years :)

vdr1981
02-16-17, 03:33 PM
One question for for you Coder...
Only Menu.txt file has to be tweaked in order to make it compatible with real navigation, right?


Peter, how many times, in general, you have to reload your last gamesave in order to get "Campaign advance in good order" message? One, two or more? Does it count in any way of you launch the game via game launcher, SH5.exe or KSDCommander?


To all: Has anyone tested Coders scripts in normal gameplay, any unwanted effects?

OldCoder
02-16-17, 03:40 PM
menu.txt that's right. My thought was if you were to bake those additional few entries into both the #2 update AND the real navigation mod menu.txt then it would be compatible either way, but you might want to handle it some other way.

vdr1981
02-16-17, 04:12 PM
menu.txt that's right. My thought was if you were to bake those additional few entries into both the #2 update AND the real navigation mod menu.txt then it would be compatible either way, but you might want to handle it some other way.

I have already did that with few clicks in Winmerge:yep:...Uploading right now new TWoS update with your scripts on board for some more extensive testing. We'll know pretty soon if there is any unwanted effects in normal game play...:yep:

THEBERBSTER
02-16-17, 04:39 PM
Hi Vecko
4 tests were done with your test 2 each needing a game save to be reloaded to complete the campaign transfer successfully.
Each save game was made at June 1st 23.00 hours.
KSD and the Game Launcher made no difference as long as the save game was made.

4 tests were done with your test 2 + OC scripts.
Campaign transfers were all successfully completed on June 1st 23.59.50
No game saves were needed as all completed from the initial bunker game load.
These 4 tests were all done from the SH5.exe
Peter

vdr1981
02-16-17, 05:04 PM
Hi Vecko
4 tests were done with your test 2 each needing a game save to be reloaded to complete the campaign transfer successfully.
Each save game was made at June 1st 23.00 hours.
KSD and the Game Launcher made no difference as long as the save game was made.

4 tests were done with your test 2 + OC scripts.
Campaign transfers were all successfully completed on June 1st 23.59.50
No game saves were needed as all completed from the initial bunker game load.
These 4 tests were all done from the SH5.exe
Peter

Interesting, thanks...
Any results with test 2 + OC scripts using KSDComander or Game launcher to start SH5?

THEBERBSTER
02-16-17, 06:09 PM
Hi Vecko
Test 18 KSD completed successfully June 2nd 00.00.20
Test 19 UGL failed because OC scripts did not make a game save on the bridge although all accepts were accepted.
Test 20 UGL completed successfully June 1st 23.59.50
Peter

vdr1981
02-17-17, 10:17 AM
Test 19 UGL failed because OC scripts did not make a game save on the bridge although all accepts were accepted.


I dont understand? :hmmm: What do you mean by " OC scripts did not make a game save" ?

THEBERBSTER
02-17-17, 11:08 AM
Hi Vecko
Let me rephrase that, sorry, wrong termination.
It did not do the game save, although I said yes, to all the accepts.
Peter

OldCoder
02-17-17, 02:15 PM
Not sure I understand either as the script I added doesn't try to do anything with save prompts or save actions.

vdr1981
02-17-17, 02:26 PM
Not sure I understand either as the script I added doesn't try to do anything with save prompts or save actions.

Same here...:hmmm:

vdr1981
02-18-17, 09:48 AM
Coder, can your scripts somehow interfere with ingame date shown in upper left corner of NAvigation map?

OldCoder
02-18-17, 03:33 PM
Unknown. What is being seen?

vdr1981
02-18-17, 03:39 PM
Unknown. What is being seen?

It appears that date visible in NavMap can sometimes be blocked when new campaign is started ?

Is it possible somehow to make your scripts not to appear if we load bunker save and/or when leaving the bunker? :hmmm:

Check also few last posts in TWoS thread, maybe you can see something useful...

OldCoder
02-18-17, 03:48 PM
The date being blocked; I've no idea, but does it only happen if the campaign load is detected as a problem? I'd be surprised if the script itself can break that... but hey, maybe.

On the 2nd part, probably can prevent it in the bunker, but the detection result is still valid, even then.

vdr1981
02-18-17, 03:49 PM
Sorry, good order message received the first time i load my bunker save, but when i start a new patrol the devil message pop up
I never run the game as administrator, i'll try it tomorrow, i have reverted back to my 5c update
It also appears that campaign/objectives state detection can brake on next game load , even if we have received good order message just a few minutes before. :hmmm: This is interesting...

OldCoder
02-18-17, 05:40 PM
It would be interesting to see the debug view output from osi and sh5 processes from such a session.

