View Full Version : Wooden life boat and debris
:salute: Cool, today i have try a mod for SH3 in SH5 and is work :woot:
a GREAT thank to iambecomelife :yeah:
http://www.subsim.com/radioroom/showthread.php?t=170965
Nausicaa
06-20-10, 06:27 AM
Could you explain a bit more more ? Screenshots ?
Est-ce que tu pourrais ętre un peu plus clair? Images?
Merci
Stormfly
06-20-10, 07:33 AM
...have some texture overblending in the background (SH5) from bridge and external view, need a bit work to make it compatible i think
http://www.pictureupload.de/originals/pictures/200610141923_SH5_lifeboats.jpg
Yes , i have see , but we need authorising for remake it :06:
but this is a good news and i think , somebody can remake it for SH5 :D if iambecomelife have not SH5
Proverb UbiShadok
Only by continually trying that we eventually succeed ....
In other words ... More and more it misses is the chance that it works ...
better mobilize its intelligence on bull****, its bull**** on something intelligent.
http://leocat.free.fr/shadok/series/images/corsaire.gif
Sailor Steve
06-20-10, 12:00 PM
Doesn't SH5 already have those? SH4 did. In fact there would be no SH3 lifeboats mods if SH4 hadn't paved the way. Same with waterstreams.
TheBeast
06-20-10, 01:50 PM
I want the Big Burning Oil Slicks that were in PE4 for SH4 that stayed there for approximately 30 minutes.:woot: With the way Oil Slicks currently look in SH5 but make it last longer then 15 seconds.
ShoCkwaVe
06-20-10, 04:11 PM
yes I think this would add to realism but not only do I want to see wood
debris scatter threw the air and hit the water then slowly float down...
Dead Sailors Mod ? I would imagine a Hollywood mod updated to sh5
would be lovely so new animated flying/floating sailors to look more realistic.
there is something very unrealistic when observing a torpedo hit in that
watching the sailors walk around on decks instantly vanish after a fish hits the hull
where they are walking near.. close observations will show other sailors oposit side
of ships impact act as nothing happened at all... no running & jumping off etc..
I would imagine a few near impact flying threw the air in a swimming motion
then sailors that impact on water = slowly stop moving to a dead float then sink
like the lifeless boxed crate.
perhaps some that swim around the ship a bit before submitting to the cold water..
add some sharks to the mix and call it Terror of the Bloody Seas mod :D
thorn69
06-20-10, 06:16 PM
Looks a little too cartoonish compared to the graphics of SH5. While it adds some immersion is kills some as well.
Stormfly
06-20-10, 08:30 PM
Looks a little too cartoonish compared to the graphics of SH5. While it adds some immersion is kills some as well.
ohh in my opinion the original SH5 (like SH4) much to fast and mostly empty nut shell`s looks much more cartoonish :)
Yes ,but someone must make it for SH5
Stromfly ? The Beast ? Thorn69 ? Schockwave ? SailorSteve ? ..... ?
More modeurs = more mods
SteelViking
06-22-10, 12:29 AM
Looks a little too cartoonish compared to the graphics of SH5. While it adds some immersion is kills some as well.
All the textures could most likely be easily replaced by better ones that came with SH5. It might take a while, but I am sure that it can be done. I might take a look at it.
Nisgeis
06-22-10, 02:17 AM
All the textures could most likely be easily replaced by better ones that came with SH5. It might take a while, but I am sure that it can be done. I might take a look at it.
It looks like it doesn't have an ambient occlusion map, which makes it looks flat. I don't think SH3 uses ambient occlusion maps, which would explain why it's missing. The reflection problem is a game engine problem with showing reflections of objects in .dat files.
SteelViking
06-22-10, 02:48 AM
It looks like it doesn't have an ambient occlusion map, which makes it looks flat. I don't think SH3 uses ambient occlusion maps, which would explain why it's missing. The reflection problem is a game engine problem with showing reflections of objects in .dat files.
Crap, you are most likely right about the occlusion map. However, there are occlusion maps for wood, and for people included in SH5. So, we should still be able to use those along with the corresponding textures to re-skin the stuff. Of course, that takes it beyond a simple re-texturing job.:-?
Nisgeis
06-22-10, 03:39 AM
How do you mean there are occlusion maps included for wood and people already?
SteelViking
06-22-10, 03:56 AM
How do you mean there are occlusion maps included for wood and people already?
I am talking about adapting the occlusion maps and textures from SH5 and using them to re-skin the life boats and people from the old mod. Seems like we should be able to do that. Or at the very least, we could fix up those textures and add a bump map to them, that would make them look a bit better.
We don't have to use something specifically made for a life boat is what I am saying. For instance look up the files wood_box.dds and wood_box_N.dds in the SH5/data/Textures/TNormal/tex folder. That is just one of many wood textures and maps that we already have. What I am suggesting might be making things way more complicated then they need to be though.
