View Full Version : OH II updated list
bandit484
04-20-13, 09:00 PM
Can someone give an updated list for loading OH II please!!!:/\\!!:/\\!!
Bathrone
04-20-13, 10:39 PM
Hi, for just OH II
Package Name: Open Horizons II
Description: An excellent campaign modification
Version: 2
Status: Stable
Configuration Available: No
Configuration Recommended: No
Full OH II Download Link: http://www.subsim.com/radioroom/down...o=file&id=3337
OH II v2 WA Fix: http://www.4sync.com/archive/Q2DOiI4...on_Fix_WA.html
Mod Discussion Link: http://www.subsim.com/radioroom/showthread.php?t=189818
WA Fix Disscussion Link: http://www.subsim.com/radioroom/show...89818&page=156
Known Bugs or Issues: Sobers profile does not enable potentially interesting features such as the sound man hearing sub nets and mines. The profile you use, is up to you!
And from the discussion thread look for the add on mods as suits you
Most people will also use TDWs generic patcher to patch the exe and act files for bugs too
Trevally.
04-21-13, 03:34 AM
@Bathrone
I have been looking at the way you are presenting the info for each mod (as above) and I think it is great. Some suggestions if I may.
Package Name: Open Horizons II
Description: An excellent campaign modification
Version: 2
Status: Stable
Configuration Available: No
Configuration Recommended: No
Campaign stage restart/progress required: Yes
Full OH II Download Link: http://www.subsim.com/radioroom/down...o=file&id=3337
OH II v2 WA Fix: http://www.4sync.com/archive/Q2DOiI4...on_Fix_WA.html
Mod Discussion Link: http://www.subsim.com/radioroom/showthread.php?t=189818
WA Fix Disscussion Link: http://www.subsim.com/radioroom/show...89818&page=156
Known Bugs or Issues: Sobers profile does not enable potentially interesting features such as the sound man hearing sub nets and mines. The profile you use, is up to you!
Also - where there are configurations, a link to a demo or guide would be good:up:
ReallyDedPoet
04-21-13, 08:59 AM
Nice : )
Bathrone
04-21-13, 10:33 PM
Hi Trevally
In the original context I was doing it for the modlist Im doing which will require campaign restart.
However I see the value in your suggestion and I'll do that.
Cheers
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