View Full Version : New Issue to report game just freezes outside lorient
rascal101
07-10-10, 06:35 PM
Hi to all
I am reporting a new bug - not sure whats causing it, hoping some one can help - Its around mid 1940 and I have just been given command of a new sub - I sail out of port, past the island at the entrance - doesnt matter if which side I go round the island - on about 250 speed compression - a little way off the coast my game just freezes!
Sometimes there's a smoke on the horizon report, sometimes it happens when I go to change stations or camera view - whatever the game freezes, it does not ctd - everything just comes to a halt though the sound loop continues as normal, none of the buttons on the keypad work
To end the game I have to do a Control + Alt Delete, I get a non responding program message with the following bug report
szAppName : sh5.exe szAppVer : 1.2.0.0 szModName : hungapp
szModVer : 0.0.0.0 offset : 00000000
No idea what that means, I have the follwing mods installed
BRF 1.3 full
Damage assessment
Detailed Caustics 1.0
Digital UI Clock 1.2 for SH5-1.2
EngineSoundsImproved_v1.0
Enhanced FunelSmoke_by HanSolo78
Environment MOD_2.5
Goodbye Pac-Man v1.01
ImprovedWaves_Improved Pitch&Roll
MightyFine Crew Mod 1.2.1 Alt faces
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1
North Atlantic Green 1.0
Old Style Explosions V1.1
Reboot's Hot Soup 1.0
Reboot's Water Drips 1.0
Royale_Adio's Turm Emblems Package
Shadow Improvement Mod
sobers base wave mechanics for SH5 v3
sobers talking conning crew mod
SteelViking's Interior Mod V1.0
Sub_Exhaust_1_0_0_byTheDarkWraith
Terrain_harbour_flags_Mod_v1_1
WoGaDi Mod BetaSix
Wamphyri's Plane Mod 1.01
U-boat Historical Specifications 1.4
The Elite Campaign 1.1
Feared Hunters 2.1
AilBubbles 1.0
AilSmoke 1.7
IRAI_0_0_5_ByTheDarkWraith
I suspect this issue has something to do with the Enviro Mod as there used to be crashes with this mod when close to land, or it could be the IRAI mod by Darkwraith - as this was the most recent install - although it could be any of the others - Can any one help
THE_MASK
07-10-10, 06:51 PM
You have IRAI_0_0_5_ByTheDarkWraith
so you dont need
Feared Hunters 2.1 or Wamphyri's Plane Mod 1.01
What does the elite campaign mod do?
You dont need
ImprovedWaves_Improved Pitch&Roll
if you already have U-boat Historical Specifications 1.4
and sobers base wave mechanics for SH5 v3
Environment MOD_2.5
I assume this is the all in one download that steel viking has a link for .
I forget to add that IRAI_0_0_6_ByTheDarkWraith will have a bugfix (maybe that) .
Generic Mod Enabler - v2.5.0.150
[C:\Ubisoft\Silent Hunter 5\MODS]
Accurate German Flags
Grossdeutscher Rundfunk
sobers no footstep sound mod
Shadow Improvement Mod
Capthelms audio mod
SD_MapCourseLine_big_arrows_ocred
sobers silent hud
RemoveLogoIntroTheDarkWraith
No magic skills v1.5
Naights Submarine Textures (internal)
Loading Screens Mod
sobers talking conning crew mod
Lite Campaign LC 1.2
MightyFine Crew Mod 1.2.1 Alt w beards
Environment MOD_2.5
sobers base wave mechanics for SH5 v3
No Ship Wakes 1.2
North Atlantic Green 1.1
sobers darker ship bow spray
U-boat Historical Specifications 1.4
NewUIs_TDC_3_3_1_ByTheDarkWraith
MRP 1.3+OPCF light
IRAI_0_0_5_ByTheDarkWraith
rascal101
07-10-10, 08:41 PM
HI Sober and thanks for your help I have deleted the unnecassary mods and I think my problem was the wrong Enviro2.5 mod
As for the Elete Campaign mod check here
--------------------
The Elite Campaign 1.1 - by ddrgn
--------------------
Special thanks to all the fine modders past and present.