Muckenberg
02-19-17, 10:38 AM
Hi Vecko

Today I tried to transfer Campana according to the instructions on the first page of this thread and everything went perfectly fine. Game, I ran across SH5.exe osi.exe and I set to run as an administrator and compatibility with W7 and in real time. My operating system is Windows 7. Transfer Campaign was held at 23.59.

OldCoder
02-20-17, 07:56 PM
Thread update: Latest version of this campaign advance verifier is included in twos 1.06 5g which contains some fixes since earlier versions and is compatible with Real Navigation. See Vecko's signature for the download link and report feedback here please.

OldCoder
02-21-17, 04:22 AM
Thread update: Latest version of this campaign advance verifier is included in twos 1.06 5g which contains some fixes since earlier versions and is compatible with Real Navigation. See Vecko's signature for the download link and report feedback here please.

Ah, actually it seems the 05g contains optional Campaign Advance Verifier scripts but it's not the fixed version yet. I guess Vecko will update this at some point to include the new scripts.

vdr1981
02-21-17, 06:23 AM
Ah, actually it seems the 05g contains optional Campaign Advance Verifier scripts but it's not the fixed version yet. I guess Vecko will update this at some point to include the new scripts.

How do you mean? I have already added two files (on top of previous version) from Fixup Campaign Advance Verifier.zip that you gave me...:hmmm:

Can you upload correct file structure for the test scripts, without menu.txt files?

OldCoder
02-21-17, 07:13 AM
Ok that's strange; I did not find them in the extracted g version. It's all been moved into the optional mod, which is:

Campaign Advance Verifier Testing_For TWoS 1.06

?

vdr1981
02-21-17, 07:26 AM
It's all been moved into the optional mod, which is:

Campaign Advance Verifier Testing_For TWoS 1.06

?

Exactly, please check file structure and files it self so that we can verify that everything is OK...

fitzcarraldo
02-21-17, 08:17 AM
The verifier is added as an optional mod. OldCoder: search in the "MODS" folder, you will see the optional.

Test with 5g: No luck with script.

Transfer OK (CW to HT). Never a possitive message from the script. Itīs the same result with 5f. I had successful transfers, but the script ever tells me there is something wrong.

Added the optional via JSGME. MaMa Fix 2 active.

Regards.

Fitzcarraldo :Kaleun_Salute:

vdr1981
02-21-17, 08:33 AM
The verifier is added as an optional mod. OldCoder: search in the "MODS" folder, you will see the optional.

Test with 5g: No luck with script.

Transfer OK (CW to HT). Never a possitive message from the script. Itīs the same result with 5f. I had successful transfers, but the script ever tells me there is something wrong.

Added the optional via JSGME. MaMa Fix 2 active.

Regards.

Fitzcarraldo :Kaleun_Salute:
Hmmm... dbgview log?:hmmm:

vdr1981
02-21-17, 08:40 AM
Yes, I was actually forged to add one file from updated scrips...I'll uplad new update in a few minutes...:yep:

EDIT

OK, I'm upload ing update 05i right now, check download section i a few minutes...

EDIT 2

Update is ready. I'm really eager to hear new results now...:yep:

OldCoder
02-21-17, 09:19 AM
Thanks Vecko. Files installed by the optional mod in 'i' download are the correct ones.

OldCoder
02-25-17, 04:53 PM
Hey Vecko so do you know if my campaign verifier also helps solve tonnage based campaign advance?

vdr1981
02-26-17, 03:17 AM
Hey Vecko so do you know if my campaign verifier also helps solve tonnage based campaign advance?

I suspect that one and the same OSI.exe problem lurks behind both campaign transfers and objectives tonnage counting issues (aka tonnage bar).
If I'm right, in playing session where campaign transfer by date is initiated correctly, tonnage bar will also do the job and vice versa.

However, this should also be tested but that can be a bit tricky because most of SH5 players these days use TWoS which has objective tonnage goals hidden ...

THEBERBSTER
02-26-17, 06:54 AM
Hi Guys
most of SH5 players these days use TWoS which has objective tonnage goals hidden ... Let's keep it that way. I cannot see any point in wasting time on something that should never have been in the game to start with > the dreaded tonnage bar.
Peter

skin-nl
02-26-17, 01:13 PM
I fully agree with Peter :salute:

Hi Guys
Let's keep it that way. I cannot see any point in wasting time on something that should never have been in the game to start with > the dreaded tonnage bar.
Peter

fitzcarraldo
03-04-17, 09:01 AM
Hi Guys
Let's keep it that way. I cannot see any point in wasting time on something that should never have been in the game to start with > the dreaded tonnage bar.
Peter

Agree.

Fitzcarraldo :Kaleun_Salute: