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Old 02-10-2012, 06:40 PM   #1
sober
Ace of the deep .
 
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Join Date: Jan 2006
Posts: 8,922
Downloads: 864
Uploads: 73


Default [INF] sobers mega mod

06/05/2016
added
sobers mega mod TDWUserOptions_No Tonnage +Menu SH5 V30

A big credit to vdr1981 for his excellent work on silent hunter 5 modding and helping me with some awesome mods .

Now includes vdr1981 No Tonnage Bar Free roam ModAll missions are date based , NOT tonnage based .

************************************************** ************************************************** ******************
Do not touch the mod enabler after starting a new campaign or ctds will happen for sure

************************************************** ************************************************** ******************


WARNINGS

Do not sink neutral flagged ships
Quote Vecko
''In order to trigger new sub offer you need at least 3 rating points. Because he sank number of neutral ships the game gave him -1 point for every neutral kill so there is possibility that his overall rating is very low, even negative...''
Quote Vecko
''try to understand that there are no tonnage objectives any more but still your tonnage is very important factor, especially capital ships and tankers (you got Iron Cross 2nd class for capital ships in Scapa Flow and 2 rating points). Don't think about small (iron) crosses because as far as game is considered , they don't mean nothing for your progress.''

Warning
A few enemy ports have been heavily mined with submerged chained and floating mines . Anything other than 1X time compression when nearing those ports is not advised . Scapa flow has been heavily mined . Use the historical raid route for raiding Scapa flow . I have placed a floating mine opposite Memel submarine pen . Its close to the first light bouy you see . Hit it and see what happens to your sub . I am going to add random mines in ports simulating being dropped by planes .
Warning
If you have flooding and are resting on the bottom you must stay in 1XTime Compression.

Do not let the CO2 in your submarine get past 10% . You must surface before the CO2 warning sign appears and stops flashing .

Tips:
Career progress depends on:
- Promotional points for the crew - secondary patrol missions, spy infiltration ect...
- Points for new equipment - number of sunken ships/tonnage from anywhere in the world
- New sub offer - Rating points gained by sinking capital ships and tankers anywhere in the world
- Medals - Overall tonnage, sinkings of capital ships

Sober recommends a video card with 2Gb or more of inbuilt ram . Preferably 4gb of video ram .
************************************************** ******

YOUTUBE how to install the mod enabler
https://www.youtube.com/watch?v=7F_0s9gtO04
YOUTUBE how to install mods
https://www.youtube.com/watch?v=2xMo6IdHpLA
YOUTUBE How to patch silent hunter 5 to 1 2 official patch
https://www.youtube.com/watch?v=3MQUVyQUDjA
YOUTUBE how to install sobers mega mod mods
https://www.youtube.com/watch?v=q46kcpRJzSE
YOUTUBE How to validate sobers mega mod mods installation
https://www.youtube.com/watch?v=7CLTlGSCaFc
YOUTUBE How to install TDW GenericPatcher v 1 0 168 0
https://www.youtube.com/watch?v=jt60K8ULeuk
YOUTUBE How to patch TDW GenericPatcher (sobers mega mod)
https://www.youtube.com/watch?v=8b0yBF1B6hc
YOUTUBE Sobers mega mod (silent hunter 5) PreCampaign start
https://www.youtube.com/watch?v=Tau5kRcL-AI
YOUTUBE How to start a new career (sobers mega mod) silent hunter 5
https://www.youtube.com/watch?v=E3V4YpO4Cns
YOUTUBE Real Navigation Easy (sobers mega mod) silent hunter 5
https://www.youtube.com/watch?v=Pvv1gIx-R10
YOUTUBE silent hunter 5 (sobers mega mod) gameplay Baltic
https://www.youtube.com/watch?v=zgUFYdHxcWo
How to do a patrol search using automation scripts
https://www.youtube.com/watch?v=vVS0...&nohtml5=False
How to install the snorkel
https://www.youtube.com/watch?v=L6y0EKdeT3g


Now based on NewUIs_TDC_7_5_0_ByTheDarkWraith Test version 18
''Real navigation is the single best mod for any silent hunter game , its a game changer thanks to TheDarkWraith . '' sober
************************************************** ******
This mega mod is useless without the EXE patcher . I don't have the steam version of the game . Here is a thread on how to get the EXE Patcher to work with the steam version of the game .
http://www.subsim.com/radioroom/showthread.php?t=181433
sobers TDW_GenericPatcher_v_1_0_168_0 Snapshot 20072015
http://www.subsim.com/radioroom/down...o=file&id=4591
Extract the patcher anywhere and then open it following the prompts . Click on restore snapshot and then point to sobers GES file .

