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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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...this is a little update for the tool from skwasjer Silent3ditor. Its still in beta status, but seems to work so far.
http://rapidshare.com/files/363694792/Controllers.zip ...please unzip and copy -> into folder "../skwas/Silent 3ditor" overwrite existing files. make a backup before! this is a beta release. the parser still does not read the new dat-files properly and you need to replace an existing particle controller with a "handmade" new one. this is much work, cause you need to copy/paste all existing particle data for the controller from the opened dat in goblin... but its a beginning! great thanks to SKWASJER! a lot of regards for the tool s3d...without this tool, we would never have come so far! ![]() - have fun
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#2 |
A-ganger
![]() Join Date: May 2006
Posts: 76
Downloads: 31
Uploads: 0
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SKWAS is our big hope for modding
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![]() Member of A.O.T.D Es gibt zwei Arten von Bugs 1. Programmfehler 2. Fehler zwischen Monitor und Sitzlehne Die 2. sind die schlimmeren, denn die kann man nicht beheben. |
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#3 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
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Great news!
Thanks Skwas ![]()
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#4 |
Watch
![]() Join Date: May 2005
Posts: 22
Downloads: 2
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#5 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#6 |
Stowaway
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not what, who is the right term. Developer of S3D, a popular tool to edit files in SH3 (and 4, i assume).
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#7 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Good job. Let me know when you manage to get all (or more) controllers in, I will make an 'official' download of it on my site. I've had a quick scan over the game files, and there don't seem to be many changes in the controllers, so perhaps I might update this afterall. Perhaps in a week or two I can look into it.
Now, if you could get the devs to post the .gr2 specs ![]()
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#8 |
Stowaway
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Most of the file appears to be from a standard Granny exporter.
2.8 something version. The Granny SDK has most of the Specs in it. It's the other stuff the Devs did that remains to be discovered. ![]() |
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#9 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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encountered problems with modifying the effects dat. wrote to skwasjer, waiting for an answer. but soon you will find new effects, made by urfisch again!
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#10 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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It will have to wait until tonight. I just arrived at work
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#11 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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no problem...me too
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#12 |
Swabbie
![]() Join Date: Jan 2007
Posts: 9
Downloads: 3
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Ship speeds, hit points, ammo storage info and so on are still in .sim and .zon files and do not rely on .gr2. I've used an ordinary hex editor which supports Intel hex type and have successfully managed to modify the values.
I'm saying this because when I used S3D with SH3/4, those were the main values I edited. |
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#13 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
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It still does not unlock the data inside the SIM
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