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View Full Version : [REL] Shadow Improvement Mod


SteelViking
07-05-10, 10:03 PM
Low resource usage version now available!

This mod does what its name implies, fixes/improves many aspects of the games shadows.

This mod resulted from the work of, and or information from the following people:

-SteelViking-Myself

-tonschk

-Pintea

So credit is due to the three of us for this mod.

Version 1.0 Change Log:

- Increased draw distance of shadows(in stock, the shadows were only rendered half way across most rooms, and on only 2/3 of the sub, allowing you to easily see the where the shadows ended).

- Greatly improved the distribution of shadows over crew member's skin and clothing.

- Made the precision of all shadows closer to the real thing.

- Decreased the odd looking double vision effect of stock.

- Fixed some more minor irregularities in the way that shadows were being rendered.


Be advised: This mod may cause drops in frame rate, as the resolution of the shadows as well as the draw distance has been increased. My graphics card is an ATI Radeon 4600 series, and it does not make any significant impact, so if you have better, than it should be no problem. Testing was conducted by a few people, and none reported any fps drops but that does not mean it is not possible.

This mod is JSGME compatible.

Known JSGME conflicts: None

Known issues: None, testing was conducted by others.

This mod is really a work in progress right now, because I am conviced that an even better setup is possible for the shadows. I invite all to take a look and see if they can improve upon what we have here. It would be nice if the resolution could be kept as low as possible however, as folks with older systems may start having problems if it is not.


Thanks for giving this mod a look, and good hunting,

SteelViking

Link to High quality high resource usage version: http://www.subsim.com/radioroom//downloads.php?do=file&id=1943

Link to slightly lower quality but greatly reduced resource usage version: http://www.filefront.com/17018577/Sh...ent%20ModLR.7z

SteelViking
07-05-10, 10:04 PM
Screen Shot:

http://www.subsim.com/radioroom//downloads/screen1_xF0.jpg

SteelViking
07-05-10, 10:11 PM
Oh, and by the way tonschk, I know I said I was going to put this out as a [WIP], but I did a lot more testing/tweaking since then. So, I decided to go full [REL] version 1.0 and I leave the possibility of future versions if any further improvements can be made.:salute:

tonschk
07-05-10, 10:58 PM
Hello ,well done :yeah:, Have you changed the shadows settings for external camera ?


http://i194.photobucket.com/albums/z58/tonschk/external-1.jpg
.

SteelViking
07-05-10, 11:05 PM
Hello ,well done :yeah:, Have you changed the shadows settings for exterior camera?

Yes, I basically took the settings you told me worked well and mixed them with some experimental setting I had found out were decent. The exterior free camera could still use some improvements though that's for sure.

I go for realism, so I must admit I did not work as hard on the exterior shadows as I did on the interior or bridge shadows.:oops:

tonschk
07-05-10, 11:37 PM
You know what I see ?, the shadows are casting properly on the water surface but are not casting upon the bow wake ,therefore the bow wake colour is not affected by the shadows and are always the same colour , do you think this flaw can be fixed ?

.

SteelViking
07-05-10, 11:45 PM
You know what I see ?, the shadows are casting properly on the water surface but are not casting upon the bow wake , the bow wake colour is not affected by the shadows and are always the same colour , do you think this flaw can be fixed ?

.

Good eye man! You hit the nail on the head, that is the one thing that I have not been able to figure out how to improve upon. You see, the bow wave texture images are low opacity images(rightly so since it is water) and, so are the texture files for the shadows. The result is rather odd rendering when the two are combined. Maybe something could be done with shadow mapping to take the bow wave into account, or maybe the bow wave .dds files can be modified in some way to fix it. I will look into it and try some stuff but I cannot promise anything.