[INFORMATION] sobers mega mod .
Ok , its not a single download .
What it is , is a list of mods i use and how i adjust settings and how things are installed and where things go and everything you need to know to get you started and start playing with my list . cheers sober out .

If you want german language then choose custom install when installing the game and tick german language .

Only ever install the mods list on a new SH5 game installation.
In other words if you played previously then uninstall the game and the save games.
Delete any left over files in the SH5 game folder and then reinstall Sh5 .

************************************************** ************************************************** *************
[LOOK[ HOW TO START A CAMPAIGN [LOOK]
How to start the campaign using sobers mega mod list .
If you want german language then choose custom install when installing the game and tick german language .
Make sure you are patched to the official 1.2 version
Make sure the UbiLauncher is in online mode before typing in your Name and Password
You will have to be connected to the internet so that the UbiLauncher can update itself and have the offline mode .
The launcher also needs to download some silent hunter 5 files (has to be in online mode) .

PLAY THE TUTORIAL WITHOUT ANY MODS ENABLED THEN QUIT THE GAME ONCE YOU HAVE RECIEVED THE GREEN TICK IN THE BUNKER .
Enable all the mods with the mod enabler.
START A NEW CAREER AND click COASTAL WATERS ON THE CAMPAIGN SCREEN or type silentotto on the campaign selection screen .
Skip the Tutorial .

WHEN IN THE BUNKER GO BACK TO THE MAIN MENU SCREEN AND Click on continue campaign. (only do this at the start of a new career )
Do not upgrade anything while in Memel base . Wait until you get to Kiel to upgrade .
While in the bunker click on the flotilla officer and choose a mission by clicking on an iron cross
and then selecting request mission .

Exit the briefing map .
While in the bunker go to the options and choose your difficulty settings by using your keyboard Esc key .
Once difficulty settings are changed go back to the bunker again .
Click on the flotilla comander again
and then click on lets start a patrol .
Only enable snorkels while in the Bunker (Bunker save).

watch this video by stoianm
http://www.youtube.com/watch?v=33sXTKl4Qt8&feature=related

************************************************** ************************************************** ******************
Do not touch the mod enabler after starting a new campaign or ctds will happen for sure

************************************************** ************************************************** ******************

You can copy this list and paste it into your JSGME MEP file and the JSGME will auto load this mod order (as long as you have the mods in your MODS folder)
If you don't have the mods then the mod enabler will tell you what mods are missing .

Use this application to check if your mods are installed correctly
http://www.mediafire.com/download/5682137iz5vlby5/JSGMEModValidator_v1_0_11_ByTheDarkWraith.zip

Before downloading any mods download sobers MEP file
http://www.subsim.com/radioroom/down...o=file&id=3492
Then go to the mod enabler (jsgme) and click on Tasks/Load mod profile and it will tell
you what mods you need to download .

This mod list does not work with the steam version of the game .
You will be using real navigation .
You have to play on 100% difficulty.
Mods List sobers 2101 06052016 (correct order and up to date mods afaik)
sobers game loading tips V9 SH5
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 2. Main Mod Low Resolution Patch
DynEnv v2.9 - 12. Sounds
sobers mega mod fog V6 SH5
sobers base sky mechanics V1
Water reflections intensity varied by available sunlight by TheDarkWraith
sobers mega mod half size trees
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers more trees SH5
sobers storm Clouds v2 SH5
SH5_7A_Conning_Fix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
MightyFine Crew Mod 1.2.1 Stock w beards (sobers mega mod)
MCCD_1.04_MFCM_1.2.1_compatible
Reworked Morale and Abilities v.1.1
EMCCD v0.3.1 by archer9
Speech fixes and additions (english version)
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_Real_Navigation
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
sobers mega mod attack scope 1.5x
Large Optics for TDW UI for NewUIs_TDC_7_5_0
RadcapricornLarge Optics No Milliradian Scale Binoculars
Large Optics for TDW UI RAOBF + Nomograph Fix
Large Optics for TDW UI Range estimation Chart
IRAI_0_0_41_ByTheDarkWraith
sobers mega mod IRAI_0_0_41_night convoy attacks
sobers mega mod TDWUserOptions_No Tonnage +Menu SH5 V30
Sjizzle's Charts for NewUI's part 5_23.05.2015
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Fuel Gauge WoGaDi_SteelViking's Interior
sobers SteelViking's Interior Mod periscope metal V2
R.E.M_by_Xrundel_TheBeast_1.2
sobers green crew training V4 SH5
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II v2.5
sobers mega mod VIIB campaign start mod
TWoS_New Imported Ships by vdr1981
SH5 External Cargo 1.0
OPEN HORIZONS II v2.5_TWoS Enhancement
sobers mega mod_TWoS Enh_sobersTerrainShips V2
OH II v2.5 Grid Request fix Patch SH5
OH II v2.5 Flag_Wind_Patch
sobers mega mod_ObyShipwrecks_sobersTerrainV27
OHII v2.5 - No Stupid Tonnage Bar_Free Style Campaign v0.1_NewUIs v7.5.0
OHII v2.5 - Neutr.Nations in Allied Convoys_Temp.Fix II
DefSide fix OHII v2.5 - Neutr.Nations Temp.Fix 2
OHII v2.5 - Convoys_Ships Enhancement_0.1.2
TF capital ships behavior_Testing v0.1.1
FX_Update_22_ByTDW_HanSolo_sobers no resetting funnel smoke V2
Iron Crosses Disabled for No Tonnage Bar_Stock map_by Sober
Wasserbomben_SoundFix_1.2_E50
R.S.D. - Reworked Submarine Damage v5.7 by vdr1981_Main mod
R.S.D. v5.7 - Indestructible UZO patch
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
SH5_FW Coastal Defenses by Vecko & gap
MQK Gradient_IO
MQK LocationMaps_IO
MQK ShapeTextures_NO
sobers Lights Cfg Realistic V2 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally TDC Help v2
Patrolsearch autoscriptsV04
SOB_HUS_RPM Inertia autoscripts V2 SH5
MadMaxs_SH5_Subdiesel (mono) v2
sobers hud sounds V1 SH5
sobers no footstep sound mod SH5 V2
sobers Realistic contrast V16 SH5
sobers realistic underwater FX10 SH5
sobers Blackout lights V3 SH5
sobers NO ship bow wave mod SH5
sobers mega mod waves (moonlight) V12 SH5
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
Warfox deck crew always whispering SH5 German Version
WHF-FUC_We Have Flooding-Flooding Under Control_Fix
Shallow Waters Voice Be Gone
sobers collision sound SH5
gap - HD 1 deg Scope Bearing v 1.0
sobers No bullet trasers SH5
AMMO_v1.0_SH5_by_Raven_2012
sobers mega mod dead is dead_No Tonnage V14
Z_Roster_Names.cfg


Extra mods that I am using atm at the end of my mod list .
Sweet_FX_SH5
Sweet_Fx_More_COLOR
sobers talking conning crew mod
All sounds March 2014
sobers 7A_B deck crew moved for Shaefer SH5
Messervy_s_gramophone_pack1
sobers see thru wake fix SH5


************************************************** ************************************************** ******************
Do not touch the mod enabler after starting a new campaign or ctds will happen for sure

************************************************** ************************************************** ******************
Tips:
Career progress depends on:
- Promotional points for the crew - secondary patrol missions, spy infiltration ect...
- Points for new equipment - number of sunken ships/tonnage from anywhere in the world
- New sub offer - Rating points gained by sinking capital ships and tankers anywhere in the world
- Medals - Overall tonnage, sinkings of capital ships

Last edited by sober; 05-06-2016 at 06:02 AM.
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Old 02-10-2012, 06:40 PM   #2
sober
Ace of the deep .
 
sober's Avatar
 
Join Date: Jan 2006
Posts: 8,922
Downloads: 864
Uploads: 73


Default

Tips:
Career progress depends on:
- Promotional points for the crew - secondary patrol missions, spy infiltration ect...
- Points for new equipment - number of sunken ships/tonnage from anywhere in the world
- New sub offer - Rating points gained by sinking capital ships and tankers anywhere in the world
- Medals - Overall tonnage, sinkings of capital ships


************************************************** ************************************************** ******************
Do not touch the mod enabler after starting a new campaign or ctds will happen for sure

************************************************** ************************************************** ******************


Quote Vecko
''This test patch with banned tonnage bar (Alleluia!) is aiming to allow all players , even with stuck tonnage bar issue, to experience OHII in full power, with fully free, open and nonlinear gameplay with multiple area of operations visible almost all the time.
Even though the patch is optimized for the people with infamous tonnage bar bug I could recommend it for anyone else who is annoyed by arcade looking tonnage bar, a really strange feature of SH5 IMO.''

IMPORTANT NOTICE!
Make sure to be On PATROL (not in base afaik) when deadline date of last mission is reached, , preferably somewhere at the open seas without AI units in your vicinity .You can check campaign ending dates in OHII Campaign dates document or in the main OHII thread.


Tips:
Career progress depends on:
- Promotional points for the crew - secondary patrol missions, spy infiltration ect...
- Points for new equipment - number of sunken ships/tonnage from anywhere in the world
- New sub offer - Rating points gained by sinking capital ships and tankers anywhere in the world
- Medals - Overall tonnage, sinkings of capital ships
Credits:
Trevally & SH5 modding community, for their epic job on initial OHII development
vdr1981, idea for this patch and removing goddamn tonnage bar...
Before downloading any mods download sobers MEP file
http://www.subsim.com/radioroom/down...o=file&id=3492
Then go to the mod enabler (jsgme) and click on Tasks/Load mod profile and it will tell
you what mods you need to download .
Dead download links have *** Please let me know if any download links are dead

Links to mods Thankyou 9thinfSword for the updated mods download links
sobers game loading tips V9 SH5
http://www.subsim.com/radioroom//dow...o=file&id=3855
NDB,NDH OM#1 - No Dialog Indicator
http://www.subsim.com/radioroom/down...o=file&id=1556
DynEnv v2.9 - 1. Main Mod
http://www.subsim.com/radioroom/down...o=file&id=3975
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters Find this in the DynEnv v2.9 - 1. Main Mod
http://www.subsim.com/radioroom/down...o=file&id=3975
DynEnv v2.9 - 2. Main Mod Low Resolution Patch Find this in the DynEnv v2.9 - 1. Main Mod
http://www.subsim.com/radioroom/down...o=file&id=3975

DynEnv v2.9 - 12. Sounds Find this in the DynEnv v2.9 - 1. Main Mod
http://www.subsim.com/radioroom/down...o=file&id=3975
sobers mega mod fog V6 SH5
http://www.subsim.com/radioroom//dow...o=file&id=4267
sobers base sky mechanics V1
http://www.subsim.com/radioroom//dow...o=file&id=2976
Water reflections intensity varied by available sunlight by TheDarkWraith
http://www.subsim.com/radioroom/showthread.php?t=208307
sobers mega mod half size trees
http://www.subsim.com/radioroom//dow...o=file&id=4710
sobers smoke screen V1 SH5 (DynEnv compatible)
http://www.subsim.com/radioroom//dow...o=file&id=3962
sobers more trees SH5
http://www.subsim.com/radioroom/down...o=file&id=3880
sobers storm Clouds v2 SH5
http://www.subsim.com/radioroom//dow...o=file&id=4239
SH5_7A_Conning_Fix
http://www.subsim.com/radioroom/down...o=file&id=3663
Equipment_Upgrades_Fix_v1_4_byTheBeast
http://www.subsim.com/radioroom/showthread.php?t=182194
Equipment_Upgrades_Fix_v1_4_Patch_1
http://www.subsim.com/radioroom/showthread.php?t=182194
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
http://www.subsim.com/radioroom/showthread.php?t=182194
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
http://www.subsim.com/radioroom/down...o=file&id=3683
MightyFine Crew Mod 1.2.1 Stock w beards (sobers mega mod)
http://www.subsim.com/radioroom//dow...o=file&id=4914
MCCD_1.04_MFCM_1.2.1_compatible
http://www.subsim.com/radioroom/down...o=file&id=1671
Reworked Morale and Abilities v.1.1
http://www.mediafire.com/download/8y...ities+v.1.1.7z
EMCCD v0.3.1 by archer9
http://www.subsim.com/radioroom/showthread.php?t=210521
Speech fixes and additions (english version)
http://www.subsim.com/radioroom/showthread.php?t=174063
FX_Update_0_0_22_ByTheDarkWraith
http://www.subsim.com/radioroom/showthread.php?t=174511
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) Included in the FX_Update_0_0_22_ByTheDarkWraith mod .
http://www.subsim.com/radioroom/showthread.php?t=174511
=4249
NewUIs_TDC_7_5_0_ByTheDarkWraith test version 18
http://www.subsim.com/radioroom/show...ostcount=11363
NewUIs_TDC_7_5_2_alt_officer_wounded_by_Torpedo
Find it in the NewUIs_TDC_ByTheDarkWraith mod test patch 18
NewUIs_TDC_7_5_0_Real_Navigation
Find it in the NewUIs_TDC_ByTheDarkWraith mod test patch 18
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
Find it in the NewUIs_TDC_ByTheDarkWraith mod test patch 18
sobers mega mod attack scope 1.5x
http://www.subsim.com/radioroom//dow...o=file&id=4918
Large Optics for TDW UI for NewUIs_TDC_7_5_0
http://www.subsim.com/radioroom/down...o=file&id=4915
RadcapricornLarge Optics No Milliradian Scale Binoculars
http://www.subsim.com/radioroom/down...o=file&id=4701
Large Optics for TDW UI RAOBF + Nomograph Fix
http://www.subsim.com/radioroom/show...1&postcount=50
Large Optics for TDW UI Range estimation Chart
http://www.subsim.com/radioroom/down...o=file&id=4687
IRAI_0_0_41_ByTheDarkWraith
http://www.subsim.com/radioroom/showthread.php?t=171973
sobers mega mod IRAI_0_0_41_night convoy attacks
http://www.subsim.com/radioroom//dow...o=file&id=4740
sobers mega mod TDWUserOptions_No Tonnage +Menu SH5 V30
http://www.subsim.com/radioroom/down...o=file&id=4240
Sjizzle's - Charts for NewUIs part1_07.06.2013
http://www.subsim.com/radioroom/showthread.php?t=204617
Sjizzle's - Charts for NewUIs part 2_07.06.2013
http://www.subsim.com/radioroom/showthread.php?t=204617
Sjizzle's - Charts for NewUIs part 4_20.07.2013
http://www.subsim.com/radioroom/showthread.php?t=204617
Sjizzle's Charts for NewUI's part 5_23.05.2015
http://www.subsim.com/radioroom/showthread.php?t=204617
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2
http://www.subsim.com/radioroom/showthread.php?t=204617
SteelViking's Interior Mod V1.2
http://www.subsim.com/radioroom/down...o=file&id=1912