--------------------
Overview and goal:
Increase the enemies abilities to sense and destroy you in the stock SH5 campiagn.
Increased overall difficulty and better responses from your enemies.
--------------------
Features of this mod:
-All units (freighters, warships, aircraft) including friendly have been changed to ELITE
-Sensors, tactics and weapons of all units (see above) increased.
--------------------
Changes to 1.1:
-Had to update the GroupTypeDef.cfg in Total Germany to be compatible with patch 1.2
Files changes (1 per each campaign folder):
\Silent Hunter 5\data\Campaigns\CampaignProjects\(Campaign Name)\GroupTypeDefs.cfg
End
You have IRAI_0_0_5_ByTheDarkWraith
so you dont need
Feared Hunters 2.1 or Wamphyri's Plane Mod 1.01
What does the elite campaign mod do?
You dont need
ImprovedWaves_Improved Pitch&Roll
if you already have U-boat Historical Specifications 1.4
and sobers base wave mechanics for SH5 v3
Environment MOD_2.5
I assume this is the all in one download that steel viking has a link for .
I forget to add that IRAI_0_0_6_ByTheDarkWraith will have a bugfix (maybe that) .
Generic Mod Enabler - v2.5.0.150
[C:\Ubisoft\Silent Hunter 5\MODS]
Accurate German Flags
Grossdeutscher Rundfunk
sobers no footstep sound mod
Shadow Improvement Mod
Capthelms audio mod
SD_MapCourseLine_big_arrows_ocred
sobers silent hud
RemoveLogoIntroTheDarkWraith
No magic skills v1.5
Naights Submarine Textures (internal)
Loading Screens Mod
sobers talking conning crew mod
Lite Campaign LC 1.2
MightyFine Crew Mod 1.2.1 Alt w beards
Environment MOD_2.5
sobers base wave mechanics for SH5 v3
No Ship Wakes 1.2
North Atlantic Green 1.1
sobers darker ship bow spray
U-boat Historical Specifications 1.4
NewUIs_TDC_3_3_1_ByTheDarkWraith
MRP 1.3+OPCF light
IRAI_0_0_5_ByTheDarkWraith
THE_MASK
07-10-10, 08:51 PM
The bug fix for TDW ai mod is out .
If i was going to uninstall those mods mid patrol then i would probably create a new save when saving instead of overwriting a save .
rascal101
07-11-10, 03:45 PM
HI to you can you tell me where to go to get the bug fix for TDW item and also I spoke too soon
I still have a problem outside Lorient - basically once I get within 100k the game just dissapears and I am transported to the desktop with the other Enviro2.5 version I get a game freeze
Any ideas I'm now confused as I now have two Enviro2.5 mods in GSGME and both crash at around the same place near land once crashes to desktop the other just freezes
SteelViking
07-11-10, 09:15 PM
Does this problem happen when you do not have any form of Env2.5? Also, if you follow the link I posted for the compiled Env2.5, you only need to install that, you do not need to install any of the other Env downloads with it in JSGME.
THE_MASK
07-12-10, 12:27 AM
Does this problem happen when you do not have any form of Env2.5? Also, if you follow the link I posted for the compiled Env2.5, you only need to install that, you do not need to install any of the other Env downloads with it in JSGME.Environment 3 is out now .
rascal101
07-12-10, 12:31 AM
Now tro confue things even more Mr Clear has just released a new version of his Enviro mod Environmental 3.0 MOD for SH5_1.2
So I dont know if this incororates your changes or not - this is confusing and a little annoying
Rascal
Does this problem happen when you do not have any form of Env2.5? Also, if you follow the link I posted for the compiled Env2.5, you only need to install that, you do not need to install any of the other Env downloads with it in JSGME.
