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View Full Version : HELP!!Me and my Crüe R close to Abandon ship


Danoffski
07-18-13, 05:13 AM
My crüe is an an ugly mood and my mutiny is near!

They say they are tired of holding it in on those long torpedo runs when they cant even get into a working toilet or piss over the bow!!

These are my crües demands in short..



Working toilet room that can be cleaned with mod soap!
working Christmas-tree light box!
Spinning record graphic and louder sound when standing near gramophone
working gages, CO2 level and other dummy gauge "props" should work!
working fuel level gauge!
working depth under keel button (Box found near navigator maps!
Better lighting in the boat regardless of time of day!
working manual dive plains!
working manual trimming ballast values!
Repaired target lock and change for auto TDC!!
Destroyer Ai that are not blind and deaf!

Please meet their demands before they make me walk the plank in which case I will NEVER return to my boat as I have also had it and am at the end of my plank so to speak :stare:


I will be watching :Kaleun_Periskop: for your rescue MODs please save this game!!

Kpt. Hans Specht
08-13-13, 01:27 PM
sooooo......You're asking the modders to make these things? Just a tip its better to ask in plain english politely than go about I guess "In character" but making it hard to identify what you're getting at. As for some of the stuff I think there is a mod for working gauges not sure off hand the name, Silent michaels interior mod at least makes the head(Toilet) a visible little space off the galley, there are several mods addressing AI again find the one you like best. Not sure if manual trim and dive planes are even possible with the SH5 engine. For the gramophone it may be possible to jigger the gramophone to be louder the closer you are to the radio cabin but the animation is probably not. What is it you want by lighting just better lit or "better lighting" where its got better shadows and so on?


Good Hunting

Kpt. Specht

Danoffski
08-14-13, 08:35 AM
sooooo......You're asking the modders to make these things? Just a tip its better to ask in plain english politely than go about I guess "In character" but making it hard to identify what you're getting at. As for some of the stuff I think there is a mod for working gauges not sure off hand the name, Silent michaels interior mod at least makes the head(Toilet) a visible little space off the galley, there are several mods addressing AI again find the one you like best. Not sure if manual trim and dive planes are even possible with the SH5 engine. For the gramophone it may be possible to jigger the gramophone to be louder the closer you are to the radio cabin but the animation is probably not. What is it you want by lighting just better lit or "better lighting" where its got better shadows and so on?


Good Hunting

Kpt. Specht


Hi kpt. grußtig

I was trying to be funny, show my frustration and give some ideas to moders at the same time of what I believe are some core issues and or possible extra improvements, no rudeness what so ever intended. In fact with out the mod community I would have never boarded this boot in the first place so I am thankful to them! :up:

PS I see no reason why the dive plan control can not be added its only that its automatic and not manual such as ballast controls I think doing dives manually would not be so easy but would give a new difficulty and de mention to game play but don't do away with automation, as you know the complex torpedos firing can also be done manually. I do think its job for a expert moder.

As far as the spinning record on the gramophone it has already been done in SH3

As far as the gauge fixes there is one but I must edit to work with other mods to remove a conflict, I am lucky I have most of these mods working and not a soupy mody mess so far, if I keep f##g with it I surly will be, since I am no moder. But I do use a bunch of mods now with no conflicts that I am aware of.

But As many have offen said I think we need a new build that fixes some of those things that every one can agree on like working gauges, general functionality and and props doors things that work in the sub, that's what I was on about. So forgive me if I sounded like I was ranting.:dead:

Thanks I will see if I can find the "Silent Michaels interior mod"

IF your interested I will post a mod list of what works so far and what I am using.

Danoffski
08-14-13, 10:01 AM
It goes with out saying I hope that the no pack man and halo mod is a should be stock or have the option to be shut off?
Working toilet room prop, as many working values and doors, books, things as possible in the sub.
working Christmas-tree light box!
Spinning record graphic and louder sound when standing near gramophone, (this has been done already for SH3)
working gages, CO2 level and other dummy gauge "props" should work!
working fuel level gauge!
working depth under keel button (Box found near navigator maps)
Different lighting IN the boat red white and blue electric lights depending on time of day!
Alone in the dark battery flash light (torch UK), to use when lighting going out with a damage effect, that would be a new effect that should be added.
New helm station working manual dive plains when there!
New station working manual trimming ballast values!
Repaired target lock and change for auto TDC!!
Mod control applet with check boxes to take away or add working mods, and choose between different interfaces such as the modern (that I hate) or wwII stile historical looking controls.
More das boat sounds and a variety of sounds not the same every time (with the option of swapping and adding sound waves from with in the mod applet see #12.
JSGME integration

So I hope this is a good idea of a standard new build of the game that is flexible and can be used as a more stable base for old and future addons.


I think this is something to strive for as an "objective list" I make no claims that it will be easy.



PS It would be nice if Ubi would make available here reference on how the game is made so a modder has a means of being able to know at a glance what every part of the game dose as most modder's work is spent only trying to reverse engineer the game to understand it, it seems! what a waste of their time!

volodya61
08-14-13, 10:55 AM
points 5, 6, 7 were present long ago..

Fifi
08-14-13, 03:54 PM
You should try TDW IRAI 0.39 to solve point N° 11 of first post... :O:

Danoffski
08-16-13, 11:46 AM
points 5, 6, 7 were present long ago..