SteelViking's Interior Mod V1.2.2 Patch
http://www.subsim.com/radioroom/showthread.php?t=171415
Fuel Gauge WoGaDi_SteelViking's Interior
http://www.subsim.com/radioroom/down...o=file&id=4903
sobers SteelViking's Interior Mod periscope metal V2
http://www.subsim.com/radioroom//dow...o=file&id=4724
R.E.M_by_Xrundel_TheBeast_1.2 +Update and addons by Volodya, Gap and TDW
http://www.subsim.com/radioroom/down...o=file&id=4002
sobers green crew training V4 SH5
http://www.subsim.com/radioroom/down...o=file&id=3401
Church's Compass Dials Mod v2.2
http://www.subsim.com/radioroom/down...o=file&id=3069
OPEN HORIZONS II v2.5
http://www.subsim.com/radioroom/show...96&postcount=1
sobers mega mod VIIB campaign start mod
http://www.subsim.com/radioroom//dow...o=file&id=4933
TWoS_New Imported Ships by vdr1981 Find it in the Wos campaign fixes for sobers mega modV2
http://www.subsim.com/radioroom/down...o=file&id=4906
SH5 External Cargo 1.0 Find it in the Wos campaign fixes for sobers mega modV2
OPEN HORIZONS II v2.5_TWoS Enhancement Find it in the Wos campaign fixes for sobers mega modV2
sobers mega mod_TWoS Enh_sobersTerrainShips V2
http://www.subsim.com/radioroom/down...o=file&id=4909
OH II v2.5 Grid Request fix Patch SH5
http://www.subsim.com/radioroom/down...o=file&id=4438
OH II v2.5 Flag_Wind_Patch
http://www.subsim.com/radioroom/show...postcount=3228
sobers mega mod_ObyShipwrecks_sobersTerrainV27
http://www.subsim.com/radioroom/down...o=file&id=4704
OHII v2.5 - No Stupid Tonnage Bar_Free Style Campaign v0.1_NewUIs v7.5.0
http://www.subsim.com/radioroom/showthread.php?t=218474
OHII v2.5 - Neutr.Nations in Allied Convoys_Temp.Fix II Find it in the Wos campaign fixes for sobers mega mod pack
DefSide fix OHII v2.5 - Neutr.Nations Temp.Fix 2 Find it in the Wos campaign fixes for sobers mega mod pack
OHII v2.5 - Convoys_Ships Enhancement_0.1.2 Find it in the Wos campaign fixes for sobers mega mod pack
TF capital ships behavior_Testing v0.1.1 Find it in the Wos campaign fixes for sobers mega mod pack

FX_Update_22_ByTDW_HanSolo_sobers no resetting funnel smoke V2
http://www.subsim.com/radioroom/down...o=file&id=4679
Iron Crosses Disabled for No Tonnage Bar_Stock map_by Sober
http://www.subsim.com/radioroom/showthread.php?t=218474