THE_MASK
07-12-10, 12:34 AM
Now tro confue things even more Mr Clear has just released a new version of his Enviro mod Environmental 3.0 MOD for SH5_1.2
So I dont know if this incororates your changes or not - this is confusing and a little annoying
Rascal
Enviro 3 is all you need . cheers .
rascal101
07-12-10, 12:43 AM
Thanks Sober - now a new issue just installed Enviro3. via GSGME and noticed it clashes with the following mods Do you have any ideas which should go in the pot first
Steel Vikings Interior mod
Old Style Explosions Mod
Uboat Historical Specifications
Enviro 3 is all you need . cheers .
THE_MASK
07-12-10, 12:53 AM
Install in this order
Enviro 3
Steel vikings int mod
old style explosions
uboat historical specs
Here is my mods order
Generic Mod Enabler - v2.5.0.150
[C:\Ubisoft\Silent Hunter 5\MODS]
Accurate German Flags
Grossdeutscher Rundfunk
sobers no footstep sound mod
Shadow Improvement Mod
Capthelms audio mod
SD_MapCourseLine_big_arrows_ocred
sobers silent hud
RemoveLogoIntroTheDarkWraith
No magic skills v1.5
Naights Submarine Textures (internal)
Loading Screens Mod
sobers talking conning crew mod
Lite Campaign LC 1.2
MightyFine Crew Mod 1.2.1 Alt w beards
Environment 3.0 MOD
sobers base wave mechanics for SH5 v3
North Atlantic Green 1.1
sobers darker ship bow spray
No Ship Wakes 1.2
U-boat Historical Specifications 1.4
NewUIs_TDC_3_3_1_ByTheDarkWraith
MRP 1.3+OPCF light
IRAI_0_0_6_ByTheDarkWraith
rascal101
07-12-10, 02:11 AM
Hi Sober
I tried that but this time I got the CTD when travelling near North Coast of Scotland- this is a pain as I have to play for an hour or so for the crash to happen, and when it does I've wasted an hour
Here is the latest list of activated mods - hope you can spot something
Grossdeutscher Rundfunk
sobers no shoe sound mod
Shadow Improvement Mod
Digital UI Clock 1.2 for SH5-1.2
Damage assessment
Detailed Caustics 1.0
Haramirs Sensor Mod 1.1
MightyFine Crew Mod 1.2.1 Alt faces
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1
sobers talking conning crew mod
Lite Campaign LC 1.2
North Atlantic Green 1.0
No magic skills v1.1
OPCF_SH5
R7 HiRes SteelVikings Optics
Reboot's Hot Soup 1.0
Reboot's Water Drips 1.0
Royale_Adio's Turm Emblems Package
sobers base wave mechanics for SH5 v3
Sub_Exhaust_1_0_0_byTheDarkWraith
The Elite Campaign 1.1
AilBubbles 1.0
Dooms Decks for VIIC 1.2
Goodbye Pac-Man v1.01
Killer AI V1.02
Environment 3.0 MOD
SteelViking's Interior Mod V1.0
Old Style Explosions V1.1
U-boat Historical Specifications 1.4
IRAI_0_0_6_ByTheDarkWraith
THE_MASK
07-12-10, 03:25 AM
:O:
Start from your last save in port .
But before that get rid of .
Damage assesment mod
Haramirs sensor mod 1.1
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1
OPCF_SH5 ? What is it .
Killer AI V1.02
Then save with a new save name once you have no contacts after leaving port .
your not having a lend are ya ?
SteelViking
07-12-10, 05:59 AM
Thanks Sober - now a new issue just installed Enviro3. via GSGME and noticed it clashes with the following mods Do you have any ideas which should go in the pot first
Steel Vikings Interior mod
Old Style Explosions Mod
Uboat Historical Specifications
My interior mod and Env 3.0 both have the file: lights.cfg so they will throw a JSGME conflict, however, I synced my file up with Env2.4 so it will not affect Env 3.0 very much if you install mine after it. In the next version of my mod, I will be making it totally compatible.
rascal101
07-12-10, 08:07 AM
Ok will try this - and thanks for hanging in there - as you can tell I am trying to boost game play experience and make the game as much of a challenge as possible hence why I try to use anything that boosts the AI behaviour
Can you explain why I should delete the files you have reccommended for deletion
Haramirs and Killer Ai were to try to boost the game challenge
Damage assessment and Nauticalwolf's mod I thought were better looking - curious why you say I should drop these
OPCF is a colour filtre mod for the Obervation scope which I thought ot try for the hell of it
:O:
Start from your last save in port .