TheDarkWraith
07-06-10, 12:22 AM
Looking good :yeah: I have GTX 490 (Fermi) with GTX280 doing the physics calcs and it doesn't even phase it (but nothing really does anyways :D)

SteelViking
07-06-10, 12:28 AM
Looking good :yeah: I have GTX 490 (Fermi) with GTX280 doing the physics calcs and it doesn't even phase it (but nothing really does anyways :D)

:haha: Thanks, and good to hear.

tonschk
07-06-10, 12:32 AM
Looking good :yeah: I have GTX 490 (Fermi)


Hello , heve been released already a GTX490 ? :hmmm: , I was thinking there are just GTX480 and GTX470

.

TheDarkWraith
07-06-10, 08:19 AM
Hello , heve been released already a GTX490 ? :hmmm: , I was thinking there are just GTX480 and GTX470

.

oops, my bad. Yep, it's a 480 :oops:

reaper7
07-06-10, 12:00 PM
Looks great inside and out SteelViking, Haven't noticed any FPS hits here - GTX250 also tried it on a GTX8800 (Similiar Spec) no problem there either.
Laptop I'm getting around 20FPS but thats prob down to it being a loptop more than anything - doesn't run SH5 the smothest at the Best of times ;).

Excellent work though, definite must have. :yeah:

SteelViking
07-06-10, 12:25 PM
Looks great inside and out SteelViking, Haven't noticed any FPS hits here - GTX250 also tried it on a GTX8800 (Similiar Spec) no problem there either.
Laptop I'm getting around 20FPS but thats prob down to it being a loptop more than anything - doesn't run SH5 the smothest at the Best of times ;).

Excellent work though, definite must have. :yeah:

Thanks for the compliment and info John. If enough people report that there are no fps drops, I will go ahead and remove the advisory statement(no sense making people think they can't get this mod just because they have an older system when it doesn't really have any negative effects)

clayman
07-06-10, 07:46 PM
GREAT! Looks way better than stock, more life like. Thanks much!

tonschk
07-07-10, 02:12 AM
Hello there , I tweaked a bit the settings of the [Bridge] shadows , do you think this settings give too much sharp shadows ? , I dont understood yet how the DepthSlopeBias affect the shadows :hmmm:

http://i194.photobucket.com/albums/z58/tonschk/WELLDEF-1.jpg

Capt Jack Harkness
07-07-10, 05:59 AM
Thanks for the compliment and info John. If enough people report that there are no fps drops, I will go ahead and remove the advisory statement(no sense making people think they can't get this mod just because they have an older system when it doesn't really have any negative effects)

Actually I've just tested this and for some reason my game drops to one or two FPS along with sluggish mouse response... Running an ATI Radeon HD 5750 with 4x anti-aliasing and 8x anisotropic filtering. Normally runs at (I'm guessing) 20+ FPS.

SteelViking
07-07-10, 06:50 AM
Actually I've just tested this and for some reason my game drops to one or two FPS along with sluggish mouse response... Running an ATI Radeon HD 5750 with 4x anti-aliasing and 8x anisotropic filtering. Normally runs at (I'm guessing) 20+ FPS.

Huh, that is weird, you even have a more advanced card than I do.:hmmm: Ah, I just took a look at my catalyst control center, and I have everything set to use application settings(except for adaptive anti aliasing, and catalyst AI). SH5 might be disagreeing with your graphics card settings, and when the higher res shadows are introduced the game engine can't handle it.

If you really want the better shadows, you could try running with your graphics card set like mine. Either way, I guess I will have to leave the advisory statement. Thanks for the feedback:salute:

Capt Jack Harkness
07-07-10, 07:41 PM
Hmm, I'll check it out with app settings used.

EDIT: That was it! For some reason overriding the application settings caused the slow down, when switched to use app settings it runs smooth again.

Seaman_Hornsby
07-09-10, 01:49 PM
Well I gave this a go, but it slows my ATI 4850 to a crawl.

Of course, SH5 has seemed a bit "odd" on my system from the get-go, so I can't say it's the mod's fault. I even have my Catalyst settings to "application settings" but no dice.

Hardin
07-09-10, 02:03 PM
I have a Radeon 5770 and it kills my framerates. They drop down to 20ish and below when there are a few ships around me. Also even having just my ship around has lower framerates. The shadows look fantastic though.

