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View Full Version : [REL] Improved waves_improved roll&pitch (anti-subs on rails) V 1.1


HanSolo78
03-10-10, 05:37 PM
Hi guys!

[/URL]


This mod changes the wave simulation and the behaviour of the subs riding the waves.

A small example of version 1.0:

http://img24.imageshack.us/img24/8685/titelan.jpg (http://www.subsim.com/radioroom/showthread.php?t=163739)


Download:

Latest version 1.1
-fixed subs could not hold depth

Here: [URL]http://www.filefront.com/15796307/ImprovedWaves_Improved-rollpitch-V1.1.rar/

ddrgn
03-10-10, 05:39 PM
Awesome work once again!

oscar19681
03-10-10, 06:18 PM
give this guy a medal!

vivieehk
03-10-10, 09:00 PM
the old ver is already a cool stuff!
thx for your update!

Regio Sommergibile
03-10-10, 10:22 PM
Thanks mate, however the Uboot still looks "light" with rought seas.

I saw your video and even if the first part is great (and made me download it at once ;) ) then i has some doubts about heavy waters. The sub should be more prone to go under the water and not showing its belly, isn't it ??

P.S.

more a question than an observation :D

xristoskaiti
03-11-10, 12:37 AM
NICE work !!!!!! :salute:

gimpy117
03-11-10, 12:42 AM
did you fix the rolling from side to side issue? it seems that mine rocked back and forth an awful lot before.....

schuhart
03-11-10, 01:58 AM
Wow, this is good. Just look at the 15 m/s sequences :yeah:

Thanks
Schuhart

Brewtality
03-11-10, 02:17 AM
fantastic mod, thank you!

Ragtag
03-11-10, 02:21 AM
Wow, this looks SO much better in heavy storms. No more flying U-boat.
Thanks:up:

stabiz
03-11-10, 04:55 AM
Much better!

Kromus
03-11-10, 06:33 AM
Thx for depth fix! :)

Faamecanic
03-11-10, 07:42 AM
GREAT job :yeah:

I just cant believe the modders in the community can fix something just days after release. Why didnt the devs look at how the sub rode in the waves and say "Humm that looks stupid.." then take 5 min to fix it? Just like SH3 and especially SH4....it takes this community to fix the stuff that should have already been fixed.

oscar19681
03-11-10, 09:07 AM
GREAT job :yeah:

I just cant believe the modders in the community can fix something just days after release. Why didnt the devs look at how the sub rode in the waves and say "Humm that looks stupid.." then take 5 min to fix it? Just like SH3 and especially SH4....it takes this community to fix the stuff that should have already been fixed.

I was wondering the same thing. I got a pm from Dan not so long ago and they said they were aware of the problem but they didnt have the time to fix it.

sweln
03-11-10, 10:26 AM
I tried the mod and in heavy waves the Sub seems to be too stiff. 12 meters high waves should wake it more IMO.

By any chance is it possible to add randomly rogue waves? Could be a very nice addition in terms of realism and be some sort of "easter egg" also.

Rogue waves? Here :
http://en.wikipedia.org/wiki/Rogue_wave

and
http://www.youtube.com/watch?v=l_8hOai9hGQ

and for those who understand french, here's a very serious documentary :
http://ma-tvideo.france3.fr/video/iLyROoaft1sH.html

wetwarev7
03-11-10, 11:38 AM
Had you not posted the video, I never would have known I needed this mod!

Good job :yeah:

Jarmol
03-11-10, 11:49 AM
Thank you HanSolo. I waiting for a day in the future when your WAC or similar mod will be availabe for SH5. :salute:

redcoat22
03-11-10, 01:04 PM
Do the torpedoes still rocket into the air with this?

Ablemaster
03-11-10, 02:11 PM
Excellent Hanslo, thanks

coronas
03-11-10, 02:35 PM
Another great work.
Thanks!
:salute:

Gandalfi2005
03-12-10, 07:00 AM
Thanks, great Mod :up:

capthelm
03-13-10, 07:41 AM
Hi guys!




This mod changes the wave simulation and the behaviour of the subs riding the waves.

A small example of version 1.0:

http://img24.imageshack.us/img24/8685/titelan.jpg (http://www.youtube.com/watch?v=yRuxvn9aTl8)


Download:

Latest version 1.1
-fixed subs could not hold depth

Here: http://www.filefront.com/15796307/ImprovedWaves_Improved-rollpitch-V1.1.rar/


i remember downloading a mod that messes with uboat physics for sh4 , and it was terrible , every time i came up from deep diving, to periscope depth , the uboat would ignore this and surface.

modders that make these physics mods, they really need to test all scenarios prior to releasing
...

to be honest i think the stock physics are great as is.

