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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Digital UI Clock for SH5 – v1.2 - by skwas
_______________________________________________ Developed in 2010 by skwas, a game enthusiast and ubergeek ![]() http://sh4.skwas.net _______________________________________________ IMPORTANT Use with SH5 patch 1.2 only! DESCRIPTION This mod adds a small digital clock next to the time compression controls. ![]() _______________________________________________ INSTALLATION INSTRUCTIONS Install as any other mod using JSGME, and simply run the game. NOTE: Likely NOT compatible with other UI mods …! _______________________________________________ VERSION HISTORY v1.2 - 19-05-2010
Moved the ‘Warnings group’ a bit to the left. The drag handle and icons no longer cover the clock._______________________________________________ INTEGRATION WITH OTHER UI MODS Only three files are changed with this mod, but they are likely also changed by other UI mods. To merge this mod with others do the following: From Page Default Hud.ini copy the group Digital Clock (item id 0xA3A0000) and it’s children. In Page layout.ini, the position of item id 0x3F0C0000 has changed. From Page Default Hud.py do a search for ‘skwas’, and find the bits of new code. _______________________________________________ PERMISSIONS Do not redistribute or reuse this mod without my permission. _______________________________________________ DOWNLOAD FOR SH5 PATCH 1.2 ! http://sh4.skwas.net/download.aspx?i...5-8a1ab6806fc8 DOWNLOAD FOR SH5 PATCH 1.1 ! http://sh4.skwas.net/download.aspx?i...4-9fc780776e74
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO Last edited by skwasjer; 05-18-10 at 08:57 PM. |
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#2 |
Rear Admiral
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Sweet.
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#3 |
Swabbie
![]() Join Date: Apr 2007
Posts: 13
Downloads: 3
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He who is victorious at sea must always attack *********************************** Old U-Boats: U-505, U-102 Current Command: USS Cisco |
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#4 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
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Looks far too modern for my taste, but still sorely needed.
Could you stop that hugely annoying stopwatch from popping up like a porn ad whenever I got to TC 1500, too? I hated that in SH4, and I hate it equally in SH5 ![]() Quote:
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#5 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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As far as your TC question, I'm basically not touching existing stuff, nor will I be fixing bugs at this point of time (I rather wait for patches). I will only create new stuff that's easily pluggable after patches (or can be reused by other modders). And I hope others can learn from these small minimods (how they are done). That's my only interest ![]()
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#6 |
A-ganger
![]() Join Date: Nov 2004
Posts: 80
Downloads: 35
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Excellent! Fits great with the new interface.
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Commence to Jigglin |
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#7 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
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#8 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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ok
All the black/grey stuff is just reused from existing UI. I don't know why I chose yellow for the text, but full white was way to much in your face I guess. Anyway, anyone can change it with menu editor ![]()
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#9 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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Yeah, I was thinking more like a kind of wooden background and black letters or something. There's the glow, too, that makes it look really modern.
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#10 |
Watch Officer
![]() Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
Downloads: 614
Uploads: 10
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I was really missing that digital clock from SHIV. It's one of those little things you don't realize you'll miss until they're gone.
Thank you skwas for bringing it back ![]()
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11 War Patrols / 56 ships sunk or damaged for 212,022 tons Zero casualties throughout the war Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender |
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#11 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Very useful
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#12 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
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A useful and much needed addition.
Thanks ![]()
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#13 |
Chief
![]() Join Date: Mar 2010
Posts: 325
Downloads: 42
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very useful mod, thank you!
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#14 |
Stowaway
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Nice little mod thanks!
Sorry, I'm being rather thick here, but can you elaborate a bit on how to merge this mod so it doesn't interfere with others? I have the "Less Annoying TAI map" and the "Player Guidance Icons Removed" mods already installed. I backed these out through JGSME and then tried re-enabling with your digi-clock mod first up but no joy, as you've already said. Any pointers would be welcome, I would really like to have the clock on screen all the time. I'm surprised it was missed off in development originally. Thanks again. |
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#15 | ||
Watch
![]() Join Date: Jan 2006
Posts: 25
Downloads: 21
Uploads: 0
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Now, when i need to watch time, i'm actually don't experiencing any troubles to hit the shortcut key for my chronometer. |
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