View Full Version : [TEC] Shipwreck mod .
THE_MASK
03-21-14, 06:14 AM
[TEC] Shipwreck mod .
I need 2 things .
The ability to go straight to a long lat point on the map . Is there any way to type in the long lat coodinates on the single missions instead of using the map feature ?
http://i60.tinypic.com/qxjdc9.jpg
I need some sort of underwater flashlight .
THE_MASK
03-21-14, 07:03 AM
I can apply any skin for the shipwreck . Here I have just used a generic rock texture from SH5 .
Imagine diving at night on the Wilhelm Gustloff . Here I have removed a funnel and the 2 masts and most of the life boats . Applied a green seaweed/growth skin to the decks and funnel .
Cracked open the hull and moved one section sideways . Its a GR2 file so I didnt even notice the framerate drop .
http://i61.tinypic.com/f442uq.jpg
http://i58.tinypic.com/2ho8q4g.jpg
http://i57.tinypic.com/wqphs.jpg
RushTheBus
03-21-14, 08:42 AM
Very cool sober! This is definitely something that should be folded into a larger immersion / environment mod!
I need 2 things .
The ability to go straight to a long lat point on the map . Is there any way to type in the long lat coodinates on the single missions instead of using the map feature ?
Not within New UI's as far as I know, but you can follow a manual method:
open the following path and run the executable within it:
NewUIs_TDC_7_5_0_ByTheDarkWraith\data\Applications Test version 14\LatLongToSH5MetersFromGameOrigin
Type in the wanted coordinates and click on the 'Convert' button.
Alternatively you can also calculate your coordinate manually: in game, one deg of lat/long is always equal to 120 km; coordinates origin: the intersection between equator and Greenwich meridian; N/E lat/long = positive numbers, S/W lat/long = negative coordinates.
Open your mission in notepad (i.e. its *.misge file), look for player's uboat section (Name=_GE Type VII*#1, Class=SSTypeVII*) and replace its relative Long/Lat entries with the ones calculated by you. :up:
I need some sort of underwater flashlight .
That's harder to do. I suppose you want the flashlight to follow player's camera :hmm2:
I can apply any skin for the shipwreck . Here I have just used a generic rock texture from SH5 .
Imagine diving at night on the Wilhelm Gustloff . Here I have removed a funnel and the 2 masts and most of the life boats . Applied a green seaweed/growth skin to the decks and funnel .
Cracked open the hull and moved one section sideways . Its a GR2 file so I didnt even notice the framerate drop .
Very nice indeed!
THE_MASK
03-21-14, 05:14 PM
Not within New UI's as far as I know, but you can follow a manual method:
open the following path and run the executable within it:
NewUIs_TDC_7_5_0_ByTheDarkWraith\data\Applications Test version 14\LatLongToSH5MetersFromGameOrigin
Type in the wanted coordinates and click on the 'Convert' button.
Alternatively you can also calculate your coordinate manually: in game, one deg of lat/long is always equal to 120 km; coordinates origin: the intersection between equator and Greenwich meridian; N/E lat/long = positive numbers, S/W lat/long = negative coordinates.
Open your mission in notepad (i.e. its *.misge file), look for player's uboat section (Name=_GE Type VII*#1, Class=SSTypeVII*) and replace its relative Long/Lat entries with the ones calculated by you. :up:
That's harder to do. I suppose you want the flashlight to follow player's camera :hmm2:
Very nice indeed!If TDW could add another camera and have it selectable from the camera panel at the top of the GUI . The camera movement would need to be slow , same speed as diving and the Shift key disabled . With a small light beam attached .
Paajtor
03-21-14, 05:19 PM
Looks sweet, sofar!
[TEC] Shipwreck mod .
I need some sort of underwater flashlight .
Do you have a scenario in your mind, like a mission?
You know...equip this guy as diver, eject him through a tube (put him in, flood the tube and open it...on return, viceversa ), to find certain items inside the wreck.
THE_MASK
03-21-14, 05:38 PM
Looks sweet, sofar!
Do you have a scenario in your mind, like a mission?
You know...equip this guy as diver, eject him through a tube (put him in, flood the tube and open it...on return, viceversa ), to find certain items inside the wreck.Dunno , I just think SH5 lends itself to this mod . Everything is there except the camera mod .
Paajtor
03-21-14, 06:48 PM
Maybe it's an idea to try to tweak the event-camera...and equip it with a static lighthouse-lightbeam.
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