View Full Version : [REQ] UJagd Chronometer
Kretschmer the IV
03-14-10, 03:50 PM
Hi,
would be great if someone could do this for SH5
http://img140.imageshack.us/img140/8480/subsimchrono1do2.jpg
Like here:
http://www.subsim.com/radioroom/showthread.php?t=123373 (http://www.subsim.com/radioroom/showthread.php?t=123373&highlight=u-jagd)
With the recognition manual
http://www.subsim.com/radioroom/showthread.php?t=164855
This would be perfect gameplay :) :salute:
Indietro
03-15-10, 01:58 AM
Yep, with the use of Enchanged Ship Recog manual it would be usefull to get at least close to true ship speed measurements while in pericope depth :)
Medzell
03-15-10, 07:19 AM
I usually plot, time, plot to get accurate speed but I agree (because I'm a great fan of the OCL and MaGUI in SH3) that. Having something like that in SH5 would be awesome.
However................for the moment..........am I the only person wondering why ALL the ships in SH5 go so FAST? We all know that's FAR from accurate for the vast majority of Merchantmen of the period. I've been doing (over and over with various mods either on or off) the British Coastal Mission and, to be honest, overhauling a target you first picked up a long distance away is a complete pain in the butt. I'm not saying make things easy just for the sake of it, but at least SOME accuracy (and VARIATION) in typical Merchant speeds would be a pleasant change
Ali Fish
03-15-10, 08:56 AM
going to see if i can replicate this, it is a clock right ?
joegrundman
03-15-10, 10:02 AM
hey
if you look at my filefront ( http://www.filefront.com/user/joegrundman )you'll find the U-jagd chrono port to SH4 (U-jagd chrono-RFB) - the image in this one has, i think, a better - and certainly more realistic, case.
The reason i put the SH3 one in the square case was technical and to do with the fact that in SH3 the draggable area was always square. it felt silly to me to be able to drag the chrono from beyond the apparent chronometer object itself.
Of course i could have just reduced the size of the dragbox, but i didn't think of that at the time..
edit: it's just a stopwatch, Ali Fish
Ali Fish
03-15-10, 10:09 AM
well ive replicated the hi rez facia for the chrono so far. should i continue ? . are these old mods able to be dropped straight into sh5 ?
well ive replicated the hi rez facia for the chrono so far. should i continue ? . are these old mods able to be dropped straight into sh5 ?
Sounds like you're done. You do realize that changing the texture is all that is needed right?
Ali Fish
03-15-10, 01:20 PM
ohh yeah i do undersand that. truth is ive no clue what this actually is ROTF.... a lil wip shot.
http://i1003.photobucket.com/albums/af156/AliFishGMT/0a64321a.jpg
Ali Fish
03-16-10, 03:31 AM
this is actually going to require some knowledge of the menu editor to replace the anchor locations for the torp timings. hmmmmmm anyone any expereince there with this ???
joegrundman
03-16-10, 04:06 AM
look this image was already made a few years ago and was directly copied from the actual U-jagd chrono taken from the captured U505.
i can send you the tga directly if you want it
adjusting the menu file just takes time to figure out
http://img651.imageshack.us/img651/6456/newchrono75m.jpg (http://img651.imageshack.us/i/newchrono75m.jpg/)
edit: i think hitman has some images from the original object - if you are interested in getting the detail just so, then you should pm him - in particular it had quite distinctive black hands
Kretschmer the IV
03-18-10, 10:56 AM
Nice that Joe is posting here :)
Any news about that?
Dimitrius07
03-18-10, 02:17 PM
Hi,
http://img140.imageshack.us/img140/8480/subsimchrono1do2.jpg
This would be perfect gameplay :) :salute:
I made this 2 or 3 years ago, and if my memory is correct i gave it to joegrundman. I made it specially for the U-jagd when the first version was made (i`am not trolling). The only thing missing in the picture is a glass, probably Bernard stole it :stare:. If you want i can put this in sh5 (if not done allready)
joegrundman
03-19-10, 04:05 PM
Shalom, dmitirius!
yes you did! The glass - wherever did it go? I think it got broken in a depth charge attack:D
long time ago!
Nice that Joe is posting here :)
Any news about that?
you are very kind sir - i'd probably already be converting the mod (and a few other ideas) but i don't have SH5 yet, nor indeed a pc with a graphics card!
Kretschmer the IV
03-22-10, 07:11 AM
Oh.. that's sad to hear. Thanks for your efforts :salute:
When the ship is 125m long, do you use the 100m circuit or the 150m? What about 130m?
vdr1981
06-29-17, 04:24 AM
When the ship is 125m long, do you use the 100m circuit or the 150m? What about 130m?
It's quite simple...Just take middle speed value between resulting speeds for 100m and 150m...
If Ship is "130m" long, then do the same and add just a bit more speed...:O:
THEBERBSTER
06-29-17, 04:37 AM
Hi MCM
Might find this useful!
Post #108 (http://www.subsim.com/radioroom/showpost.php?p=2212809&postcount=108)U-Jagd Tutorial For Silent Hunter 5 (http://www.subsim.com/radioroom/showpost.php?p=2212809&postcount=108)
Peter
GREAT, THX :Kaleun_Salute:
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