Tindahbawx
02-20-14, 08:34 PM
Hey guys,
I kinda messed up. Completely new to the game, but wanted to make it a little more realistic, as the base game (played through a mission or 2) felt a little silly in regards to firing torps....very much a point and click experience.
This is my current mod list, and order:
sobers game loading tips V8 SH5
sobers multi color mod V5
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 12. Sounds
sobers best ever fog V22 SH5
sobers base sky mechanics V1
Water reflections intensity varied by available sunlight by TheDarkWraith
Small_trees_SH5_V1
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers more trees SH5
SH5_7A_Conning_Fix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Reworked Morale and Abilities v.1.1
EMCCD v0.3.1 by archer9
Speech fixes and additions (english version)
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_Real_Navigation
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
NewUIs_TDC_7_5_0_jimimadrids_map_tools
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
sobers NewUIs_TDC_7_5_0 addons for mega mod list SH5 V31
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
sobers Real_Nav_Bouys_Charts SH5 V4
Equip_Upgrade_Dates_Chart
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
sobers green crew training V4 SH5
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II v2.4
OHII v2.4 patch2 IMPORTANT
Chart Colour Scheme 3
sobers Lights Cfg V5 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
Patrolsearch autoscriptsV04
MadMaxs_SH5_Subdiesel (mono) v2
sobers hud sounds V1 SH5
sobers no footstep sound mod SH5 V2
sobers Realistic contrast V10 SH5
sobers realistic underwater FX8 SH5
sobers Blackout lights SH5
Shadow Improvement ModLR
sobers less resources shadows SH5
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
gap - HD 1 deg Scope Bearing v 1.0
sobers reduced file sizes SH5 V2
Its more or less the list of Sobers from the JSGME thread, minus the German voice stuff.
What I didn't want though, was the realistic navigation in map mode stuff, at present I cannot for the life of me even figure out where I am on the map!
So, to go back to a more "Default" form of navigation, I assume I just need to disable "NewUIs_TDC_7_5_0_Real_Navigation"? Is that correct, or in that list of mods, do I have other mods that are dependancies of Real Navigation and can also be now safely removed?
Other than that, is there any glaring omissions there, that I should consider adding?
Thanks for the help!
I kinda messed up. Completely new to the game, but wanted to make it a little more realistic, as the base game (played through a mission or 2) felt a little silly in regards to firing torps....very much a point and click experience.
This is my current mod list, and order:
sobers game loading tips V8 SH5
sobers multi color mod V5
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 12. Sounds
sobers best ever fog V22 SH5
sobers base sky mechanics V1
Water reflections intensity varied by available sunlight by TheDarkWraith
Small_trees_SH5_V1
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers more trees SH5
SH5_7A_Conning_Fix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Reworked Morale and Abilities v.1.1
EMCCD v0.3.1 by archer9
Speech fixes and additions (english version)
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_Real_Navigation
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
NewUIs_TDC_7_5_0_jimimadrids_map_tools
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
sobers NewUIs_TDC_7_5_0 addons for mega mod list SH5 V31
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
sobers Real_Nav_Bouys_Charts SH5 V4
Equip_Upgrade_Dates_Chart
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
sobers green crew training V4 SH5
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II v2.4
OHII v2.4 patch2 IMPORTANT
Chart Colour Scheme 3
sobers Lights Cfg V5 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
Patrolsearch autoscriptsV04
MadMaxs_SH5_Subdiesel (mono) v2
sobers hud sounds V1 SH5
sobers no footstep sound mod SH5 V2
sobers Realistic contrast V10 SH5
sobers realistic underwater FX8 SH5
sobers Blackout lights SH5
Shadow Improvement ModLR
sobers less resources shadows SH5
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
gap - HD 1 deg Scope Bearing v 1.0
sobers reduced file sizes SH5 V2
Its more or less the list of Sobers from the JSGME thread, minus the German voice stuff.
What I didn't want though, was the realistic navigation in map mode stuff, at present I cannot for the life of me even figure out where I am on the map!
So, to go back to a more "Default" form of navigation, I assume I just need to disable "NewUIs_TDC_7_5_0_Real_Navigation"? Is that correct, or in that list of mods, do I have other mods that are dependancies of Real Navigation and can also be now safely removed?
Other than that, is there any glaring omissions there, that I should consider adding?
Thanks for the help!