:salute: Hi
I have found this in the datas !!!
https://dl.dropbox.com/u/8655607/Test%20Texture.zip/rescap%C3%A9s.jpg
with annimated crew !!! :06:
and this an US SONAR !!! for what ????
https://dl.dropbox.com/u/8655607/Test%20Texture.zip/RadarUS.jpg
Nisgeis
06-22-10, 05:29 PM
That looks really weird - good res models of the survivors and then a liferaft that looks like it's from the 80s. Perhaps it's meant to match that crewman who looks like he's about to go to an 80s disco?
SteelViking
06-22-10, 05:52 PM
That looks really weird - good res models of the survivors and then a liferaft that looks like it's from the 80s. Perhaps it's meant to match that crewman who looks like he's about to go to an 80s disco?
:haha: Yeah, I am surprised that John Travolta is not on that raft. Anyway, I am once again blown away by something that is just sitting around in the files unused.
TheDarkWraith
06-22-10, 05:56 PM
:haha: Yeah, I am surprised that John Travolta is not on that raft. Anyway, I am once again blown away by something that is just sitting around in the files unused.
it doesn't strike me as that odd. From what I've seen in the files it appears they've already thought about an expansion/add-on. It's like they coded most of it in already so it's ready to be used.
SteelViking
06-22-10, 06:13 PM
it doesn't strike me as that odd. From what I've seen in the files it appears they've already thought about an expansion/add-on. It's like they coded most of it in already so it's ready to be used.
I would have to agree. I have looked at basically all of the texture files included, and there are a lot of unused ones that hint at possible future add-ons. However, I am still surprised that John Travolta was not on that boat :har:
Not Travolta , but MICHAEL JACKSON the next UBI game :haha::har:
SteelViking
06-22-10, 07:08 PM
Not Travolta , but MICHAEL JACKSON the next UBI game :haha::har:
:rotfl2: And they can change the name from Silent Hunter to Silent Thriller:rotfl2:
:rotfl2: And they can change the name from Silent Hunter to Silent Thriller:rotfl2:
rofl:rotfl2:
ShoCkwaVe
06-23-10, 02:26 AM
http://i47.tinypic.com/j7q39x.jpg
Typical SH Luck
Nausicaa
06-23-10, 04:55 AM
WTF!! :o That lifeboat...!
I don't know guys...I have the nagging feeling those are things they had no time to finish.
What a shame! :dead::dead:
Madox58
06-25-10, 05:44 PM
Where have I seen rowers like that in lifeboats before?
:hmmm:
The cfg files from SH4 list:
CrewComplement=XXX
SurvivalRate=XXX
SurvivalPercentage=XXX
XXX being a number.
SH5 cfg files do not have this.
Try adding them and see what happens.
raven1309
06-28-10, 07:03 AM
I think that's the boat for the drop of spy mission in the game.
But i might be wrong.;)
Sailor Steve
06-28-10, 08:44 AM
So...SH4 has lifeboats but SH5 doesn't?
DANG! That's not good!
reaper7
06-28-10, 12:43 PM
Where have I seen rowers like that in lifeboats before?
:hmmm:
The cfg files from SH4 list:
CrewComplement=XXX
SurvivalRate=XXX
SurvivalPercentage=XXX
XXX being a number.
SH5 cfg files do not have this.
Try adding them and see what happens.
Sh5 does have them :D
[Unit]
ClassName=AMCKomet
3DModelFileName=data/Sea/NAMC_Komet/Komet
UnitType=13
MaxSpeed=16
Length=147
Width=18.1
Mast=36
Draft=5.8
Displacement=7170
DisplacementVariation=5
RenownAwarded=220
CrewComplement=40
SurvivalRate=70
SurvivalPercentage=40
RecManualCategory=Freighter
BowShape=Raked
Superstructure=Composite
Islands=None
;******** THE END *************
I think that's the boat for the drop of spy mission in the game.
But i might be wrong.;)
Bingo.
gimpy117
06-28-10, 11:47 PM
Also, Is it possible the US sonar stack is a carryover from SH4? isn't the game built on top of it?
AOTD_MadMax
06-29-10, 06:05 AM
Also, Is it possible the US sonar stack is a carryover from SH4? isn't the game built on top of it?
SH5 is :
SH3 + SH4 + Bugs + GR2-Files instead of Dat´s - Type II, Type IX and Type XXI + better Water + more polygons on 3d moddels.
This mixture makes the hell :rotfl2:
Regards
Maddy
coronas
06-30-10, 05:54 AM
I am talking about adapting the occlusion maps and textures from SH5 and using them to re-skin the life boats and people from the old mod. Seems like we should be able to do that. Or at the very least, we could fix up those textures and add a bump map to them, that would make them look a bit better.
We don't have to use something specifically made for a life boat is what I am saying. For instance look up the files wood_box.dds and wood_box_N.dds in the SH5/data/Textures/TNormal/tex folder. That is just one of many wood textures and maps that we already have. What I am suggesting might be making things way more complicated then they need to be though.
Wooden lifeboat texture:
http://img9.imageshack.us/img9/1148/woodenlifeboat.jpg
Feel free to use in anyway you want. :yeah:
:salute:
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