View Full Version : [REL] Voice Recognition for SH5
skwasjer
03-14-10, 09:40 PM
Speech Recognition for SH5 – v1.4 - by skwas
Developed in 2010 by skwas, a game enthusiast and ubergeek :o)
http://sh4.skwas.net
_______________________________________________
DESCRIPTION
This mod enables speech recognition to SH5 allowing you to use a microphone to dictate your crew what to do… Happy sailing!
English vocabulary only! Suggestions, bugs, please post. Also note, English is not my native language so any corrections on spoken phrases/orders are welcome.
CREDITS
KarlKoch (working on German translation, coming soon)
minsc_tdp, for SH4Speech.
And the folks at forum.kickinbak.com (http://forum.kickinbak.com/) and www.subsim.com (http://www.subsim.com/).
VERSION HISTORY
v1.4 – 29-03-2010
Renamed Page Voice Recognition.ini to Speech Recognition.ini
Renamed Page Voice Recognition.py to Speech Recognition.py
Moved XML-files to game data folder Data\Sound\Speech
Added XSLT-stylesheet so you can view all supported commands by opening SHSpeech_Commands.xml in a browser.
Lowered default confidence level to 0.87
Added Microphone-icon to test application
Added support for floating point values (max. one decimal), f.ex. 3.6 meters
Fixed: when ordering ‘set pistol to magnetic’ you’d get a confirmation, but the pistol setting did not actually change.
Added numerous commands. See ‘Supported Voice Commands’-shortcut for a complete overview.
Included source code
v1.1 – 1.3
Updated test application only.
v1.0
Initial release
SYSTEM REQUIREMENTS
Windows Vista
Windows 7
English language pack must be installed!!!
See Windows Update to install a language pack. Alternatively, check these links:
http://windows7center.com/news/windows-7-rtm-language-packs-now-available-via-windows-update/
http://keznews.com/6149_Download_Windows_7_MUI_Language_Packs_-_Official_32-bit_and_64-bit_Direct_Download_Links
http://support.microsoft.com/kb/934377
And if you can't install a language, check out this important post by Ernesto78 (it worked for several guys!):
http://www.subsim.com/radioroom/showpost.php?p=1321771&postcount=47
IMPORTANT: Any older platform may likely NOT work and cause CTD’s.
INSTALLATION INSTRUCTIONS
Install as any other mod using JSGME, and simply run the game.
NOTE: Likely NOT compatible with UI mods...!
SUPPORTED COMMANDS
Open the file Data\Sound\Speech\SHSpeech_Commands.xml in a browser, or view online:
http://sh4.skwas.net/redist/shspeech_commands.xml
HOW DOES IT WORK?
My mod is using a custom written DLL and some Python script-files. The entire speech recognition configuration can be controlled using two XML files, which contain the grammar for the accepted spoken words, and a commands file which controls the translation to a game command. Optionally you can capture any command and alter it’s behavior form the .py files I included.
See the readme for more details.
PERMISSIONS
Do not redistribute or reuse this mod without my permission.
SOURCE CODE
Source code is included in the Documentation\Source code folder. You will need Visual Studio 2008 (C#).
DOWNLOAD
http://sh4.skwas.net/download.aspx?id=264dc00f-d448-4506-b48d-47cce8e36be8
Miton's improved editions:
English: http://www.subsim.com/radioroom/downloads.php?do=file&id=3085
German: http://www.subsim.com/radioroom/downloads.php?do=file&id=3057
Have fun, and let me know!
Assistence needed to further improve the commands, and in the future for localization (once the mod has proven to be stable and functional enough)!
rsvette12
03-14-10, 09:46 PM
Looks great, so this would not work on xp ? thank you.
Rich
Will-Rommel
03-14-10, 09:47 PM
The Olympian strikes back.
Sad that i still run on XP. :hmmm:
skwasjer
03-14-10, 09:48 PM
I have no idea, but I don't think so, not out of the box anyway. You will need SAPI 5.1 or 5.3 and .NET Framework 3.5 installed. Vista and Windows 7 have this out of the box. On top of that the SRGS specification (used for grammar dictionary) may not be supported on XP. Only one way to find out :yeah:
krupp_88mm
03-15-10, 12:34 AM
damn you ubisoft i want to say "bow planes down 15, aft planes up 10" why why WHY capt simulation!???
I checked, my XP version has .NET 3.5 and the speech SDK 5.1 ( i use speech rec for Falcon).
what else do i need?
and how to make this work? you give hardly any instructions.
I installed it as a mod, went in game and said a few things and nothing happened.
Oh and when i run the SHSpeechEngineTest.exe it just crashes. Guess XP is out of the question then?
XP > W7 for gaming on my machine. :damn:
Westbroek
03-15-10, 02:37 AM
@gutted
Dunno if you were a fan of sh3/4speech, but I loved using it and always was fascinated with how easily customized it was. Maybe we XP users should band together and tweak the old .csv files to accomodate SH5. I'm sure the hotkeys could be done... The mouse controls would be trickier, I never fiddled with those.
it's a thought anyway. Anyone interested?:hmmm:
panosrxo
03-15-10, 04:01 AM
It actually works..:D. Well some of the commands. Do we need to train our voice recognition first (through windows 7 control panel)?
I have windows 7.
Coldcall
03-15-10, 04:13 AM
WOW! I've not tried it yet but this is exciting! Downloading now.
I really prefer the idea of voice commands as its more realistic than having an all in one push button UI. Just my opinion of course.
Thanks for this mod, will give you feedback once i've tried it out.
BBWilly
03-15-10, 05:15 AM
works perfect, even with german commands :salute:
skwasjer
03-15-10, 06:29 AM
Oh and when i run the SHSpeechEngineTest.exe it just crashes. Guess XP is out of the question then?
XP > W7 for gaming on my machine. :damn:
@gutted
Dunno if you were a fan of sh3/4speech, but I loved using it and always was fascinated with how easily customized it was. Maybe we XP users should band together and tweak the old .csv files to accomodate SH5. I'm sure the hotkeys could be done... The mouse controls would be trickier, I never fiddled with those.
it's a thought anyway. Anyone interested?:hmmm:
My approach is alot better than those releases, due to the fact that I don't emulate mouse or keyboard. This approach actually let's you call game commands, and thus is UI independent (hint: UI mods may change position of dials/buttons etc). Emulators are dodgy and unreliable.
Guys, sigh, this is just the first release I quickly whipped up. Give me some days/weeks to finetune it and provide more info. I may make it compatible for XP too, but I don't have it so how could I know? That's what you guys are for... Just try it out instead of complaining about XP > W7, lol... seriously. Perhaps you can make it work, then great!
:shifty:
A few basic commands you can try:
- Ahead flank
- All stop
And if the test app crashes, then well, yea it won't work in game either...
panosrxo
03-15-10, 07:31 AM
Most of them work fine. I only have a problem with all stop. Also compute soluion to target doesnt work, but the command works well. It is a game thing.
hint: In order to see the phrases open the commands.xml
skwasjer
03-15-10, 08:09 AM
There's some issues with some commands yea (ie. torpedo speed setting doesn't work, and some others)... I'll improve it in the next few days.
All stop works for me though, I'll see if I can tweak the confidence level (how confident the engine is of a match) of the speech engine a bit, perhaps make it customizable.
Training should not be necessary, because the engine is in the so-called 'Command' mode. This is a bit less reliable as Dictation mode, but doesn't require training as it looks for sound patterns in a different way.
TheDarkWraith
03-15-10, 09:30 AM
I may make it compatible for XP too, but I don't have it so how could I know?
what version of Win7 are you using? If you have ultimate or the next step down from that (don't remember the name) you can download (for free) Microsoft's XP mode. XP mode is a virtual machine run on Win7 so that older applications can still work on Win7 that need XP. If you have one of these two version of Win7 then you can run XP mode and develop for XP also.
panosrxo
03-15-10, 10:20 AM
what version of Win7 are you using? If you have ultimate or the next step down from that (don't remember the name) you can download (for free) Microsoft's XP mode. XP mode is a virtual machine run on Win7 so that older applications can still work on Win7 that need XP. If you have one of these two version of Win7 then you can run XP mode and develop for XP also.
check this
http://www.mydigitallife.info/2009/12/14/workaround-to-install-windows-xp-mode-in-windows-7-home-premium-and-home-basic/
xp mode even on home premium, tested..
Gusteno8
03-15-10, 10:35 AM
I cant get the Voice Recognition to work.
As soon as i click on the SHSpeechTest it CTD. Not SH5, but SHspeechTest it self.
Any one knows whats wrong?
panosrxo
03-15-10, 10:43 AM
I cant get the Voice Recognition to work.
As soon as i click on the SHSpeechTest it CTD. Not SH5, but SHspeechTest it self.
Any one knows whats wrong?
Try ingame, it works. The SHspeedTest doesnt work all the time for me...
Gusteno8
03-15-10, 10:48 AM
Try ingame, it works. The SHspeedTest doesnt work all the time for me...
Do i need to use a Hotkey or just speak in the mic?
Can't find any info about any hotkey.
MaciejK
03-15-10, 11:10 AM
Does it work similar to voice recognition in Danerous Waters and Sub Command?
In these games you could give precise course and depth and speed values.
Mac
skwasjer
03-15-10, 11:44 AM
Does it work similar to voice recognition in Danerous Waters and Sub Command?
In these games you could give precise course and depth and speed values.
Mac
Yes, you can say "new depth x meters" (or feet for imperial) or "new heading x degrees" or "set speed x knots", etc. It even includes many commands that aren't available in the current UI, like 'standard propulsion' or 'recharge batteries'
skwasjer
03-15-10, 11:45 AM
Do i need to use a Hotkey or just speak in the mic?
Can't find any info about any hotkey.
No push-to-talk currently, the mic is constantly receiving, but I will add a push-to-talk function (or at least toggle) in a subsequent version. I will also improve error handling in the test application so that if there are problems you can report the specific error message here... Stay tuned for an update
PS: The test application should not behave differently than in game, although I could have messed up some bit of code.
oh man, you mean i can say exactly which course i want? thats cool as hell.
dude, you gotta make this work on XP... so many sub skippers 'round here are still running it
:wah:
skwasjer
03-15-10, 12:21 PM
I will try, but I will not install XP myself. I will make the test application more robust so it can detect info and/or provide error messages so they can be reported back here.
I've also received an offer from KarlKoch (German native speaker) for localization to German. Once we get English stable and complete enough...
Gusteno8
03-15-10, 12:42 PM
Well, I cant get the mod to work. :cry:
The SHspeechTest dont work at all, just crashes. I think it have something to do with it.
Im on Windows 7, 64bit.
Edit. Wait, do I need English ingame voices? or does it work fine with german voices and me talking in English?
jimimadrid
03-15-10, 12:52 PM
With this SH5 will be a milestone. :yeah:
Hmmm, i need an extra room for me and my computer, otherwise my wife will get angry when i start to talk with my computer. :O:
A101THB
03-15-10, 01:02 PM
Hi guys,
I love to play SH with voice commands since SH3.
Currently I'm using this software:
http://www.dwvac.com/index.html
It's very easy to use and will work with every game :)
30 day trial period and only $18 for full activation.
Please be aware that voice commanding will have direct influence on your releationship, so don't forget to buy some earplugs for your girlffriend or wifey in parallel ;) Your neighbors will also love your first "ALARM" shouts ;)
Regards,
Karsten
skwasjer
03-15-10, 01:17 PM
Well, I cant get the mod to work. :cry:
The SHspeechTest dont work at all, just crashes. I think it have something to do with it.
Im on Windows 7, 64bit.
Edit. Wait, do I need English ingame voices? or does it work fine with german voices and me talking in English?
No you don't need ingame English voices, but the speech engine currently only supports English. But it might be related to the language of your Windows. What language do you have?
Gusteno8
03-15-10, 02:00 PM
No you don't need ingame English voices, but the speech engine currently only supports English. But it might be related to the language of your Windows. What language do you have?
I use Swedish for my Windows.
GFC Christian
03-15-10, 02:21 PM
I've also received an offer from KarlKoch (German native speaker) for localization to German. Once we get English stable and complete enough...
That would be wonderbaarlijk ! Thank you so much for your efforts skwasjer !:up:
panosrxo
03-15-10, 02:59 PM
No push-to-talk currently, the mic is constantly receiving, but I will add a push-to-talk function (or at least toggle) in a subsequent version. I will also improve error handling in the test application so that if there are problems you can report the specific error message here... Stay tuned for an update
PS: The test application should not behave differently than in game, although I could have messed up some bit of code.
can you leave it as an option?
it has no point to push a button to speak, or to you mean on/off function?
Ernesto78
03-16-10, 10:11 AM
works perfect, even with german commands :salute:
Hi,
how do you use this with german laguage? Did you simply edit the command-File?
Wie hast du das mit deutschen befehlen Angestellt? Einfach die Commands-Datei editiert? Undwie genau???
skwasjer
03-16-10, 10:48 AM
A german version will be provided at a later date... Editting the files is not yet recommended.
Ernesto78
03-16-10, 12:20 PM
A german version will be provided at a later date... Editting the files is not yet recommended.
but BBWilly did it, i think.
great, a few day ago, i played T C Endwar and i thought:" F**ck, i want to give cammands in that way in SH5"
:rock:
So Thank YOU!
Sonarman
03-16-10, 02:24 PM
Hi guys,
I love to play SH with voice commands since SH3.
Currently I'm using this software:
http://www.dwvac.com/index.html
It's very easy to use and will work with every game :)
30 day trial period and only $18 for full activation.
There is also Shoot! (http://clans.gameclubcentral.com/shoot/) which is a freeware voice recognition system for games. It works pretty well I think there were config files for it for SH3 & 4 so it should be pretty easy to make it work it with SH5 too for those of us still on XP although Swasjer's solution seems much better for the more recent OSs.
skwasjer
03-17-10, 04:12 PM
Updated first post with v1.2. This version does not contain any additional commands or improved commands, but the core code has been improved (more stable) and the test application is now more informative, and less likely to CTD. This way I hope those that have issues can provide feedback back to me.
I've also added an explanation of the .py file in the readme.rtf for those that are interested in the inner workings. More info will follow (I take it a step at a time)
The SHSpeechEngineTest.exe doesn't crash now in XP. Says it's listening, but im not sure its working. I keep saying things like "all stop" but i dont see anything happening. The Received Commands window is empty.
I know my voice stuff is configured correctly, because in the control panel i've already got it configured and the "training" works.
Gusteno8
03-17-10, 05:19 PM
I have Windows 7 Premuim, Swedish. And need Windows Enterprise or Ultimate to install English laguagepack. CRAP!!
Do you guys know if I can get English language in any way or do i need to buy a new Windows?
And why do you need English language to use this mod?
KarlKoch
03-17-10, 05:40 PM
Whats important for this mod is the language your Windows voice recognition understands. So if the swedish Windows only understands english, it will (or at least should) work. Thats the reason for the language pack.
I've also received an offer from KarlKoch (German native speaker) for localization to German. Once we get English stable and complete enough...
So i think at a later date, even other languages might be possible, but someone needs to localize it for each language.
Gusteno8
03-17-10, 06:10 PM
Whats important for this mod is the language your Windows voice recognition understands. So if the swedish Windows only understands english, it will (or at least should) work. Thats the reason for the language pack.
So i think at a later date, even other languages might be possible, but someone needs to localize it for each language.
Thanks for the reply, but now I found out that my Windows, wich is in Swedish ONLY don't support Windows speech recognition. Damn IT!!
Is there any other software I can use instead of Speech recognition?
I really really really want this mod to woooork!!!
skwasjer
03-17-10, 06:16 PM
The SHSpeechEngineTest.exe doesn't crash now in XP. Says it's listening, but im not sure its working. I keep saying things like "all stop" but i dont see anything happening. The Received Commands window is empty.
