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Tindahbawx
02-20-14, 08:34 PM
Hey guys,

I kinda messed up. Completely new to the game, but wanted to make it a little more realistic, as the base game (played through a mission or 2) felt a little silly in regards to firing torps....very much a point and click experience.

This is my current mod list, and order:

sobers game loading tips V8 SH5
sobers multi color mod V5
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 12. Sounds
sobers best ever fog V22 SH5
sobers base sky mechanics V1
Water reflections intensity varied by available sunlight by TheDarkWraith
Small_trees_SH5_V1
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers more trees SH5
SH5_7A_Conning_Fix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Reworked Morale and Abilities v.1.1
EMCCD v0.3.1 by archer9
Speech fixes and additions (english version)
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_Real_Navigation
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
NewUIs_TDC_7_5_0_jimimadrids_map_tools
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
sobers NewUIs_TDC_7_5_0 addons for mega mod list SH5 V31
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
sobers Real_Nav_Bouys_Charts SH5 V4
Equip_Upgrade_Dates_Chart
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
sobers green crew training V4 SH5
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II v2.4
OHII v2.4 patch2 IMPORTANT
Chart Colour Scheme 3
sobers Lights Cfg V5 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
Patrolsearch autoscriptsV04
MadMaxs_SH5_Subdiesel (mono) v2
sobers hud sounds V1 SH5
sobers no footstep sound mod SH5 V2
sobers Realistic contrast V10 SH5
sobers realistic underwater FX8 SH5
sobers Blackout lights SH5
Shadow Improvement ModLR
sobers less resources shadows SH5
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
gap - HD 1 deg Scope Bearing v 1.0
sobers reduced file sizes SH5 V2

Its more or less the list of Sobers from the JSGME thread, minus the German voice stuff.

What I didn't want though, was the realistic navigation in map mode stuff, at present I cannot for the life of me even figure out where I am on the map!

So, to go back to a more "Default" form of navigation, I assume I just need to disable "NewUIs_TDC_7_5_0_Real_Navigation"? Is that correct, or in that list of mods, do I have other mods that are dependancies of Real Navigation and can also be now safely removed?

Other than that, is there any glaring omissions there, that I should consider adding?

Thanks for the help!

finchOU
02-20-14, 08:51 PM
Real Nav is very very simple. You are basically letting your crew do the work for you and they will even plot your estimated position. Using the autoscripts, it will place an estimated mark on your nav map every 2 hours. So basically you really dont do any actual "real" Nav.... you just don't see a "GPS" style moving map with your exact position. It does induce some error into the plot tho so your position is not exact....but close enough (think Nuclear blast), which is all you need. I'd try it out a bit as it at least adds something else to think about with the game. :sunny:

Having said that, I've had a hell of a time with MODs and trying to "get the right order". Once you start that process of Moding the Mods after you have already Modded :doh:.... things can get messy if you don't really know what you are doing. I ended up having to reinstall a clean game several times.

Aktungbby
02-20-14, 09:29 PM
Welcome aboard Tindahbawx:Kaleun_Salute:

Sjizzle
02-21-14, 02:36 AM
Hey guys,

I kinda messed up. Completely new to the game, but wanted to make it a little more realistic, as the base game (played through a mission or 2) felt a little silly in regards to firing torps....very much a point and click experience.

This is my current mod list, and order:

sobers game loading tips V8 SH5
sobers multi color mod V5
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 12. Sounds
sobers best ever fog V22 SH5
sobers base sky mechanics V1
Water reflections intensity varied by available sunlight by TheDarkWraith
Small_trees_SH5_V1
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers more trees SH5
SH5_7A_Conning_Fix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Reworked Morale and Abilities v.1.1
EMCCD v0.3.1 by archer9
Speech fixes and additions (english version)
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_Real_Navigation => Remove it if u wanna see the U-boat and plot yourself the course
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
NewUIs_TDC_7_5_0_jimimadrids_map_tools
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
sobers NewUIs_TDC_7_5_0 addons for mega mod list SH5 V31
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
sobers Real_Nav_Bouys_Charts SH5 V4
Equip_Upgrade_Dates_Chart
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
sobers green crew training V4 SH5
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II v2.4
OHII v2.4 patch2 IMPORTANT
Chart Colour Scheme 3
sobers Lights Cfg V5 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
Patrolsearch autoscriptsV04
MadMaxs_SH5_Subdiesel (mono) v2
sobers hud sounds V1 SH5
sobers no footstep sound mod SH5 V2
sobers Realistic contrast V10 SH5
sobers realistic underwater FX8 SH5 => this one too if u use external camera
sobers Blackout lights SH5
Shadow Improvement ModLR
sobers less resources shadows SH5
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
gap - HD 1 deg Scope Bearing v 1.0
sobers reduced file sizes SH5 V2Its more or less the list of Sobers from the JSGME thread, minus the German voice stuff.

What I didn't want though, was the realistic navigation in map mode stuff, at present I cannot for the life of me even figure out where I am on the map!

So, to go back to a more "Default" form of navigation, I assume I just need to disable "NewUIs_TDC_7_5_0_Real_Navigation"? Is that correct, or in that list of mods, do I have other mods that are dependancies of Real Navigation and can also be now safely removed?

Other than that, is there any glaring omissions there, that I should consider adding?

Thanks for the help!

NewUIs_TDC_7_5_0_Real_Navigation => Remove it if u wanna see the U-boat and plot yourself the course
sobers realistic underwater FX8 SH5 => this one too if u use external camera

Jimbuna
02-21-14, 04:53 AM
Welcome to SubSim Tindahbawx :sunny:

Tindahbawx
02-21-14, 07:35 AM
Thanks guys, and hello to all!

I tried the Real Navigation for a short while again this morning but just couldn't get my head around it, I'll shelve that one for the next play-through.

What range are you supposed to be able to see ships at night with binoculars / periscope? I was apparently within 7000m of a ship, so I thought I'd have a look, but couldnt see it for the life of me, it was pitch black!

Is that normal? Do I just need to get closer? A lot of ships seem to outrun me, quite considerably!

Edit: Just remembered I was watching a Youtube video, and the guy playing was able to set his precice desired depth on a slider, is that standard functionality (if so how do I do that) or is it a mod?