HanSolo78
03-13-10, 11:20 AM
to be honest i think the stock physics are great as is.

Everyone has a different meaning and intentions of features being introduced;for example I also do not think that such much lightning effects are not that realistic. I think the physics are much better now and the sub does not swim like a kork anymore, and there are no bugs or whatever.

V.C. Sniper
03-13-10, 05:49 PM
Do the torpedoes still rocket into the air with this?
yes they still do :-|

Ark
03-13-10, 07:13 PM
GREAT job :yeah:

I just cant believe the modders in the community can fix something just days after release. Why didnt the devs look at how the sub rode in the waves and say "Humm that looks stupid.." then take 5 min to fix it? Just like SH3 and especially SH4....it takes this community to fix the stuff that should have already been fixed.

Because developmet teams operate under time constraints. They don't get to spend as much time as they want focusing on the details.

walsh2509
03-13-10, 08:17 PM
Great work , Q? on water/sea/ocean in games .. do you think we will see the water breaking the tops of waves ? The look of it in SH5 is great and the movement with the mod even better , but in games it looks like water is held under a flim and rolls very well , but you never get the white tops of water rolling or waves rolling over .. or wind whipping the top of the water ..


http://markdenny.shawwebspace.ca/asset/view/2104/preview_uboat.jpg/

oscar19681
03-13-10, 08:22 PM
i remember downloading a mod that messes with uboat physics for sh4 , and it was terrible , every time i came up from deep diving, to periscope depth , the uboat would ignore this and surface.

modders that make these physics mods, they really need to test all scenarios prior to releasing
...

to be honest i think the stock physics are great as is.

Really? I,ve never seen a boat behave like that in a storm as it does in sh-5 before !

W_clear
03-13-10, 08:52 PM
Hi guys!




This mod changes the wave simulation and the behaviour of the subs riding the waves.

A small example of version 1.0:

http://img24.imageshack.us/img24/8685/titelan.jpg (http://www.youtube.com/watch?v=yRuxvn9aTl8)


Download:

Latest version 1.1
-fixed subs could not hold depth

Here: http://www.filefront.com/15796307/ImprovedWaves_Improved-rollpitch-V1.1.rar/

Why I do not feel there is any change in the SUB?
Can you modify this file? Can you tell me how to unlock its parameter?

http://bbsimg.ali213.net/attachments/day_100314/20100314_db358ab20a1617736549iuSV8iq5FAR1.jpg

Demonizer
03-13-10, 09:29 PM
Delete Me

Demonizer
03-13-10, 09:30 PM
My thoughts extactly, my sub still acts likes its on a rail. Would be nice to know how exatctly u changed the settings for the roll and pitch.

Charlie901
03-13-10, 11:58 PM
Do the torpedoes still rocket into the air with this?


I would also like an answer on this as well... :up:

Soviet_Warlord
03-14-10, 02:18 AM
Do the torpedoes still rocket into the air with this?

In heavy seas, torpedoes still fly in the air between large waves.

fufubar
03-16-10, 09:11 AM
Nice. I like it :yeah:

Rolf Eschke
03-17-10, 07:29 AM
Danke Han !
Das sieht deutlich besser aus wie das Original !
mfG
Rolf aka Ottfried

oscar19681
03-17-10, 09:56 AM
any chances of an update soon? Could we see more pitch and roll?

ncorpuz34
03-17-10, 03:49 PM
+1

I think heavy seas can use a bit more tweaking. I still get the "propellors out of water"

oscar19681
03-17-10, 07:02 PM
Yeah this mod is certainly an improvment over the stock game. But i think this mod could use some more fine tuning. esspecially in heavy seas. The boat just remaings still way to steady.

Pumbator
03-21-10, 09:36 AM
A while ago, I was trying to do some more tuning in heavy storms - and I failed. I was trying to get the effect of having the boat a little bit 'deeper' into the sea, and of course minimize the rail-sub effect.

I found it quite impossible to get done properly - if you manage to get the boat a little bit more 'reactive' to the waves and it even pitches nice, it will bounce out of the water way too much...

I also wonder, how did u-boots pitch in the 'left-to-right' direction, especially when turning both on the surface and submerged. As for now, in the game, the boat pitches a little bit on the beggining of the manouver, but after a moment it goes back to the 'straight' position.

I wonder if getting it right will require some serious adjustments...
I don't feel good enough in modding the game to get it right, but of course, will try.

