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View Full Version : [REQ] Full campaign map vision


Baleur
03-16-10, 06:46 AM
Well, i'd just like some sort of mod that shows ALL ships and airplanes on the map at all time, just as a "fun thing" to see exactly whats going on in the campaign.
Do the other nations truly attack eachother, or are they just moving from preset waypoint to preset waypoint, in a fancy version of pong?

I apologize if it is common knowledge and/or if its like in SH3 or 4, i never played those games very much :/

GDFTigerTank
03-16-10, 07:00 AM
It's a combination of set general traffic flows along programmed routes, as well as scripted events where specific ships play out historical events, and reactionary spawns to your presence/air-craft alerts, etc.

Baleur
03-16-10, 09:15 AM
a bit like in X2 or X3 then? (the space game)

bigboywooly
03-16-10, 09:49 AM
There was a spysat mod for SH3 which showed pretty much all traffic all the time
Could probably be done in SH5 though may take longer as so many diff elements to the campaign files

Pick a mis file from a project folder

Total Germany in this instance

Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany

Open any mis file in notepad
Will use convoy

The bits you are looking for are

ReportPosTime=3606 < these figures differ for each convoy entry
ReportPosProbability=60 < these figures differ for each convoy entry

Change to

ReportPosTime=5 < will update map position every 5 minutes
ReportPosProbability=100 < will provide an update 100% of the time

Change them all and save

Then repeat for Taskforces\Traffic \Uboats and Wolfpacks

Then you will need to do the same to every other project folder :doh:

And other nations will attack each other only if in render range
Outside of that they are just computations