TheBeast
07-09-10, 03:34 PM
I think there is a SH5 native BUG when adjusting some graphics effects.
I am running 1.5gig NVidia 465 GTX and my FPS is 100-120 all the time but when I start playing with graphics settings my FPS drops to 60 some times. I just reset the graphics setting to High and restart the game and try again. When I get it set right, my FPS is still 100-120 at all times.

TheDarkWraith
07-09-10, 05:02 PM
I think there is a SH5 native BUG when adjusting some graphics effects.
I am running 1.5gig NVidia 465 GTX and my FPS is 100-120 all the time but when I start playing with graphics settings my FPS drops to 60 some times. I just reset the graphics setting to High and restart the game and try again. When I get it set right, my FPS is still 100-120 at all times.

nVidia GTX480 here and I have everything cranked to the max, screen res is 1920 X 1200, vertical sync enabled, and haven't noticed this native BUG. Game runs nice and smooth at 60fps (because of vertical sync).
@ TheBeast - you should try turning vsync on, it will help with 'tearing'. I see improved rendering when this is enabled.

SteelViking
07-09-10, 09:18 PM
nVidia GTX480 here and I have everything cranked to the max, screen res is 1920 X 1200, vertical sync enabled, and haven't noticed this native BUG. Game runs nice and smooth at 60fps (because of vertical sync).
@ TheBeast - you should try turning vsync on, it will help with 'tearing'. I see improved rendering when this is enabled.

I agree with TDW, I find that vsync helps a lot. But like I said though, what I had to do to make the shadows look better could very easily cause a frame rate drop, so I am not surprised. I am sorry to anyone who is having a hard time with this mod. I am working right now to reduce the strain this mod puts on your graphics card, while still giving you decent shadows.

However, the more testing I do, the more I am convinced that if you run your graphics card set to accept the application's settings, the better your comp. will handle this mod.

SteelViking
07-09-10, 09:47 PM
AHA! I just had a breakthrough, I was able to reduce the resolution of the shadows by 20%, but I was able to keep the same quality as my first release through adjusting different values. Hopefully I can reduce it even more, because if I can get the resolution low enough people should stop having any problems.:woot:

SteelViking
07-10-10, 12:38 AM
Ok, several more hours of testing-adjusting-testing-adjusting got me to a 24% reduction in resolution for the shadows, without losing much quality on them(a tiny drop, but not much really).

I would really appreciate it if some of the folks who were having problems with the first release of this mod would try this, and see if it solves the problem.

Link: http://www.filefront.com/17018577/Shadow%20Improvement%20ModLR.7z

Hardin
07-10-10, 03:19 PM
The framerates are much better and it still looks great with the new version. Thanks. :up:

SteelViking
07-10-10, 06:05 PM
The framerates are much better and it still looks great with the new version. Thanks. :up:

Glad to hear it, hopefully this will work for everyone who has been having problems with this. Sadly, I cannot get the resolution any lower.

urfisch
07-10-10, 06:15 PM
nice mod, dude. thanks

Seaman_Hornsby
07-10-10, 09:54 PM
Glad to hear it, hopefully this will work for everyone who has been having problems with this. Sadly, I cannot get the resolution any lower.

New version does indeed work better. No 1-2 fps slideshows! :salute: Now if I could just figure out why the game stutters I'd be in business.

SteelViking
07-17-10, 07:58 PM
I am getting close to another release of this. I have been able to keep full quality on the shadows, while still keeping the resource usage at a low level.

tonschk
07-18-10, 03:37 AM
Hi there :DL, this is just a suggestion ( not sure ) , perhaps can be released a Shadows mod with Three degrees of resolution ( Low, Middle , High ) , and the player can choose depending on their own video card capability

Low
http://i194.photobucket.com/albums/z58/tonschk/steelviking.jpg


Middle
http://i194.photobucket.com/albums/z58/tonschk/myshadow-1.jpg


High
http://i194.photobucket.com/albums/z58/tonschk/bby.jpg

SteelViking
07-18-10, 10:36 AM
Well, I already have a low and a high resource usage version out. I suppose I could release my new work as a the low resource one, and try to develop even better quality shadows without worrying about the resolution and such.