But before that get rid of .
Damage assesment mod
Haramirs sensor mod 1.1
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1
OPCF_SH5 ? What is it .
Killer AI V1.02
Then save with a new save name once you have no contacts after leaving port .
your not having a lend are ya ?
THE_MASK
07-12-10, 04:48 PM
Well , if you want to make it a challenge then play on 100% realism with no external cameras .
Install these mods>
North Atlantic Green 1.1
sobers darker ship bow spray
No Ship Wakes 1.2
so that you cannot detect ships at night .
SteelViking
07-12-10, 05:20 PM
Well , if you want to make it a challenge then play on 100% realism with no external cameras .
Install these mods>
North Atlantic Green 1.1
sobers darker ship bow spray
No Ship Wakes 1.2
so that you cannot detect ships at night .
North Atlantic green is one of my favorite mods, since it brings the light underwater to a realistic level.:rock:
rascal101
07-19-10, 07:49 AM
Ok back again I thought I had dealt with this but evidently i havent - still getting CTD and or total game freeze - nothing seems to add up
Can some one help out here is a list of my current mods, only three clashes that I can see in GSME outlined in red below - I still think there is a problem with the latest Enviro mod - any ideas
A Fistful of Emblems v1.51 (Weathered)
AilBubbles 1.0
BRF 1.3 full
Detailed Caustics 1.0
Digital UI Clock 1.2 for SH5-1.2
Goodbye Pac-Man v1.01
Lite Campaign LC 1.2
MightyFine Crew Mod 1.2.1 Alt faces
Reboot's Hot Soup 1.0
Royale_Adio's Turm Emblems Package
sobers base wave mechanics for SH5 v3
sobers no shoe sound mod
sobers talking conning crew mod
Haramirs Escorts Self Awareness Mod 1.1
Environment 3.0 MOD
MoraleMod
Old Style Explosions V1.1
R7 HiRes SteelVikings Optics
Shadow Improvement Mod
SteelViking's Interior Mod V1.0
The Elite Campaign 1.1
U-boat Historical Specifications 1.4
Killer AI V1.02
Reboot's Water Drips 1.1
MRP 1.3+OPCF
Dooms Decks for VIIC 1.2
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1
EngineSoundsImproved_v1.0
IRAI_0_0_10_ByTheDarkWraith
Sub_Exhaust_1_0_4_byTheDarkWraith
WoGaDi Mod BetaSix
vanvar1987
07-19-10, 07:54 AM
I had the same problem; almost an identical list of mods. Did you use the “Active campaign selector for Silent Hunter 5” program? If so, I found that was causing my problem. I had to start over again.
http://www.subsim.com/radioroom/downloads.php?do=file&id=1817
rascal101
07-19-10, 08:05 AM
Sorry noit sure what you mean by Active Campaign Selector - I just loaded a saved game -
Strange things is the CTD or the freeze seems to be totally random - no really affected by proximity to land or anything else - I think there is a bug hiding away in there but no idea where - good to hear I'm not alone
Regards
J
I had the same problem; almost an identical list of mods. Did you use the “Active campaign selector for Silent Hunter 5” program? If so, I found that was causing my problem. I had to start over again.
http://www.subsim.com/radioroom/downloads.php?do=file&id=1817
rascal101
07-19-10, 05:37 PM
Can you clarify what you mean by Active Campaign selector- I dont have this as a mod if its a mod so that cant be causing my issue
Hope one of the modders might read this as its very frustrating
Regards
Rascal
I had the same problem; almost an identical list of mods. Did you use the “Active campaign selector for Silent Hunter 5” program? If so, I found that was causing my problem. I had to start over again.
http://www.subsim.com/radioroom/downloads.php?do=file&id=1817
THE_MASK
07-19-10, 05:48 PM
You have to put sobers base wave mechanics for SH5 v3
after Environment 3.0 MOD or it wont work .
