View Full Version : SH5 Mods Workshop
- [REL] Capthelms Underwater Night Filter Adjustment Mod
- [REQ] Better looking sparks
- Req, sh3 keyboard layout
- [REL] ASDIC/Sonar alternate sound
- Crew Mod ?????????
- (REQ) Single core MOD
- Custom posters/ pictures?
- Can't get the mods working
- [REL] Salvo SpreadAngle-Dial for UZO & AttackPeri
- KarlKochs Sound Fix (German spoken language)
- [REQ] Is there a MiniTweaker for SH5?
- [TEC] Pinupgirl > Yougirlfriend
- [TEC]Depth under Keel
- [TEC] Voice reports german broken
- [REL] Funelsmoke, Planes and Sounds ....
- The Hunt for Red Oct....err engine file(s)
- [REQ] crew death.
- Lower spec machine
- [REQ]Propulsion system sounds.
- {REQ} Wheres the Beef? Supplies onboard
- [REQ]More numbers for automatic targeting.
- [REQ] Give me "Thomsen's Ships" or give me death
- BtS Mods, Skins, and Downloads
- .DDS files. Which format to save as?
- [REQ]Realistic Betterie Recharge
- [REQ] First mod collection?
- [REQ] Impossible mod.
- Where is W_clear?
- [REQ] Animated Torp reloading from external reserve
- [REL] Improved waves_improved roll&pitch (anti-subs on rails) V 1.1
- Sh3 Grey wolves
- is this the cause for VIIC in 1939?
- Since SH5 autopatches what will happen if mod is installed?
- [REL] Fix for swapped german digits (und dreissig vier)
- [REQ] Reduced tonnage amounts in stock campaign?
- Mod request: Unit camera
- [REL] Clock And Limited Stopwatch Mod v1.0
- Problem with OldStyleSHControls_1_1_0_byTheDarkWraith
- Opening and saving 3d models
- Type VII-B mode
- [REQ] set target speed in 1-knot-steps
- Screenshots the Dawn of the environment MOD
- REQ: Campaign mod (i will help too!)
- [REL] Proper black/white crosses for the nav map
- [REL] No orange submerged arrow marker
- [REQ] Coloured 1,2,3 numbers for torpedo
- [Request] Better tracer bullets .
- [REQ]Electric engines on surface
- .SHP files
- [REQ] U-boat and Flotilla emblems
- [WIP] The sun has changed More small and bright
- [TEC] Change weather bug?
- [REL] Crew Superpower Abilities Removed
- Battery Recharge Parameters
- Weather report.
- [REQ] Sun glow / HDR effect - sun "ball" looks wierd when staring at it...
- [REQ] Wet / water effect on submarine + light metal effect
- Pascal german marine CHRONOMETER Mod
- [req] render distance
- [REL] Danevang's Paint Shop 1.0 (skin pack)
- [REQ] sun size?
- Ability types
- [REQ] Automatic plotting or preset/saved routes
- Crew below
- [REL] SH5 Conus' Graphic Mod 1.0
- [REQ] Darker drawing lines
- REQ sinlence at stations
- [REL] Reduced Mission Tonnage
- [REL] Wamphyri's Plane Attack Mod
- [REQ] Sun light images on sub
- [WIP]sliding torpedo dials
- [REL] clear underwater (no blur/depth of field)
- [REQ] Nomograph
- Unlimited deck gun ammo?
- [TEC] eliminating map music
- [REL] Sub Exhaust for SH5
- [WIP] RUB is Back
- [REQ] Single contacts time on map
- cant get deck gun to fire
- Convoy spawning
- [REL] TDC (with working dials) for SH5
- Torpedo Targetting
- [REQ]Fix Moon, please...
- JSGME
- [REQ] Lifeboats
- [REQ] Marine life?
- Engine sounds
- [REL] Interior working dials
- [REL] Stormy`s DBSM collection SH5
- First person camera question....
- A mod allowing ennemi planes to attack us ?
- [REL] Removed binocular crossair
- Kid in the candy store!
- [REQ] Updated Recognition Manual (ingame)
- [REQ] SH4 style crew management?
- [REQ] Triggered movie sequences...
- [TEC] SH5 Mission Editor Q&D Tutorial
- [Rel] jimimadrid's PeriPanel......
- [REQ] How Add an Event in Python
- [REQ] how to mod the chrono parts of the clock
- [WIP] Recognitionmanual Old Style
- [REQ] Flak gunner accuracy
- [YCFS] Small bug fix for conning tower.
- [REL] Lite campaign LC
- [REQ] need help finding something in the scripts.
- [REL] Remove the clicking sound when hitting the ctrl key
- [REL] TDC (with minimal dials using stock interface) for SH5
- ix boats
- List of Compatible SH4 Mods
- [REL] Krupp longer leveling mod
- torpedo range trouble
- How do I work with the .sdl file
- Am I just out of my mind?
- Why is there not a thread for essential fixes/mods?
- Good site for Terrain Textures.
- Such the weather let me headache
- Deckgun crew
- [REQ] Charting tools
- [REL] Less Annoying TAI Map
- External camera
- Anyone know where this bg texture file is? (messages)
- [REL] New Background Video
- [Rel] Less Intrusive Cursors
- Cant find Morale Mod???
