View Full Version : [REL] BETA-Update for S3D - Particles in SH5
urfisch
03-15-10, 02:39 PM
...this is a little update for the tool from skwasjer Silent3ditor. Its still in beta status, but seems to work so far.
http://rapidshare.com/files/363694792/Controllers.zip
...please unzip and copy -> into folder "../skwas/Silent 3ditor" overwrite existing files. make a backup before!
this is a beta release. the parser still does not read the new dat-files properly and you need to replace an existing particle controller with a "handmade" new one. this is much work, cause you need to copy/paste all existing particle data for the controller from the opened dat in goblin...
but its a beginning!
great thanks to SKWASJER! a lot of regards for the tool s3d...without this tool, we would never have come so far!
:yeah:
-
have fun
AOTD_Rhonen
03-15-10, 02:47 PM
SKWAS is our big hope for modding:yeah: go on
piri_reis
03-15-10, 03:19 PM
Great news!
Thanks Skwas :up:
Kpt-Wolf
03-15-10, 03:45 PM
:up: Great work!
oscar19681
03-15-10, 04:37 PM
SKWAS is our big hope for modding:yeah: go on
What is this SKWAS?
KarlKoch
03-15-10, 04:43 PM
not what, who is the right term. Developer of S3D, a popular tool to edit files in SH3 (and 4, i assume).
skwasjer
03-16-10, 09:31 PM
Good job. Let me know when you manage to get all (or more) controllers in, I will make an 'official' download of it on my site. I've had a quick scan over the game files, and there don't seem to be many changes in the controllers, so perhaps I might update this afterall. Perhaps in a week or two I can look into it.
Now, if you could get the devs to post the .gr2 specs :woot:This is a different ballgame and not going be supported without the devs stepping in.
Madox58
03-16-10, 09:41 PM
Most of the file appears to be from a standard Granny exporter.
2.8 something version.
The Granny SDK has most of the Specs in it.
It's the other stuff the Devs did that remains to be discovered.
:hmmm:
skwasjer
03-16-10, 11:46 PM
Didn't I just say that?
Besides, since the Granny SDK isn't available for regular download either, it's pretty much impossible for me to implement support for it. The current 'free' exporters don't support everything either afaik. The devs should provide a couple of public methods in a DLL to extract/import the data... without that, keep dreaming about S3D...
AOTD_Rhonen
03-17-10, 03:54 AM
then i keeping on dreaming :)
but the Hope dies last :D
urfisch
03-17-10, 04:33 AM
encountered problems with modifying the effects dat. wrote to skwasjer, waiting for an answer. but soon you will find new effects, made by urfisch again!
;)
skwasjer
03-17-10, 04:50 AM
It will have to wait until tonight. I just arrived at work :D
W_clear
03-17-10, 04:51 AM
It still does not unlock the data inside the SIM
urfisch
03-17-10, 04:51 AM
It will have to wait until tonight. I just arrived at work :D
no problem...me too
:D
Ship speeds, hit points, ammo storage info and so on are still in .sim and .zon files and do not rely on .gr2. I've used an ordinary hex editor which supports Intel hex type and have successfully managed to modify the values.
I'm saying this because when I used S3D with SH3/4, those were the main values I edited.
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