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View Full Version : [REQ] other u-boats in pens.


oscar19681
03-13-10, 07:53 PM
Could someone put in some more u-boats in the pens and also remove the objects that prevent me from walking in the whole u-boat pen?

oscar19681
05-24-10, 04:21 PM
Is this even possible?

THE_MASK
05-24-10, 05:19 PM
http://www.subsim.com/radioroom/showthread.php?t=169984 I have to ask myself why model the whole pen and you cannot use it . It looks to me like it was going to be a uplay thing where the rest of the sub pen unlocks and you have diffrent boats waiting or maybe for a future addon , who knows ?

oscar19681
05-25-10, 07:51 AM
I,m not sure either. But fact is we are only using 25% of the whole pen as it is now. I would love to see at least the whole pen accesable in the future.

haegemon
05-25-10, 01:26 PM
Unfinished work. They figured an uboat simulator where players could impersonate a Kaleun in first person. However being a naval sim, devs worked on that. The task would have been needed to mod cities and populate them is far over from devs capacity.

They took the fastest lane, they didn't researched barelly, the prove is in Kiel. The original Bunker "Kilian" had only two docks with a capacity for 2x3 uboots each one, it had a Flaktturm on its side-fordward, never was implemented over it the Fongrost system, and was maintly to protect uboats in construction more than to base flotillas.

gimpy117
05-25-10, 02:28 PM
you ever think there might be too many polys if they did that?

F.P.S is a factor

haegemon
05-25-10, 02:35 PM
Yes, though computers are every time more powerful and without that then the first person is just a caprice which took time from improve other aspects.

But however the lack of reserach in those models they introduced in the game cannot be excused.