R.S.D. - Reworked Submarine Damage v5.7 by vdr1981_main mod
http://www.subsim.com/radioroom/down...o=file&id=4199
R.S.D. v5.7 - Indestructible UZO patch
Find this mod in the R.S.D. - Reworked Submarine Damage v5.7 by vdr1981_main mod
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
Find this mod in the R.S.D. - Reworked Submarine Damage v5.7 by vdr1981_main mod
MQK Gradient_IO
Find this mod in the OPEN HORIZONS II v2.5 mod folder .
MQK LocationMaps_IO
Find this mod in the OPEN HORIZONS II v2.5 mod folder .
MQK ShapeTextures_NO
Find this mod in the OPEN HORIZONS II v2.5 mod folder .
sobers Lights Cfg Realistic V2 SH5
http://www.subsim.com/radioroom/down...o=file&id=3550
Trevally Tutorial - All v0.2(for OHIIv1.3)
http://www.subsim.com/radioroom/down...o=file&id=3329
Trevally Automated Scripts v0.6
http://www.subsim.com/radioroom/down...o=file&id=3098
Trevally TDC Help v2
http://www.subsim.com/radioroom/showthread.php?t=182764
Patrolsearch autoscriptsV04
http://www.subsim.com/radioroom/showthread.php?t=208748
SOB_HUS_RPM Inertia autoscripts V2 SH5
http://www.subsim.com/radioroom/down...o=file&id=4908
MadMaxs_SH5_Subdiesel (mono) v2
http://www.subsim.com/radioroom/down...o=file&id=3758
Wasserbomben_SoundFix_1.2_E50
http://www.subsim.com/radioroom/down...o=file&id=3906
sobers hud sounds V1 SH5
http://www.subsim.com/radioroom/down...o=file&id=3489
sobers no footstep sound mod SH5 V2
http://www.subsim.com/radioroom/down...o=file&id=1865
sobers Realistic contrast V16 SH5
http://www.subsim.com/radioroom/down...o=file&id=4212
sobers realistic underwater FX10 SH5
http://www.subsim.com/radioroom/down...o=file&id=2750
sobers Blackout lights V3 SH5
http://www.subsim.com/radioroom//dow...o=file&id=4321
sobers NO ship bow wave mod SH5
http://www.subsim.com/radioroom//dow...o=file&id=4454
sobers mega mod waves (moonlight) V12 SH5
http://www.subsim.com/radioroom//dow...o=file&id=4439
EQuaTool 01.01 by AvM - Large Style
http://www.subsim.com/radioroom/down...o=file&id=2819
AOB slide ruller for TDW UIs and MO by stoianm
http://www.subsim.com/radioroom/down...o=file&id=3106
Warfox deck crew always whispering SH5 German Version
http://www.subsim.com/radioroom/down...o=file&id=3798
WHF-FUC_We Have Flooding-Flooding Under Control_Fix
http://www.subsim.com/radioroom/down...o=file&id=4474
Shallow Waters Voice Be Gone
http://www.subsim.com/radioroom/showthread.php?t=213972
sobers collision sound SH5
http://www.subsim.com/radioroom//dow...o=file&id=4677
gap - HD 1 deg Scope Bearing v 1.0
http://www.subsim.com/radioroom/showthread.php?t=182912
sobers No bullet trasers SH5
http://www.subsim.com/radioroom/down...o=file&id=4269
AMMO_v1.0_SH5_by_Raven_2012
http://www.subsim.com/radioroom/showthread.php?t=210193
sobers mega mod dead is dead_No Tonnage V13
http://www.subsim.com/radioroom//dow...o=file&id=4332
Z_Roster_Names.cfg Find it in the Wos campaign fixes for sobers mega mod pack

************************************************** ************************************************** ******************
Do not touch the mod enabler after starting a new campaign or ctds will happen for sure

************************************************** ************************************************** ******************


Harbor creation document
https://drive.google.com/file/d/0B48...it?hl=en&pli=1
Tips:
Career progress depends on:
- Promotional points for the crew - secondary patrol missions, spy infiltration ect...
- Points for new equipment - number of sunken ships/tonnage from anywhere in the world
- New sub offer - Rating points gained by sinking capital ships and tankers anywhere in the world
- Medals - Overall tonnage, sinkings of capital ships

Last edited by sober; 05-06-2016 at 06:00 AM.
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Old 02-10-2012, 06:41 PM   #3
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How to continue your campaign after reaching the Coastal Waters ending date .
SH5: TWoS/OHII Singleplay Campaign Progress - Workaround
http://www.subsim.com/radioroom/showthread.php?t=222403

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Old 02-10-2012, 06:42 PM   #4
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Important links for reading .