I know my voice stuff is configured correctly, because in the control panel i've already got it configured and the "training" works.
Please post screenshots of the main window as well as the 'installed recognizers' window. That's exactly why I made it... so I can see important system settings of yours...
Gusteno8
03-17-10, 06:48 PM
Because my stupid Windows 7 Premium does not cooperate with Windows Voice recognition, I've downloaded VAC builder, ( http://www.dwvac.com/index.html)
in hope that it will solve my problems and i can use this awesome mod.
but i dont know how I use VAC builder. How do I make it work with SH5?
How can I use the SH5 commands?
I really appreciate any help.
Want this awesome Mod to work!
EDIT: Well, I've found out that its impossible to use VAC without Windows speech recognizer, who's not available for my Windows language. And I cant download any language pack with this version either.
So now I give up. Im mad and sad!
Please post screenshots of the main window as well as the 'installed recognizers' window. That's exactly why I made it... so I can see important system settings of yours...
http://img378.imageshack.us/img378/8195/vr1.png
http://img641.imageshack.us/img641/6595/vr2j.png
http://img91.imageshack.us/img91/7480/vr3.png
skwasjer
03-18-10, 04:36 AM
Thanks gutted, I'll do some further investigation.
Ernesto78
03-18-10, 06:35 AM
Voice Recognition for SH5 – v1.2 - by skwas
....
SYSTEM REQUIREMENTS
* Windows Vista
* Windows 7
* English language pack must be installed!!!
See Windows Update to install a language pack. Alternatively, check these links:
http://windows7center.com/news/windows-7-rtm-language-packs-now-available-via-windows-update/ (http://windows7center.com/news/windows-7-rtm-language-packs-now-available-via-windows-update/)
http://keznews.com/6149_Download_Windows_7_MUI_Language_Packs_-_Official_32-bit_and_64-bit_Direct_Download_Links (http://keznews.com/6149_Download_Windows_7_MUI_Language_Packs_-_Official_32-bit_and_64-bit_Direct_Download_Links)
http://support.microsoft.com/kb/934377 (http://support.microsoft.com/kb/934377)
IMPORTANT: Any older platform may likely NOT work and cause CTD’s.
...
Assistence needed to further improve the commands, and in the future for localization (once the mod has proven to be stable and functional enough)!
Hi,
i tried to install another laguage pack with this links, but it didn't work. :wah:
I found a tool (called vistalizator) to change laguage in all versions of Windows 7 and Vista.:yeah:
I downloaded the laguage pack from your link an installed it with the tool. Now i can chance the language in speech recognition's options.:rock:
here's the link to the tool, hope it's ok to post it here.
http://www.chip.de/downloads/Vistalizator_31709612.html
It's a link to a german magazin, but tool is in english. Always click on download...
...waiting for localisation for germany...
CU
Gusteno8
03-18-10, 07:43 AM
Hi,
i tried to install another laguage pack with this links, but it didn't work. :wah:
I found a tool (called vistalizator) to change laguage in all versions of Windows 7 and Vista.:yeah:
I downloaded the laguage pack from your link an installed it with the tool. Now i can chance the language in speech recognition's options.:rock:
here's the link to the tool, hope it's ok to post it here.
http://www.chip.de/downloads/Vistalizator_31709612.html
It's a link to a german magazin, but tool is in english. Always click on download...
...waiting for localisation for germany...
CU
Holy Crap! This worked! I am so happppy:woot:
Thank you sooo much! No i just need the Windows Speech recognition i think, because it's not istalled im my Windows.
Thanks again! You are my hero!
I tested the SHSpeechTest, and now it does not crash. But I only got an empty blank window.
Whats wrong? It does not work ingame.
skwasjer
03-18-10, 08:13 AM
The main window should not be blank. Please post the details (or better, a screenshot)
@ernesto, good find, but does it allow you to use the mod in English?
Gusteno8
03-18-10, 08:30 AM
Well.
Its just blan.
Dont know if the pic is going to give you anything but here it go!
http://data.fuskbugg.se/skalman01/speechtest.jpg
EDIT: Before when it CTD, i didn't have any Speech recogtnition program, as my Windows was in Swedish only with no abbility to update or install English languagepack.
But when i used Ernestos link above, i finally could download and install English language pack.
I treid VAC builder, another Voice recognition program before English language pack installed, which didn't work because I needed the Windows speech recognition. But when i installed languagepack, and
Microsoft Speech SDK 5.1 i managed to get VAC to work.
But still, the mod doesn't work, and neither is Speechtest. I guess the MOD does not get any contact, or does not know i have Microsoft Speech SDK installed.
Hope you understand what I am saying. English is not my native language.
Ernesto78
03-18-10, 08:37 AM
The main window should not be blank. Please post the details (or better, a screenshot)
@ernesto, good find, but does it allow you to use the mod in English?
I didn't test it till now, but try tonight or tomorrow. I'll post the result after trying...
skwasjer
03-18-10, 08:41 AM
Well.
Its just blan.
Dont know if the pic is going to give you anything but here it go!
http://data.fuskbugg.se/skalman01/speechtest.jpg
Hehe, redownload the mod (it's now v1.2), this new test application provides more info now ;)
Sorry for the confusion :)
Try to say something like 'ahead flank', or simply 'fire'. Oh, and make sure the right language is selected and obviously the microphone is properly set up (you can test this in Windows it's own Speech recognition panel).
http://s3d.skwas.com/downloads/Speech properties.jpghttp://s3d.skwas.com/downloads/shspeechtest.jpg
As you can see, I also have the german pack installed but this one is not used as of yet. The SHSpeechTest uses the English speech engine from Windows. Also note, my Regional language is set to Dutch!
Gusteno8
03-18-10, 08:59 AM
Thanks for the help, Im getting closer and closer.
http://data.fuskbugg.se/skalman01/Speechtestt.jpg
http://data.fuskbugg.se/skalman01/speechtest11.jpg
http://data.fuskbugg.se/skalman01/speechtest2.jpg
It seems everything sgould work now. But it does not recieve any commands. Im positive my microphone is working, its a brand new headset and I'v tested it in voice recorder.
KarlKoch
03-18-10, 09:07 AM
First, you should get your speech recognition working. Use the settings in the control panel (for speech recognition) for setting up microphone and do the training of the voice engine to see if that works.
Not assume, cause your mic is brand new. The voice recognition has to work. Better safe than sorry.
To access it, try a search in control panel/ease of access/speech recognition.
Once that is done, you can go ahead any try it with skwasjer's program.
Gusteno8
03-18-10, 09:18 AM
First, you should get your speech recognition working. Use the settings in the control panel (for speech recognition) for setting up microphone and do the training of the voice engine to see if that works.
Not assume, cause your mic is brand new. The voice recognition has to work. Better safe than sorry.
To access it, try a search in control panel/ease of access/speech recognition.
Once that is done, you can go ahead any try it with skwasjer's program.
I managed to get Speech recognition to work. I can open folders and internet and icons. (Pretty cool, didn't know there was anything like this:DL)
But still, the SHSpeechtest does not work.
skwasjer
03-18-10, 09:26 AM
Very well, those screenshots look perfectly fine. Now there may still be an issue with SHSpeechTest not finding the correct input source (iow. it does not listen to the microphone, but to another input source like a line in). I will have to check this out and try to see if I can make this selectable.
But it shouldn't need to be. I know that if you make it the 'default' input device in Recording options, that it should work. The microphone may work for you as a default 'communication' device, but this is not the same as the default 'input' device.
http://s3d.skwas.com/downloads/microphone.jpg
Perhaps it is set correctly for you, but I'm just throwing ideas out here, because there could be a different reason for everyone why it does not work. Also note that you have to restart the app when changing this setting!!!
You can also overrule it from the speechrecognition settings by clicking the 'Advanced' button, then you get this dialog:
http://s3d.skwas.com/downloads/microphone2.jpg
If you leave it at preferred, the default microphone will be used as selected in the previous screenshot. Otherwise, you can fix a specific microphone for speech usage...
NOTE: if all looks ok in the test-app but it does not respond, then chances are you can get it to work by verifying these settings. If I select a different input source, the test-app does nothing for me too ;)
KarlKoch
03-18-10, 09:28 AM
I am an old and very slow man. :(
skwasjer
03-18-10, 09:38 AM
np, look at my edit ;)
Gusteno8
03-18-10, 09:38 AM
Very well, those screenshots look perfectly fine. Now there may still be an issue with SHSpeechTest not finding the correct input source (iow. it does not listen to the microphone, but to another input source like a line in). I will have to check this out and try to see if I can make this selectable.
But it shouldn't need to be. I know that if you make it the 'default' input device in Recording options, that it should work. The microphone may work for you as a default 'communication' device, but this is not the same as the default 'input' device.
http://s3d.skwas.com/downloads/microphone.jpg
Perhaps it is set correctly for you, but I'm just throwing ideas out here, because there could be a different reason for everyone why it does not work. Also note that you have to restart the app when changing this setting!!!
You can also overrule it from the speechrecognition settings by clicking the 'Advanced' button, then you get this dialog:
http://s3d.skwas.com/downloads/microphone2.jpg
If you leave it at preferred, the default microphone will be used as selected in the previous screenshot. Otherwise, you can fix a specific microphone for speech usage...
The wrong microphone was selected, but still NOTING..
Im soo close. C'mon!:wah:
EDIT: Just want tell, I really appreciate all the help so far!
Relly Thanks!
skwasjer
03-18-10, 09:46 AM
Did you run the 'Configure microphone'? Does the volume detection bar show any input? After changing all these settings, make sure to close the
windows speech applet, close the test app and then relaunch it... I'm fairly confident this is all there is to it. I can't think of anything else at the moment.
If not, then you will need to have some more patience so I can spend some time expanding the test app to check for issues.
[edit] Perhaps I've set my recognizer to 'strict' so that it ignores speech that is not fluent enough. I didn't have any problems, but my English is reasonable... I can change this and make it less strict in the next version.
Gusteno8
03-18-10, 10:01 AM
Did you run the 'Configure microphone'? Does the volume detection bar show any input? After changing all these settings, make sure to close the
windows speech applet, close the test app and then relaunch it... I'm fairly confident this is all there is to it. I can't think of anything else at the moment.
If not, then you will need to have some more patience so I can spend some time expanding the test app to check for issues.
[edit] Perhaps I've set my recognizer to 'strict' so that it ignores speech that is not fluent enough. I didn't have any problems, but my English is reasonable... I can change this and make it less strict in the next version.
Yes I've ran the "Configure microphone". and the volume detection bar shows a good result. I have restarted the speech applet and the test app.
Feels like i have done everything.:wah:
I don't think it depends on my English, its pretty good i think.
Well, I really appreciate all the help you've been given me! Thanks
skwasjer
03-18-10, 10:07 AM
No problem, we will succeed!!
[I hope]
:O:
skwasjer
03-18-10, 10:37 AM
Updated first post with v1.3. The test app now reports if it actually detects speech (and if it rejected a phrase). Look at the bottom line while speaking (after the engine initialized). It should say 'Speech detected...' and 'Phrase not recognized' etc. Additionally, you can tweak the Confidence level a bit (lower it if it rejects alot of phrases). Note: changing the confidence level at this point has NO EFFECT to the ingame speech!! This is just for testing purposes.
Now, if the bottom line does not change if you speak (it still says 'Listening...'), then the app is not receiving any audio AT ALL.
Gusteno8
03-18-10, 10:46 AM
Updated first post with v1.3. The test app now reports if it actually detects speech (and if it rejected a phrase). Look at the bottom line while speaking (after the engine initialized). It should say 'Speech detected...' and 'Phrase not recognized' etc. Additionally, you can tweak the Confidence level a bit (lower it if it rejects alot of phrases). Note: changing the confidence level at this point has NO EFFECT to the ingame speech!! This is just for testing purposes.
Now, if the bottom line does not change if you speak (it still says 'Listening...'), then the app is not receiving any audio AT ALL.
Awesome, will try it right away!
Gusteno8
03-18-10, 10:50 AM
WOHO!!!:D
Finally it works!!
First it heard the speech and recognized my command, but it was'nt reliable enough. So lowered the confidence to 0,85. And now every command works.
Will now try it Ingame!
Will be back with the result.:D:D:up::yeah::arrgh!:
panosrxo
03-18-10, 10:50 AM
Version 1.2:
-I couldnt get the commands to work, so I changed the confidence level to 0.75 and now I can get the commands ingame, without having to shout.
-Every command except for All Stop, and Torpedo speed was working for me. Added some more commands to all stop (stop, engine stop) and now it is working too.
-Also managed to combine this mod with minimal tdc dials. I dont now if I am allowed to say how since its your mod.
Anyway:
http://img708.imageshack.us/img708/900/capture2w.jpg (http://img708.imageshack.us/i/capture2w.jpg/)
http://img97.imageshack.us/img97/1948/capture1sa.jpg (http://img97.imageshack.us/i/capture1sa.jpg/)
http://img32.imageshack.us/img32/3271/capturetn.jpg (http://img32.imageshack.us/i/capturetn.jpg/)
By the way this is the greatest mod.
Ernesto78
03-18-10, 11:02 AM
A german version will be provided at a later date... Editting the files is not yet recommended.
I could support the "german-version-team" if needed, I'm german, too.
Gusteno8
03-18-10, 11:03 AM
Finally it works. Ingame to!
I'm so happy, now i'll feel like a real sub captain!
It could'nt been done without you skwasjer! Thanks for everything!
Cant explain how grateful I am!
Thaaaaanks!:salute::yeah:
Ernesto78
03-18-10, 11:04 AM
Updated first post with v1.3. The test app now reports if it actually detects speech (and if it rejected a phrase). Look at the bottom line while speaking (after the engine initialized). It should say 'Speech detected...' and 'Phrase not recognized' etc. Additionally, you can tweak the Confidence level a bit (lower it if it rejects alot of phrases). Note: changing the confidence level at this point has NO EFFECT to the ingame speech!! This is just for testing purposes.
Now, if the bottom line does not change if you speak (it still says 'Listening...'), then the app is not receiving any audio AT ALL.
You're such a working Horse !
:yeah: RESPECT
If nothing goes right, go left!!!
Ernesto78
03-18-10, 11:18 AM
Finally it works. Ingame to!
I'm so happy, now i'll feel like a real sub captain!
It could'nt been done without you skwasjer! Thanks for everything!
Cant explain how grateful I am!
Thaaaaanks!:salute::yeah:
so i think the laguage-tool works!
skwasjer
03-18-10, 11:20 AM
Great :)
Again, take note! Changing the confidence level in the test app has NO effect of the speech engine in the game. To change this you will have to edit the Data\Scripts\Menu\Page Speech Recognition.py file. In that file, scroll all the way down until you see the line where the confidence level is set and change it there to a value that works for you:
http://s3d.skwas.com/downloads/confidence_level.jpg
Enjoy everyone! :yeah:
skwasjer
03-18-10, 11:23 AM
Version 1.2:
-I couldnt get the commands to work, so I changed the confidence level to 0.75 and now I can get the commands ingame, without having to shout.
-Every command except for All Stop, and Torpedo speed was working for me. Added some more commands to all stop (stop, engine stop) and now it is working too.
-Also managed to combine this mod with minimal tdc dials. I dont now if I am allowed to say how since its your mod.
By the way this is the greatest mod.
Sure you can say so. But I don't really want to see redistribution as of yet as the mod will change alot for the next couple of weeks (more commands and different languages, and
I am also going to move some files to different directories).
All stop should work, but torpedo speed is 'borked', so that's correct. There's some more commands that do not work correctly yet. If you want to modify it for your own install that's fine with me, but please let us improve this base mod first before it gets included in other mods... :salute:
skwasjer
03-18-10, 11:24 AM
I could support the "german-version-team" if needed, I'm german, too.
Perfect, talk to KarlKoch. He will be the 'chef' of the german version ;)
Ernesto78
03-18-10, 11:32 AM
Perfect, talk to KarlKoch. He will be the 'chef' of the german version ;)
OK, sounds good! :salute:
Gusteno8
03-18-10, 11:33 AM
so i think the laguage-tool works!
Yes! Super thanks!!
The language tool made it all work. Never thought I would be able to change language! Yesterday I was really sad and mad and had really given up on this mod. But when I woke up today and saw your post with the language tool. I saw the light shine over the mod again!!!
Could'nt been done without you either! Thanks!!!!!!!
Ernesto78
03-18-10, 11:35 AM
I am an old and very slow man. :(
Never mind!
Melde mich zum Dienst :salute:
Chef
Gupster
03-18-10, 11:47 AM
I have windows 7 64 bit and have been using this Mod for the last few days and it works perfectly for me, i just wanted to say thank you Skwasjer for the Mod, it is fantastic to be able to issue commands by talking through my Microphone and the crew follow my orders, it makes the game more immersive to play :yeah: . I also wanted to say thank you to the other mod makers in this community who have made other mods that i have installed that make the stock silent hunter 5 more enjoyable to play.
Thank you all for your hard work. :salute:
Pumbator
03-18-10, 12:09 PM
Wow, this is insane :) Now I'm waiting for the german version. Great work, Guys, this game gets better every day :)
wingtip
03-18-10, 01:35 PM
I have been using voiceattack for the last week for star trek online and immediately thought of silent hunter... but since i didnt wanna buy sh5 due to drm lag and all the other bugs i didnt give it much more thought till i saw this thread...
most voice recog programs cant do combo keys very well thus some functions cant be made to work... voiceattack works very well and you can have it trigger sounds files as well ... so you could add quite a bit of humor to your crew and even program lots of conversation or das boot clips for fun without it even activating a function in game....
for an example in star trek online i can voice command all the usual functions and abilities but for fun i can say "bridge to mr scott" and voice attack recognises it and plays back "im givin ya all shes got cap'n" lol... or "bridge to doctor mccoy" and it says "dammit jim im a doctor not a mechanic"......
the point is the possibilities are endless... its $8 for the full version which lets you make more than one profile and more than 20 commands which the trial versions are limited to....
by the way, at first the program didnt recognise much of anything i said and i got frustrated... after spending an hour within windows speech recognition and training it to my voice the voiceattack software recognises my commands every time very reliably.
skwasjer
03-18-10, 01:52 PM
You can do all that with this mod too. F.ex. I've implemented decks awash and a combo command to have both guns and AA to fire at will. There are no game functions for that. Adding sounds is no problem either... ;) No point in spending money unless you want to use it for other things too, like yourself.
Tried the new version, at the bottom it says: "Speed Engine Running (en-US), Listening...."
When i speak it doesn't change. Still nothing happening. Not quite working on XP yet it seems. :hmmm:
skwasjer
03-19-10, 07:03 AM
Have you dropped the Confidence level all the way down to 0? Did you verify that speech recognition in Windows is tied to the (right) microphone? Your settings look ok to me. in which case, yea, it may not work on XP. Perhaps in a few weeks I will install XP, but now I don't have the time. It would be great if some more people with (english) XP can try it out and report their findings...
Have you dropped the Confidence level all the way down to 0? Did you verify that speech recognition in Windows is tied to the (right) microphone? Your settings look ok to me. in which case, yea, it may not work on XP. Perhaps in a few weeks I will install XP, but now I don't have the time. It would be great if some more people with (english) XP can try it out and report their findings...
Like i said, there's nothing wrong with my setup. In the speech control panel everything works. Microphone Tets, Speech Training etc. etc. I use speech rec in Falcon 4.0 for wingman commands using shoot.
skwasjer
03-19-10, 07:40 AM
Not saying anything is wrong, but I'm not behind your pc, so I'm just throwing out ideas. So, did you try v1.3 with the customizable Confidence level? (did not get an answer to that, so I can't tell if you have or haven't)
Anyway, too bad. Perhaps in time...
The General
03-19-10, 08:07 AM
Just to confirm: I take the whole Voice Recog folder, including the Test.exe & docs and put that in my MODS folder, then use JSGME to execute?
I don't have to take out the Voice Recog subfolder and put that in the Mods folder by itself?
I have tried the test.exe and when reducing the condience level to 60, get perfect results :DL. It will not work in the game though :-?. It should be noted that I am in the UK and the Test.exe seems to use the USA config.
Any ideas?
skwasjer
03-19-10, 08:50 AM
Yes, put the whole folder in MODS, then enable. You can remove the documentation folder and the test.exe though (but why would you). The key files are the dll, the xml files, and the Script/Menu folders.
See here to adjust Confidence in-game (changing it in the test app has no effect for in game use):
http://www.subsim.com/radioroom/showpost.php?p=1322228&postcount=71
The General
03-19-10, 11:34 AM
It works!! :DL
By altering the Confidence threshold in the game for .95 to .5.
Thank you so much for your help Skwasjer, Zeus is an appropriate image for you :up:
7Infanterie19
03-19-10, 12:22 PM
skwasjer, this conflicts with TheDarkWraith's menu_1024_768.ini in his dial/tdc mod. Have you made a lot of changes in that file? Knowing what was edited can allow us to perhaps merge your file with his (or with any mod that alters menu_1024_768.ini), so that there isn't a conflict. Thanks in advance.
Edit: Never mind. Sorry about that. I just opened the two files side by side and saw only one difference - your line added at the end. This file is WAY smaller than it used to be in SH3, which I didn't realize until now.
Ernesto78
03-20-10, 08:46 AM
Hi,
O.K. , i tested the language Tool Vistalizator32 on german version with 64bit.
I changed the language to english - US -> then rebooted the System. After that i changed the speech recognition to english - US and rebooted the system again.
Note: change both options in one step doesen't work, so you will have to boot two times.
After that i checked speech-recognition with the speech-test-tool. Then tested it in-game. Everything works fine. :up:
So i think the mod can be used on every Win 7 System, 32 and 64bit. :rock:
@skwasjer: You did such a great work, thanks a lot!!!! :yeah:
rsvette12
03-20-10, 11:21 AM
So has anyone got this to work on xp, thanks.
Rich
7Infanterie19
03-20-10, 01:36 PM
Ok, I resolved my problem in which SHSpeechEngineTest couldn't connect to the SHSpeech server, so I thought I'd post it in case it helps someone else.
For my setup (in Windows 7 Ultimate), I use the mic on my logitech 9000 webcam (which works great) and my speakers. The webcam mic didn't have a port listed (such as usb, front mic, etc.), so after seeing your post to Gusteno8, I tried to set the headphones mic as default, to no avail. I tried to disable the headphones mic, to no avail. I then "overruled it from the speechrecognition settings" as you suggested in that post, and made my headphones mic my preferred device. That got the SHSpeechEngineTest to connect to the Speech Engine Server and allowed me to issue commands. I then reset my logitech 9000 webcam to be my preferred device, reloaded SHSpeechEngineTest, and it still worked. To make sure it wouldn't revert back to not connecting to the server, I restarted my pc and tried again. All was good. I tested it in game, and it works fine.
I loved SHOOT in the old days until SH3Speech came out, which I loved, because it was easy to modify and worked great. With SH3Speech, SH3 was fun to play - I barely touched the keyboard. I can't even imagine playing again without voice commands (and wouldn't if I didn't have it). I used to use german voices, and spoke all the commands in German, despite not speaking (much) German. For SH5, I edited SHSpeech (that was for SH4) by completely redoing the IDs into groups, and removing the dials and clicks info, so that it would only take keyboard commands from commands.cfg. That was great. I'm not sure if I even need permission, because I haven't modded minsc_tdp's program, but, as a courtesy, I asked him for permission to see if he won't mind me uploading the csv files for others to use, since many people said they wanted to use voice (or at least get over the missing commands). It may help the XP users at least. I haven't heard back from him, though.
But now that I've tried this program, I think I'll be using it if I can add my own phrases. Using the "name=" lines from commands.cfg, rather than the key binds, makes it universal enough that it doesn't matter what anyone's keys are set up to. I think this is the approach that should have been used from the get go. Good on ya, skwasjer!! :up:
My question now is "how do we add our own stuff?" For starters, I want to add navigation map and time compression. For time compression, I use key words, such as "riding" for 64,
"coasting" for 128, "cruising" for 256 "speeding" for 512, "flying" for 1024, "max time" for 2048, "warp speed" for 4096, and "real time" for time compression 1, etc., because they are
less cumbersome to say. In SHSpeech, you would have to set it up to reset to TC 1, then repeat the TC key to the amount that relates to that number. For example, in ShSpeech's
key_commands file, TC 4 is set up as Enter&Numpad +&Numpad +. For your VR, is this something that needs to be set up by you in the Page Voice Recognition file to simulate the multiple
presses, or is it something simple that we can do? For navigation map, I tried to add a new section in SHSpeech_Commands.xml, but it doesn't recognize my commands. I added a section as
follows:
<!-- Maps -->
<order>
<phrase>navigation map</phrase>
<phrase>map</phrase>
<phrase>close map</phrase>
<commandText>Navigation_map</commandText>
</order>
Is that incorrect, or is there more that has to be done?
For all those people who hate the fact that many commands are missing, they just have to modify the commands.cfg to add the keys, but if they use your VR, no keys need to be added, because everything seems to be taken from (stock) command.cfg - it's easy as pie!
Keep up the good work, man! I love it. :yeah:
skwasjer
03-21-10, 02:32 AM
Yea you are on the right track. The commands.xml file maps the recognized text to an ingame order (optionally with default or spoken numbers in the param1/param2 fields). To actually let the speech engine recognize a certain word or phrase, you must also edit the grammar.xml file, because the engine only 'listens' to what is defined in there. The grammar-file uses a W3C specification:
http://www.w3.org/TR/speech-grammar/
This specification defines the structure of that file. The most basic way to add a new grammar-line is to add a new item to the root:
<item>navigation map</item>
And you can add more for the same command:
<item>map</item>
You can see I've used more detailed definitions:
<item repeat="3">dive</item>
This means the word dive must be said 3 times in a row to be recognized as 'dive dive dive'.
There's also 'optional' words (repeat="0-1"), or even 'choice' (the one-of element)
Each accepted phrase (item) is looked up in the commands.xml file and then passed on to the .py script file, which finally passes the command on to the game... This is how it basically works.
Basically, you could define your map command like so:
<item>
<item repeat="0-1">
<one-of>
<item>navigation</item>
<item>close</item>
</one-of>
</item>
map
</item>
You can also add each line using a seperate <item></item> line, but the above method is better optimized for the speech engine to use less resources or find close matches.
PLEASE NOTE: We are working on improved commands and phrases, for both English and German. Also note, not all game commands work (yet). So stay tuned for an 'official' update.
NOTE2: all game commands can be found in a file in the Documentation folder of this mod.
skwasjer
03-21-10, 02:48 AM
Time compression is a special one, there is no game command for that. However, it can be set via script. I suggest you wait for the next version of this mod, which implements that. It takes a little bit too much time to explain how it is done, but you will see later (and can change it to your liking). The speed/depth/rudder/course changes which take a spoken number are done in a similar way btw. Be advised, I will change the grammar definitions still, to support extra languages etc. so keep track of your own changes because you will have to redo them later...
[edit]The speech engine is set up so that it automatically reloads changes to both XML-files, so you can have the game running (or the test app), while editting the files and immediately test the new commands. :up: (in the odd case, it may CTD the game though, in case of file locks but this is rare)
7Infanterie19
03-21-10, 12:47 PM
hey skwasjer,
Thanks for that info. It seems simple and logical enough!
So, basically, with the "one of", it takes any of the first terms and adds it to the last term. I enjoyed that stuff (maybe I should have been a programmer, because it looks like fun .. hehehe). I gave it a try and it worked nicely. I added a time compression section, putting in "normal time" and "increase tc" as well, so that I have them in for now, until you have them in the official update. I'm going to try to add things I need for now until that update. I'll definitely keep track of my changes as per your advice.
I'm glad you mentioned that triple repeat for dive, just by chance, because I actually want to use just one dive command for that, so now I know how to change it.
From what I see, users will be able to easily add their own preferred command phrases once they see how it's done. Once all the commands are in the final version of the SHSpeech_Grammar.xml file, I imagine that it should be as simple as modifying the SHSpeech_Commands.xml file after that.
In regards to time compression, Time_compr_reduce, Time_compr_increase, and Time_compr_normal are there, but for things like setting tc 1024, etc., I can see how scripts will be required like you said. I look forward to those coming in later on. For now, with my additions based on your help, at least I can do the basics using voice.
I don't know if there's anything I can do to help, because you have things under control and know what you're doing, but if there is anything, let me know. As long as I can find time, I'll try to help.
Have a good one!
roadrage
03-21-10, 04:01 PM
Great Mod. 1.3 is working good for me so far. I'm looking forward to more commands in future releases.:salute:
skwasjer
03-21-10, 05:37 PM
I don't know if there's anything I can do to help, because you have things under control and know what you're doing, but if there is anything, let me know. As long as I can find time, I'll try to help.
Have a good one!
Hey man, any suggestions that you add yourself are welcome, or if you have ideas on new commands for which no game command exists but for which you think that they could perhaps be 'scripted' let me know too.
For example:
'decks awash' is implemented as 'set depth to 8 meters' and
'man all guns' is implemented as a dual combo firing two commands to man both the deck gun and the flak gun(s).
RSColonel_131st
03-22-10, 07:20 AM
Don't own SH5 yet, but this gotta be the most impressive mod ever.
I mean, there are tons of programs that will convert a spoken word into a key command, but to actually enter numerical values into the sim, totally embedded system, that is awesome.
Will it work for setting target data while looking trough the periscope?
skwasjer
03-22-10, 07:58 AM
Thanks, that's exactly the strength of it :)
There's issues with setting up a torpedo solution via voice, it will take me some time to work this out. I am not 100% confident it can be solved, because this is an area that the game has some stuff hardcoded (and thus can not be set via script/commands). But hey, this mod is just out a week and I really haven't gotten to the advanced stuff yet, but there's quite alot possible ;)
I'm not even missing all the extra UI knobs and dials that people complain about, when playing with speech :up:
[edit] It just struck me Voice Recognition isn't really the right name for the mod, Speech Recognition is. As such I will rename the mod accordingly...
Im awed that this could work! It could really add to the immersion!
But Im afraid that I would have to shout or repeat over and over again,
or perhaps go flank when Im running silent. Now can this be 100% avoided?
KarlKoch
03-22-10, 08:36 AM
As long as the surrounding noises your microphone catches are low enough, and you trained your voice recognition to a decent level, you really don't need to shout or repeat something. I play SH3 with SHSpeech, and i can say that in really nearly all cases (>>90%) the orders are recognized correctly. Playing with speakers here, so my missing % are mostly related to issueing an order when a loud explosion or something is going on, which can be eliminated by setting up correct speaker setups in terms of loudness, or by simply don't command when something loud is happening.
I suggest you just try it after training your voice recognition, and you will see for yourself how well this works.
7Infanterie19
03-22-10, 01:40 PM
Hey man, any suggestions that you add yourself are welcome, or if you have ideas on new commands for which no game command exists but for which you think that they could perhaps be 'scripted' let me know too.
For example:
'decks awash' is implemented as 'set depth to 8 meters' and
'man all guns' is implemented as a dual combo firing two commands to man both the deck gun and the flak gun(s).
Sounds good! One I can think of already is the TAI map. I use the less annoying mod (merged with the dials and clock). I don't see anything in the commands.cfg other than a multiplayer thing that TAI was set up with. Actually, another thing I noticed is when setting new direction, it bumps the speed up to ahead standard. That got me in trouble trying to sneak away from destroyers. If that can be worked around, it would save lives. :DL If there's anything else, I'll let you know, but just keep doing what you're doing 'cause it's good! :up:
Im awed that this could work! It could really add to the immersion!
But Im afraid that I would have to shout or repeat over and over again,
or perhaps go flank when Im running silent. Now can this be 100% avoided?
In regards to having to shout or repeat things, I don't see the need to shout if your mic is set up correctly. I use a webcam mic two feet from me and it works fine. Just use your regular voice level and you should be fine. Dont' be afraid, just go try it - you'll like it! :rock:From time to time, you may get something that appears to not work, but just repeat your command. I noticed that (even with SHSpeech) if you are in the nav map, sometimes a command won't take, or if you do an ID target, the command takes, but it doesn't seem to register, but I think that means the target needs to get into clearer range.
There's less patience required (if any) with this than SHSpeech or Shoot. I'm extemely happy that I get into the game and can already issue commands. I often forgot to load Shoot or SHSpeech, then had to tab out to do it, or if something was buggered (especially with Shoot), I had to tab out and reload the program. This is seamless in that aspect. It just becomes natural to get in and start talking - "Map" "New heading north" "New depth 20 metres" "Ahead slow".
I haven't trained speech recognition either, by the way, so it works without it, but I imagine that if you trained sr, then it can only get more accurate (if you feel that it's needed).
Enjoy.
and skwasjer, thanks again!
skwasjer
03-23-10, 12:11 PM
Sounds good! One I can think of already is the TAI map. I use the less annoying mod (merged with the dials and clock). I don't see anything in the commands.cfg other than a multiplayer thing that TAI was set up with.
What specifically do you want, the TAI map opened?
Actually, another thing I noticed is when setting new direction, it bumps the speed up to ahead standard. That got me in trouble trying to sneak away from destroyers.
Yea I noticed this too. The problem is ahead standard seems to be tied to a course change whenever you have engines stopped, regardless of whether you are at silent running, under attack or whatever. I have not really looked at it more closely though. Perhaps there's a way around it.
For now, I'm almost done implementing all English commands, and after that I can start on the German version (I've already received translations from Karlkoch)
minsc_tdp
03-23-10, 12:14 PM
Great work skwasjer (http://www.subsim.com/radioroom/member.php?u=230811)! Haven't tried yet as I don't even have sh5 yet, very little time anymore.
Very cool that you managed to hook more directly into the program instead of emulating keyboard/mouse commands.
Thanks for doing this, I was worried I might get increased pressure to do the sh5speech and feared I would never get around to it. :)
Someone has PM'd me however, who may have working CSVs for sh5 and I told him I would post them to the web page. So you guys might want to bookmark that and keep watching, it's in my sig, if you're having trouble with this mod.
Swordfishy
03-24-10, 08:16 PM
Hey bud, this mod literally turned me into a buyer so Ubi should give you some of the cash ^_^. Anyway, I am a bit new to the sub sim scene, however I am crafty with 3D studio max and if I get enough enjoyment out of it Im willing to work with some people to edit model meshes and graphics etc. That aside, I cant get the mod to work, speech recognition works, running English windows 7 64bit here, and the test app works flawlessly, however when I load the game, do I have to tell it to start litsening or does it automatically recognize it? Just curious if Im missing something? Would bring the game to a playable level (after buying it I discovered the forum and realized how it was released.)
(its installed with JSGME and the other mods work fine) Thank you for your help in advance.
It looks like the community is fairly large and thats what i love the most about simulation games.
-sword
skwasjer
03-24-10, 10:33 PM
What confidence level worked for you in the test app?
See this:
http://www.subsim.com/radioroom/showpost.php?p=1322228&postcount=71
Swordfishy
03-24-10, 11:10 PM
Hey bud, thank you for the fast response! I have it set in the game files (Im pretty knowledgeable with software, so speak freely) to .50, and with that setting the test works flawless, even when I whisper. Now its installed, I load game and load a mission, but voice commands dont work, its not the installer since I can load all the other mods, however for testing purposes I have only this one enabled till I get it working.
Rig: P D925@3.0GHz, 4gbDDR2 ram, GeForce 8800 GTX, runs flawless, and windows speech recognition works very well too, just not working in game for some odd reason. Cant wait to get it going!
-sword
skwasjer
03-25-10, 05:54 AM
Have you verified if the mod is enabled correctly (iow. the dll + exe + xml files are in the game root folder).
If you have updated the .py file with your preferred confidence level, and the testapp worked with that level, then I can't come up with a reason why it doesn't work in game. You could try removing the try: except: block in the InitializeScript-method and see if you get an exception (error) when the speech engine is loaded.
Like this:
def InitializeScript():
if SHSpeechEngine.IsSupported:
global speech
if speech == None:
speech = SHSpeechEngine("en-US")
speech.Confidence = 0.5
speech.OrderReceived += speech_OrderReceived
speech.Start()
Swordfishy
03-25-10, 02:05 PM
SUCCESS! ty bud, I just reinstalled and moved some files around, then placed the mod in manually, and boom it works like a dream! Now all the bugs dont bother me as much! Looking forward to sailing the forums and this wonderful modder communities creations! Perhaps Ill work on some of my own in the near future!
-sword
Robert82285
03-26-10, 06:43 AM
Hey guys, you know I have been wondering... Is there any way this mod can be made compatible with TheDarkWraith's TDC Mods Ui's ? Now I know it states in the readme file of this Mod that UI Mods are not compatible.
The only conflict this seems to have is the menu_1024_768.ini file.
If this was made compatible with that TDC Mod of DarkWraith's that would be Bad Ass ! Just so there would be a way to have the TDC dials in the periscope work with Voice Recognition.
If not able too then no worries thought I would ask :D
KarlKoch
03-26-10, 06:48 AM
In skwasjer's mod, there is only 1 line changed in menu_1024_768.ini. Just find that line, copy it into the TheDarkWraith's TDC Mods respective file and you will be good.
skwasjer
03-26-10, 09:26 AM
As KarlKoch indicated, it's the last defined page in my menu.ini file (the Page Voice Recognition). Copy that line and you are good to go...
Pumbator
03-26-10, 03:29 PM
Well, I'm trying to get it working with DarkWraight's NewUIs mod, no success...
In menu_1024_768.ini DarkWraight's mod has 89 lines of 'Main groups and pages' already (because of his additional line on the beginning)
What I did... added the 90th line with 'Page Voice Recognition', changed 'Groups no' to 90.
What I get - 'Error PythonImportErrorException:
No module named PageVoiceRecognition in DATA/Scripts/Menu/Page background.py'
EDIT: took a screenshot of the error:
http://img40.imageshack.us/img40/10/beztytuultr.jpg (http://img40.imageshack.us/i/beztytuultr.jpg/)
Thanks for any help :)
Robert82285
03-26-10, 11:53 PM
Well, I'm trying to get it working with DarkWraight's NewUIs mod, no success...
In menu_1024_768.ini DarkWraight's mod has 89 lines of 'Main groups and pages' already (because of his additional line on the beginning)
What I did... added the 90th line with 'Page Voice Recognition', changed 'Groups no' to 90.
What I get - 'Error PythonImportErrorException:
No module named PageVoiceRecognition in DATA/Scripts/Menu/Page background.py'
EDIT: took a screenshot of the error:
http://img40.imageshack.us/img40/10/beztytuultr.jpg (http://img40.imageshack.us/i/beztytuultr.jpg/)
Thanks for any help :)
Hey Guys, Thanks for the feedback !
Ok, this is what I did and I got it to work without a flaw:cool::
1. Using windows explorer I opened Voice Recognition and opened up Menu/Pages menu ini. file opened with notepad editor, copied the last line of code of the ini file
http://img682.imageshack.us/img682/8279/74642523.jpg
Then I pasted that line into DarkWraight's NewUIs mod menu/pages ini file (menu_1024_768.ini). Now because there was already line 89 had to change that to 90 and the groups no=90 as well. See picture down below
http://img98.imageshack.us/img98/8269/48164461.jpg
After changing the line to 90 like picture shown above. Then the last thing which is important is you need to copy the Page Voice Reconition ini file from Voice Reconingtion, as well and paste that into DarkWraight's NewUIs mod folder under Menu/Pages with the rest of the Ini Files. Other wise will not work. Thats why I'm thinking Pumbator you got that Python Error was because it could not find the function Page Voice Reconigtion ini. So Copy that file and place with the New Ui folder and will have no problem :up:
hopefully this helps people out who might have had the same problem too.
Note: Make Sure !.... that you activate Voice Recongintion in JGSME, before DarkWraight's New UI Mod other wise will get a conflict with the TDC Dials showing underneath the persicope and will not function properly. here's a picture below to help you.
http://img695.imageshack.us/img695/461/modloadout.jpg
So the Conclusion is Everything works great. Thanks for your help and input, skwasjer and KarlKoch. What a Awesome Mod Voice Recognition is ! :yeah:
Oh, and sorry for the Long post... thought if I add pictures might help explain my content better cheers.
Pumbator
03-27-10, 01:38 AM
Nope, that's not it. I had tried many things, I even tried putting this into one mod folder (of course changing the menu_1024_768.ini by DarkWraight)
It seems that adding the DarkWraights line in the beginning of the 'Main groups and pages' crashes the Voice Recognition script. The same thing happened, when I tried to use Voice Recognition menu_1024_768.ini and added Dark Wraights line on the end - this time - his mod was disabled. It's a pity I don't have time now to investigate what's the problem... Or maybe it's just my problem?
Robert82285
03-27-10, 02:07 AM
Hmmm, That must be frustrating i can imao. sorry m8. Funny too cause it worked for me. What it sounds like to me is something obvisously is conflicting with one of your mods thats causing this conflict.
I would try this if you haven't done so allready.
1. Disable all your Mods from JGSME.
2. Reinstall SH5 ( if your up to it )
3. Patch to 1.1.5 SH5 exe
4.re extract Voice Recongintion and Dark Wraith's UI Mod to thier own folders.
5.Open Voice Reconigiton and Dark Ui Mod folder.
6.Goto menu ini file in Voice Recon. and copy/paste last line of code into Dark Wraith's menu ini file and save. Also update Groups to 90.. ect..
7.Copy Page Voice Reconigtion.ini and paste into Dark Wraith's data/menu/pages/ (where all the other ini files are located. )
8.Cut or Copy Voice Recongition and Dark's Ui Mod.. into your MODS folder
C:/ubisoft/silenthunter5/MODS
9. Run JSGME
10.Activate Churches Keyboard layout 1.1. Then Activate Voice Recon 1.3..
Then Activate Dark's Mod
11. Close Windows.
12.Reboot.
13. Run SH5 and test..
Thats the only thing i can think off, it worked for me.
7Infanterie19
03-27-10, 10:08 AM
TheDarkWraith has renumbered the [Main groups and pages] lines in menu_1024_768.ini, located in data\menu\pages, and added his own line at the beginning of the list.
As I've found since starting to use winmerge, it's a great program that works easily, but not in all cases. In some, you have to double check what is being changed, so as not to miss anything, or to not add too much.
How I made it work was like this:
I copied TheDarkWraith's line:
1=D0;TheDarkWraithUserOptions
from his menu_1024_768.ini, then pasted it into skwasjer's menu_1024_768.ini above the 1=4A;Page BlackBandsUpDown line. I guess you can put it at the end too, but I haven't tried. (Perhaps he should have done this, rather than renumbering, but TheDarkWraith must have had a plan, so I won't question it - or did I just question it? hehehe :hmmm:)
I also changed GroupsNo=89 to GroupsNo=90.
Then I saved menu_1024_768.ini, which now includes TheDarkWraith's line at the top (or bottom), skwasjer's line at the bottom, and (I think) the original numbering, into TheDarkWraith's UI mod.
I deleted menu_1024_768.ini from the Voice Recognition data\menu\pages folder to remove any conflicts when loading JSGME, although if you leave it in and load VR last, the conflict will be there, but won't harm anything. Of course, you can do this all vice versa if you want, saving everything in the Voice Recognition mod and deleting from TheDarkWraith's mod - it's your choice.
That should do it. Let us know if that works for you.
7Infanterie19
03-27-10, 10:26 AM
Ok, I resolved my problem in which SHSpeechEngineTest couldn't connect to the SHSpeech server, so I thought I'd post it in case it helps someone else.
For my setup (in Windows 7 Ultimate), I use the mic on my logitech 9000 webcam (which works great) and my speakers. The webcam mic didn't have a port listed (such as usb, front mic, etc.), so after seeing your post to Gusteno8, I tried to set the headphones mic as default, to no avail. I tried to disable the headphones mic, to no avail. I then "overruled it from the speechrecognition settings" as you suggested in that post, and made my headphones mic my preferred device. That got the SHSpeechEngineTest to connect to the Speech Engine Server and allowed me to issue commands. I then reset my logitech 9000 webcam to be my preferred device, reloaded SHSpeechEngineTest, and it still worked. To make sure it wouldn't revert back to not connecting to the server, I restarted my pc and tried again. All was good. I tested it in game, and it works fine.
I've encountered yet another thing that could cause the "cannot connect to speech server" problem. The SHSpeechEngine appears to need a connection to MIT in order to run. I always have PeerBlock running, but the other day, I didn't realize that I had set it to block HTTP. I couldn't figure out why I couldn't get voice in game all of a sudden. I was checking all kinds of settings to no avail. It was frustrating, because I knew I hadn't changed anything :damn:. Finally, I started testing SHSpeechEngineTest outside of the game, and each time I ran it, I saw PeerBlock's icon flash. I checked the log and saw that MIT (Massachusetts Institute of Technology) needed access, so I set it to "allow" permanently, and then VRFS (Voice Recognition for SH5) worked:sunny:.
I hope that helps someone, somewhere, sometime.
Pumbator
03-27-10, 10:27 AM
How astonished I was when it actually worked :)
the menu_1024_764.ini looks in my case like that:
'[Main groups and pages]
GroupsNo=90
1=D0;TheDarkWraithUserOptions
1=4A;Page BlackBandsUpDown
...
89=6F;Page Voice Recognition'
7Infanterie19 , you just saved my day. I would probably spend an hour or two more trying different options :) Thanks for help, guys.
7Infanterie19
03-27-10, 10:36 AM
Someone has PM'd me however, who may have working CSVs for sh5 and I told him I would post them to the web page. So you guys might want to bookmark that and keep watching, it's in my sig, if you're having trouble with this mod.
Hey, that was me! hehehe. I sent you a pm and will email those files to you. Hopefully, they can help anyone who can't use VRFS for whatever reason.
I said it in my pm, but I'll say it here too: Thansk for SHSpeech! It helped make my experience a whole lot better! Your work was much appreciated! :salute:
Now it's time for VRFS: The next generation! :D
7Infanterie19
03-27-10, 10:43 AM
How astonished I was when it actually worked :)
7Infanterie19 , you just saved my day. I would probably spend an hour or two more trying different options :) Thanks for help, guys.
Wow! That was fast! Man, it feels good to save someone else's day. I can't count how many times the help posts of others have helped me in the past, and I'm sure in the future too. Thanks for letting me (us) know!
Gdansk (Danzig) and 7Infanterie19 - hmmmm, there's a connection with that for me. :hmmm:
7Infanterie19
03-27-10, 12:47 PM
What specifically do you want, the TAI map opened?
Yes. Opened/Closed.
I use gutted's less annoying TAI mod (it would be nice if it can be incorporated into TheDarkWraith's UI mod too). It works as opening it half way or closing it from that position by using Tab, or by opening it (almost) full, then closing it completey from that position by using Shift-Tab. The stock version cycles through them and yes, it gets (got) annoying. gutted edited the Page Default Hud.py file in data\scripts\menu and points to Tab or Shift-tab, but there isn't a command in command.cfg that I see that VRFS can use (at least not for the Shift-tab part. Any ideas?
Robert82285
03-27-10, 05:40 PM
Glad to here everything is working for you Pumbator :up:
Wow! This mod is amazing, thank you very much! Basic commands worked perfectly here. I just would like to see the command list, what I'm actually able to say.
KarlKoch
03-28-10, 08:19 AM
Wow! This mod is amazing, thank you very much! Basic commands worked perfectly here. I just would like to see the command list, what I'm actually able to say.
Check SHSpeech_Commands.xml in your SH5-Directory.
Check SHSpeech_Commands.xml in your SH5-Directory.
Thanks for the info, looks great. Nice that there is different ways to give a same command, makes it more natural. Tried some combat with this mod and boy it's great, you can stick with the periscope and shout out what you want to happen, feels so real.
skwasjer
03-28-10, 03:07 PM
More commands coming soon, hopefully tonight :yeah:
The General
03-28-10, 03:12 PM
More commands coming soon, hopefully tonight :yeah:I'm gonna go ahead and say it: This is the single most important Mod so far in the Silent Hunter series. :yep:
Thank you so much Skwasjer
P.S. I notice there's a 'Deck's Awash' Command listed in your Mod, does it work?
skwasjer
03-28-10, 04:49 PM
It works, I've set it to dive to 8 mtrs. However, you cannot stay on the tower (hatch closes). You'll need a mod that alters the min depth so the game registers you are diving a little later.
skwasjer
03-28-10, 05:53 PM
Updated first post with v1.4.
Here's a complete list of current implemented commands:
http://sh4.skwas.net/redist/shspeech_commands.xml
Note: this is the same file that comes with the mod, I've added a stylesheet so that if you open it in a browser, it shows the file formatted as a webpage.
Also read the first post again!!! Several important changes have been made! Any customizations done on 1.3 have to be redone.
Enjoy! (and yes, German will come soon after this)
NOTE: Make sure to exit the game at all times before disabling the mod, otherwise, the game will keep a file lock on the DLL and thus it can't be removed...
You're fast! Absolutelly fantastic list of commands! Very, very exited now. Now I know what I'm gonna do tomorrow after work. Thank you skwasjer for this mod! Like The General already said, this is the best single mod ever.
And looking forward for the German version, also for the working torp. speed setting or is it a bug in the game itself?
skwasjer
03-28-10, 06:13 PM
I am not sure yet, it seems some commands are bugged indeed as I found out during testing. But who knows, I may find a way to get the commands to work, and if all else fails, I may have to include mouse emulation after all :hmmm:
There's just a handfull of remaining commands to implement. Hopefully for 1.5/6, but we shall see :smug:
minsc_tdp
03-29-10, 02:55 AM
Ok guys this seemed like the best place to post this.
If anyone is having trouble with this voice command system, and used the old shSpeech created by me, or the sh3 variant, and you want to try it with SH5, check out this webpage as it has updated files for SH5.
http://knepfler.com/shSpeech (http://knepfler.com/shSpeech)
These were created by 7Infanterie19 not me, so please no emails! Unfortunately I have no time to support this or do really anything further on it, but 2.54 is quite stable. I haven't tested these new CSVs, so, good luck everyone!
Tomi_099
03-29-10, 03:12 AM
Very nice idea!:yeah:
I just hope that there is also a response to a shell command like
(Yes Sir or Jawohl ),
the best would be a repetition of what is said only with a different voice.
Beispiel ( Exempel ) (KL) ..Anblasen ….. ( Repitation ) .. …Anblasen Jawohl !!
__________________________________________________ __(Always at the end of the sentence (standard)... Jawohl )
Now I've been testing 1.4 version about six hours in different circumstances, loving it more and more.
You said something about mouse emulation? I use mostly my headtracker for viewing around and tablet pen for plotting yms. (with freetrack combined to this mod and tablet I actually need keyboard and mouse very, very little to play this game, its kinda cool...) only problem is that I still have to use mousewheel to zoom the map. Also in certain circumstances it would be easier to push a button in the keyboard than press with my pen (or click mouse).
Examples: Often I need to click right mouse button to activate freelook so my headtracker works. And it's pain in the ass to zoom map with the mouse, when you do everything else with the pen.
This is actually little of topic, but how I would be able to zoom the map with my keyboard and get mouse rightclick also remapped to some keyboard key? I tried to find "mouse to keys" software to do this, but wasn't lucky.
Actually why not even with speech, like "let me see closer" etc. to zoom the map... If you can make it work, that would be awesome.
And some annoying sort of things I found:
There is no command to tell sonar officer to shut the f%&ck up when you have requested nearest sound contact following and after a while don't need it anymore. :)
And with voice command, he leaves one critical information unsaid: the rough estimation of distance "medium range, short range etc..." If you call the same command by keyboard, he says it.
Don't know if it's the game or mod, but with certain commands you're not sure if they got it or not, for example lower attack periscope, set torpedo depth, battlestations. It would be nice that also these commands give atleast some textfeedback.
And actually there seems to be 2 different "battlestations" commands. When you call it with speech, a "guy" icon appears on the screen. When you call it via First officer, it is he's "special ability" and "bell" icon appears. Also this way more sound effects and stuff happens. And they both can be on at the same time. Confusing. But thats games fault, not your mods.
And would nice addition to be able to say, "show me the map" when I wan't to see nav map. (Little thing, I know...)
But these are just minor issues (not issues at all compared to games own bugs) I just can't say how happy I am when I stand on the conning tower, watch a convoy few kilometers ahead, follow it with my eyes for a while moving just my own head (not mouse), order to submerge and set course with just my voice (not keys), and draw estimations to my map with pen (and not mouse).
skwasjer
03-29-10, 04:57 PM
Thanks for the feedback. It is true that not all commands behave as you expect, and that indeed is mostly the fault of the fact that the game has new methods of calling commands, but still supports the 'legacy' commands. However, this support is so-so, it doesn't always do what the new method does. This can all be changed at a later stage though, or perhaps in a patch some of the commands get fixed. As such I will not really focus on that right now. But it can be improved for sure. Sound feedback is also possible, but I need to find the appropriate sounds for each order, quite a bit of work. Adding a custom note to the small log doesn't seem to be possible via script, I've already looked at this 2 times now.
Some other stuff like zooming map is not supported natively, but can also be implemented via script. Perhaps later when I have time :)
Commands that in the end appear not to be possible or reliable via the 'legacy' command mode I am using, can be replaced at a later stage when some UI mod(s) settle down and no big changes are to be expected. Then I can simply build atop that mod, and call functions in that UI.
To reset sonar, this doesn't work?
hydrophone normal sweep
sonar normal sweep
report all contacts
hydrophone report all contacts
sonar report all contacts
Now the range estimation actually showed up with "report nearest sound contact" command. I thought I tried everything to end that nearest soundcontact following, but he kept on reporting. Maybe I missed something.
But now I couldn't get any report with Sonar normal sweep command, even that I knew there was a warship... But these really are small problems, there's so much stuff going on in your mod and so much of it is working like a charm. And I know the game itself isn't actually the number one example of bugfree and polished game...
skwasjer
03-29-10, 06:46 PM
Let's sum up suggestions and idea's for future releases:
- Open/close TAI
- Zoom map
- Travel mode
- Push-to-talk or mic-mute
- Add speech detection indicator (lights up when speaking):
http://s3d.skwas.com/downloads/speech_indicator.jpg
This image is just the design, not implemented yet.
7Infanterie19
03-29-10, 06:55 PM
Updated first post with v1.4.
My friend, you are a beacon in the lonely North Atlantic! :rock:
I tested it out and it works like a charm. Good work, skwasjer! :up:
I've added all my time compression keywords between 64 and 2048 using your <commandText param1= and it works great. I can call out any keyword and it jumps to that time compression. I love it! Warp Speed! >>>>>>>>>>>>> Real Time! Stops on a dime! Wooohoooo! (note: Wooohoooo! is not a keyword! :D)
I've added the Crew, Systems and Weapons Management on my own, and they work too. Once you're used to it, this is a breeze! Did I say thanks already? hehehe!
Ok, for Captain's log, it won't work using <commandText>Captain_log</commandText> , but change it to
<commandText>Toggle_radio_messages</commandText> and you're in business! Add the phrase "messages" (and as an item to the grammar file of course) and you're business gets better! :DL So, I did it like this:
<!-- Command work's now -->
<phrase>captain's log</phrase>
<phrase>messages</phrase>
<commandText>Toggle_radio_messages</commandText>
</order>
And here are my suggestions for phrase additions/adjustments for current commands and the ones still to come:
To save falling over our tongues, add extra phrases that are short, sweet, and to the point (removing prefix words "set", "switch", etc.), such as:
NAVIGATION
maintain depth
weather report
SONAR
nearest sound contact
WATCH CREW
nearest visual contact
RADIO
nearest radio contact
TORPEDO MANAGEMENT
magnetic pistol
impact pistol
torpedo depth to ...
salvo shooting - or - salvo spread (without - switch to...
single tube shooting (without - switch to...
DECK WEAPONS
deck gun
aa gun
I know these are still to come, but I'll mention them now:
MISC
TAI Map
Escape or Menu or Options
Leave scope or exit scope (ESC key required to exit Scope)
(External) Camera
Binoculars (while on deck)
Crew and/or Crew Management
Systems and/or Systems Management
Weapons and/or Weapons Management
RADIO
Gramophone (Play; next, previous; stop)
Radio
I'll leave you with that today. Have a good one!
skwasjer
03-29-10, 08:37 PM
<commandText>Toggle_radio_messages</commandText>
Good one. :salute:
Ernesto78
04-05-10, 11:48 AM
Hi skwasjer,
version 1.4 is very nice. :up:
Is there a release Date for the first german version?
Happy eastern :woot:
I'm also waiting for the german version! Playing now hapily with 1.4. Today found Queen Elizabeth and softened it with 3 torpedoes, but apparently it survived. So did I... Barely... :doh:
Rumpullpus
04-07-10, 09:47 PM
good god this voice req. mod if sooo ****in awsome!
some more updates and steamlineing and this will have to be on the MUST HAVE part of the list of mods on this site.
GJ smartty :know: y da man (or woman dont really know....)
Baffman
04-10-10, 09:11 PM
If i wanted to translate this mod in italian, what should i do?
Simply translate the strings in SHSpeech_Grammar.xml and SHSpeech_Commands.xml ?? Or it's more complicated?
The General
04-11-10, 07:27 AM
It works, I've set it to dive to 8 mtrs. However, you cannot stay on the tower (hatch closes). You'll need a mod that alters the min depth so the game registers you are diving a little later.
Hi Skwasjer,
How can one adjust the 'Decks Awash' depth? I find that 8 meters shuts down the Diesels. Meanwhile, at 6m the game struggles to keep the decks under the surface and your visible profile is barely reduced, making it almost as easy for the enemy to spot you. I'm thinking 7m is the happy compromise, unless there is a way you can do 6.5m? :DL
Thanks. :up:
Ernesto78
04-26-10, 05:57 AM
Hi @ all!
...still waiting for the german release, a lot of people waiting for it....
*hopingforsoonrelease*
:zzz:
Excellant mod skwasjer thanks. is there a list of all the in game commands available some where so as to be able to customise the xml files. I would like to be able to "teleport"between various stations as you could in SH3 with something like "goto observation periscope". this command was handy in Shoot1.3.
:salute:
TheDarkWraith
05-01-10, 06:54 PM
Excellant mod skwasjer thanks. is there a list of all the in game commands available some where so as to be able to customise the xml files. I would like to be able to "teleport"between various stations as you could in SH3 with something like "goto observation periscope". this command was handy in Shoot1.3.
:salute:
currently, and someone correct me if I'm wrong here, the only way to 'teleport' is with my UIs mod :03:
Thanks for the reply Dark. I take it that means the actual commands are not in the game and you run a script to achieve the teleport
TheDarkWraith
05-01-10, 07:45 PM
Thanks for the reply Dark. I take it that means the actual commands are not in the game and you run a script to achieve the teleport
that is correct. Through the magic of scripting and some clever ingenuity/thinking on my part I was able to provide the teleport feature. Now Skwasjer and I could work together so that if the end user is using my UIs mod and his voice commands then you could use voice commands to teleport.
Thats sort of where I was hopping to head to. Your two mods together are awesome and I am trying to implement FreetrackIR as well. You guys just make this game so much more enjoyable Thanks. :up:
skwasjer
05-01-10, 09:03 PM
Excellant mod skwasjer thanks. is there a list of all the in game commands available some where so as to be able to customise the xml files. I would like to be able to "teleport"between various stations as you could in SH3 with something like "goto observation periscope". this command was handy in Shoot1.3.
:salute:
Look in the documentation folder.
I am limited in time to improve the mod right now, but will continue to work on it when I can.
Regards, skwas
This mod works with patch 1.2, except the rudder controls. When you say ie. set "Rudder 5 degrees to port", you get actually 25 degrees to port. Apparently the patch changed something with the rudder.
I'm absolutelly not a modder, but tried to find a way to fix this and against all odds I did find a solution. I decided to share this to other users while waiting a next update to this great mod. (This mod and Darkwraiths UI are the main reasons why I like this game so much)
Go to Speech Recognition 1.4/Data/Scripts/Menu
Open Speech Recognition.py
Find this line: param1 /= Menu.GuiDials.mps_kt / 10
Change number 10 to 2
And you're done! With simple math I figured that somehow degrees are multiplied with 5. So dividing that 10 with 5 would propably give me the proper value for rudder and it did.
icecold
05-13-10, 08:05 PM
I would like to see this mod completly compatable with reapers UI realism mod. The two combined would create untold realism.
They work together fine as it is, only with one draw back, you lose a tdc panel due to a conflict.
The General
05-14-10, 04:38 AM
This mod works with patch 1.2, except the rudder controls. When you say ie. set "Rudder 5 degrees to port", you get actually 25 degrees to port. Apparently the patch changed something with the rudder.
I'm absolutelly not a modder, but tried to find a way to fix this and against all odds I did find a solution. I decided to share this to other users while waiting a next update to this great mod. (This mod and Darkwraiths UI are the main reasons why I like this game so much)
Go to Speech Recognition 1.4/Data/Scripts/Menu
Open Speech Recognition.py
Find this line: param1 /= Menu.GuiDials.mps_kt / 10
Change number 10 to 2
And you're done! With simple math I figured that somehow degrees are multiplied with 5. So dividing that 10 with 5 would propably give me the proper value for rudder and it did.Thank you so much for this information M4x :up: Have you noticed that pressing F5 (Man the deck-gun) initiates surfacing the Boat?
No problem, glad I could help! I've actually never tried F5 with patch 1.2, I use voice command for manning the deck gun. As far as I can tell, it works properly. I've read that F5 actually man's the deck gun AND calls "Surface the boat" order, though if you order to man the deck gun I think you are already surfaced... :DL I have no idea why the patch changed that command the way it is now.
skwasjer
05-14-10, 07:01 AM
Thanks for the info! A bit surprising though...
The only reason you may lose some UI functionality is due to the menu_xx.ini file. You could make it easily compatible with other mods (or patch 1.2) by using that ini-file and add the speech-page to it. The rest of this mod should not conflict. I will try to release a patch 1.2 compatible version asap. I still have some work left on this mod too regarding German speech. Sorry for the delay!
siebr00
05-14-10, 07:52 AM
[QUOTE=7Infanterie19]
I've added all my time compression keywords between 64 and 2048 using your <commandText param1= and it works great.