Yes so long ago that NONE exist who is stupid?

volodya61
08-16-13, 12:08 PM
Yes so long ago that NONE exist who is stupid?

try to guess who :D

or maybe you can't use mods :hmmm:

Danoffski
08-16-13, 12:14 PM
try to guess who :D

or maybe you can't use mods :hmmm:

well since 90% of the Russian brain is filled with Vodka I suppose most things look stupid

So maybe do what you do best play with vodka and leave the adults in peace

volodya61
08-16-13, 01:23 PM
well since 90% of the Russian brain is filled with Vodka I suppose most things look stupid

So maybe do what you do best play with vodka and leave the adults in peace

Well, it was quite rude and unacceptable in this community..
And I didn't see here the words befitting an adult.. just silly child's talk..

Sailor Steve
08-16-13, 02:12 PM
Given the tone of most of this thread I would say the "vodka" comments are not too far out of line. It would be nice however if everyone worked toward a common goal and tried to help each other.

Fifi
08-16-13, 02:16 PM
Given the tone of most of this thread I would say the "vodka" comments are not too far out of line. It would be nice however if everyone worked toward a common goal and tried to help each other.

:agree:
(If there is one guy trying to help here, Volodya is certainly #1...but everybody knows it :up:)

volodya61
08-16-13, 02:31 PM
Given the tone of most of this thread I would say the "vodka" comments are not too far out of line. It would be nice however if everyone worked toward a common goal and tried to help each other.

I wasn't outraged by the mention of vodka.. rather Russian nation was mentioned in this context.. is this no longer an international forum? or does the Cold War start again?

Webster
08-16-13, 03:52 PM
I wasn't outraged by the mention of vodka.. rather Russian nation was mentioned in this context.. is this no longer an international forum? or does the Cold War start again?

you both gave back and forth so both of you are at fault here so stop trying to be "cute" or "funny" and there will be more progress and harmony here.

joking about drinking and being drunk often happens around the forums between people who know each other and are just clowning around so that's not uncommon to see but getting into slandering a whole nationality or group of people is wrong and NOT what we want here so that part was out of line.

lets all move forward in a respectful and friendly manner please

Danoffski
09-29-13, 07:33 AM
Well, it was quite rude and unacceptable in this community..
And I didn't see here the words befitting an adult.. just silly child's talk..

You learn quickly have you cut down of the vodka, now try to say something that will actually contribute to this community, rather then advertising your own stupidity so far I have not seen anything remotely useful coming form you.

Stop bothering us with your comments if they have nothing to do with SH

Thank you for trying to grow up

volodya61
09-29-13, 07:50 AM
when you're trying to dig up these old insults all I can see here is just bungling trolling..

Trevally.
09-29-13, 07:51 AM
I will bite:D

My crüe is an an ugly mood and my mutiny is near!

They say they are tired of holding it in on those long torpedo runs when they cant even get into a working toilet or piss over the bow!!

These are my crües demands in short..!!

Sounds nasty - lets see if we can save you:D

First the things that are fixed

Working toilet room that can be cleaned with mod soap!
Yip - Michael added the toilet I think


working gages, CO2 level and other dummy gauge "props" should work!


All gauges and dials in the boat work - fixed by Bigreg, SteelViking and Privateer


working fuel level gauge!

hmm as above these work - unless you mean in the UI and if so TDW and DrJones both have these working

working depth under keel button (Box found near navigator maps!

Ubi fixed this with patch 1.2 - you are using patch 1.2 are you:06::03:

Better lighting in the boat regardless of time of day!
SteelViking fixed this

Repaired target lock and change for auto TDC!!
again this was fixed by UI mods - see TDW or DrJones

Destroyer Ai that are not blind and deaf!
fixed by TDW

Ok - so what do we have left that may cause you to walk the plank




working Christmas-tree light box!
Spinning record graphic and louder sound when standing near gramophone
working manual dive plains!
working manual trimming ballast values!


I can't see anyone taking the time to add these things to SH5:wah:

Looks like you are fishfood:arrgh!:
Perhaps you should just jump:O:

Onkel Neal
09-29-13, 08:26 AM
Yes so long ago that NONE exist who is stupid?

We need to avoid getting a namecalling discussion going here, guys.

Webster
09-29-13, 10:21 AM
You learn quickly have you cut down of the vodka, now try to say something that will actually contribute to this community, rather then advertising your own stupidity so far I have not seen anything remotely useful coming form you.

Stop bothering us with your comments if they have nothing to do with SH

Thank you for trying to grow up


you were warned by two different moderators yet you still couldn't let it go and you chose to continue with the attacks

other websites might allow such behavior to go on but not here, this is a website for polite mature adults and we don't allow people to insult others here

you were lucky to avoid getting an infraction the first time but not this time so if you don't want to get banned you need to avoid insulting others

gap
09-29-13, 11:00 AM
Trying to bring this erm... (how to call it?) ...bizarre thread back to a proper tone :)


3. Spinning record graphic and louder sound when standing near gramophone

Both of these ideas should be feasible:

- for a start we would need for a gramophone 3d model (I don't think it is already in game), convert it into a GR2 object and place it anywhere we like aboard the boat. This could be part of silentmichal's u-boat interior mod :up:

- unfortunately GR2 animations are still out of our reach, though I know that privateer is working on them. In the meanwhile the old SHIII controllers should be more than we need for animating a simple spinning disc. There's a drawback though: I can't think of any controller which we could use for triggering the animation; i.e. the record would spin forever, no matter if music is playing or not.

- there must be a bone aboard each playable U-boat, used as sound source for gramophone music. We should move it approximately where we plan to put the gramophone 3d model. Moreover, I see from Sh.sdl that gramophone music is not set as a 3d sound. Switching it to 3d (all the songs in the gramophone folder should be mono though), as well as editing its volume and min/max radius properties, might help us to obtain the desired effect :yep: