Log in

View Full Version : [REQ] harbour escort


oscar19681
03-13-10, 07:54 PM
Could someon add a destroyed to escort us out of the harbour like we had in GWX?

bigboywooly
03-13-10, 08:08 PM
Could someon add a destroyed to escort us out of the harbour like we had in GWX?

Isnt there supposed to be one ?
Or one you can call ?
Have no idea whats in half this game though heard tell of the above
Tis an easy fix if not

oscar19681
03-13-10, 08:15 PM
well if its in i have never seen one. But no i dont believe this is in stock sh-5. I dont think its hard to do this one. It just needs an escort sailing to out to the harbour and back to simulate this.

piri_reis
03-13-10, 08:39 PM
Isnt there supposed to be one ?
Or one you can call ?
Have no idea whats in half this game though heard tell of the above
Tis an easy fix if not

Looking from ME, I don't see any harbour escorts, per se. There are various slowly zigzagging ships around..

Something related, I don't see any minefields or subnets either. They don't seem to be in stock SH5.
The Ordnance files are in there, I created the respective roster entries too. But the Mission Editor crashes on startup, any luck with that yet?

bigboywooly
03-13-10, 09:28 PM
Looking from ME, I don't see any harbour escorts, per se. There are various slowly zigzagging ships around..

Something related, I don't see any minefields or subnets either. They don't seem to be in stock SH5.
The Ordnance files are in there, I created the respective roster entries too. But the Mission Editor crashes on startup, any luck with that yet?

Hmmm odd as was an escort waiting for me just now in Lorient
Though he didnt get up any speed then ran aground
No not seen any minefields or subnets though someone posted somewhere ( may be the bug thread ) of a subnet 300m deep
lol

KarlSteiner
03-16-10, 10:59 AM
Could someon add a destroyed to escort us out of the harbour like we had in GWX?

They had to bring out a patch, first.

To solve this old bug aince SH3.

See my relatet post there: http://www.subsim.com/radioroom/showthread.php?t=163364&page=4

I hopr you will submit my proposal otherwise we can forget any correctly working coast- and habor- traffic:rock:

Best regards

Karl:)

Coldcall
03-16-10, 11:50 AM
I think there are escorts in harbour which are the ships which keep getting in the way most of the time. They sort of zig zag in front of you to be as annoying as possible. They also have a tendency to crash into your sub if you arent paying attention.

I swear they are manned by saboteurs!

Ragtag
03-16-10, 11:56 AM
According to the manual one should be able to radio for escorts near German harbours. It's not in the game just as a load of other "promised" features that got dumped.

oscar19681
03-16-10, 02:50 PM
According to the manual one should be able to radio for escorts near German harbours. It's not in the game just as a load of other "promised" features that got dumped.

HAH! In sh-3 in was the exact same way ? When it just came out it even had the option to call for one by the radio guy! But it didt work and evatually it was modded in.

Coldcall
03-16-10, 03:10 PM
HAH! In sh-3 in was the exact same way ? When it just came out it even had the option to call for one by the radio guy! But it didt work and evatually it was modded in.

To be honest its insane that they have promised this feature repeatedly over 3 titles and never once fully delivered it.

Whats funny is that we even expect it to work!

PS: An idea for the harbour escorts is if they had something to distingish them as such, like a sort of flashing caution light or they made a siren type sound or bull-horn...or something.

krupp_88mm
03-16-10, 06:06 PM
To be honest its insane that they have promised this feature repeatedly over 3 titles and never once fully delivered it.

ohh the feature is in there all right... and it works it works like *****

go close to an escort and send a contact report.. about 25% of the time, one will start to follow you all the way to whereever your patrol is and most likely run aground and crash.. and... wait for it... it works on enemy escorts too!!! i was able to get an entire enemy task force to escort me LOLOL, they follow at a fixed point say 10 km or 4 km away and follow your every move

sergei
03-16-10, 06:07 PM
it works on enemy escorts too!!! i was able to get an entire enemy task force to escort me LOLOL, they follow at a fixed point say 10 km or 4 km away and follow your every move

Oh man I gotta try that!

Ragtag
03-16-10, 07:13 PM
LOL, so it's the contact reports that triggers the "ghost" destroyers that follow me from time to time.

thruster
03-16-10, 10:06 PM
love to be met by an old smokin tugboat or trawler. old harbour work boats fitted with flak guns.
[what were they called R-boats, or Raum boats????]

talking of that, itd be great to have nets and minefields in the game.

bigboywooly
03-17-10, 02:40 AM
love to be met by an old smokin tugboat or trawler. old harbour work boats fitted with flak guns.
[what were they called R-boats, or Raum boats????]

talking of that, itd be great to have nets and minefields in the game.

KFK or kreigfischkutter

Unfortunately nothing like that ingame

Sailor Steve
03-17-10, 11:24 AM
I don't believe there were escorts right at the beginning of the war, but that's only my opinion, not based on anything.

They certainly had them by the time U-Boote westwärts! was filmed in 1941.
http://i14.photobucket.com/albums/a325/SailorSteve/wmplayer2006-06-2214-20-07-40.jpg

I too like the way they work in GWX, starting out in front of you and then running a pattern from harbor entrance to docks. Of course in a correct Wilhelmshaven or any port with locks I would think they stayed outside the locks. On the other hand they are mainly there for AA protection.