No offence, but I would not use the setup in those screenshots, because there is no split in those. The effect that shadow split makes is realistic, as there is no such thing as a perfectly defined shadow edge.

Drewcifer
08-06-10, 01:47 AM
My Fps diez a horrible death inside the con tower looking at a drop to 5-10 fps... and one freeze so far. Everywhere else on the ship is fine, and I'm running a 5870 Ati, 8 gigs or ram... Phenom Quad.. I'm at a loss as to why I'm getting into trouble here.

SteelViking
08-06-10, 05:51 AM
My Fps diez a horrible death inside the con tower looking at a drop to 5-10 fps... and one freeze so far. Everywhere else on the ship is fine, and I'm running a 5870 Ati, 8 gigs or ram... Phenom Quad.. I'm at a loss as to why I'm getting into trouble here.

It is a conflict between your graphics card setup and the game engine. Do you have Catalyst Control Center? This mod should run perfectly if you set all the 3d graphic options to accept the application settings. The game should also run smoother in general when CCC is set that way.

Frantic8882
08-17-10, 02:43 PM
Well my game actually runs faster when applying 8X AF over the driver then it does with using application settings, which I think do not include AF at all.With installing HQ Shadows it completely goes to :dead:....I will check out low quality, but this somehow is complicated from the beginning.

DavyJonesFootlocker
08-17-10, 03:50 PM
Your low-res shadow mod works fine. Funny that because my laptop is a powerful one and should've handled the high-res one.:hmmm:

SteelViking
08-17-10, 04:06 PM
Your low-res shadow mod works fine. Funny that because my laptop is a powerful one and should've handled the high-res one.:hmmm:

Yes, it is weird how this mod works fine for some, but then it does not work so well for others, even when they have higher specs than I do. I have an ATI Radeon 4600 series, and both versions work like a charm. There are a lot of factors that could affect it though. The settings of someone's graphics card, the resolution they keep their monitor at, etc.

Capt Jack Harkness
08-18-10, 12:18 AM
I've actually stopped using this mod mainly because of weird rendering. When submerged I've noticed that often times the shadows from the sunny side of the tower/boat is displayed on the shaded side. :hmmm:

There also does not appear to be any filtering to blend the sharper shadows up close into the long-distance stock hazy ones, most noticeable with the boat's shadow on the bottom. As such, there is a sharp line at certain distances between the sharper shadows and hazy ones.

I will admit, though, that this mod does clean up the shadows nicely in most other instances.

SteelViking
08-18-10, 09:01 AM
I've actually stopped using this mod mainly because of weird rendering. When submerged I've noticed that often times the shadows from the sunny side of the tower/boat is displayed on the shaded side. :hmmm:

There also does not appear to be any filtering to blend the sharper shadows up close into the long-distance stock hazy ones, most noticeable with the boat's shadow on the bottom. As such, there is a sharp line at certain distances between the sharper shadows and hazy ones.

I will admit, though, that this mod does clean up the shadows nicely in most other instances.

I could probably fix those problems. I really did not pay too much attention to those shadows, as I don't use the external camera very much.

kptn_kaiserhof
08-30-10, 05:00 PM
i must say the more realistic a game looks the better the game is to play

especially when it puts you you in the moment

good work im downloading it now

Admiral Von Gerlach
09-11-10, 10:49 PM
remarkable. more great work.

thank you

Reece
09-11-10, 11:35 PM
Good mod but yes even on low res my PC still takes a big hit, my card is an ATI HD4850 512mb, processor is dual core 3.5ghz and 4gb DDR2 kingston HyperX ram, hoping to update to a new video card but wouldn't be for at least 6mths yet!:oops: so a lower version would be great!:yep: I am about to try your interior mod, looks good from the pics!:up:

DarTMauK
09-15-10, 07:26 AM
Hi,
well i got a strange bug with this mod...so far everything runs fine, but when i enter the tower the fps drop and i see some pics of the intro video, with heavy lags so i hardly can acces main menu to quit^^