The Wolves of Steel - SH5 Megamod F.A.Q. & Tips (most of these tips apply to sobers mega mod) http://www.subsim.com/radioroom/showpost.php?p=2165721&postcount=2
SH5.exe patches to fix bugs and add functionality http://www.subsim.com/radioroom/showthread.php?t=181433
KSDCommander http://www.subsim.com/radioroom/showthread.php?t=224584
Multiple UIs for SH5 with TDC and Automation http://www.subsim.com/radioroom/showthread.php?t=166093
Real navigation Tutorials http://www.subsim.com/radioroom/showthread.php?t=206103
Open Horizons II http://www.subsim.com/radioroom/showthread.php?t=189818

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Old 02-10-2012, 06:42 PM   #5
sober
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Tips
7.5 knots is the best speed for fuel economy .
Stealth is the primary tactical advantage of a U-boat .
The best attack solution against a ship is from a 90 degrees angle, at a range of about 800 meters .
Torpedoes arm themselves after a run of a few hundred meters away from the U-boat, for safety reasons .
Form a wolfpack whenever possible when hunting multi escorted convoys .
Try to attack from the dark side - into the sunrise, sunset or moon - silhouetting the target against the dim light .
The G7a torpedo is fast and reliable, but it also can be spotted by enemies due to the bubbles it leaves on its run .
Use the Deck gun against unarmed merchant ships in order to preserve the limited torpedo supply .
Try to avoid airplanes at all costs . The crash dive option should be used rather than engaging planes on the surface .
If using real navigation the navigator cannot calculate by celestial fix in stormy weather or submerged . He can only give you a dead reckoning in these situations .
Take every precaution against armed merchants .
Avoid keeping the periscope above the waterline too long . It's better to raise it for short periods from time to time in order to reduce the chances of being visually detected .
Use the Observation periscope from the Command Room to sweep search before breaking the waterline to surface . Its higher magnification power makes identification easier .
Use the Attack periscope from the Conning tower to target enemy ships in submerged operations .
The Attack periscope is less likely to be visually detected by the enemy watch crew than the Observation periscope .
Decks awash offers the advantages of both Diesel propulsion and a very low silhouette. The crew cannot spot while decks awashed . Binoculars are not available .
The best way to listen to sea traffic is to submerge (below 30 meters) and stop all engines . The Sonar range is no longer affected by your U-boat engine noise .
Do a hard turn at flank speed just as the Destroyer is at point blank range above your U-boat . There is a high chance of avoiding depth charges this way .
Doing a 360 degrees search with your periscope before breaking the surface can mean the difference between life and death . You can never know when a warship silently waits for you to surface .
Using silent running while submerged will reduce the CO2 buildup in the submarine so you can stay submerged for longer .
Normally a destroyer should not be engaged , but if the situation calls for it , use a salvo of high speed torpedoes and shoot from close range .
Recharging the Electric engines batteries is done by traveling on the surface . The Diesel engines are used to turn the Electric motors so that they act as generators to recharge the depleted batteries .
With these mods you will have to think like a real uboat captain . Do i realy want to attack this multi escorted convoy on my own or shadow it and form a wolfpack .
Tactics : Now that the skipper has worked himself into a visual sighting , a carefully developed plan which includes the actual approach as well as evasion tactics , are in order .
One of the Escort Tactics that you are going to need to understand if you are to survive your Atlantic War is the "Triangulation Attack"¯ . Use wolfpacks when ever possible .
Use Silent Running when submerged to keep your noise signiature to a minimum . Less chance of being detected by the enemy .
AI Support: Engaging enemy ships in well defended areas is very dangerous . As soon as the attacked ship detects the presence of your U-boat , air patrols and surface military ships will converge on the area .
A U-boat’s best defense is concealment . But once this is blown , the next best recourse is to dive immediately .
If a U-boat is spotted on the surface , the first thing the escort will do is to shell it immediately and force it to submerge .
Depth reduces the effectiveness of sonar . The deeper the U-boat , the more difficult it is to locate . A good evasive measure is to dive as deep as possible and as quickly as possible .
While the radar is a very powerful tool , dont forget that using it will give away your presence .
The game has a lot of things that influence detection such as , Light/Night/Fog/The enemys speed/Your speed/Thermal layers/Your surface area shown to the enemy/Waves/Enemy equipment type/Enemy crew rating and fatigue + many more .
Rules of thumb: If I can see them , then they can see me .
Rules of thumb: Until proven otherwise , all merchant convoys have elite escorts .
Rules of thumb: All escorts are to be classified in the "elite" status regarding anti-submarine warfare .
The longer you linger in an area admiring your handiwork with torpedoes , the better the chances that your position will be detected by pinging DDs .
From the moment your first torpedo leaves the tube , you have potentially revealed your location .
If you have heavy fog the best option is to sit and wait it out , real navigation is too risky .

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Old 02-10-2012, 06:43 PM   #6
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Tips:
Career progress depends on:
- Promotional points for the crew - secondary patrol missions, spy infiltration ect...
- Points for new equipment - number of sunken ships/tonnage from anywhere in the world
- New sub offer - Rating points gained by sinking capital ships and tankers anywhere in the world
- Medals - Overall tonnage, sinkings of capital ships



Adjust the main cfg found in Documents\SH5\data\cfg

[TIME COMPRESSION]
; The first value is the default one, the second value is used when 'travel mode' is activated.
; The two values should be separated by a comma.
; If only one value is specified, that value is used for both default and travel mode.
TimeStop=0
RealTime=1
LandProximity=1,256
CriticalDamage=1
CrewEfficiency=128
AirEnemyDetected=1
SoundEffects=4
CharacterAnim=32
FriendDetected=256
EnemyDetected=256
RadioReport=256
Particles=32
PrayState=1
HunterState=1
3DRender=256
Maximum=256


[DEVELOPING]
Modding=Yes
;MenuEditor=Yes
DebugScripts=Yes

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Old 02-10-2012, 07:52 PM   #7
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This is interesting! I will check the list I have most of the mods!
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Old 02-11-2012, 09:39 AM   #8
MauroPattaro
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Hallo Sober! I have a question for you. The creation of the mod: Stormys DBSM (sounds only). You have chosen under the modfolder called Stormys DBSM SH5 1.3 Basemod only the folder data/sound or not? After you are put this file in the folder called Stormys DBSM? I not understand this passage. Thanks for your help.
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Old 02-11-2012, 10:07 AM   #9
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Many thanks sober...
Nice effort and precious knowledge for many sailors, especially for casual gamers and rookies
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Old 02-11-2012, 10:19 AM   #10
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Great one !!! Sober,
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Old 02-11-2012, 11:52 AM   #11
kimuraijn
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Quote:
Originally Posted by sober View Post
[INFORMATION] sobers mega mod .
Ok , its not a download .
What it is , is a list of mods i use and how i adjust settings and how things are installed and where things go and everything you need to know to get you started and start playing with my list . cheers sober out .

Make sure your game is patched to 1.2

Mods List 2000 11\02\2012 (correct order)
Accurate German Flags
RemoveLogoIntroTheDarkWraith
sobers green spinning thing SH5
NDB,NDH OM#1 - No Dialog Indicator
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 DarkerNights V2.1
sobers best ever waves SH5
sobers best ever fog V4 SH5
North Atlantic Green 1.1
Small_trees_SH5_V1
sobers multi color mod V2
sobers see thru wake fix
sobers_realistic_underwater_FX2
sobers 3D deck spray mod V7
Window_Lights_Redone_V1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Pascal-sh5-Crew-Uniforms. 12.2011
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
IRAI_0_0_30_No_hydrophone_on_surface
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_9_0_Real_Navigation
KZS Hull wetness revised_by_TheDarkWraith
Manos Scopes-patch for 16x9
OPEN HORIZONS II_full v1.6
OH II Minefield map
Stormys DBSM (sounds only)
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
sobers green crew training V3 SH5
TDW FX Fix for Sobers chimney smoke
Church's Compass Dials Mod v2.2 - Option Two
Grossdeutscher Rundfunk
sobers NO water drops V1
smaller flags for Warships
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
REM fix by TDW
No magic skills v1.5 MCCD (sobers)
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (english version)
sobers rusty deck pack SH5
sobers hud sounds V1 SH5
MadMaxs_SH5_Subdiesel (sobers)
TDW SH5Patcher (must have*** you need the dvd version of the game)
what does the green spinning thing do ?
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Old 02-11-2012, 12:21 PM   #12
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very well done
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Old 02-11-2012, 12:49 PM   #13
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Amazing. Sober Very good work
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Old 02-11-2012, 02:38 PM   #14
Bilge_Rat
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Great idea, Sober.
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Old 02-11-2012, 07:23 PM   #15
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Quote:
Originally Posted by kimuraijn View Post
what does the green spinning thing do ?
It spins .
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