I found that SH5Environment Gold is more realistic than Environment 3.0 mod and i get smoke on the horizon .
http://www.subsim.com/radioroom/downloads.php?do=file&id=1853
active campaign selector .
http://www.subsim.com/radioroom/downloads.php?do=file&id=1817
its the Env mod from w_clear.
i have the same probs with all his Env mods and all ClimateZones.tga's i foundet for this mod,always crashed to Desktop,sooner or later.
in stock the game runs stable,its very frustrating. :dead:
i try to make my own with the org *.tga and his *.cfg's.
THE_MASK
07-20-10, 06:27 AM
Try SH5Evrinonment gold .
http://www.subsim.com/radioroom/downloads.php?do=file&id=1853
Try SH5Evrinonment gold .
http://www.subsim.com/radioroom/downloads.php?do=file&id=1853
I know your env mod too sober but i like w_clear's colors.
i made my own and mix diffrent mods,but thx mate. :salute:
SteelViking
07-20-10, 11:54 AM
its the Env mod from w_clear.
i have the same probs with all his Env mods and all ClimateZones.tga's i foundet for this mod,always crashed to Desktop,sooner or later.
in stock the game runs stable,its very frustrating. :dead:
i try to make my own with the org *.tga and his *.cfg's.
I did the climatezones.tga for W_clear. Trust me, that is not where the CTD is coming from. I made it so that both sea and land have only referenced colors.
rascal101
07-20-10, 05:58 PM
Well I now have the Enviro Gold edition and like it - Great work with atmospherics, sky, sun and moon, light overall, clouds and underwater green and visibility
Though I believe Mr Clear's Enviro mod has more realistic Ocean colours and weather affected changes - I really wish the best of both these mods could be merged into one all encompassing Enviro mod
I wonder if the CTD issue could be being caused by something else, as last night I had a CTD while using EnviroGOLD not Mr Clear's Mod
I have just read that Mr Arclight has released Damage Assessment 1.1 - interestingly he mentions he tweaked his mod to 1.1 because 1.0 might cause some CTD's - I wonder if something in his original 1.0 mod was, or is causing the CTD's we're experiencing
Regards to all Subsimmers
Rascal
TheBeast
07-20-10, 09:02 PM
I was having a lot of CTD issue's trying to leave the port of St.Nazaire and after playing with MOD's for a entire day I fround NEWUI's by TDC was causing it. After I rolled back to NEWUIs_TDC_3_1_1_byTheDarkWraith this CTD issue when leaving port stopped.
I also removed Damage Assessment MOD a week ago after trying to track down my CTD issue's. Now, I still rarely CTD once in a while but far less since I removed that MOD.
I totally agree about merging the two environmental mods keeping the best of both. Up to the MOD owners...
I am going to remove Might Fine Crew and More Crew Commands by Dialog as well. After examing what these two mods do and the CTD I get once in a while when attempting to talk to crew members, it's not worth keeping them as they do not appear to be live MOD's any more. I really liked the MCCD MOD a lot. Just wish I could tell the Watch Officed to enable "Safe Communication" before sending Contact or Patrol Reprots.
SteelViking
07-20-10, 09:07 PM
I removed Damage Assessment MOD a week ago after trying to track down my CTD issue's. I still CTD once in a while but far less since I removed that MOD.
I am going to remove Might Fine Crew and More Crew Commands by Dialog as well. After examing what these two mods do and the CTD I get once in a while when attempting to talk to crew members, it's not worth keeping them as they do not appear to be live MOD's any more.