When i got through inside the sub everything runs fine again, that only happens in the tower...any clue? Happens with both versions

My specs:
Phenom II 955 BE
Gforce 9800gt oc

SteelViking
09-15-10, 03:16 PM
Hi,
well i got a strange bug with this mod...so far everything runs fine, but when i enter the tower the fps drop and i see some pics of the intro video, with heavy lags so i hardly can acces main menu to quit^^

When i got through inside the sub everything runs fine again, that only happens in the tower...any clue? Happens with both versions

My specs:
Phenom II 955 BE
Gforce 9800gt oc

I am sorry, but I don't know how to help you with this one. I have never had that happen to me, and no one has ever reported it before.

Are you sure that it is this mod that is causing it? Have you ran the game with only this installed?

DarTMauK
09-15-10, 03:51 PM
Yes, i disabled all other mods and tried each of them. every time i activate the shadow mod this bug occurs :cry:
i dont know where those strange pics come from, but i may also be they just show up because of that heavy freeze i get. Maybe they are always in the background..who knows ;P
In my opinion the freeze is the main problem, from what i read here it doesnt seem to be related to the type of vga or sth else, but maybe you still got an idea what i could try, except updating drivers.
This mod looks so cool...now that i saw it i dont really want to play without it :cry:

SteelViking
09-15-10, 03:59 PM
Yes, i disabled all other mods and tried each of them. every time i activate the shadow mod this bug occurs :cry:
i dont know where those strange pics come from, but i may also be they just show up because of that heavy freeze i get. Maybe they are always in the background..who knows ;P
In my opinion the freeze is the main problem, from what i read here it doesnt seem to be related to the type of vga or sth else, but maybe you still got an idea what i could try, except updating drivers.
This mod looks so cool...now that i saw it i dont really want to play without it :cry:

Have you tried the d3d antilag fix? If not, I can package it up as a JSGME mod, and post a link so that you can try it easily. If you are not currently using it, it should stop the freezing entirely(I use it, and it works wonders for FPS).

THE_MASK
09-15-10, 04:20 PM
I use the lower quality one , its one of the best mods out .

SteelViking
09-15-10, 04:43 PM
I use the lower quality one , its one of the best mods out .

Thanks Sober. The high resource usage mod was actually pretty easy to do. It is the lower version that was very difficult to figure out exactly how everything needed set in order to stay low res but still look decent.:yep:

DarTMauK
09-15-10, 04:52 PM
Have you tried the d3d antilag fix? If not, I can package it up as a JSGME mod, and post a link so that you can try it easily. If you are not currently using it, it should stop the freezing entirely(I use it, and it works wonders for FPS).


Oh no didnt even ever heard of that mod. Would be nice if you could make that for me :DL

If that works my package of your mods is complete hehe.
thx for trying to help me btw :)

Abd_von_Mumit
09-15-10, 04:58 PM
Oh no didnt even ever heard of that mod. Would be nice if you could make that for me :DL

If that works my package of your mods is complete hehe.
thx for trying to help me btw :)

http://www.filefront.com/17293193/antilag.cfg_d3d9.dll.7z/
Just install using your SH5 JSGME. It's exactly the same one I use.

SteelViking
09-15-10, 05:00 PM
Oh no didnt even ever heard of that mod. Would be nice if you could make that for me :DL

If that works my package of your mods is complete hehe.
thx for trying to help me btw :)

Oh, the d3d fix is not my mod. I just have it(you can download it from a website, don't have the link handy though). But, that website does not have the fix in JSGME format.

Anyway, here is the fix in JSGME format. Just install it like any other mod.

http://www.mediafire.com/?3spsbtjka3j22v2

You are more than welcome, I just hope that this works for you.

Edit: :haha: AVM beat me to it. Either download will work just fine.

Abd_von_Mumit
09-15-10, 05:12 PM
Edit: :haha: AVM beat me to it. Either download will work just fine.

Sorry, I probably shouldn't have done that. :oops:

There is a difference between my version and SteelVikings one: mine adds one more restriction to your game (allows maximum FPS of 30), while his lets your game generate as much FPS as it wishes. You can easily change this setting by editing the "antilag" file (in Notepad) and changing 30 to other values (0 - no restriction).

So if 0 works fine for you and fixes your problem, leave it as it is. If it doesn't, try 30 (lower values will give rather unacceptable results). If 30 works fine, you can then try higher settings step by step, till you reach the limit of you comp abilities. I wouldn't suggest going higher than your screen frequency though (it wouldn't make much sense anyway).

http://img822.imageshack.us/img822/4344/crazy2.gif

DarTMauK
09-15-10, 05:32 PM
hmm, that didnt help me either guys, i could cry :wah:
I even tried an older driver cause I was running newest nvidia beta driver with no success....
I dont understand whats going wrong here. I might try to reinstall SH but I think I do that tomorrow.
Was there any other case with a similar problem, maybe just without those pictures showing up. Just want to mention again it only occurs inside the tower, everything else runs fine.

btw where could that come from with the pictures from the intro video showing up during the freezes, doesnt have much to do with my problem I think but I still wonder :hmmm:

Abd_von_Mumit
09-15-10, 05:50 PM
btw where could that come from with the pictures from the intro video showing up during the freezes, doesnt have much to do with my problem I think but I still wonder :hmmm:

That is weird, reinstall could be helpful. But did you try disabling the intro video? Check my mod, you have nothing to lose:
http://www.subsim.com/radioroom/showthread.php?t=174641
JSGME ready. http://img822.imageshack.us/img822/4344/crazy2.gif

SteelViking
09-15-10, 06:10 PM
hmm, that didnt help me either guys, i could cry :wah:
I even tried an older driver cause I was running newest nvidia beta driver with no success....
I dont understand whats going wrong here. I might try to reinstall SH but I think I do that tomorrow.
Was there any other case with a similar problem, maybe just without those pictures showing up. Just want to mention again it only occurs inside the tower, everything else runs fine.

btw where could that come from with the pictures from the intro video showing up during the freezes, doesnt have much to do with my problem I think but I still wonder :hmmm:

There is one other thing that you could try. I have an ATI card, and I have CCC(control software for the card) do Nvidia cards have a controller software program for them?

If so, I would recommend setting the software to accept application settings. I have found that setting it up that way works best for SH5.

DarTMauK
09-16-10, 04:58 AM
Ok i tried both of your ideas, still no success.
But with the intro fix, at least those annoying pics dont show up anymore :)Now I could see that the games switches to desktop for short time during the freeze all the time, but only for about a sec or less.
Maybe you have an idea about that.

I hope we manage to get it working for me, I dont mind how many time it takes ;)

Oh and i did a reinstall to get sure its no install error

Abd_von_Mumit
09-16-10, 07:10 AM
I'm a newbie to SH5 and I've never heard of such bug before. No idea how to help you. I'd bet though it is a hardware issue - graphic card... or processor, or power supply... :doh:

DarTMauK
09-16-10, 01:28 PM
Yes it could be a conflict with my hardware and sh5, but I dont have any problems in any games and in sh I dont have any problems aswell,
except with this mod:cry:
I hope its not related to my hardware but atm it seems the only explanation

edit: i ran a complete hardware stress test, everything is fine...could only be conflict between SH and my hardware but i cant imagine why

Anyway thanks to you both for trying to help me

BigBANGtheory
09-17-10, 08:24 AM
I think this is a really good mod SteelViking, one question or future suggestion though if I may...

The exterior shadows sometimes appear a little too strong for the lighting conditions e.g. morning sunrise or when there is cloud cover. Is it possible to wash the shadows out a little perhaps by increasing the transparency when the light levels are low or diffuse?

SteelViking
09-17-10, 08:33 AM
I think this is a really good mod SteelViking, one question or future suggestion though if I may...

The exterior shadows sometimes appear a little too strong for the lighting conditions e.g. morning sunrise or when there is cloud cover. Is it possible to wash the shadows out a little perhaps by increasing the transparency when the light levels are low or diffuse?