I've added the Crew, Systems and Weapons Management on my own
-----
Hi 7Infanterie19 & Skwasjer,
Is there somewhere an How-To to extend the recognized commands? I would love to add things like the time compression etc.
Thanks.
TwistedAdonis
05-15-10, 07:25 AM
I always have trouble getting this to work with the new TDC UI iterations from Darkwraith.
I got the last few versions working, but no joy with 2.2.2.
I can't work out what to change in Winmerge. Anyone got it working? If so, how?
Cheers.
I always have trouble getting this to work with the new TDC UI iterations from Darkwraith.
I got the last few versions working, but no joy with 2.2.2.
I can't work out what to change in Winmerge. Anyone got it working? If so, how?
Cheers.
I have never used winmerge. I just:
copied the line 89=6F;Speech Recognition from the Speech recognition 1.4/Data/Menu/Pages/menu_1024_768.ini
Pasted it to Darkwraith mods menu_1024_768.ini file, to the end of the list. Changed the pasted line's group number 89 to the next free one, which is 92
And changed line GroupNo=91 to GroupNo=92, saved the file
Deleted menu_1024_768.ini from speech recognition 1.4 and added speech recognition mod with JSGME after the darkwraiths UI mods.
Works!
TwistedAdonis
05-15-10, 08:50 AM
Works!
Yes it does.
I had to reinstall fresh copies of the mods because I had modified the old ones earlier. That, with your instructions, sorted it out.
Thanks man.
I can't play the game without this mod. It roolz.
No prob. This mod truly is awesome!
Is any chance to be ported on win xp os's too?
skwasjer
05-19-10, 06:39 PM
Hi 7Infanterie19 & Skwasjer,
Is there somewhere an How-To to extend the recognized commands? I would love to add things like the time compression etc.
Thanks.
There's no how-to from me. But it is not hard either. Open up the grammar and commands file both in a text editor (notepad), and check how the current time compression related commands are defined. Otherwise perhaps 7Infanterie19 could post the changes he made.
skwasjer
05-19-10, 06:42 PM
Is any chance to be ported on win xp os's too?
I am afraid that will not happen anytime soon, if ever. Firstly, I don't have XP myself anymore (since years), secondly, I am using some technologies (SRGS specification of grammar file) that I think are not supported by SAPI 5.1. As such it would require alot of work to make it work. It sounds silly but my suggestion is to really get Windows 7 ;) Imo, it is so much better than XP.
skwasjer
05-19-10, 06:45 PM
And damnit, I forgot I made some changes to the mod one month ago using the script editor in game, but then deinstalled the mod (with JSGME) to install patch 1.2. And BAM, everything I planned and had partially working for 1.5 gone. :x
That'll teach me! :doh:
reaper7
05-19-10, 07:30 PM
And damnit, I forgot I made some changes to the mod one month ago using the script editor in game, but then deinstalled the mod (with JSGME) to install patch 1.2. And BAM, everything I planned and had partially working for 1.5 gone. :x
That'll teach me! :doh:
I feel your pain did the same twice when working on my own Mod. Lost a days work of Menu Editor changes and script changes.
Now I do all my Modding directly to the SH5 folder and copy changes to seperate folders.
Lesson learned and all that :D.
col_FROST
06-07-10, 10:42 AM
Hi
bright and wonderful idea, completely indispensable for the next SH VI (understood, UBISOFT management deaf)
thank you and thanks for all modders:ping:
Ernesto78
06-10-10, 09:58 AM
And damnit, I forgot I made some changes to the mod one month ago using the script editor in game, but then deinstalled the mod (with JSGME) to install patch 1.2. And BAM, everything I planned and had partially working for 1.5 gone. :x
That'll teach me! :doh:
Hi Skwasjer,
is there anything i could do to support the german release of the Projekt?
hope it's comming soon.....
:salute:
Ernesto78
07-18-10, 07:35 AM
Hi,
Is the Projekt dead ? :dead:
Or just sleeping? :timeout:
I want to do something to bring it into German. Please Help:
What is to do? What changes have to be done ?????
Please help, what could i do ??????
zekicoli
07-19-10, 10:33 AM
SilentHunter 5\data\LngGameData\Voices\German\data\movies
SilentHunter 5\data\LngGameData\Voices\German\data\sound
To :data/Sound/Speech :know:
Ernesto78
07-21-10, 08:31 AM
Oh no, :damn:
i want to use german commands, everything else is in German.
Sorry for my bad english :88)
But.....
Thanx
Ernesto78
07-29-10, 01:07 PM
Is there anybody out there?
:ping:
Just scanning for news.....
KarlKoch
07-29-10, 01:56 PM
I am just now working on the german translation. How long? Couple of days, maybe a few weeks. When i am finished, i need to contact skwasjer for release.
skwasjer
07-29-10, 02:42 PM
I wish I had more time... :x:dead:
It will come for sure though
Ernesto78
07-30-10, 11:04 AM
:woot:Yeah !
Cool.
@Karl Koch: brauchst du hilfe beim übersetzten???
so long...:yeah:
KarlKoch
07-31-10, 07:19 PM
I wish I had more time... :x:dead:
It will come for sure though
Skwasjer, please read your private messages. Need at least an answer. :)
skwasjer
07-31-10, 11:13 PM
Whoops, will do... :oops:
The General
08-25-10, 06:28 AM
Hi Skwasjer,
will your Speech Mod work with these new sound files?
http://www.subsim.com/radioroom/showthread.php?p=1476595#post1476595
KarlKoch
08-25-10, 06:31 AM
Hi Skwasjer,
will your Speech Mod work with these new sound files?
http://www.subsim.com/radioroom/showthread.php?p=1476595#post1476595
Since i know both mods, i can assure you, there will be no conflict. And i developed the one you quoted while Speech recognition was running.
The General
08-25-10, 06:47 AM
Since i know both mods, i can assure you, there will be no conflict. And i developed the one you quoted while Speech recognition was running.Fantastic Karl, thanks! This is a huge improvement to the game :up:
skwasjer
08-25-10, 10:28 AM
I'll just say Karl did a heck of a job on the upcoming version of this mod. He translated everything to German, added a whole bunch of variety and fixed some bugs. I mostly focused on supporting multiple languages (selectable from ingame Options-dialog), configurable sensitivity (also under options, using a slider) and other improvements. I just need a little bit more time for some other improvements/fixes and then it will be done. No ETA, but not too long anyway.
fwiw, the multilingual support now makes it possible for more languages to be added quite easily (provided you have speech support installed for that language)
KarlKoch
08-25-10, 10:34 AM
I'll just say Karl did a heck of a job on the upcoming version of this mod. He translated everything to German, added a whole bunch of variety and fixed some bugs. I mostly focused on supporting multiple languages (selectable from ingame Options-dialog), configurable sensitivity (also under options, using a slider) and other improvements. I just need a little bit more time for some other improvements/fixes and then it will be done. No ETA, but not too long anyway.
fwiw, the multilingual support now makes it possible for more languages to be added quite easily (provided you have speech support installed for that language)
Most of the work was/is your part, i just did the typing part and will continue to keep the possible commands updated, even with other languages, if someone is willing to do the work needed for that. :)
I have downloaded and installed it, seems to work OK, I Have Windows 7(Ultimate) installed which has "speech recognition software" already installed.
Abd_von_Mumit
09-01-10, 06:13 AM
FOrgive me being too lazy to check the whole thread - will this mod work with TheDarkWraith's UI mod? If so, I'd be happy - in SH3 I used my mic to give commands to crew, my family still hates me for that. This would be a gigantic immersion giver.
KarlKoch
09-01-10, 10:07 AM
Yes, it will work, as long as you install TDWs UI after this one here. TDW was so kind to add the needed line to his menu_1024_768.ini.
In case you don't want to alter your modlist, you just need to copy TDWs menu_1024_768.ini to the folder \data\Menu\ in this mod and enable it.
Abd_von_Mumit
09-01-10, 10:40 AM
Yes, it will work, as long as you install TDWs UI after this one here. TDW was so kind to add the needed line to his menu_1024_768.ini.
In case you don't want to alter your modlist, you just need to copy TDWs menu_1024_768.ini to the folder \data\Menu\ in this mod and enable it.
Thanks. But my resolution is 1920x1080 - isn't there a conflict with menu_1024_768.ini?
TheDarkWraith
09-01-10, 10:51 AM
Thanks. But my resolution is 1920x1080 - isn't there a conflict with menu_1024_768.ini?
nope. That's just a name now. Game automatically scales for different resolutions.
Talking about UI ... skwasjer, is this possible to build a custom UI for this mod? I'm thinking about a UI without UI.. if you know what I mean. A very clean UI with nothing else than the chat box. Anything else is pointless and garbage when using voice commands. When using this mod I like to hide the UI with shift+z .. but it keeps poping back when I open a dialog with the crew or using the scope. Damn annoying :/ Also I would love to have a disable/enable options for this mod in game.. is that possible?
Great mod, is an absolute must have to make SH5 a sim and playing on 100% realism, thank you very much for this!
TheDarkWraith
09-01-10, 12:54 PM
Talking about UI ... skwasjer, is this possible to build a custom UI for this mod? I'm thinking about a UI without UI.. if you know what I mean. A very clean UI with nothing else than the chat box. Anything else is pointless and garbage when using voice commands. When using this mod I like to hide the UI with shift+z .. but it keeps poping back when I open a dialog with the crew or using the scope. Damn annoying :/ Also I would love to have a disable/enable options for this mod in game.. is that possible?
Great mod, is an absolute must have to make SH5 a sim and playing on 100% realism, thank you very much for this!
I can add a user option to my UIs mod that will keep all of the UI disabled all the time if you wish
Abd_von_Mumit
09-01-10, 01:06 PM
I can add a user option to my UIs mod that will keep all of the UI disabled all the time if you wish
There is a bug (at least for your SH5 UI) that makes UI show up after some user actions (talk to AI character as example) even after Shift + Z was pressed. Some elements of the UI don't show then: officer icons, fuel/battery/... indicators, circle compass. You need to press Shift + Z twice then to properly hide all UI again.
skwasjer
09-01-10, 09:58 PM
Talking about UI ... skwasjer, is this possible to build a custom UI for this mod? I'm thinking about a UI without UI.. if you know what I mean. A very clean UI with nothing else than the chat box. Anything else is pointless and garbage when using voice commands. When using this mod I like to hide the UI with shift+z .. but it keeps poping back when I open a dialog with the crew or using the scope. Damn annoying :/ Also I would love to have a disable/enable options for this mod in game.. is that possible?
Great mod, is an absolute must have to make SH5 a sim and playing on 100% realism, thank you very much for this!
In the next version you will be able to turn off voice rec, choose language, and change the sensitivity from ingame options screen :up: I was planning a push-to-talk function too, but have not gotten to this yet.
I will look at a way to hide all UI in a reliable manor, but I think the internals just don't allow for this easily without running into mod-compatibility issues. So perhaps it will have to become an add-on.
Yeah, the UI should be addon/optional as there most of the people is using other UI's. What I would like is something very simple, only 2 things I miss when I hide the UI with shift+z :
http://farm5.static.flickr.com/4110/4950540779_95b4bd0a94_z.jpg
That's it, nothing else. The chat box only is enough, but on scope view I would like the fuelbar as there is no dial showing these data in the command /attack periscope room.
Speaking about the scope view.. this mod not cover the targeting, right? I mean the target data and how to send values to the tdc. Then the scope UI still will need to have more than the chat box. Maybe something like this ...
(http://farm5.static.flickr.com/4110/4950550925_08e045c3dd_b.jpg)
Hi skwasjer,
Would this be usable in either Silent Hunter 3 or Silent Hunter 4 as I have Windows 7 (Ultimate Installed)
skwasjer
09-02-10, 07:48 AM
Yeah, the UI should be addon/optional as there most of the people is using other UI's. What I would like is something very simple, only 2 things I miss when I hide the UI with shift+z :
http://farm5.static.flickr.com/4110/4950540779_95b4bd0a94_z.jpg
That's it, nothing else. The chat box only is enough, but on scope view I would like the fuelbar as there is no dial showing these data in the command /attack periscope room.
Speaking about the scope view.. this mod not cover the targeting, right? I mean the target data and how to send values to the tdc. Then the scope UI still will need to have more than the chat box. Maybe something like this ...
(http://farm5.static.flickr.com/4110/4950550925_08e045c3dd_b.jpg)
Karl implemented almost all targetting related commands, but I remember there were still a couple of commands that need an implementation. So it's coming for sure. We will also provide more feedback (where the game doesn't) in the message window for certain commands. And I agree with you, I myself just play stock UI and hardly press any buttons (only for targetting because I find that too difficult without the tools ;)), I like it best that way.
Additionally the number of supported variations of commands is 3 times as much as v1.4 so you don't have to say the same thing over and over and can throw in a little variation. I just have been a little bit too tied up with work, but the good news is the next weekend and week I actually do have spare time (finally). So I will try to push the update out this weekend.
Hi skwasjer,
Would this be usable in either Silent Hunter 3 or Silent Hunter 4 as I have Windows 7 (Ultimate Installed)
I'm afraid not. The scripts to make it all work are only supported by SH5's script engine. SH3/4 don't have similar support, so this mod will not work. You can use Shoot or SH4Speech though for SH3/SH4, albeit a little bit more cumbersome to use and a little less advanced. They still are good fun (I used both!)
KarlKoch
09-02-10, 08:38 AM
As skwasjer already said, nearly all commands are implemented. That includes, but is not limited to:
- set AoB
- set target range
- set target speed
- all commands for deck- and flakguns known from SH3
- setup salvo mode
- set spread angle
- torpedo depth
- all optional settings for FAT/LUT torpedos
- many many more
So basically the only thing you need to enter target data or anything related to shooting will be the stock XO dialog. And that is just for confirmation of what you have entered (and in some cases the speech engine will confuse numbers, so it is good to double-check it (adds to immersion as well, in my opinion)).
German already should be in an almost complete state when released, while english needs improvement. But since english is not my native language, i am not sure what to add. Any suggestions users want will be implemented (if possible).
I should mention that numbers up to 1000 are implemented completely (for german even with difference in 2 = zwo/zwei), and above 1000 up to 12500 (max setting for straight run of FAT/LUT torpedo) in steps of 25. So for example 3825 exists, but 3845 does not. If this should not be enough, additions can (and will) be made. For english users, yard and feet are accounted for, so that the map shows exactly what has been set. Background: labels on the dials (in TDWs UI mod) are not changing accordingly when using imperial measurement units. So the dials do not show what has been commanded, but when you check it via the map, it will be correct.
Just perfect and exactly what I was lookin/dreaming for. Full sim.. yay, thank you guys!
Hope that one of you will find time to hide the HUD and leave only a chat box. In SH5 the UI should be a vindow to the sim, not a part of it!
SteelViking
09-02-10, 02:24 PM
Also folks, in the next version of my interior mod, you won't need a UI or the report screen to find out any of the simple information about the sub. It will have fully functioning dials for battery, fuel, CO2, Compressed air, depth, speed, heading, rudder, dive plane angle, inclinometer, and throttle. Some of these were working in stock, and some more of them are working in my interior mod's current version, but V1.2 will have dials for all this stuff.:yep:
KarlKoch
09-02-10, 02:55 PM
Also folks, in the next version of my interior mod, you won't need a UI or the report screen to find out any of the simple information about the sub. It will have fully functioning dials for battery, fuel, CO2, Compressed air, depth, speed, heading, rudder, dive plane angle, inclinometer, and throttle. Some of these were working in stock, and some more of them are working in my interior mod's current version, but V1.2 will have dials for all this stuff.:yep:
<3
I would so love this stuff working. Holding thumbs for your progress!
