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View Full Version : Sure thing, what do you have in mind ?


plj
10-15-13, 05:34 PM
...can it be changed ? Has it ? Could someone point me there ? I do :/\\!! everytime I hear it ... it's as if I just said: 'wanna go on a trip with me?' or something similarly stupid...

'All systems functional, ready for orders captain' would be a hell of a lot better .. and that's without giving it too much thought .. there is probably room for improvement .. but please, someone not sounding like mickey mouse (like me) fix that please ?!?

plj
10-15-13, 05:48 PM
...and someone please digg out the harbour a little...

gap
10-15-13, 06:09 PM
...can it be changed ? Has it ? Could someone point me there ?

should be one of the navigator dialogs. By replacing its wav file, you can change it with anything you like. To locate it, download Stormy's sound mod, and look for navigator's sound files. Finding them in a mod will be much easier than doing it directly in gem.


'All systems functional, ready for orders captain' would be a hell of a lot better ..

Finally it was that that you had in mind? :03: :O:

gap
10-15-13, 06:18 PM
...and someone please digg out the harbour a little...

IIRC, it has been pointed out that that ship has a slight tendency to capsize; moreover stationary ships are lesser stable than moving ones, thus the problem showing up when the ship is docked in harbors. I am sure that lowering a bit her center of mass, and/or increasing her left/right drag will solve the issue :up:

volodya61
10-15-13, 07:10 PM
IIRC, it has been pointed out that that ship has a slight tendency to capsize; moreover stationary ships are lesser stable than moving ones, thus the problem showing up when the ship is docked in harbors. I am sure that lowering a bit her center of mass, and/or increasing her left/right drag will solve the issue :up:

This one always hits/beats on the bottom.. probably we need a new dredging project.. in Memel now..

Rongel
10-16-13, 02:32 AM
The ships causing problems in Memel are Ehrenfels cargo ships. They seem to be the most unstable/unbalanced ships in SH 5 and putting them docked in a harbour always seem to end in catastrophe. I'm 90 % sure that those ships are also the ones that can capsize in SH 5. So balancing them would probably take out that nice effect too...

plj
10-16-13, 02:38 AM
It seems to be shallow water that's causing the issue .. that, and the seafloor being about a meter or so above the visual seafloor. My guess is that even tho there's visual room between the ship and seafloor, the ships damage zone's are probably below seafloor or colliding .. causing it to go down. Perhaps it's wind related too .. as certain waves create a lowpoint that is slightly below the watersurface.

vdr1981
10-16-13, 09:01 AM
Regarding "crazy ship spinning /colliding in shallow waters" problem, during my testing for RSD I found out that even player unit isn't immune to this problem and I learn how to replicate it .

Problem starts when unit's damage zone(or col.sphere) gets in contact with sea flour , but only if other side of the ship is sticking out of the water...That's the moment when some crazy physics kicks in and ship start to spin and move around. :yep:

SnipersHunter
10-16-13, 09:06 AM
Its always this ship. Maybe if the weather is got it dont get destroyed?

Mikemike47
10-16-13, 11:05 AM
should be one of the navigator dialogs. By replacing its wav file, you can change it with anything you like.

It wasn't in the navigator dialog for [WIP] Voices reloaded (http://www.subsim.com/radioroom/showthread.php?t=205078) project IIRC. I'll keep a note of it. Have not touched the narrator stuff yet or the harbor guy either at the moment, so that dialogue could be there. If not, then commands.cfg.