- [WIP] Reworked Ship ID Manual
- [help]Darkwraith
- Old style campaign mod?
- [REL] Better Torpedo Graphics
- [REL] Player Guidance Icons Removed
- [REQ] no one wants a working stadimeter?...
- Modding help please
- [REQ] 1000/1500M Overlay
- [REQ] Death to PacMan
- [REQ] other u-boats in pens.
- [REQ] harbour escort
- [REQ] More ship types
- [REQ] harbour life.
- [REL] A Fistful of Emblems
- [REQ] Realistic climate zones?
- Can't get any mods to work.
- campaign editor
- [REL] Hidden TAI map features.
- [REQ] Start Mission in North Sea
- [REQ] Hide Recognition Manual After Selection
- [REL] Revised engine telegraph
- [REL(in a way, I guess)] better hatch open-closing sound
- [WIP] Operation Optimization
- [REL] Higher Detail Light Refraction / Caustic Effects
- [WIP]Sobers Real Surf mod .
- [REL] Observation periscope colour filter SH5
- looking for sh3 controls in sh5
- [REQ] Ammo Storage Report
- Hope to resume --->Volumetric Fog
- nvidea settings with nhancer
- [REL] Enhanced Recognition Manual
- REQ ... Uboat Emblem
- [REQ]Water transparency
- [REQ]Water transparency
- Alternate loading screen for SH5
- [REQ] UJagd Chronometer
- Show us your Generic Mod Enabler Screen
- [REL] Unrealistic VIIa sub
- [REL] Unrealistic G1 torps
- [REQ] heavy storms/hurricanes.
- [REQ] random malfuctions
- [REQ] spy,s visible as part of the crew
- [REL]Wordeees' Chief Engineer Sound Mod
- [REL] Less Annoying Hydrophone Hotkeys
- [REQ] Key command to center mini map on sub
- [REL] Voice Recognition for SH5
- [REL]Wordeees' Thunder
- [REQ] Move "pause" & "lock" tags
- [REQ] Remove invisible wall above ground
- Different colors in different waters(Screen shot)
- [REL] Better And Realistic Flotation
- [TEC] Anyone dealt with "TextureChanger Controllers"?
- Single Mission HG70
- REQ: AI mod without unrealistic enemy sensors
- [REL] Old Style Explosions
- [REQ] Captain in 3rd person view.
- How to import a new user ship model?
- [WIP] Overall Campaign Enhancements...
- [REQ] Change some Hvy Cruisers to BB in Med
- REQ: Correlate stormy weather with morale drop
- [REL] RDA - Rückkehr der Asse / Return of the aces
- How to acces interieur for editing.
- [REQ]accurate periscope mod
- Working Snorkel & Porting Units
- [REL] No magic skills
- Thinking about abilities (Mod Potential or Not?)
- Bearing tool?
- Where to find the speech files for speed orders?
- [REQ] Bearing indicator in binoculars
- [REQ]Remove help window
- [REL] BETA-Update for S3D - Particles in SH5
- Sub Map icon?
- [TEC] Playable Surface Ships
- [REQ] waves effects u-boat at periscope depth.
- [REQ] Make the map stop disappearing when I surface the boat
- [REQ] SH5 .Zon Editor with model view?
- [REL] Grossdeutscher Rundfunk 1939-1943 RadioMod
- [REQ] Map Locations and Positions
- [REL] Krupp torp speed fix, and longer leveling choose your posion
- [REL] Unrealistic Guns on Crack
- Ship behavior at harbors
- [REL] Free Captain´s cabin view
- Custom emblems
- [req] move the a ammo reload bar
- A big thank you!
- The sun behind the clouds
- Deck gun nukes
- [REQ] Full campaign map vision
- Change load screen pics?
- sinking ship atmosphere bell and...?
- [REQ] Impact pistol mod
- Neednew tools for SH5
- [req] olc / magui
- The good old fashioned functional UI
- [REQ] Radio Contacts timestamped in log
- [REQ] Corrected bearing overlay
- Can I request a MOD?
- [TEC] Diving/Surfacing commands needed
- Crew ranks bug
- I need help finishing an important fix!
- [REQ] Kiel Canal inbound/outbound auto-plot Map Tools
- [REL] Unrealistic 88mm Railgun
- [REQ] Anyone find a fix for the watch crew
- More Ammo for an old Sea-dog plz.
- [REQ] torpedo stats
- [REQ] emblems on the front of conning tower on VIIC
- [REL] New main menu background "extreme" edition
- [REQ] Change default TDC to on?
- [REL] Wordeees' Authentic Loading Splash Screen
- [WEP] New Periscope, no need for a Stadimeter.
- [QUE] Placing objects in SH5 interface
- The incomplete stock UI
- New Torpedos
- which Files to look for in a skinjob ??
- REQ: Can crew be changed?
- More missions!
- [REQ] More Zoom options
- New main menu song, extreme edition
- [REL] TriRingsCompass and Other Combine Version
- [rel] MetricNomoGraph on TAI map
- [REQ]white/cream interior
- [REQ] Add more targets(Convoys fleets)
- [WIP] Cg modeler
- Travel mode from SH5 to SHIV?
- [REL]SHIII map with SHV harbours
- Update for Silent Hunter V
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