This will be the most awesome Subsim ever, if only "we" get lucky and can add ships without breaking the recognition manual.
Also folks, in the next version of my interior mod, you won't need a UI or the report screen to find out any of the simple information about the sub. It will have fully functioning dials for battery, fuel, CO2, Compressed air, depth, speed, heading, rudder, dive plane angle, inclinometer, and throttle. Some of these were working in stock, and some more of them are working in my interior mod's current version, but V1.2 will have dials for all this stuff.:yep:
God bless you for this. Finally we can get rid of the UI completely, yay!
I tried to use this mod with Dragon NaturallySpeaking, but no luck :(. The test program doesn't recognize Dragon NaturallySpeaking. Is it possible to implement Dragon NaturallySpeaking compatibility?
tonschk
09-05-10, 10:28 AM
Also folks, in the next version of my interior mod, you won't need a UI or the report screen to find out any of the simple information about the sub. It will have fully functioning dials for battery, fuel, CO2, Compressed air, depth, speed, heading, rudder, dive plane angle, inclinometer, and throttle. Some of these were working in stock, and some more of them are working in my interior mod's current version, but V1.2 will have dials for all this stuff.:yep:
Amazing :rock:
KarlKoch
09-05-10, 10:29 AM
I tried to use this mod with Dragon NaturallySpeaking, but no luck :(. The test program doesn't recognize Dragon NaturallySpeaking. Is it possible to implement Dragon NaturallySpeaking compatibility?
This mod has a speech recognition engine built in. You just need Windows 7 or Vista for it to work. And as i remember skwasjer stated previously that supporting Windows XP is not likely to happen anytime soon.
Apart from that: Windows XP is far outdated by now. You may consider ordering a copy of Win7 regardless of this mod. I, for one, did, and i am really satisfied with my decision.
This mod has a speech recognition engine built in. You just need Windows 7 or Vista for it to work. And as i remember skwasjer stated previously that supporting Windows XP is not likely to happen anytime soon.
Apart from that: Windows XP is far outdated by now. You may consider ordering a copy of Win7 regardless of this mod. I, for one, did, and i am really satisfied with my decision.
I've got Windows 7, but the Dutch version. And I don't want to change it do English. I don't understand why MS doesn't enable English speech recognition for Dutch Windows 7.
KarlKoch
09-05-10, 11:06 AM
I've got Windows 7, but the Dutch version. And I don't want to change it do English. I don't understand why MS doesn't enable English speech recognition for Dutch Windows 7.
If you have Ultimate Edition, you can enable english recognition without having your whole Windows in english. If you don't have Ultimate edition... well, there are ways... :salute:
If you have Ultimate Edition, you can enable english recognition without having your whole Windows in english. If you don't have Ultimate edition... well, there are ways... :salute:
I've got Ultimate, but I can't use English recognition. I've got the English language pack, but needs to be enabled to use English recognition :(
KarlKoch
09-05-10, 11:44 AM
I've got Ultimate, but I can't use English recognition. I've got the English language pack, but needs to be enabled to use English recognition :(
Well, wait for the next release. It should be possible then. Another thing is, if you want the recognition in dutch, this should also be possible. I can provide you with the files needed and some help on the technical part to understand the files and what is needed. This could be added to the mod at a later date, no big deal. I did this part for the german translation already.
Well, wait for the next release. It should be possible then. Another thing is, if you want the recognition in dutch, this should also be possible. I can provide you with the files needed and some help on the technical part to understand the files and what is needed. This could be added to the mod at a later date, no big deal. I did this part for the german translation already.
It isn't possible in Dutch, since there is no Dutch Speech Recognition...
DarTMauK
09-15-10, 03:44 PM
just wanted to say it works with ui mods, well it works for me and i tested nearly every command ;)
you just need to modifie the files a bit so that no content is lost.
and i bet you can even get it work in dutch, you may just need to record the commands in dutch and replace the english ones, thats what im going to do for german though :)
Nice mod man thx alot :DL
KarlKoch
09-16-10, 08:47 AM
just wanted to say it works with ui mods, well it works for me and i tested nearly every command ;)
you just need to modifie the files a bit so that no content is lost.
and i bet you can even get it work in dutch, you may just need to record the commands in dutch and replace the english ones, thats what im going to do for german though :)
Nice mod man thx alot :DL
German translation is already completed, it will be released soon. Some additions still have to be made and skwasjer is a busy man, so it may take short while.
just wanted to say it works with ui mods, well it works for me and i tested nearly every command ;)
you just need to modifie the files a bit so that no content is lost.
and i bet you can even get it work in dutch, you may just need to record the commands in dutch and replace the english ones, thats what im going to do for german though :)
Nice mod man thx alot :DL
It won't work in Dutch, since there is no Dutch speech recognition by Microsoft...
DarTMauK
09-16-10, 01:25 PM
It won't work in Dutch, since there is no Dutch speech recognition by Microsoft...
It is possible, if you know a bit of coding, you just need to make you own recognition files and replace some files and make some scripts. I'm not going to explain it in detail now, i just know its possible because I made my own files too when i wasnt able to install a german language pack without reinstalling windows (didnt know about that tool to change at that time) but that was for another game. Soo i dont know if it works with this tool and sh too, but i dont know why it should not
But i wanted to ask sth else, is there a way to get that mod working offline? Because i dont have my internet on all the time it would be great if theres a way.
For me it only works when im online, is that normal??
Abd_von_Mumit
09-16-10, 01:31 PM
But i wanted to ask sth else, is there a way to get that mod working offline? Because i dont have my internet on all the time it would be great if theres a way.
For me it only works when im online, is that normal??
Can you play SH5 when OFFline? :o If so - how? (don't describe it if it involves illegal aspects - it's not allowed on SubSim).
It is possible, if you know a bit of coding, you just need to make you own recognition files and replace some files and make some scripts. I'm not going to explain it in detail now, i just know its possible because I made my own files too when i wasnt able to install a german language pack without reinstalling windows (didnt know about that tool to change at that time) but that was for another game. Soo i dont know if it works with this tool and sh too, but i dont know why it should not
But i wanted to ask sth else, is there a way to get that mod working offline? Because i dont have my internet on all the time it would be great if theres a way.
For me it only works when im online, is that normal??
Speech recognition using this mod is just not going to work in Dutch.
It's IMPOSSIBLE
DarTMauK
09-16-10, 02:51 PM
Can you play SH5 when OFFline? :o If so - how? (don't describe it if it involves illegal aspects - it's not allowed on SubSim).
I COULD play when im offline yh with a fixed image i made(which i dont distribute) but im not using it as i play the game online with friends and its only for safety reason as i had it a couple of times now that the disc just broke from getting it out of its case i think.
Dont know if fixed images belong do illegal aspects, as i dont modified anything on the gamefiles itself :O: (i edit and delete if its illegal)
So but back to my question i only wanted to know because i ran the speechtest and it didnt work when i was offline, wanted to test sth i modified.
I just dont like tools from others to go online thats why i ask :)
I think you can understand this
--------------------------------------------
edt: @RdJ
did you ever try the tool to change your language pack? i just scanned the thread again and saw you cant change you language pack, didnt know if you got it working now or not, so in case you didnt here is the link again which is also in the first post: http://www.chip.de/downloads/Vistalizator_31709612.html
with that you can easily change your language pack, just hit download and 2nd time download
edit2: Yes i know its not in dutch then, i only thought you didnt even manage to get the mod to work
I COULD play when im offline yh with a fixed image i made(which i dont distribute) but im not using it as i play the game online with friends and its only for safety reason as i had it a couple of times now that the disc just broke from getting it out of its case i think.
Dont know if fixed images belong do illegal aspects, as i dont modified anything on the gamefiles itself :O: (i edit and delete if its illegal)
so but back to my question i only wanted to know because i ran the speechtest and it didnt work when i was offline, wanted to test sth i modified.
I just dont like tools from others to go online thats why i ask :)
edt: @RdJ
did you ever try the tool to change your language pack? i just scanned the thread again and saw you cant change you language pack, didnt know if you got it working now or not, so in case you didnt here is the link again which is also in the first post: http://www.chip.de/downloads/Vistalizator_31709612.html
with that you can easily change your language pack, just hit download and 2nd time download
I know I can change language pack, but then speech recognition isn't Dutch...
skwasjer
09-17-10, 05:18 AM
I can make speech work offline, currently I am referencing the public grammar-DTD's at w3c.org and some schema extensions from microsoft (I believe), so that's why when loading speech it goes online. I can replace the remote schema reference with a local one, only the mod will be a bit bigger as a result... I never considered this to be an issue since it's an ONLINE game, but since some complaints have been filed I will look into this although it's not a priority to me. You can do it yourself too, just edit the grammar/commands files and replace the public schema/DTD references to local ones.
As far as language pack, I am running Win 7 Ultimate, and have english and german language pack installed. In the new mod, you can pick and choose which (by speech mod supported) language you wish to run, and it will let you use it - provided you have the language pack installed - without making it the primary active pack in Windows. So I am still running English Windows, but with German speech enabled.
Abusing a different language pack to use with Dutch will not work. The speech engine uses advanced recognition techniques which are tuned for a specific locale/accent, and as such will not give satisfying results if you use completely different language with it. Unless you find a way to code those rules (basically build a Windows language pack), there's no way to support a language that Microsoft does not provide language packs for. Perhaps in some time more language packs will be provided, I cannot tell.
PS: Karl, this was a crazy week again, so I have not touched the mod since our last talk. I will be online again maybe tonight or tomorrow.
DarTMauK
09-17-10, 06:13 AM
Ok thank you for your reply :)
Well its not an big issue that it goes online though. Take your time with everything. Maybe i make it myself as you said or i let it as it is now. I just wondered about it going online.
I could try to make a "language pack", but well im no microsoft coder, results may be really bad, or i dont get any result at all and it may take me months to find out i got nothing to work :haha:
So i guess your right it won't work.
Wanted to say again its a great mod, thx :DL
KarlKoch
09-17-10, 06:22 AM
PS: Karl, this was a crazy week again, so I have not touched the mod since our last talk. I will be online again maybe tonight or tomorrow.
I should be available in Skype almost all the time. Just gimme a call when you feel like it.
skwasjer
10-31-10, 06:49 PM
It seems w3c has taken the grammar.dtd offline, or private, causing the mod to stop working. To work around this, do the following:
Disable mod with JSGME.
Download this file: http://s3d.skwas.com/redist/speechrecognition/grammar.dtd.rar
Open the package and extract the DTD-file to the following location INSIDE the mod (1.4): Data\Sound\Speech
Open the SHSpeech_Grammar.xml file with Notepad, and change the following line:
<!DOCTYPE grammar PUBLIC "-//W3C//DTD GRAMMAR 1.0//EN" "http://www.w3.org/TR/speech-grammar/grammar.dtd">
into:
<!DOCTYPE grammar PUBLIC "-//W3C//DTD GRAMMAR 1.0//EN" "data/sound/speech/grammar.dtd">
Reactivate the mod. Check the test application to see if voice recognition works again.
Now, the DTD no longer is loaded from w3c.
Enjoy...
And I thought that my SH5 is broken, thats why this mod is not working anymore. Thanks for the update!
seiseki
12-16-10, 07:32 PM
Oh god this is the most awesome thing ever :D
Just trying it out in the test program, to bad everyones asleep here..
I'm speaking really quietly but it usally picks it up anyways, the easy phrases at least..
Oh man, I'm gonna go wild with this tomorrow!
Hehe.. true, be prepared to be the real captain and not your mouse :D
seiseki
12-17-10, 09:45 AM
Hey, would it be possible for even more commands?
Everytime I use the TC Warpspeed command I'm thinking about Star Trek..
Would be nice if I could just say TC Full, or TC Maximum.
Edit: Just found out how to add my own commands.
So far I've added:
TC slow (8x)
TC medium (32x)
TC travel (former warpspeed)
open fire (deck/aa guns)
launch torpedo
all ahead full
changed 'dive, dive, dive' so it reacts if you say 'dive' once, twice or three times.
Another thing I'd like to see is being able to address specific crew members to activate their abilities..
Like cook, make us something special or bosun, cheer up the men!
Perhaps even yelling "chief engineer!" could bring up his dialogue box and you could choose dialogue option by speaking out loud.
letterboy1
12-17-10, 08:50 PM
Moderated: Not here, no cracks in Subsim.
kraszus
01-16-11, 04:27 PM
Download links appear to be dead :(
Ernesto78
01-17-11, 10:04 AM
Is there any Chance, that a German version is Released in this year?
Hope so...:arrgh!:
KarlKoch
01-17-11, 12:55 PM
Download links appear to be dead :(
Just checked, working fine here.
kraszus
01-18-11, 08:10 AM
Yep...site seems to be back up now. Lovely mod :)
stoianm
01-19-11, 04:19 PM
I instaled your mod but seams is in conflict with new ui 6.3.5 by TDW. What i must to do? To instal this mod before new ui 6.3.5 by TDW mod or the 2 mods are not compatible at all? The file that apear to be in ,,conflict,, is : menu_1024_768.ini
kraszus
01-19-11, 06:33 PM
Use notepad++ to 'compare' both ini files side by side and edit the ini file from the Speech mod to insert the missing lines that are present in the TDW ini. Don't copy one over the other...just insert the missing lines into the ini from the speech mod and renumber all the lines. Once this is done, then install the speech mod.
This is what I did and both mods now work perfectly together.
stoianm
01-19-11, 07:56 PM
Yep - I did that and is working now. Thank,s for advice.
kraszus
01-20-11, 01:09 PM
Glad it worked for you
stoianm
02-17-11, 10:43 AM
Hi - i used this mod before without problems but 2 day ago i lost all my data from my computer so i redown the mod again.
i installed this mod again but i have problems in game related to my voice recognition - i must to repeat for example manny times ,,all stop'' untill the computers reconize my voice and stop the Uboat (before worked just fine:hmmm:).
i am sure that, long time ago, when i installed the mod for the first time i did something to fix this problem but i do not remember what:damn:
so what i must to do to have this program working like before:hmmm: -
btw i have win7 ultimate (english us)
thanks
Hello to together!
I've been here at Subsim Radio for quite a while, in a passive way (just reading and download those great mods), so here's my first post!
Hope I can help.
@stoianm
Did you already read side 4 off this thread? http://www.subsim.com/radioroom/showthread.php?t=164926&page=4
In short:
- Checked your microphone inputlevel?
- what confidence level have you set in your data\Scripts\Menu\Page Speech Recognition.py file.?
Search for speech.Confidence =(maybe you should turn it down, 0,60 works good for me)
You can test this with the included SpeechEngineTest (does not effect setting in the Speech Recogniton.py file)
Greets
P.S: Big Thanks to this great Community here, helped me a thousand times, and a special one to the modders.
After SH3, I wouldn't have bought SH4 and SH5, if I hadn't known that you would be here an making a real great sim out of the SH-series.
stoianm
02-17-11, 11:37 AM
Hello to together!
I've been here at Subsim Radio for quite a while, in a passive way (just reading and download those great mods), so here's my first post!
Hope I can help.
@stoianm
Did you already read side 4 off this thread? http://www.subsim.com/radioroom/showthread.php?t=164926&page=4
In short:
- Checked your microphone inputlevel?
- what confidence level have you set in your data\Scripts\Menu\Page Speech Recognition.py file.?
Search for speech.Confidence =(maybe you should turn it down, 0,60 works good for me)
You can test this with the included SpeechEngineTest (does not effect setting in the Speech Recogniton.py file)
Greets
P.S: Big Thanks to this great Community here, helped me a thousand times, and a special one to the modders.