Faamecanic
03-21-10, 09:51 AM
Because developmet teams operate under time constraints. They don't get to spend as much time as they want focusing on the details.


I agree...and feel if the devs were given triple the budget and 3 years dev time they would blow our socks off... and as always its a case of devs dreams vs. Ubistanks terrible business policy to push crap out the door. So I do not 100% blame the devs.

BUT...with that said.... this has been an issue since SH 3. On SH 4 it got rediculous (sub on rails) to the point of blowing any realism/immersion when over half your sub was sticking out of a wave 15 ft in the air. It seems they tweaked it a small bit with SH5.

But the devs have had years to work on this...and modders have fixed it for every release of the sH series to the point were not only does the sub NOT ride on rails, but also has a good bit of pitch and roll.

In my mind the devs should have contacted the modders and asked "you did this better, can we use your mod in the next release". I think most modders here, that give thier time freely to improve a product we all love, and asking nothing in return would have agreed :yep: :salute:

Pumbator
03-23-10, 02:08 PM
Argh... This is just too much for me, I'm getting too nervous.
This game seems to lack gravity where there should be more, and there is too much gravity where it shouldn't be!

What I started with was modyfing subs mass and displacement to historical values (as goblin editor says, both values are 'tonnes'). But then the sub is acting like a tank, both pitch and roll does not exist. So I had both mass and displacement set to half of the historical value. There was a shadow of effect. I changed the gravity center to 0.4 (I found materials regarding XXI type u-boat compartment masses, and counted about where it had its mass center). It gave a small effect too. With LR drag for surfaced boat set to 0.9 the boat does give a fair amount of roll... BUT only when turning. When going straight - it gives a slight roll but it has too big frequency.

Pitch... First I set the surfaced draught parameter to 5.0 to get the sub a little deeper in the water... With that I was satisfied, till I saw what happens on heavy sea... Disaster, that's what it is. Changing the seaparameters.cfg gives a little effect too. Crappy look, when the wave passes the boat and it still goes perfectly straight.

I'm just tired with this for today. There must be another way to get this right, I wanna see my u-boat rocking on the heavy seas.

One thing though I am happy with... When you change the gravity center to something about 0.4, when you blow your ballast for emergency surface, the boat nicely jumps out of the water. It looks quite like in The Hunt For The Red October (of course it's far from the angle they got when surfacing, but for a moment you can see the diveplanes)

I hope someone deals with this soon, I'll definately try, but I doubt I'll succeed.


EDIT: what BumpScaleU and BumpScaleV stands for? For me changing this values gave weird effects...

Decoman
03-23-10, 02:34 PM
Exactly how is the game making the uboat flow with the ocean surface? Does anyone know or have a qualified opinion?

I imagine that the uboat would be best off by being elevated up and down with the height of a wave, but also dampened by the scale of the wave so that the uboat doesn't elevate to the crest of the waves. So by the time the crest has reached its peak height, the uboat would still be moving sluggishly upwards.

Hm, maybe modified by the actual wave height as well. So that smaller waves doesn't make the uboat jump up and down with the numerous small crests of the waves in a rather calm ocean.

I don't know I thought this made sense.

Truckerich
04-23-10, 12:50 PM
I don"t get it. I have SH3-good, SH4, ok. But this SH5 lol. Half my keys don't
work. I put generic mod enabler in the [ ubisoft game launcher directory ] and a directory called mods. Nothing. Iv'e tryed 2 dozen different mods, nothing.
I hand walked a few mods one called dials.dds to it's proper dir [gui] i think, nothing!!. no dials no under keel key [u]. Don't know why my SM20 mod mission isn't working. I put were the other SM's is located. huh!! And i Don't now were I go to play those missions. If it's the Historic missions I dont see it.
I want to load the Artic Campain same issue. SCREAM!!!!!!!!! I don't get it.
Please any and all sugestions sure would be appreaciated. Besides all that I think the SH5 is great. THANK YOU, RICH.

WHEN are we gona the see this new v.2 update?
WINDOWS 7 ULTMATE 64-bit
[ all drivers up to date ].
Raidmax Smilodon [Darktooth] Gaming Case w/added xtras
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Samung SyncMaster T220 22" @ 1 ms r/r
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EVGA e-GeForce 9800GX2 SSC EXTREME 1000mb @675MHZ and 65c [idle] 70c gaming
RAID-0 WITH 2-WD VELOCIRAPTOR 300GB each [Sata] HD @ 10,000 RPM]
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OCZ PLATINUM 8G PC1600 2000mHz memory running 1800mhz
Sound Blaster X-Fi Fatal1ty X-treme Sound Card
APC Back-UPS-NS SERGE 1250 w

ReallyDedPoet
04-23-10, 01:14 PM
I don"t get it. I have SH3-good, SH4, ok. But this SH5 lol. Half my keys don't
work. I put generic mod enabler in the [ ubisoft game launcher directory ] and a directory called mods. Nothing. Iv'e tryed 2 dozen different mods, nothing.


