Log in

View Full Version : Just a quick mod question


Krono99
10-04-13, 10:48 PM
So I spent like 4 hours downloading the Volodya Mega Pack like 2 GB and enabled them in JSGME and it says 15 mods found 15 activated and im playing the game but I don't see any changes or improvement's.. Maybe there small and subtle?? If they are that's cool but im looking at them and theres environmental mods and crew mods and map + Screen mods Interface and sensor and sound mods etc.. Maybe I didn't play it long enough to see a difference. Said it would make the game a supersub sim lol
And on that note I have to say that this must be as true as you can get to the subsim. Ive been going full bore (x32) to get to my destination(Your dock to the Britain shore to destroy supply ships) which I created paths for to get there and even with the increase in speed im still not there yet and ive been playing most of the evening....

V13dweller
10-05-13, 12:26 AM
What's you mod list? Could you list your mods? Because they need to be in the correct order or they will not work.

And to travel fast, go to your navigation map, and then you can TC up to 1024x, that's the level I use, but you need a pretty powerful machine to get that high and not lag to unplayable levels.

Krono99
10-05-13, 09:23 PM
AI
Applications
Campaign mods
Crew mods
Environment mods (Global)
Environment&graphics mods (other)
Equipment
FX mods
Interface mods
Map + screens mods
Other mods
Sensors mods
Sound mods
Sub Interior + Exterior mods
TDW Applications
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Accurate German Flags
AI_sub_crew_1_0_2_TheDarkWraith
AOB slide ruller for TDW UIs and MO by stoianm
Cerberus62 Corrected Depth Charge Projector 1.0
DBM Background Video
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 12. Sounds
Eqp_Upgrades_fix_v1.4 dates by sober Patch V2
EQuaTool 01.01 by AvM - Large Style
Equipment_Upgrades_Fix_v1.41_Compatablity_UI_Boat_ V4.14
Expanded Navies by Cybermat47 v.1.0.0
Fix SteelViking-HotSoup-WaterDrips
Fuel Gauge WoGaDi_SteelViking's Interior
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
gap - HD 1 deg Scope Bearing v 1.0
Grossdeutscher Rundfunk
IRAI_0_0_39_ByTheDarkWraith
MadMaxs_SH5_Subdiesel (mono) v2
MCCD_1.04
Memel Terrain fix for OH2 V2.2
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_7_5_0_ERM_Reaper7_NightVision
NewUIs_TDC_7_5_0_gap_Sextant_Mask_Eye_Reflection
NewUIs_TDC_7_5_0_New_radio_messages_German
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
NewUIs_TDC_7_5_0_Real_Navigation
NewUIs_TDC_7_5_0_Scopes (do not enable - read)
NewUIs_TDC_7_5_0_WWIIInterface_by_naights
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
RPM Hydrophon Charts English
RPM Hydrophone merchants 2.0 -for OHII full v2.0- (english)
SH5 Longer Repairs v.1
SH5_7A_Conning_Fix
Shadow Improvement ModLR
silentmichals interior mod 1.2.2
Sjizzle's - Charts for NewUIs part1_27.05.2013
smaller flags for Warships 1_0b
sobers better terrain v3 SH5
sobers deck crew always whispering v2 SH5
sobers game loading tips V8 SH5
sobers green crew training V4 SH5
sobers hud sounds V1 SH5
sobers more trees SH5
sobers multi color mod V2
sobers see thru wake fix
sobers waves mod V11 05032013
Speech fixes and additions (english version)
TDW FX Fix for Sobers chimney smoke
Trevally Automated Scripts v0.6
sobers map colors SH5 V1

Are the ones im using. I see some differences now. Like its more colorful in the sub and its brighter and more vibrant outside. And I have 8GB of Ram with a Nvidia GTX760. It can handle pretty much anything I throw at it on ultra settings unless its a serious graphic hog like metro last light for instance. Its a newer game and Id have to crank the SOAA down to play it smoothly. But I can play SH5 full Power with 65 mods and it runs like a dream. Only problem I have right now is my battery is at 24% and im running on the surface to recharge it and it is taking forever............................... Wish I could give myself a thunderstorm or something while im topside to mix things up a bit..

Sjizzle
10-06-13, 04:18 AM
AI
Applications
Campaign mods
Crew mods
Environment mods (Global) <== also not the whole folder in that folder are more mods enable only what u want to use
Environment&graphics mods (other)
Equipment
FX mods
Interface mods
Map + screens mods
Other mods
Sensors mods
Sound mods
Sub Interior + Exterior mods
TDW Applications
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Accurate German Flags
AI_sub_crew_1_0_2_TheDarkWraith
AOB slide ruller for TDW UIs and MO by stoianm
Cerberus62 Corrected Depth Charge Projector 1.0
DBM Background Video
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 12. Sounds
Eqp_Upgrades_fix_v1.4 dates by sober Patch V2
EQuaTool 01.01 by AvM - Large Style
Equipment_Upgrades_Fix_v1.41_Compatablity_UI_Boat_ V4.14
Expanded Navies by Cybermat47 v.1.0.0
Fix SteelViking-HotSoup-WaterDrips
Fuel Gauge WoGaDi_SteelViking's Interior
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
gap - HD 1 deg Scope Bearing v 1.0
Grossdeutscher Rundfunk
IRAI_0_0_39_ByTheDarkWraith
MadMaxs_SH5_Subdiesel (mono) v2
MCCD_1.04
Memel Terrain fix for OH2 V2.2
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_7_5_0_ERM_Reaper7_NightVision
NewUIs_TDC_7_5_0_gap_Sextant_Mask_Eye_Reflection
NewUIs_TDC_7_5_0_New_radio_messages_German
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
NewUIs_TDC_7_5_0_Real_Navigation
NewUIs_TDC_7_5_0_Scopes (do not enable - read) <=== u have read the read me file from inside ?????
NewUIs_TDC_7_5_0_WWIIInterface_by_naights <== this une only if u use SH4 or Sh3 stile
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
RPM Hydrophon Charts English
RPM Hydrophone merchants 2.0 -for OHII full v2.0- (english)
SH5 Longer Repairs v.1
SH5_7A_Conning_Fix
Shadow Improvement ModLR
silentmichals interior mod 1.2.2
Sjizzle's - Charts for NewUIs part1_27.05.2013
smaller flags for Warships 1_0b
sobers better terrain v3 SH5
sobers deck crew always whispering v2 SH5
sobers game loading tips V8 SH5
sobers green crew training V4 SH5
sobers hud sounds V1 SH5
sobers more trees SH5
sobers multi color mod V2
sobers see thru wake fix
sobers waves mod V11 05032013
Speech fixes and additions (english version)
TDW FX Fix for Sobers chimney smoke
Trevally Automated Scripts v0.6
sobers map colors SH5 V1

Are the ones im using. I see some differences now. Like its more colorful in the sub and its brighter and more vibrant outside. And I have 8GB of Ram with a Nvidia GTX760. It can handle pretty much anything I throw at it on ultra settings unless its a serious graphic hog like metro last light for instance. Its a newer game and Id have to crank the SOAA down to play it smoothly. But I can play SH5 full Power with 65 mods and it runs like a dream. Only problem I have right now is my battery is at 24% and im running on the surface to recharge it and it is taking forever............................... Wish I could give myself a thunderstorm or something while im topside to mix things up a bit..

NewUIs_TDC_7_5_0_Scopes (do not enable - read) <=== u have read the read me file from inside ?????

do not enable the whole folder only the patch resolution for your screen .........

Environment mods (Global) <== also not the whole folder in that folder are more mods enable only what u want to use

NewUIs_TDC_7_5_0_WWIIInterface_by_naights <== this one only if u use SH4 or Sh3 stile

i recomand u to use Sober, fifi's or my modlist... and read here (http://www.subsim.com/radioroom/showthread.php?t=190656)first
Sober mod list http://www.subsim.com/radioroom/showthread.php?t=192374
Fifi's mod list http://www.subsim.com/radioroom/showthread.php?t=203711
http://www.subsim.com/radioroom/showpost.php?p=1984220&postcount=1
my mod list link in signature

volodya61
10-06-13, 07:31 AM
AI
Applications
Campaign mods
Crew mods
Environment mods (Global)
Environment&graphics mods (other)
Equipment
FX mods
Interface mods
Map + screens mods
Other mods
Sensors mods
Sound mods
Sub Interior + Exterior mods
TDW Applications..

What are you doing? why did you enable all this folders like mods?
This folders contains mods.. there is a doc file in the archive.. and folders structure looks like this -

http://s19.postimg.org/b8dekbhrz/megapack1.jpg (http://postimg.org/image/b8dekbhrz/)

Sjizzle
10-06-13, 04:52 PM
What are you doing? why did you enable all this folders like mods?
This folders contains mods.. there is a doc file in the archive.. and folders structure looks like this -

http://s19.postimg.org/b8dekbhrz/megapack1.jpg (http://postimg.org/image/b8dekbhrz/)

i dind't saw does folders :)

volodya61
10-06-13, 05:05 PM
i dind't saw does folders :)

For some odd reason he enabled all the folders of my pack like mods http://s19.postimg.org/qbw15hmgv/facepalm.gif

Krono99
10-06-13, 05:07 PM
Thanks for the headsup Ill make those changes