After SH3, I wouldn't have bought SH4 and SH5, if I hadn't known that you would be here an making a real great sim out of the SH-series.
hi mate,
i think that this is the problem - the confidence from Speech Recogniton.py maybe is setted to high:up:
i will try this , manny thanks:salute:
P.S. welcome aboard
7Infanterie19
02-17-11, 03:33 PM
- what confidence level have you set in your data\Scripts\Menu\Page Speech Recognition.py file
Hey MiTon, just a correction there. So as not to confuse anyone, it should be data\Scripts\Menu\Speech Recognition.py, without Page, although it shouldn't be hard to figure out, seeing that there are only 2 files there, but just in case. Congrats on your first post! :up:
@stoianm - I concur that setting confidence usually does the trick.
Now, to my problem:
With SH5 v1.0, Speech Recognition worked like a charm.
Since the SH5 updates, I find that the AI will begin to issue commands on its own, as well as repeating the commands that I issue, which sometimes causes loops.
For example, I issue "All Stop!", then the AI repeats the command back to me and issues it. Speech Recognition hears this as a new command from me, and then the AI repeats the command back to me and issues it again, thus creating a loop: "All Stop!" "All Stop!" "All Stop!" "All Stop!" until I pause the game to cut it off. At the same time, AI may also issue commands for Deck Guns, etc.
As for ghost commands being issued, you can imagine the frustration when you are sitting patiently and quietly, ready to launch torpedos on a target that's just lining up, when suddenly, you hear "Surface the boat!" or "Los!" or the game goes into 32x speed. I suspect that these relate to background noise or from crew providing me with feedback on targets, etc.
I use the local offline version of grammar.dtd, but I don't think it's that, because I restored an old version of the online version of SHSpeech_Grammar, and the problem still exists.
When I first tried to troubleshoot this a few months ago, I believe I used the vanilla mod files to ensure that my edits weren't causing any problems, but to no avail.
I have confidence set to 10 which still doesn't help. One thing that helps a bit, although not 100%, is to decrease my speaker volume to a very low level, so that quieter crew command confirmations limit what Speech Recognition hears, but that isn't fun. I also tried using headphones, but for some reason it still happens from time to time (and too often).
Has anyone else also experienced this problem, or does anyone know a way to correct it?
skwasjer - any ideas?
Cheers!
stoianm
02-17-11, 03:44 PM
Hey MiTon, just a correction there. So as not to confuse anyone, it should be data\Scripts\Menu\Speech Recognition.py, without Page, although it shouldn't be hard to figure out, seeing that there are only 2 files there, but just in case. Congrats on your first post! :up:
@stoianm - I concur that setting confidence usually does the trick.
Now, to my problem:
With SH5 v1.0, Speech Recognition worked like a charm.
Since the SH5 updates, I find that the AI will begin to issue commands on its own, as well as repeating the commands that I issue, which sometimes causes loops.
For example, I issue "All Stop!", then the AI repeats the command back to me and issues it. Speech Recognition hears this as a new command from me, and then the AI repeats the command back to me and issues it again, thus creating a loop: "All Stop!" "All Stop!" "All Stop!" "All Stop!" until I pause the game to cut it off. At the same time, AI may also issue commands for Deck Guns, etc.
As for ghost commands being issued, you can imagine the frustration when you are sitting patiently and quietly, ready to launch torpedos on a target that's just lining up, when suddenly, you hear "Surface the boat!" or "Los!" or the game goes into 32x speed. I suspect that these relate to background noise or from crew providing me with feedback on targets, etc.
I use the local offline version of grammar.dtd, but I don't think it's that, because I restored an old version of the online version of SHSpeech_Grammar, and the problem still exists.
When I first tried to troubleshoot this a few months ago, I believe I used the vanilla mod files to ensure that my edits weren't causing any problems, but to no avail.
I have confidence set to 10 which still doesn't help. One thing that helps a bit, although not 100%, is to decrease my speaker volume to a very low level, so that quieter crew command confirmations limit what Speech Recognition hears, but that isn't fun. I also tried using headphones, but for some reason it still happens from time to time (and too often).
Has anyone else also experienced this problem, or does anyone know a way to correct it?
skwasjer - any ideas?
Cheers!
:har: i had the sames problems but i chosed the most simplest solution - i play the game using my headphonephone:up:
btw if somebody want to use this mod with TDW UIs or wth MO just delete before the file menu_1024_768.ini from mod and enable after
Oh thanks for the correction! Was lazy used copy and paste.
Perhaps you should set your confidence level to 1.00, 10 may create a "buffer overflow" setting your confidence level to 0.10 or 0.00!:D
I had the same issues with the speech recognition for SH4 a view times.
Think it was a problem with the soundcard drivers!
I would check that if you're having the problems with the headset too!
If they don't handle the channels properly...
A workaround for this might be, changing the orders to phrases that are more unique and don't mess with the readback of your crew.
Like "both engines stop" when your crews readback is "All stop"!
I'll keep an ear on it!
7Infanterie19
02-18-11, 11:27 AM
:har: i had the sames problems but i chosed the most simplest solution - i play the game using my headphonephone:up:
Lol ..
Oh thanks for the correction! Was lazy used copy and paste.
Perhaps you should set your confidence level to 1.00, 10 may create a "buffer overflow" setting your confidence level to 0.10 or 0.00!:D
I had the same issues with the speech recognition for SH4 a view times.
Think it was a problem with the soundcard drivers!
I would check that if you're having the problems with the headset too!
If they don't handle the channels properly...
A workaround for this might be, changing the orders to phrases that are more unique and don't mess with the readback of your crew.
Like "both engines stop" when your crews readback is "All stop"!
I'll keep an ear on it!
Shhhh! Say that it was a typo problem, not that you were lazy. :D
I gave .1 a try to no avail.
As for soundcard drivers, I've had different ones, and recently changed my board, which uses different drivers, so that "might" not be an issue in this case. I say "might", because even with different drivers, you never know.
Your workaround is a good idea, and I'm really glad that you reminded me about it, because if I can't resolve the problem directly, going in this way is a good alternative. I think I'll start with "Both engines stop" or perhaps a shorter "Engines stop", then do many of the other commands. :up:
In fact, I actually already implemented a bit of it since originally encountering this problem. For example, for "surface the boat", I removed that voice command and all other references to it, leaving only "take her up". Since that time, I haven't had a rogue surface order except for "Blow ballast!" which is maddening (I'm going to pull that out too).
I have to figure out what's causing time compression to go to maximum, because that's a problem too.
I went in to the game after reading your suggestion, and watched the responses. "All stop" is one of those commands that is repeated back exactly, whereas speeds are not. So, "ahead slow" comes back as "minimum speed" or something like that, hence, not causing a loop. I think this is what tipped me off originally, but frustration probably made me give up early on an overhaul at that time. :wah:
Hopefully skwasjer may have some insight into the original problem one day.
Cheers!
I have another suggestion for you 7Infanterie19.
Your micorphone gainlevel could also cause the problem! Or at least make it worse.
Try turning it down to a value so that only your voice is noticed.
But this depends on the kind of mic you're using. Could work great with a Headset mic.
greets
skwasjer
02-19-11, 09:46 AM
I can't really help with this, unfortunately you just have a sound loop because your mic picks up the feedback from the game. Indeed I would try lowering your mic sensitivity (in Windows!) and/or place the microphone closer to you, or like you have done, remove some commands. Or you could add the officer name/title before the command(s).
stoianm
02-19-11, 09:50 AM
I can't really help with this, unfortunately you just have a sound loop because your mic picks up the feedback from the game. Indeed I would try lowering your mic sensitivity and/or place the microphone closer to you, or like you have done, remove some commands. Or you could add the officer name/title before the command(s).
awsome mode you made skwasjer - i can not play the game without:up:
you will add more commands in the future? - for example teleporting commands related to the tdw uis?
skwasjer
02-19-11, 11:09 AM
I can't promise anything. For the past 6 months I have been tied up with RL too much and have not looked at the game/mod. There are some cool improvements made in that time, and KarlKoch did German version but it's not in a releasable state atm (because of me/some remaining bugs)...
7Infanterie19
02-19-11, 01:33 PM
I have another suggestion for you 7Infanterie19.
Your micorphone gainlevel could also cause the problem! Or at least make it worse. Try turning it down to a value so that only your voice is noticed.
But this depends on the kind of mic you're using. Could work great with a Headset mic.
greets
Danke Miton! I turned down my mic volume and will see how it goes. I've adjusted most of the culprit commands and am able, for the most part, to play with a higher volume now. There are still a couple of erroneous occurances, one of which is the pause setting, which I still have to tweak, because after issuing the "ahead standard" command and getting the confirmation from the AI, it puts it into pause mode. I moved confidence back up to .50 as well. I figure that all should be better soon.
I'd like to use the headset, but it prevents me from monitoring what's going on in the house (I won't get into that story :cry:).
Speakers only, combined with the mic from my Logitech webcam also give me complete freedom to drink coffee and smoke my pipe or cigars :|\\ without having to introduce more erroneous commands that come from scraping against the headphones mic.
I can't really help with this, unfortunately you just have a sound loop because your mic picks up the feedback from the game. Indeed I would try lowering your mic sensitivity (in Windows!) and/or place the microphone closer to you, or like you have done, remove some commands. Or you could add the officer name/title before the command(s).
How are you skwasjer? I hope things are rocking with your band! :rock:
It is sound looping that is the problem. I just find it curious as to what happened in the SH5 updates that changed that. Strange, eh? We'll probably never know, but at least the workarounds that we're doing will help. And it's good to know that it isn't just me having those problems, which stopped me from troubleshooting my system up and down, and left and right.
Have a good one! :up:
Edit: skwasjer .. just checked out your link for your video. Even though I don't understand the words, I like it! Good stuff, man! I'm going to have a listen to the other vids later too. So, which one is you? :)
Hi!
last days I was working on a german translation for the Speech Recognition. It's currently in a beta state, and should only sugar the waiting time, till the advanced Version from skwasjer and KarlKoch is released, so don't expect to much!
Feedback is welcome!
die letzten Tage habe ich an einer deutschen Version für Speech Recognition gearbeitet. Diese ist im Moment noch im Betastatus und soll auch nur die Wartezeit bis zum Erscheinen von skwasjer und KarlKochs Advanced Version versüßen.
Feedback ist wilkommen!
Download:
http://www.subsim.com/radioroom/downloads.php?do=file&id=3057
Feedback Thread (translation related issues)
Feedback Thread (für die deutsche Version)
http://www.subsim.com/radioroom/showthread.php?p=1608752#post1608752
MiTon
kalijav
03-02-11, 11:35 AM
Hi!
last days I was working on a german translation for the Speech Recognition. It's currently in a beta state, and should only sugar the waiting time, till the advanced Version from skwasjer and KarlKoch is released, so don't expect to much!
Feedback is welcome!
die letzten Tage habe ich an einer deutschen Version für Speech Recognition gearbeitet. Diese ist im Moment noch im Betastatus und soll auch nur die Wartezeit bis zum Erscheinen von skwasjer und KarlKochs Advanced Version versüßen.
Feedback ist wilkommen!
Download:
http://www.subsim.com/radioroom/downloads.php?do=file&id=3057
Feedback Thread (translation related issues)
Feedback Thread (für die deutsche Version)
http://www.subsim.com/radioroom/showthread.php?p=1608752#post1608752
MiTon
Is coding experience needed to translate, or is there like a list of word to change ?
Hi kalijav,
for translation you got to modify three files:
1. in data\Scripts\Menu\Speech Recognition.py change
speech = SHSpeechEngine("en-US")
to the value of your desired language pack (there has to be one for Microsoft Speech Recognition)
If you want to use commands that are not covered by Documentation\Game_Commands.txt, you got to alter the way commands are executed in this Python file
(this is the case for some of the commands containing the port or starbord)
If you don't use the already included ones, this is where a little coding is required.
2.
data\Sound\Speech\SHSpeech_Grammar.xml
contains the Grammar for the commands you can give. You got to translate the "items".
<!-- Speed -->
<item>
<item>
<item repeat="0-1">all</item>
</item>
<one-of>
<item>back</item>
<item>ahead</item>
</one-of>
<one-of>
<item>slow</item>
<item>1/3</item>
<item>2/3</item>
<item>standard</item>
<item>full</item>
<item>flank</item>
<item>emergency</item>
</one-of>
</item>
This defines possible commands like:
ahead 1/3
...
back emergency
....
3.
in data\Sound\Speech\SHSpeech_Commands.xml
these frases are used to link the to the commands:
<order>
<phrase>ahead 2/3</phrase>
<phrase>ahead standard</phrase>
<phrase>all ahead standard</phrase>
<commandText>Ahead_standard</commandText>
</order>
<phrase></phrase> can contain the frases you have defined in SHSpeech_Grammar.xml
<commandText></commandText> contains the command from Game_Commands.txt you want to execute or a new command, which you
have to define in Speech Recognition.py
Maybe you should have a look at these posts 91 an on in this thread!
It worked for german but I can't give you a guarantee that it'll work for you.
Start with just one command and test it with the included SpeechEngineTest.exe. If it's recognized then you can try it in SH5.
You should also activet the Script Manager see:
http://www.subsim.com/radioroom/showthread.php?t=162702
With activated Script Manager you can deactivate and activate your translation with JSGME during play to test your commands. When you alter and save Speech Recognition.py in the Script Manager (just add an empty line and apply changes) the altered files are loaded!
Greets
MiTon
stoianm
03-02-11, 02:18 PM
Hi kalijav,
for translation you got to modify three files:
1. in data\Scripts\Menu\Speech Recognition.py change
speech = SHSpeechEngine("en-US")
to the value of your desired language pack (there has to be one for Microsoft Speech Recognition)
If you want to use commands that are not covered by Documentation\Game_Commands.txt, you got to alter the way commands are executed in this Python file
(this is the case for some of the commands containing the port or starbord)
If you don't use the already included ones, this is where a little coding is required.
2.
data\Sound\Speech\SHSpeech_Grammar.xml
contains the Grammar for the commands you can give. You got to translate the "items".
<!-- Speed -->
<item>
<item>
<item repeat="0-1">all</item>
</item>
<one-of>
<item>back</item>
<item>ahead</item>
</one-of>
<one-of>
<item>slow</item>
<item>1/3</item>
<item>2/3</item>
<item>standard</item>
<item>full</item>
<item>flank</item>
<item>emergency</item>
</one-of>
</item>
This defines possible commands like:
ahead 1/3
...
back emergency
....
3.
in data\Sound\Speech\SHSpeech_Commands.xml
these frases are used to link the to the commands:
<order>
<phrase>ahead 2/3</phrase>
<phrase>ahead standard</phrase>
<phrase>all ahead standard</phrase>
<commandText>Ahead_standard</commandText>
</order>
<phrase></phrase> can contain the frases you have defined in SHSpeech_Grammar.xml
<commandText></commandText> contains the command from Game_Commands.txt you want to execute or a new command, which you
have to define in Speech Recognition.py
Maybe you should have a look at these posts 91 an on in this thread!
It worked for german but I can't give you a guarantee that it'll work for you.
Start with just one command and test it with the included SpeechEngineTest.exe. If it's recognized then you can try it in SH5.
You should also activet the Script Manager see:
http://www.subsim.com/radioroom/showthread.php?t=162702
With activated Script Manager you can deactivate and activate your translation with JSGME during play to test your commands. When you alter and save Speech Recognition.py in the Script Manager (just add an empty line and apply changes) the altered files are loaded!
Greets
MiTon
very interesting:hmmm: - so in this way i can change in romanian for example if i want... i will give a try and come back with more quest - thanks for your post
cheers
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