Log in

View Full Version : [REQ] Add more targets(Convoys fleets)


VonLowe
03-17-10, 12:18 PM
Please in the name of all that's holy Add more task forces and convoys sick of sailing for hours rt and seeing only dd and single merchants.

Safe-Keeper
03-17-10, 12:46 PM
They've already added quite a lot more than in reality. I find myself sinking multiple ships and expending pretty much all my torpedoes every patrol, whereas skippers in reality often would go a whole patrol without sinking as much as a toy boat.

Galanti
03-17-10, 01:24 PM
Yeah, there's already a ridiculous amount of tonnage out there to be harvested. We need mods to cut down on the amount of shipping, not add more.

bigboywooly
03-17-10, 03:07 PM
The convoys are actually set to realistic sail dates
The HX for instance is set to 8 days between sailing and averaged that in RL

The others have looked at sem realistic too
Not looked into the single ship sailings a great deal yet TBH or the TFs

Tis not the volume of shipping out there but the size of the damn things

Hit 13 ships in an unescorted coastal convoy the other day for 115000 tons :o

Being a coastal convoy they should have been all small tonnage vessels not all 9000 tonners and would have had some form of escort even a trawler

THATS where the massive tonnage comes from
Plus the game forces you to sink huge amounts to be able to make the dymanic work

If you have no map updates on you can sail for days without finding a contact
Even with on they dont show too regulary - and that can always be reduced too

VonLowe
03-17-10, 07:25 PM
You are all right about the realism. But the Missions are asking too much if they convoys and such arent there to sink eh?

LukeFF
03-17-10, 07:55 PM
Being a coastal convoy they should have been all small tonnage vessels not all 9000 tonners and would have had some form of escort even a trawler

Yep, but sadly we don't really have that much in the way of small coastal merchants. Once again the devs focused on modeling the large, mass-produced, transatlantic haulers.

Medzell
03-17-10, 08:39 PM
There are a lot of vessels............just not enough variation. I am sick sinking troopships and tankers. Oh, and while I'm having a good whine......I'm surprised to see that nobody has mentioned the speed of all those vessels out there. The vast majority all doing 11 or 12 knots is just nonsense. A greater variation in both TYPE of vessels and SPEED (or lack of) of vessels would be very nice indeed. (As well as more historically accurate).

Safe-Keeper
03-17-10, 09:05 PM
Yeah, adding ships, planes and ground-based stuff (artillery, search lights, etc.) will probably be a high priority of modders in the time to come, along with getting all the broken or missing features to work right.

mobucks
03-17-10, 10:17 PM
seems too much for me, but as someone said you need to sink a lot of ships for the dynamic campaign.

I ran into a 42 ship convoy, 41 merchants escorted by one DD. LOL!

http://i54.photobucket.com/albums/g106/mobucks_2006/SH5Img2010-03-13_112242.jpg

VonLowe
03-18-10, 12:21 AM
Anyone else doing the Med campaign? Its very difficult to find any ships to sink at all in east med LOL sad but true. Thats what prompted this rant/req

bigboywooly
03-18-10, 12:36 AM
Yep, but sadly we don't really have that much in the way of small coastal merchants. Once again the devs focused on modeling the large, mass-produced, transatlantic haulers.

Which wont be so bad in late 41 when the Liberty should be at sea
But in 39 :zzz:

Bit of luck someone will get the import process down and we can see a variation soon

kylania
03-18-10, 01:09 AM
Which wont be so bad in late 41 when the Liberty should be at sea
But in 39 :zzz:

Bit of luck someone will get the import process down and we can see a variation soon

I just sunk a Liberty in Nov '39 on my current patrol.