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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Oct 2013
Location: Idaho
Posts: 23
Downloads: 5
Uploads: 0
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Just a quick mod question
So I spent like 4 hours downloading the Volodya Mega Pack like 2 GB and enabled them in JSGME and it says 15 mods found 15 activated and im playing the game but I don't see any changes or improvement's.. Maybe there small and subtle?? If they are that's cool but im looking at them and theres environmental mods and crew mods and map + Screen mods Interface and sensor and sound mods etc.. Maybe I didn't play it long enough to see a difference. Said it would make the game a supersub sim lol
And on that note I have to say that this must be as true as you can get to the subsim. Ive been going full bore (x32) to get to my destination(Your dock to the Britain shore to destroy supply ships) which I created paths for to get there and even with the increase in speed im still not there yet and ive been playing most of the evening.... Last edited by Krono99; 10-05-13 at 12:05 AM. |
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#2 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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What's you mod list? Could you list your mods? Because they need to be in the correct order or they will not work.
And to travel fast, go to your navigation map, and then you can TC up to 1024x, that's the level I use, but you need a pretty powerful machine to get that high and not lag to unplayable levels. |
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#3 |
Watch
![]() Join Date: Oct 2013
Location: Idaho
Posts: 23
Downloads: 5
Uploads: 0
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Mod list
AI
Applications Campaign mods Crew mods Environment mods (Global) Environment&graphics mods (other) Equipment FX mods Interface mods Map + screens mods Other mods Sensors mods Sound mods Sub Interior + Exterior mods TDW Applications #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Accurate German Flags AI_sub_crew_1_0_2_TheDarkWraith AOB slide ruller for TDW UIs and MO by stoianm Cerberus62 Corrected Depth Charge Projector 1.0 DBM Background Video DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 12. Sounds Eqp_Upgrades_fix_v1.4 dates by sober Patch V2 EQuaTool 01.01 by AvM - Large Style Equipment_Upgrades_Fix_v1.41_Compatablity_UI_Boat_ V4.14 Expanded Navies by Cybermat47 v.1.0.0 Fix SteelViking-HotSoup-WaterDrips Fuel Gauge WoGaDi_SteelViking's Interior FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) gap - HD 1 deg Scope Bearing v 1.0 Grossdeutscher Rundfunk IRAI_0_0_39_ByTheDarkWraith MadMaxs_SH5_Subdiesel (mono) v2 MCCD_1.04 Memel Terrain fix for OH2 V2.2 NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_5_0_AltAdvSpeedGraphics_by_naights NewUIs_TDC_7_5_0_ERM_Reaper7_NightVision NewUIs_TDC_7_5_0_gap_Sextant_Mask_Eye_Reflection NewUIs_TDC_7_5_0_New_radio_messages_German NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha NewUIs_TDC_7_5_0_Real_Navigation NewUIs_TDC_7_5_0_Scopes (do not enable - read) NewUIs_TDC_7_5_0_WWIIInterface_by_naights NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0 RPM Hydrophon Charts English RPM Hydrophone merchants 2.0 -for OHII full v2.0- (english) SH5 Longer Repairs v.1 SH5_7A_Conning_Fix Shadow Improvement ModLR silentmichals interior mod 1.2.2 Sjizzle's - Charts for NewUIs part1_27.05.2013 smaller flags for Warships 1_0b sobers better terrain v3 SH5 sobers deck crew always whispering v2 SH5 sobers game loading tips V8 SH5 sobers green crew training V4 SH5 sobers hud sounds V1 SH5 sobers more trees SH5 sobers multi color mod V2 sobers see thru wake fix sobers waves mod V11 05032013 Speech fixes and additions (english version) TDW FX Fix for Sobers chimney smoke Trevally Automated Scripts v0.6 sobers map colors SH5 V1 Are the ones im using. I see some differences now. Like its more colorful in the sub and its brighter and more vibrant outside. And I have 8GB of Ram with a Nvidia GTX760. It can handle pretty much anything I throw at it on ultra settings unless its a serious graphic hog like metro last light for instance. Its a newer game and Id have to crank the SOAA down to play it smoothly. But I can play SH5 full Power with 65 mods and it runs like a dream. Only problem I have right now is my battery is at 24% and im running on the surface to recharge it and it is taking forever............................... Wish I could give myself a thunderstorm or something while im topside to mix things up a bit.. |
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#4 | |
Count Dracula
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do not enable the whole folder only the patch resolution for your screen ......... Environment mods (Global) <== also not the whole folder in that folder are more mods enable only what u want to use NewUIs_TDC_7_5_0_WWIIInterface_by_naights <== this one only if u use SH4 or Sh3 stile i recomand u to use Sober, fifi's or my modlist... and read here first Sober mod list http://www.subsim.com/radioroom/showthread.php?t=192374 Fifi's mod list http://www.subsim.com/radioroom/showthread.php?t=203711 http://www.subsim.com/radioroom/show...20&postcount=1 my mod list link in signature
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Last edited by Sjizzle; 10-06-13 at 04:50 PM. |
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#5 | |
Ocean Warrior
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This folders contains mods.. there is a doc file in the archive.. and folders structure looks like this - ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#6 | |
Count Dracula
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#7 |
Ocean Warrior
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For some odd reason he enabled all the folders of my pack like mods
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#8 |
Watch
![]() Join Date: Oct 2013
Location: Idaho
Posts: 23
Downloads: 5
Uploads: 0
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Thanks for the headsup Ill make those changes
Thanks for the headsup Ill make those changes
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