Have a look at this thread as far as JSGME:Here (http://www.subsim.com/radioroom/showthread.php?t=163447)

Should help you.

kylania
04-23-10, 01:45 PM
I don"t get it. I have SH3-good, SH4, ok. But this SH5 lol. Half my keys don't
work. I put generic mod enabler in the [ ubisoft game launcher directory ] and a directory called mods. Nothing. Iv'e tryed 2 dozen different mods, nothing.

That's the wrong folder. You need to install JSGME into the GAME folder, found in C:\Ubisoft\Silent Hunter 5 by default.

So that's why your mods aren't working. The default keys aren't working since they were simply left out of the game for whatever reason.

Kromus
04-23-10, 04:19 PM
Look at this :)

http://i810.photobucket.com/albums/zz24/jasom_2010/behavior-1.jpg?t=1272057263

Explanation :)

Black and red line - behavior of sub during storm
Blue line - theoretical sea level (when wind is calm)
Orange line - difference

Now what I was thinking here...

My theory is that mass of submarine isn`t enough simulated here. As you can see on first graph, when sub is falling into water, it does not fall enough (difference between orange lines above and below sea level ).
All we can do here is that we are trying to compensate this by adding mass into *.sim files of submarine (sub gets heavier so it falls down a bit faster). But this also negatively affects buoyancy so we are loosing control at higher depths and can`t hold depth at low speeds.

I think that developers should change "mass and gravity algorythm" to simulate more fluid falling into water (under theoretical sea level) as you can see on second graph where differences between orange lines above and below theoretical sea level are not as big as on first one.

I hope you understood a bit what i was trying to explain - sub isn`t reacting too good on gravity effect (wave throws it out of water, which is ok, but doesn`t fall back as it should) that should be under theoretical sea level = it acts like "sub on rails" = it isn`t falling into water as deep as it should and looks like it`s flying...

P.S.: Those 2 graphs aren`t exact, I was just trying to explain my theory they were painted really fast :)

HanSolo78
04-24-10, 08:10 AM
@Kromus

Explained in a good way!
I also think that with mods it is not possible to make it any better than now... at least with the tools we have got now.
Maybe the behaviour will be reworked... but I doubt that.

Akula4745
04-24-10, 09:19 AM
Many thanks for this fine mod... great video preview too!

raymond6751
04-24-10, 10:06 AM
Just another example of how modders take a so-so game and make it a winner.

Thank you

KillerTube
04-30-10, 11:18 AM
Works great for me. Thanks for doing it, saved me the work lol. Installed sh5 a week ago and already such a great selection of mods out. If it wasnt for the community I'd still be playing sh4. Thanks everyone. Keep it up :yeah:

KillerTube
04-30-10, 11:20 AM
Look at this :)

http://i810.photobucket.com/albums/zz24/jasom_2010/behavior-1.jpg?t=1272057263

Explanation :)

Black and red line - behavior of sub during storm
Blue line - theoretical sea level (when wind is calm)
Orange line - difference

Now what I was thinking here...

My theory is that mass of submarine isn`t enough simulated here. As you can see on first graph, when sub is falling into water, it does not fall enough (difference between orange lines above and below sea level ).
All we can do here is that we are trying to compensate this by adding mass into *.sim files of submarine (sub gets heavier so it falls down a bit faster). But this also negatively affects buoyancy so we are loosing control at higher depths and can`t hold depth at low speeds.

I think that developers should change "mass and gravity algorythm" to simulate more fluid falling into water (under theoretical sea level) as you can see on second graph where differences between orange lines above and below theoretical sea level are not as big as on first one.

I hope you understood a bit what i was trying to explain - sub isn`t reacting too good on gravity effect (wave throws it out of water, which is ok, but doesn`t fall back as it should) that should be under theoretical sea level = it acts like "sub on rails" = it isn`t falling into water as deep as it should and looks like it`s flying...

P.S.: Those 2 graphs aren`t exact, I was just trying to explain my theory they were painted really fast :)

You got it, same as sh4. Can only go so far before it starts looking funky.

Ragtag
08-19-10, 03:09 AM
Hi guys!




This mod changes the wave simulation and the behaviour of the subs riding the waves.