Every time I try to use Mighty Fine Crew, I keep getting a bunch of crew members with their arms out to their side like you see them in Goblin. I think I have heard of this before and that it is a conflict with something, but I can't remember what:hmmm:
THE_MASK
07-21-10, 01:13 AM
I was getting a few crashes back to desktop last week . But after uninstalling even more not neccesary mods and creating a new save after leaving base everytime , they have gone away . I was just overwriting the same save file over and over and i dont think that was helping either .
rascal101
07-22-10, 04:21 AM
Well things seem to have quieted down re CTDs, now I have noticed a new issue
This evening I stumbled upon Ark Royal off the SWest Coast of the UK - got four direct hits so she's dead and buried - so then I went deep and buggered off - Ok now here's the thing - I seemed to have picked up a posse -
I sufaced a few hours later and decided to go home, up the west coast of Ireland - so every now and then I submerge to have a listen - I pick up a contact, spend hours sneaking in to find out what and low and behold its the destroyers left over from the Ark Royal - so then I sneak away -
And then I repeat this performance all the way back to Germany - eventually got bored with checking out the contacts so I put the game on max speed and headed for home
Now I remember this was a bug when the game was first released but I thought it had been fixed
Does any one know whats going on, below are my activated mods.
A Fistful of Emblems v1.51 (Weathered)
BRF 1.3 full
Detailed Caustics 1.0
Digital UI Clock 1.2 for SH5-1.2
Grossdeutscher Rundfunk
MightyFine Crew Mod 1.2.1 Alt faces
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1
NDB,NDH OM#1 - No Dialog Indicator
Royale_Adio's Turm Emblems Package
Shadow Improvement Mod
sobers no shoe sound mod
sobers talking conning crew mod
Sub_Exhaust_1_0_4_byTheDarkWraith
WoGaDi Mod BetaSix
Lite Campaign LC 1.2
Old Style Explosions V1.1
Sh5EnvModGold
sobers base wave mechanics for SH5 v3
SteelViking's Interior Mod V1.0
The Elite Campaign 1.1
U-boat Historical Specifications 1.4
AilBubbles 1.0
Enhanced FunelSmoke_by HanSolo78
IRAI_0_0_11_ByTheDarkWraith
Damage assessment1.1
rascal101
07-22-10, 05:19 PM
Any one have a cure for the glued on escorts issue - they just seem to follow you around the map staying a little way off turning round and round not doing anything
Rascal
TheDarkWraith
07-22-10, 06:07 PM
it appears something has changed the way I have the AI working. With IRAI they do not follow you - they will search for you and if you are detected (and as long as you are detected) they will follow you. There is a max time that they are allowed to search for you (when they lose contact) and then they are told to follow their own waypoints again.
Nisgeis
07-22-10, 06:18 PM
it appears something has changed the way I have the AI working. With IRAI they do not follow you - they will search for you and if you are detected (and as long as you are detected) they will follow you. There is a max time that they are allowed to search for you (when they lose contact) and then they are told to follow their own waypoints again.
You're assuming the contact system isn't bugged or screwy, which it almost certainly is. I've never encountered this to debug it, but my best guess is that the AI gets sent an updated contact info with an offset position. The AI will vector in on this false contact which is constantly updated as a valid contact (through what sensor I do not know), so they never lose 'contact' with the false contact.
rascal101
07-23-10, 12:39 AM
Thanks fo reading and tring to work out whats gone on - if its any useI actually measured the distance between my sub and the destroyers and it was a little over 30 km's - so basically these detroyers remained about 30ks away from my sub, but followed me all the way up the west coast of Ireland and then round past Scotland and Scapa Flow down towards Germany. And they were going round and round while they did it
R
TheBeast
07-24-10, 10:58 AM
Try SH5Evrinonment gold .
http://www.subsim.com/radioroom/downloads.php?do=file&id=1853
Thanks for this note Sober!:salute:
I just rolled back to SH5EnvModGold and got rid of even more CTD problems. I can now consistantly leave any port and make it to open ocean without any CTD.
I really like the direction W_Clear is going with the Environmental effects of his MOD. Just need to figure out where the CTD is coming from. I even examined his ClimateZones.tga and did a color count. The number of colors matches the number of defined colors. Not sure if they both match each other though. When I use hos MOD, I always get CTD when I am near or in coastal waters.
Will-Rommel
07-25-10, 12:43 PM
Yeah me too.
