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View Full Version : [WIP] - Playing around with subs


MLF
06-21-10, 02:15 PM
I have been fooling around trying to bring a type IX into SH5:-

http://img130.imageshack.us/img130/9761/ixb4.jpg (http://img130.imageshack.us/i/ixb4.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)

http://img101.imageshack.us/img101/5377/ixb1.jpg (http://img101.imageshack.us/i/ixb1.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)

http://img180.imageshack.us/img180/9952/ixb2.jpg (http://img180.imageshack.us/i/ixb2.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
[/URL]
http://img441.imageshack.us/img441/9385/ixb3.th.jpg (http://img180.imageshack.us/i/ixb2.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)[URL="http://img441.imageshack.us/i/ixb3.jpg/"]


Still need to understand reflections, transparency of water and skins so very slow progress.

MLF

reaper7
06-21-10, 02:28 PM
Well done MLF. :up:

The General
06-21-10, 03:35 PM
Big cheer for MLF :up: I think there are other guys working on this and I think you've just stolen some of their thunder. That'll teach 'em for taking so long to share their results :O:

Is the model from SH3? It looks kinda low-res.

MLF
06-21-10, 03:41 PM
Big cheer for MLF :up: I think there are other guys working on this and I think you've just stolen some of their thunder. That'll teach 'em for taking so long to share their results :O:

Is the model from SH3? It looks kinda low-res.

Don't mean to steal any thunder - not seen a lot on this forum about it really. Don't know how far I'll go as it is very very time consuming. Don't suppose I've discovered anything new, but it shows that things can be done. The model is from SH4 but as I said, still got to get skins, caustics, water run-off etc working.

MLF

Madox58
06-21-10, 03:47 PM
The Type 14 is easily downloadable if one cares to look.
It has Caustics, correct waves, and is constantly being added to.
There's even instructions on HOW to do it.
So who's not shareing?
:hmmm:

MLF
06-21-10, 03:51 PM
Hi Privateer,

Yeah, it was your work on the 14 that gave me the umph to have a go at the 9. Don't see too much on this forum though. Thought initially of starting with the Sampan!!!!

MLF

Madox58
06-21-10, 03:58 PM
Hi MLF,

The ships will be much easier as there are way, WAY less effects needing adjusted or added.

Open one of the FX.GR2 files for the Subs in Granny Viewer and check the Bones!
:o
Then look at a Ship.
:yep:

The Type 14 is not being done like the current German AI Subs.
They are missing alot of the effects player Subs have.
It will have all the effects of a player Sub.

MLF
06-21-10, 04:30 PM
If I get the 9 somewhere near an SH5 AI sub I would have learnt a great deal. Playable? I'll leave that to people like your good self.:salute:

Is anyone else looking at the SH4 ships, do you know?

MLF

PS: I also learnt how to post pictures and links on Subsim today - not bad for someone who "joined up" in 2002:woot:

Madox58
06-21-10, 04:49 PM
JU_88 is learning to import Aircraft right now.
He then may try a Ship or so.
Hopefully, I'll have Ref's Ship Converter ready soon.
That will save ALOT of time and effort.

MLF
06-21-10, 04:51 PM
I Look forward to it :yeah:

ShoCkwaVe
06-21-10, 05:15 PM
c00l

:hmmm:

I wonder if someday some1 will add midget subs to ride horseback
for superduPer L33t Missions

so a mini sub that separates/detaches from the mother ship to sneak into
harbors to plant mines

play with that & go with it ..you know you want to

Madox58
06-21-10, 06:29 PM
Here's some info to help you assign the water-streams controllers.
:03:

http://i108.photobucket.com/albums/n12/privateer_2006/SH5%20Stuff/Water_Effects_Layout.jpg

I'll be doing images like this for all the effects nodes.

SteelViking
06-21-10, 06:34 PM
I would imagine re-texturing a whole boat is a pretty serious job just by itself.

MLF
06-22-10, 03:59 AM
Ah-ha - the next challange:) Thanks for the info, Privateer. I'll just spend a little bit more time on the reflections and then look at the water streams.

For reflections I have been adjusting the "waterReflection@......" parameter which I have created in the sim file (having deleted it in the dat file). I have made the parameters the same as those for the VII's. Doing that has got rid of the great 'V' or 'U' shape darkness behind the sub (I see you initially had the same on the 14), but I don't get the reflection of the boat in the water - more than likely another parameter:06: I also do not get water transparency around the boat.