I have really been neglecting this mod because of how focused I have been on my interior mod. I already have a new version of this mod that is almost ready to roll out. It does not make the exterior shadows less intense(there is not a way to "really" do that sadly:damn:) but, it does make the edges of the exterior shadows softer and more anti-aliased. And, that does tend to make them look less strong.

ustahl
11-25-10, 05:47 AM
I have really been neglecting this mod because of how focused I have been on my interior mod. I already have a new version of this mod that is almost ready to roll out. It does not make the exterior shadows less intense(there is not a way to "really" do that sadly:damn:) but, it does make the edges of the exterior shadows softer and more anti-aliased. And, that does tend to make them look less strong.

SV, any chance to publish that new version you seem to have in the pipeline?

If that would really soften the exterior shadows a bit, it would would be the icing on an already delicious cake!:D:sunny:

hsj45
06-25-11, 02:12 PM
I think the shadows of this mod is too sharp looks like the real thing.Thay need to be a little blurry and there too dark.

zachanscom
07-03-11, 04:18 PM
yes, the dithering effect is meant to simulate translucency of shadows without too much work. with this mod, all shadows are basically hard shadows.

mikeyusaf
06-18-12, 07:34 PM
very nice stuff!

hanspetterbre
09-22-12, 12:35 AM
Looking good:)

capiga
09-30-12, 09:07 AM
can you please provide me with update download link. it doesn't work for me :( thx

NiKuTa
11-13-12, 06:35 AM
Hi, Is there any change to DL this mod from other side? GAMEFRONT sux and I can't DL this mod from this side. My country is blocked.

I will need - Link to slightly lower quality but greatly reduced resource usage version

Pls :)

Torpedo
11-13-12, 09:14 AM
Hi, Is there any change to DL this mod from other side? GAMEFRONT sux and I can't DL this mod from this side. My country is blocked.

I will need - Link to slightly lower quality but greatly reduced resource usage version

Pls :)

Hi Nikuta!
This is the link for Shadow Improvement ModLR :

https://rapidshare.com/files/2708258258/Shadow%20Improvement%20ModLR.7z

Torpedo

whiskey111
01-17-13, 03:21 PM
Could you please update the low quality mod ? The link does not work for me.
Thank you.

Echolot
01-17-13, 04:00 PM
Could you please update the low quality mod ? The link does not work for me.
Click me. (http://www.gamefront.com/files/21195355/Shadow_Improvement_ModLR_7z)

:salute:

Ups, sorry, Gamefront. Maybe this (http://www.subsim.com/radioroom/showpost.php?p=1989764&postcount=8) helps.

victor_nesta
01-25-13, 08:43 PM
Click me. (http://www.gamefront.com/files/21195355/Shadow_Improvement_ModLR_7z)

:salute:

Ups, sorry, Gamefront. Maybe this (http://www.subsim.com/radioroom/showpost.php?p=1989764&postcount=8) helps.

Hello, Nop, no way to donwload in Argentina, with o without proxy. :wah:
Any way thanks 2 all.
Good hunting :up:

Navuhodonosor
01-25-13, 11:26 PM
Try something from link on this post for IP blocking problem:03:
http://www.subsim.com/radioroom/showpost.php?p=1995982&postcount=934

Castorp24
03-20-13, 08:32 PM
Would anybody be so kind to upload the low resources version to somewhere like mediafire or the very subsim downloads section?

Thank you :)

Castorp24
03-21-13, 05:32 PM
*Bump
Apparently, itīs already in mediafire, I just found it 5 minutes ago. I would paste a link here if Steelviking is ok with that...

BerntBalchen
06-29-13, 03:41 AM
Hi there, its probably a long time since you worked on this Steel. But i just started to use it and it looks so good, aside from one thing. Shadows cast on a object is seen on the dark side of the object. Any chance of that being adressed? :)

alan1986
10-05-14, 12:36 PM
Screen Shot:

http://www.subsim.com/radioroom//downloads/screen1_xF0.jpg

Muchas gracias