A small example of version 1.0:

http://img24.imageshack.us/img24/8685/titelan.jpg (http://www.youtube.com/watch?v=yRuxvn9aTl8)


Download:

Latest version 1.1
-fixed subs could not hold depth

Here: http://www.filefront.com/15796307/ImprovedWaves_Improved-rollpitch-V1.1.rar/

I would like that maintain depth fix only. Could you provide some info on what you edited in the sim file and which values you used?

Thanks :)

HanSolo78
08-25-10, 01:30 AM
Hi Ragtag!

This has to do with the drag and draught values.
The difference has to be a spec. value if I remember right.
Just have a look at my files!

greetings
Han

schnorchel
09-30-10, 05:48 AM
Hi Thank you for this mod! is it compatible with u-boat historical specification 1.4?

andycaccia
10-01-10, 07:33 AM
I would like that maintain depth fix only. Could you provide some info on what you edited in the sim file and which values you used?

Thanks :)

Hi if you want a mantain depth fix only, I suggest you to take a look and maybe try my depth fix. See this thread..

http://www.subsim.com/radioroom/showthread.php?t=174129

aeonsan
02-11-11, 07:17 AM
Download unavailable on all existing mirrors? :(

Rowddy
02-11-11, 09:41 AM
can confirm links no longer work atm :(

Sailor Steve
02-11-11, 10:08 AM
Sorry, I didn't realize we didn't have it here at Subsim Downloads.

Here you go!
http://www.subsim.com/radioroom/downloads.php?do=file&id=2992

NeonsStyle
02-11-11, 10:35 AM
Hey Stoiamn,

Can you fix the link please? File Not Found.

I'd love to see freak waves too... also would love
to see more rolling, and some way to control the
listing of the boat (shifting ballast maybe). My boat
has a permament list of 2-3 deg port.

However, there is one huge thing missing, and
that is a Wet Look to the boat... all that water
washing over a permadry boat just doesn't look
right... how about fading reflectivity or something like
that? ie fading if it's dry for x time.

stoianm
02-11-11, 10:39 AM
Hi,

This one is the same as TDW FIX?:06::hmmm:

Thanks!

stoianm
02-11-11, 10:40 AM
Hey Stoiamn,

Can you fix the link please? File Not Found.

I'd love to see freak waves too... also would love
to see more rolling, and some way to control the
listing of the boat (shifting ballast maybe). My boat
has a permament list of 2-3 deg port.

However, there is one huge thing missing, and
that is a Wet Look to the boat... all that water
washing over a permadry boat just doesn't look
right... how about fading reflectivity or something like
that? ie fading if it's dry for x time.
Sory but i do not understand what link are you talking about:o

Rowddy
02-11-11, 11:17 AM
txs for re-linking :)

NeonsStyle
02-11-11, 05:07 PM
Sory but i do not understand what link are you talking about:o

The Link to the mod... but I don't think now it's a
problem with the Link, but a problem with the host
site, since I'm having the same problem with other
files on filefront. Hmmm don't know what's causing it,
it just comes up n says "FILE UNAVAILABLE ERROR"

Wierd :hmmm::hmmm::hmmm:

Hmmmm same thing happens in Internet Explorer... normally use Mozilla. wtf???
I've had no problems downloading from there before... last 2 days, havn't
been able to get a thing. very strange...

Elmar
11-02-11, 12:15 PM
Hello!

The video of the wave mod is quite fantastic! But, if i what to download it over filefront, the only thing i get, is the notice that it isn't available.
The same thing like Venus told.

Best regards,
Elmar

vitovt13
11-03-11, 02:18 AM
Hello!

The video of the wave mod is quite fantastic! But, if i what to download it over filefront, the only thing i get, is the notice that it isn't available.
The same thing like Venus told.

Best regards,
Elmar
http://www.mediafire.com/?ch1zt2lh9ihfqba
Best regards :Kaleun_Party:

xristoskaiti
11-03-11, 10:58 AM
I thank :D

tonschk
11-03-11, 01:20 PM
However, there is one huge thing missing, and
that is a Wet Look to the boat... all that water
washing over a permadry boat just doesn't look
right... how about fading reflectivity or something like
that? ie fading if it's dry for x time.

May be this Mod can help

KZSHULLWETNESSFORU-BOATSV1.1

http://www.subsim.com/radioroom/showthread.php?t=185834&highlight=KZS+HULL+WETNESS+FOR+U-BOATS+V1.1

NeonsStyle
05-12-13, 11:34 PM
File not found error. Could you please repost the link to
the file please?

volodya61
05-13-13, 12:58 AM
File not found error. Could you please repost the link to
the file please?

three posts earlier..