As I said - long ways to go for me. Just thought I would throw it out to the community to see if anybody else was doing the same model - avoid duplication. Seems there are few people looking at new ships, boats and planes.

MLF

Zedi
06-22-10, 04:56 AM
I wonder why many of you moders are working outside subsim, what's the reason to keep your work a secret? As far as I know, subsim is the best, if not the only place to look for SH mods. If the mod is not listed here, it not exist. Also, here is the community who can give a valid feedback about the mods, another reason to work here and not behind the stage. Same as TDW, Reaper and others do, constantly improving their work based on the community feedback.

I'm very happy to see and watch MLF WIP and I would be delighted to see other mods shaping out here, so we get hopes for improvements in SH5.

MLF
06-22-10, 06:12 AM
I don't think anyone is hiding anything, really. A lot of this, at least for me, is trial and error, learn as I go along. Make a change, fire up SH5 from scratch, check it out - just keep repeating the process over and over and over ad infinitum:yawn:. I happen to have a bit of time on my hands as I am off work with a health problem at the moment and I need to keep the brain ticking over.

Until something really works, is fully tried and tested by me at least, I, for one, would be extremely reluctant to release anything to the community.

Privateer has been working on the Type 14 - this has been common knowledge on this forum. Other mods are coming out and are being tested/improved by the community.

I think the problem may be that SH5 just hasn't got the following of previous versions - just look at the number of reads per post, number of posts per day etc for SH5 against SH3 when it first came out.

I should imagine that some modders also get a bit weary of modding a version of Silent Hunter to do what it should have done in the first place, just to find that the next version has exactly the same problem but requires a complete rethink on how to solve it.

I must admit though, its very difficult sometimes to find the mods "hidden" amongst the "foliage" of anti-UBI moans and groans, even on the modding forum

MLF

Zedi
06-22-10, 11:01 AM
Well, Privateer and few other good moders work outside subim.com on their mods.. I found out about Privater work only because Kylania mentioned his work on milk cow here and on the SH5 official forum. Later on I saw that Ducimus is also cooking up on something somewhere else.. so that why I asked. If subsim.com is not the best place to look and talk about mods.. then where?

Sorry for this offtopic :oops:

Madox58
06-22-10, 02:27 PM
All anyone has to do is click on my signature
and they will see there is no 'secret' hideing place.
:03:

reaper7
06-22-10, 03:03 PM
I don't think anyone is hiding anything, really. A lot of this, at least for me, is trial and error, learn as I go along. Make a change, fire up SH5 from scratch, check it out - just keep repeating the process over and over and over ad infinitum:yawn:. I happen to have a bit of time on my hands as I am off work with a health problem at the moment and I need to keep the brain ticking over.

Until something really works, is fully tried and tested by me at least, I, for one, would be extremely reluctant to release anything to the community.

Privateer has been working on the Type 14 - this has been common knowledge on this forum. Other mods are coming out and are being tested/improved by the community.

I think the problem may be that SH5 just hasn't got the following of previous versions - just look at the number of reads per post, number of posts per day etc for SH5 against SH3 when it first came out.

I should imagine that some modders also get a bit weary of modding a version of Silent Hunter to do what it should have done in the first place, just to find that the next version has exactly the same problem but requires a complete rethink on how to solve it.

I must admit though, its very difficult sometimes to find the mods "hidden" amongst the "foliage" of anti-UBI moans and groans, even on the modding forum

MLF

:har: I know this process only to well. :D

MLF
06-22-10, 03:12 PM
I expect you do, I expect you do:haha:

I think the last real mod I did was back in SH2 days - I'd really forgotten the patience required that I seem to be somewhat lacking now!:damn:

I am losing it seriously with Goblin Editor - forever crashing, and the mission editor Grrrrrrrrr!!!! Use Skwas' Silent 3editor a lot. The worst thing is understanding how all the files hang together.

Oh well, Percy Veer.

MLF

reaper7
06-22-10, 03:33 PM
Must fire up the editor there's a few ingame models I want to take a screenshot of and cant get the proper angle due to the avatar being to high in game.
Need some closeups of the attack and obs scope models.
Hope its not to difficult to figure out .:yep: