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SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
02-10-2012, 06:40 PM
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#1 |
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Ace of the deep .
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TDW SH5Patcher (doesnt work with the steam version of the game)
http://www.subsim.com/radioroom/showthread.php?t=181433 With these mods and 100% realism you will have to think like a real uboat captain . Do i reaaly want to attack this multi escorted convoy on my own or shadow it and form a wolfpack . (You will need the TDW SH5 Patcher to have the ability to ask for a wolfpack when sending contact reports). Read the link to find out why you need to ask for a wolfpack . http://forums.ubi.com/showthread.php...-about!-Forums Tactics guide : http://www.valoratsea.com/attack.htm ![]() [INFORMATION] sobers mega mod . Ok , its not a single download . What it is , is a list of mods i use and how i adjust settings and how things are installed and where things go and everything you need to know to get you started and start playing with my list . cheers sober out . If you use a mod list / order other than sobers MEP file list then you will have to start a new campaign. or played previously with a mod list other than sobers MEP file then you will have to start a new campaign. or used an older sobers MEP file list that is diffrent to the current list then you will have to start a new campaign. Make sure your game is patched to the official patch 1.2 If you want german language then choose custom install when installing the game and tick german language . Only ever install the mods list on a new SH5 game installation. In other words if you played previously then uninstall the game and the save games. Delete any left over files in the SH5 game folder and then reinstall Sh5 . ************************************************** ************************************************** ************* How to start the campaign using sobers mega mod list . Make sure you are patched to the official 1.2 version You will have to be connected to the internets so that the UbiLauncher can update itself and have the offline mode . Delete the save game folder from My Documents if you have a previous install . Extract a new copy of the mod enabler to your main game folder http://www.subsim.com/radioroom/down...o=file&id=3951 Double click on the jsgme_setup . This will create the yellow jsgme emblem in your main game folder . Double click on the yellow emblem. (dont worry about a desktop shortcut) . Place all your mods in the folder called "MODS" that was just created. Only enable snorkels while in the Bunker (Bunker save). Set the Uplay game launcher to play offline . When starting a new campaign using OHII - DO NOT PLAY THE TUTORIAL - you will get a ctd . Select "Skip Tutorial" when starting. Start the game and click on new career and then once on the campaign selection screen type in silentotto , then click on start Choose skip the tutorial. If you are not getting an option to skip the tutorial when starting a new career, exit the game and go to Documents\SH5\data\cfg\CareerHistory.cfg and edit the file with Notepad. Change the following line: HasCompletedTutorial=false with HasCompletedTutorial=true Start the game and click on new career and then once on the campaign selection screen type in silentotto , then click on start Choose skip the tutorial. While in the bunker Go back to the main screen and select Options and change your Difficulty/Graphics/Sound options. Once in the bunker again click on the technical officer (he is standing against the wall) to enter the upgrade screen . Choose any upgrades you can afford then exit the upgrade screen . Click on the flotilla commander (he is standing to the right of the technical officer) and when on the briefing map click on Skip to stop the animation then choose a mission by clicking on an iron cross then click on request mission. The Baltic Operations objective on the top left will turn orange (if chosen coastal Waters as the campaign start) . Click on the X on the mission briefing map top right of the screen to exit out of the mission briefing map . Click on the flotilla commander again and choose Lets start the new patrol. ************************************************** ************************************************** ****************** How to start a mission http://www.subsim.com/radioroom/showthread.php?t=179959 Trevallys awesome thread SH5 Mod Guide for Beginners http://www.subsim.com/radioroom/showthread.php?t=190656 sobers recommended computer specs to run the game with all the mods on highest graphics level . 64 bit operating system windows 7 6 gigs or more of memory cpu quad or dual core running at least 3 Ghz 1 gig or more graphics card 5870 or better . You can copy this list and paste it into your JSGME MEP file and the JSGME will auto load this mod order (as long as you have the mods in your MODS folder) Ok , i have this mod list . What do i do with it ? Once you have the mod enabler installed http://www.subsim.com/radioroom/down...o=file&id=3951 then download my MEP file http://www.subsim.com/radioroom/down...o=file&id=3492 Extract all the mods with 7Zip . http://www.subsim.com/radioroom/down...o=file&id=1362 Install the mod enabler as per instructions . (dont put a copy on the desktop , put it in your main SH5 game folder). When the mod enabler is installed correctly and it has created a folder in your main game folder , go to the mod enabler and click on Tasks\Load mod profile . Search and click on the MEP file you just extracted . This will be a copy of this mod list that the mod enabler is trying to find . Keep downloading and placing the mods into your mod enabler that it says it is missing until all the mods are in the mod enabler (do not extract the mods directly to the mod enabler , instead extract them to a safe place in my documents etc . Then look for the folder before the data folder and place that in the mod enabler folder called MODS). Then click on Tasks\Load mod profile and click on the MEP file and the mod enabler will auto load all the mods in the correct order for you . If you really want to download all the mods in the subsim download section at once them check this link out http://www.subsim.com/radioroom/payments.php (some of the mods in sobers mod list are not in the subsim download section but have external links and so are not connected with subsim) (The paid subscriptions only cover mods in the subsim download section) If you use a mod list / order other than sobers MEP file list then you will have to start a new campaign. or played previously with a mod list other than sobers MEP file then you will have to start a new campaign. or used an older sobers MEP file list that is diffrent to the current list then you will have to start a new campaign. sobers MEP file list Mods List sobers 1930 16062013 (correct order) Accurate German Flags sobers game loading tips V5 SH5 DBM Background Video SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters DynEnv v2.9 - 12. Sounds Small_trees_SH5_V1 sobers smoke screen V1 SH5 (DynEnv compatible) sobers water splash anim SH5 sobers best ever fog V22 SH5 sobers base sky mechanics V1 sobers better terrain v3 SH5 sobers waves mod V12 27032013 sobers more trees SH5 SH5_7A_Conning_Fix Fuel Gauge WoGaDi_SteelViking's Interior Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast SH5 Longer Repairs v.1 FX_Update_0_0_21_ByTheDarkWraith FX Update torpedoes (modified for torpedoes failure patches) AI_sub_crew_1_0_2_TheDarkWraith NewUIs_TDC_7_4_2_ByTheDarkWraith NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_4_2_Real_Navigation NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha Sjizzle's - Charts for NewUIs TDC ByTheDarkWraith 27.05.2013 Manos Scopes-patch for 16x9 IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith_Patch_1 R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible Depth Charge Fix Reduced Explosion Range Cerberus62 Corrected Depth Charge Projector 1.0 NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0 sobers_realistic_underwater_FX2 Reworked Morale and Abilities v.1.1 MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible Speech fixes and additions (english version) sobers green crew training V4 SH5 TDW FX Fix for Sobers chimney smoke Church's Compass Dials Mod v2.2 - Option Two OPEN HORIZONS II_full v2.2 SkyBaron's Leigh Light for SH5 1.0 Sobers Terrain fix for OH2 V2.2 RPM Hydrophone merchants 2.1 -for OHII full v2.2- Expanded Navies by Cybermat47 v.1.0.01 smaller flags for Warships 1_0b sobers Lights Cfg V5 SH5 Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Trevally TDC Help v2 MadMaxs_SH5_Subdiesel (mono) v2 sobers hud sounds V1 SH5 sobers no footstep sound mod sobers DOF V6 SH5 EQuaTool 01.01 by AvM - Large Style AOB slide ruller for TDW UIs and MO by stoianm Warfox deck crew always whispering SH5 German Version gap - HD 1 deg Scope Bearing v 1.0 Shadow Improvement ModLR sobers bad weather deck gun V5 SH5 ![]()
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sobers modlist http://www.subsim.com/radioroom/showthread.php?t=192374 http://www.youtube.com/watch?v=VP30s5QF0pw We would like you to experience all the frustrations a uboat captain had , and thats just installing the game and mods . Last edited by sober; 06-16-2013 at 02:41 PM. |
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02-10-2012, 06:40 PM
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#2 |
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Ace of the deep .
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The mission screen must look like this when you start the first campaign and have entered the mission briefing map. If you dont have the request mission grey box (curser is pointing at it) and the ship icon (top left next to the campaign info box ) doesnt appear after clicking the grey box then installation is corrupt . Uninstall the game and saves then reinstall and start the campaign following the specific start campaign directions . Click on the flotilla comander again and choose start the new mission .
![]() ************************************************** ************ ************************************************** ************ ************************************************** ****************** ************************************************** ****************** How to install mods http://www.subsim.com/radioroom/showthread.php?t=180046 Dead download links have *** Please let me know if any download links are dead Links to mods Thankyou 9thinfSword for the updated mods download links Accurate German Flags http://www.subsim.com/radioroom/down...o=file&id=1555 sobers game loading tips V5 SH5 http://www.subsim.com/radioroom//dow...o=file&id=3855 DBM Background Video http://www.mediafire.com/?qd37exzuub24w4y SteelViking's Interior Mod V1.2 http://www.subsim.com/radioroom/down...o=file&id=1912 SteelViking's Interior Mod V1.2.2 Patch http://www.subsim.com/radioroom/show...eel+viking+int DynEnv v2.9 - 1. Main Mod http://www.subsim.com/radioroom/down...o=file&id=3975 DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters Find this in the DynEnv v2.9 - 1. Main Mod http://www.subsim.com/radioroom/down...o=file&id=3975 DynEnv v2.9 - 12. Sounds Find this in the DynEnv v2.9 - 1. Main Mod http://www.subsim.com/radioroom/down...o=file&id=3975 Small_trees_SH5_V1 http://www.subsim.com/radioroom/down...o=file&id=3871 sobers smoke screen V1 SH5 (DynEnv compatible) http://www.subsim.com/radioroom//dow...o=file&id=3962 sobers water splash anim SH5 http://www.subsim.com/radioroom//dow...o=file&id=3959 sobers best ever fog V22 SH5 http://www.subsim.com/radioroom/down...o=file&id=3552 sobers base sky mechanics V1 http://www.subsim.com/radioroom/down...o=file&id=2976 sobers better terrain V3 SH5 http://www.subsim.com/radioroom/down...o=file&id=3538 sobers waves mod V12 27032013 http://www.subsim.com/radioroom//dow...o=file&id=3815 Small_trees_SH5_V1 http://www.subsim.com/radioroom/down...o=file&id=3871 sobers more trees SH5 http://www.subsim.com/radioroom/down...o=file&id=3880 SH5_7A_Conning_Fix http://www.subsim.com/radioroom/down...o=file&id=3663 Fuel Gauge WoGaDi_SteelViking's Interior http://www.subsim.com/radioroom/showthread.php?t=192758 Equipment_Upgrades_Fix_v1_4_byTheBeast http://www.subsim.com/radioroom/down...o=file&id=3126 Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober http://www.subsim.com/radioroom/down...o=file&id=3683 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix http://www.subsim.com/radioroom/showthread.php?t=182194 EUF_UBoat_FX_v0_0_3_ byTheBeast http://www.subsim.com/radioroom/down...o=file&id=3724 SH5 Longer Repairs v.1 http://www.subsim.com/radioroom/showthread.php?t=197800 AI_sub_crew_1_0_2_TheDarkWraith http://www.subsim.com/radioroom/down...o=file&id=3516 FX_Update_0_0_21_ByTheDarkWraith http://www.subsim.com/radioroom/down...o=file&id=3867 FX Update torpedoes (modified for torpedoes failure patches) http://www.subsim.com/radioroom/show...&postcount=832 NewUIs_TDC_7_4_1_ByTheDarkWraith http://www.subsim.com/radioroom/showthread.php?t=166093 NewUIs_TDC_7_4_1_alt_officer_wounded_by_Torpedo Find it in the NewUIs_TDC_ByTheDarkWraith mod http://www.subsim.com/radioroom/showthread.php?t=166093 NewUIs_TDC_7_4_1_Real_Navigation Find it in the NewUIs_TDC_ByTheDarkWraith mod http://www.subsim.com/radioroom/showthread.php?t=166093 NewUIs_TDC_7_4_1_RadCapTools_0_2_alpha Find it in the NewUIs_TDC_ByTheDarkWraith mod http://www.subsim.com/radioroom/showthread.php?t=166093 Sjizzle's - Charts for NewUIs TDC ByTheDarkWraith http://www.subsim.com/radioroom/showthread.php?t=204617 Manos Scopes-patch for 16x9 Find it in the NewUIs_TDC_ByTheDarkWraith mod http://www.subsim.com/radioroom/showthread.php?t=166093 IRAI_0_0_39_ByTheDarkWraith http://www.subsim.com/radioroom/down...o=file&id=3866 IRAI_0_0_39_ByTheDarkWraith_Patch_1 http://www.subsim.com/radioroom/show...postcount=1982 R.E.M_by_Xrundel_TheBeast_1.2 http://www.subsim.com/radioroom/down...o=file&id=4002 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible http://www.subsim.com/radioroom/down...o=file&id=4002 Depth Charge Fix Reduced Explosion Range http://www.subsim.com/radioroom/showthread.php?t=204781 Cerberus62 Corrected Depth Charge Projector 1.0 http://www.subsim.com/radioroom/showthread.php?t=192393 NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 http://www.subsim.com/radioroom/showthread.php?t=182873 sobers_realistic_underwater_FX2 http://www.subsim.com/radioroom/down...o=file&id=2750 OPEN HORIZONS II_full v2.2 http://www.subsim.com/radioroom/showthread.php?t=189818 SkyBaron's Leigh Light for SH5 1.0 http://www.subsim.com/radioroom/showthread.php?t=204156 Sobers Terrain fix for OH2 V2.2 http://www.subsim.com/radioroom/showthread.php?t=189818 Expanded Navies by Cybermat47 v.1.0.01 http://www.subsim.com/radioroom/showthread.php?t=198422 Reworked Morale & Abilities http://www.subsim.com/radioroom/showthread.php?t=195193 MightyFine Crew Mod 1.2.1 Alt faces http://www.subsim.com/radioroom/down...o=file&id=1572 MCCD_1.04_MFCM_1.2.1_compatible http://www.subsim.com/radioroom/down...o=file&id=1671 Speech fixes and additions (english version) http://www.mediafire.com/?2qz7vo45c1x7pgc RPM Hydrophone merchants 2.1 -for OHII full v2.2- http://www.subsim.com/radioroom/showthread.php?t=204151 sobers green crew training V4 SH5 http://www.subsim.com/radioroom/down...o=file&id=3401 TDW FX Fix for Sobers chimney smoke http://www.mediafire.com/?tz66gaxvwhex4xv Church's Compass Dials Mod v2.2 http://www.subsim.com/radioroom/down...o=file&id=3069 smaller flags for Warships 1_0b http://www.subsim.com/radioroom/down...o=file&id=3478 sobers Lights Cfg V5 SH5 http://www.subsim.com/radioroom/down...o=file&id=3550 Trevally Tutorial - All v0.2(for OHIIv1.3) http://www.subsim.com/radioroom/down...o=file&id=3329 Trevally Automated Scripts v0.6 http://www.subsim.com/radioroom/down...o=file&id=3098 Trevally Harbour & Kiel Canal Pilot v3.1 http://www.subsim.com/radioroom/down...o=file&id=3096 Trevally TDC Help v2 http://www.subsim.com/radioroom/showthread.php?t=182764 MadMaxs_SH5_Subdiesel (mono) v2 http://www.subsim.com/radioroom/down...o=file&id=3758 sobers hud sounds V1 SH5 http://www.subsim.com/radioroom/down...o=file&id=3489 sobers no footstep sound mod http://www.subsim.com/radioroom/down...o=file&id=1865 sobers DOF V6 SH5 http://www.subsim.com/radioroom//dow...o=file&id=3647 EQuaTool 01.01 by AvM - Large Style http://www.subsim.com/radioroom/down...o=file&id=2819 AOB slide ruller for TDW UIs and MO by stoianm http://www.subsim.com/radioroom/down...o=file&id=3106 Warfox deck crew always whispering SH5 German Version http://www.subsim.com/radioroom/down...o=file&id=3798 gap - HD 1 deg Scope Bearing v 1.0 http://www.subsim.com/radioroom/showthread.php?t=182912 Shadow Improvement ModLR http://www.subsim.com/radioroom/showthread.php?t=171982 sobers bad weather deck gun V5 SH5 http://www.subsim.com/radioroom/down...o=file&id=3521
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sobers modlist http://www.subsim.com/radioroom/showthread.php?t=192374 http://www.youtube.com/watch?v=VP30s5QF0pw We would like you to experience all the frustrations a uboat captain had , and thats just installing the game and mods . Last edited by sober; 06-16-2013 at 02:44 PM. |
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02-10-2012, 06:41 PM
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#3 |
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Ace of the deep .
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How i adjust the SH5 save game folder before starting a career .
What adjustments do i make to TDW UI options . The save game folder is usually installed to your documents folder and is named SH5 The document that you want to adjust is found in Documents\SH5\data\cfg\main The first settings i adjust are the time compression settings . Here is what i adjust them to. You can copy and paste into your folder . [TIME COMPRESSION] TimeStop=0 RealTime=1 LandProximity=1,256 CriticalDamage=256 CrewEfficiency=128 AirEnemyDetected=1 SoundEffects=256 CharacterAnim=16 FriendDetected=1 EnemyDetected=1 RadioReport=256 Particles=16 PrayState=1 HunterState=1 3DRender=16 Maximum=256,512 ;;; You can use the Travel mode to cruise to your destination but you wont get any warnings like close to land etc so be very careful using it . If you use real navigation and use travel mode then the game wont drop down to 1TC when your sub is close to land (land proximity warning) . The higher your TC is the longer the game takes to react to things like airplanes so if you play on 512 TC instead of 256 that plane might be right on top of you before the game reacts and drops down to 1TC . If you go over 256TC at anytime with all these mods then you might get CTDs While in ports it is best not go over 64TC . Use Ctrl + F8 to show your TC while playing the game . .................................................. .................................................. ........ The next thing i adjust is [DEVELOPING] You will find this 2nd from the bottom of the page . Copy this and paste Change to [DEVELOPING] Modding=Yes ;MenuEditor=Yes DebugScripts=Yes When you unzip the mod Multiple UIs for SH5 with TDC and Automation look in this folder for the application Dbgview . It is found in NewUIs_TDC_*_*_*_ByTheDarkWraith\data\Applications Move it to your desktop and enable it before clicking on the SH5 icon to start SH5 ************************************************** ************************************************** ***** Only enable snorkels while in the Bunker (Bunker save). If you want to enable the snorkel the you will have to use the application NewUIs_TDC_7_1_0_ByTheDarkWraith\data\Applications \OptionsFileEditorViewer and enable the Submarin\snorkel change to True for whatever sub type you want the snorkel to work on . To raise/lower the snorkel: - those using my UIs mod: simply click the raise/lower snorkel icons of the Chief Engineer's Propulsion order's bar Make sure the mod is enabled with the mod enabler before using the OptionsFileEditorViewer Only enable snorkels while in the Bunker (Bunker save). ************************************************** ********************************************** goto - Control Panel\Programs\Programs and Features look for - Visual C++ 2008 Redistributable 9.0.30729.4974 if you have it - delete it ************************************************** *********************************************** setting up your scopes resolution ; Edited by TheDarkWraith for NewUIs_TDC ; Edited on 11/06/2011 @ 1100 There are 3 scope mods (well 2 actually one is stock) that can be enabled with this mod. - emtguf_rework_scopes (a scope mod by emtguf) - stock (stock is already enabled by default with the mod - it has been included incase you overwrite the original mod's file with one of the others) - Arclight_MRP (more realistic periscopes mod by Arclight) - Manos scope mod (default scope mod installed in mod) To install a scope mod open the folder of the scope mod you want to use and copy the main folder to your \MODS folder (selecting the correct aspect ratio) NOTE: if installing emtguf_rework_scopes mod then you have to edit the \data\Scripts\Menu\TheDarkWraithUserOptions.py file's entry. Set the value to True else set it to False ************************************************** ************************************************** *********************** TDW SH5Patcher (doesnt work with the steam version of the game) Download http://www.subsim.com/radioroom//downloads.php?do=file&id=3868 How to istall the patcher http://www.subsim.com/radioroom/showthread.php?t=197960 These are the patches i have enabled . sobers EXE patcher snapshot 0600 29052013 http://www.subsim.com/radioroom/down...o=file&id=4079 Put the patcher folder in the main SH5 folder and do the backups . Make sure you unpatch everything before applying a new patch .
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sobers modlist http://www.subsim.com/radioroom/showthread.php?t=192374 http://www.youtube.com/watch?v=VP30s5QF0pw We would like you to experience all the frustrations a uboat captain had , and thats just installing the game and mods . Last edited by sober; 06-11-2013 at 04:57 PM. |
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02-10-2012, 06:42 PM
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#4 |
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Ace of the deep .
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real navigation This is one of the best mods ever made for a silent hunter game imo . Completely transforms the game , now you can get lost on the navmap . Storm conditions now mean something because your navigator cannot give a celestial fix in bad weather . Navigating is near impossible in heavy fog when close to land . You have to look after your navigator because if he gets injured you have no way of working out where you are . Its awesome , i wouldnt play SH5 without it .