I had to drop env3.0 because i couldnt sail out of La Spezia anymore. Even astradeus climates zones wont solve it... i'm sad i love W-clear work.
SteelViking
07-25-10, 01:25 PM
Wait, are the CTDs that people are experiencing with Env3.0 all close to land? If so, I just had an idea, and I think I can fix it......
stoppro
07-25-10, 01:40 PM
yes just outside the harbor. at real time or tc
SteelViking
07-25-10, 02:05 PM
Ok, this is just a sloppy version of a fix. If this stops the CTD everyone is getting while trying to leave port, I will do up a good version and get it to W_clear to include right into Env3.0. If this does not fix it, I have one more idea to try.
Please download this, and enable it in JSGME over top of Env3.0. Then proceed straight for whatever area you were having problems with. Please give me a detailed account of what happens also.:salute:
Link: http://rapidshare.com/files/409025219/Possible_CTD_Fix.7z
Ok, this is just a sloppy version of a fix. If this stops the CTD everyone is getting while trying to leave port, I will do up a good version and get it to W_clear to include right into Env3.0. If this does not fix it, I have one more idea to try.
Please download this, and enable it in JSGME over top of Env3.0. Then proceed straight for whatever area you were having problems with. Please give me a detailed account of what happens also.:salute:
Link: http://rapidshare.com/files/409025219/Possible_CTD_Fix.7z
thx for your effort but the game crashed again with this *.tga :-?
SteelViking
07-25-10, 04:56 PM
thx for your effort but the game crashed again with this *.tga :-?
It simply went straight to desk top still? Where were you when it happened? I have one more idea as to why the ClimateZones.tga could be causing a problem, but it is a long shot. I have checked through Env3.0 again for the 100th time, and I cannot find anything else that could be causing a CTD.
I am beginning to think that perhaps adjacent land zones and sea zones have to have the same level of red in them or else transitions between them cause CTD(the land zones tend to overlap water when very close to the coast). If this theory proves true, remaking the .tga for it will be a huge task. So, I want to be sure first.
rascal101
07-25-10, 04:57 PM
Wish some one would merge Enviro3.0 By Mr Clear and EnviroGold By Captain von Keldunk (http://www.subsim.com/radioroom/member.php?u=238183)
Both seem utterly complementary and both would be great merged to take advantage of their seperate strengths
Rascal
Ok, this is just a sloppy version of a fix. If this stops the CTD everyone is getting while trying to leave port, I will do up a good version and get it to W_clear to include right into Env3.0. If this does not fix it, I have one more idea to try.
Please download this, and enable it in JSGME over top of Env3.0. Then proceed straight for whatever area you were having problems with. Please give me a detailed account of what happens also.:salute:
Link: http://rapidshare.com/files/409025219/Possible_CTD_Fix.7z
TheBeast
07-25-10, 04:59 PM
It simply went straight to desk top still? Where were you when it happened? I have one more idea as to why the ClimateZones.tga could be causing a problem, but it is a long shot. I have checked through Env3.0 again for the 100th time, and I cannot find anything else that could be causing a CTD.
I am beginning to think that perhaps adjacent land zones and sea zones have to have the same level of red in them or else transitions between them cause CTD(the land zones tend to overlap water when very close to the coast). If this theory proves true, remaking the .tga for it will be a huge task. So, I want to be sure first.
When they save the ClimateZones.tga did they select Web Color Pallette? If not, ICM comes into play and colorss may vary from one Display to another. it may work perfectly for who ever created it and any one who uses the same Image Color Matching(ICM) but crash hard for others that do not use the same ICM.
It simply went straight to desk top still? Where were you when it happened? I have one more idea as to why the ClimateZones.tga could be causing a problem, but it is a long shot. I have checked through Env3.0 again for the 100th time, and I cannot find anything else that could be causing a CTD.
yes,i left the Port in Bremen and was in High at Scagarak near the coast with Timecomression,CtD.
THE_MASK
07-25-10, 05:35 PM
If you want to merge Envgold with Env3 then simply move the Env folder from Env3 to the data folder of Envgold and then enable envgold .