Real navigation thread. http://www.subsim.com/radioroom/showthread.php?t=178277 Setting up real navigation Real navigation is a waste of time if you are using the external camera . http://www.subsim.com/radioroom/showpost.php?p=1994547&postcount=9602 http://www.subsim.com/radioroom/showpost.php?p=1994548&postcount=9603 Stoianm video how to use real navigation. http://www.subsim.com/radioroom/showpost.php?p=1629500&postcount=21 ![]() ![]() In order for real navigation to work correctly the menu.txt file will need to be copied and edited. Step 1: disable the add-on mod NewUIs_TDC_x_x_x_Real_Navigation (if it was enabled) Step 2: copy the menu.txt file from NewUIs_TDC_x_x_x_ByTheDarkWraith\data\Menu and place in NewUIs_TDC_x_x_x_Real_Navigation\data\Menu Step 3: open the NewUIs_TDC_x_x_x_Real_Navigation\data\Menu\menu.tx t file with Notepad Step 4: comment out the following lines: 820, 821, 822, 823, 824, and 2273. By commenting out I mean place a leading ; at the beginning of the line. When done the numbers listed will look like this (english version): ... ;820=Unknown ;821=Warship ;822=Merchant ;823=Submarine ;824=Aircraft ... ;2273=Your submarine ... This will prevent tooltips being displayed for the items and thus giving away your position and their position. This is real navigation now. Step 5: save the NewUIs_TDC_x_x_x_Real_Navigation\data\Menu\menu.tx t file (File-->Save) Step 6: re-enable NewUIs_TDC_x_x_x_Real_Navigation Enjoy real navigation! TDW Make sure the mod is not enabled with the mod enabler before making these changes ................................................... ........................................... Nav marks on land, This is due to the random error that is built into the nav fix when it is worked out (no sat nav). This error can be adjusted in TDWs options.py So if you are close to land - then you may see this happening Celestial fixes can be taken at any time. If you use my auto script - it will be 5 times a day :- Quote: Real Nav Auto Fix Patrol - This will auto report Celestial postion 5 times per day & Dead Reckoning every 2 hours. This can be run from your automation button (Real Navigation - Position on Patrol - Real Nav Auto Fix). As these scripts use a "wait for time" command, choose the script that matches your local time. (i.e. 04-08 = start script between 0400 and 0800 local time) When it starts the Navigator will carry out a celestial fix (weather permitting) and plot on your map. Then each 2 hours he will carry out a dead reckoning fix and mark your map giving you a total of 12 position fixes per day. The 5 celestial check per day are:- 1) Pre-dawn twilight 2) Ante Meridian (AM) Sun. 3) Noon Sun 4) Post Meridian (PM) Sun 5) Post Sunset twilight The fix can't be taken it the weather is bad - dam fog
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sobers modlist http://www.subsim.com/radioroom/showthread.php?t=192374 http://www.youtube.com/watch?v=VP30s5QF0pw We would like you to experience all the frustrations a uboat captain had , and thats just installing the game and mods . Last edited by sober; 02-07-2013 at 02:02 AM. |
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02-10-2012, 06:42 PM
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#5 |
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Ace of the deep .
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Sober recommends playing in offline mode
http://www.subsim.com/radioroom/showpost.php?p=1951488&postcount=1366 What in game option settings do i use . Graphics options in game I play with external camera off . If you play with it on then you might want to unenable sobers_realistic_underwater_FX2 Windowed mode off Use the mod Shadow Improvement ModLR (use the light version and put your shadows slider in the ingame graphics option to halfway ). .................................................. .................................................. .................................................. ............................ What in game realism settings do i use . Realism settings in game You can only change the realism settings when starting a career and when in the bunker . When in the bunker simply hit the esc key and go to options. i play on 100% (not because i am good at the game , but because i like realism) My biggest pet hate is your vision at night . On a medium fog night you shouldnt be able to make out a ships flag until you are nearly beside it . Adjust your ingame gamma and monitor gamma settings . ************************************************** ************************* Adjusting the gamma I adjust the gamma in the ingame graphic options so that on a medium fog night i cannot tell where the ocean meets the sky on the horizon . ************************************************** ************************* Video card settings ATI AA must be application controlled (box checked) AA Multi-Sample Edge detect (if you have a good system) . AA=4X (use whatever you like here) You can check your current AAX at Documents\SH5\data\cfg\main [VIDEO] AntialiasingLevel ************************************************** ************************** How to save the game . I only save while surfaced and my avatar is on deck . Do not save with damaged ships around because the game does not save damage . Be aware that the game doesnt save the weather properly and the weather might change on the next save load . I name my saves a diffrent name on each new save (sober1 , sober2 etc) .This is needed if playing with real navigation . ************************************************** ************************** Applications to use to check the modded files . There are some tools to help . In the mod NewUIs with TDC for SH5 by TheDarkWraith you will find the applications JSGME mod validator and SH5 Validator . Also in the mod NewUIs with TDC for SH5 by TheDarkWraith is the application Dbgview . Place Dbgview on your desktop and click on it to run before you run SH5 . Open the mod enabler with all your mods enabled and click on Tasks\save mod profile . Now un enable all your mods by clicking on disable all mods . Now click on Tasks\generate snapshot of game files . Now enable all your mods by clicking on Tasks\save mod profile . Now click on Tasks\load mod profile . Once all the mods are loaded click on Tasks\compare game files to snapshot . Save the snapshot to file . Now you can see new files the mods add and NEW,SAME,DIFFERENT . ................................................... ........................................... I changed the contacts cfg so the game doesnt drop to 1TC everytime i get a contact report from far away . The last mod in the list that uses the contact cfg should be NewUIs_TDC_*_*_*_ByTheDarkWraith\data\Cfg\Contacts Chnge to [ContactSettings] ; Contact settings Display Range To Opportunity Radio Contacts=350;1000 ;[>0] kilometers Display Range To Important Radio Contacts=750;3500 ;[>0] kilometers Make sure the mod is not enabled with the mod enabler before making these changes
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sobers modlist http://www.subsim.com/radioroom/showthread.php?t=192374 http://www.youtube.com/watch?v=VP30s5QF0pw We would like you to experience all the frustrations a uboat captain had , and thats just installing the game and mods . Last edited by sober; 05-21-2013 at 06:15 AM. |
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02-10-2012, 06:43 PM
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#6 |
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Ace of the deep .
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Use this program to change the ingame options
OptionsFileEditorViewer NewUIs_TDC_*_*_*_ByTheDarkWraith\data\Applications \OptionsFileEditorViewer Un enable the mod first with the mod enabler How to use the options editor http://www.subsim.com/radioroom/showthread.php?t=202346
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sobers modlist http://www.subsim.com/radioroom/showthread.php?t=192374 http://www.youtube.com/watch?v=VP30s5QF0pw We would like you to experience all the frustrations a uboat captain had , and thats just installing the game and mods . Last edited by sober; 06-11-2013 at 04:56 PM. |
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02-10-2012, 07:52 PM
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#7 |
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Korvettekapitän zur See
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This is interesting! I will check the list I have most of the mods!
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![]() Sub captains go down with their ship! Download: http://hosted.filefront.com/Reecek |
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02-11-2012, 09:39 AM
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#8 |
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Nub
![]() Join Date: Mar 2010
Location: Italy
Posts: 9
Downloads: 149
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Hallo Sober! I have a question for you. The creation of the mod: Stormys DBSM (sounds only). You have chosen under the modfolder called Stormys DBSM SH5 1.3 Basemod only the folder data/sound or not? After you are put this file in the folder called Stormys DBSM? I not understand this passage. Thanks for your help.
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02-11-2012, 10:07 AM
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#9 |
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Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 847
Downloads: 71
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Many thanks sober...
Nice effort and precious knowledge for many sailors, especially for casual gamers and rookies
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02-11-2012, 10:19 AM
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#10 |
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Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
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Great one !!! Sober,
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02-11-2012, 11:52 AM
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#11 | |
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Weps
![]() Join Date: Jun 2005
Location: USA
Posts: 356
Downloads: 76
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Quote:
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02-11-2012, 12:21 PM
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#12 |
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Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,758
Downloads: 803
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very well done
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02-11-2012, 12:49 PM
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#13 |
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The Old Man
Join Date: Mar 2007
Location: London UK
Posts: 1,599
Downloads: 162
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Amazing. Sober Very good work
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02-11-2012, 02:38 PM
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#14 |
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Skipper
Join Date: Apr 2002
Location: standing watch...
Posts: 2,286
Downloads: 216
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Great idea, Sober.
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02-11-2012, 07:23 PM
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#15 |
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Ace of the deep .
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sobers modlist http://www.subsim.com/radioroom/showthread.php?t=192374 http://www.youtube.com/watch?v=VP30s5QF0pw We would like you to experience all the frustrations a uboat captain had , and thats just installing the game and mods . |
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