SteelViking
07-25-10, 05:51 PM
When they save the ClimateZones.tga did they select Web Color Pallette? If not, ICM comes into play and colorss may vary from one Display to another. it may work perfectly for who ever created it and any one who uses the same Image Color Matching(ICM) but crash hard for others that do not use the same ICM.
I did the currently used ClimateZones.tga for W_clear, and no, I did not use web color palette because some of the colors in the file get eliminated or changed to an unreferenced color when you change it to that.
any news about the *.tga?
i have the same trouble with the 3.1 Envmod (works with the same *.tga)
SteelViking
07-30-10, 08:50 PM
any news about the *.tga?
i have the same trouble with the 3.1 Envmod (works with the same *.tga)
Sorry Zack, I got side tracked from work on the .tga(that's what happens when you have multiple mods in WIP status). Anyway, I will take another look at the .cfg and the .tga tonight and try that last thing I mentioned. If worst comes to worst, you can use Ailantd's Climate Zones mod. It will take out some of the climate zones, but it does not cause CTD like astradeus' does.
Sorry Zack, I got side tracked from work on the .tga(that's what happens when you have multiple mods in WIP status). Anyway, I will take another look at the .cfg and the .tga tonight and try that last thing I mentioned. If worst comes to worst, you can use Ailantd's Climate Zones mod. It will take out some of the climate zones, but it does not cause CTD like astradeus' does.
thanks viking,i hope it clears sometimes.
rascal101
07-31-10, 07:10 PM
I tried Sobers suggestion, I have used the enviro section from WClears mod and mixed this is with the Enviro Gold mod - seems to give me the best of both - havnt CTD yet
Regards
R
i tried another way,use the stock *.tga with w_clear's *A* colors.
simply rename the EnvColors_*****_A.cfg in EnvColors_*****.cfg and you have the new colors in the org *.tga.
ok,some colors missed with this way but better than ctd's.
sober's mod use the org *.tga too.
SteelViking
07-31-10, 08:28 PM
Ok, this is a .tga with a few tweaks around the areas that are being reported for CTDs. I doubt it will work, but it is worth a try. Please let be know if this makes any difference.
Link: http://www.mediafire.com/?8fbeon0lsq94098
Ok, this is a .tga with a few tweaks around the areas that are being reported for CTDs. I doubt it will work, but it is worth a try. Please let be know if this makes any difference.
Link: http://www.mediafire.com/?8fbeon0lsq94098
thx viking,i will test it. :yep:
SteelViking
07-31-10, 11:57 PM
yes,i left the Port in Bremen and was in High at Scagarak near the coast with Timecomression,CtD.
Crap, I just realized that I did not make the changes to Skagerrak, so there will still be CTD there. I tweaked the coast line of France since people could not get out of Lorient without CTD. Could you check that area(Lorient) for me? If you don't get CTD there, then I will fix Skagerrak. And, if that works, I will redo the whole map.
Thanks in advance:salute:
Edit: AHA! I think I might have figured out exactly why people are getting CTDs. All I need is for someone to start at the port in Lorient(or just go all the way into the port) plot a course out, and go in time compression(however much you normally would while traveling out of port). I need someone to do this while using the fix that I just posted a link to. Lets pray folks.....
Trublion
08-01-10, 09:44 AM
Hi Steelviking,
I have been CTD not in and out of Lorient but in the BIskay Bay consistently since I use the Env Mod from w_clear. I just updated with your new tga map but still CTD.
What I can confirm is that removing the env mod fixes the issue. :damn:
Sorry to have no better news.
THE_MASK
08-01-10, 02:49 PM
Before enabling the environment mod , take out the climate zones cfg and tga files which are in the Env folder . See how that goes .
SteelViking
08-01-10, 08:56 PM
I am not kidding around. I need someone who has had problems with Lorient in the past to test out the fix that I just posted. If it works, then I will know how to fix Env once and for all.
Sepp von Ch.
08-17-10, 05:27 AM
I have always CTD , when I click in Lorient on the "big" map (I think not the dragable map):cry:
I do not know, how to solve it.
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