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Old 02-10-2012, 06:40 PM   #1
sober
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Join Date: Jan 2006
Posts: 8,423
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Default [INF] sobers mega mod

Sobers lame old wolf mod or SLOW mod . Motto play it slow with TC low .
Sober recommends a video card with 2Gb or more of inbuilt ram .

Now includes sobers dead is dead mod .
************************************************** ******

Now based on NewUIs_TDC_7_5_0_ByTheDarkWraith Test version 18
''Real navigation is the single best mod for any silent hunter game , its a game changer thanks to TheDarkWraith . '' sober
************************************************** ******
TDW SH5Patcher (doesnt work with the steam version of the game)
http://www.subsim.com/radioroom/showthread.php?t=181433
sobers TDW_GenericPatcher_v_1_0_168_0 Snapshot
http://www.subsim.com/radioroom//dow...o=file&id=4331
Extract the patcher to your desktop and then open it following the prompts . Click on restore snapshot and then point to sobers GES file .

[INFORMATION] sobers mega mod .
Ok , its not a single download .
What it is , is a list of mods i use and how i adjust settings and how things are installed and where things go and everything you need to know to get you started and start playing with my list . cheers sober out .

If you want german language then choose custom install when installing the game and tick german language .

Only ever install the mods list on a new SH5 game installation.
In other words if you played previously then uninstall the game and the save games.
Delete any left over files in the SH5 game folder and then reinstall Sh5 .

************************************************** ************************************************** *************
[LOOK[ HOW TO START A CAMPAIGN [LOOK]
How to start the campaign using sobers mega mod list .
If you want german language then choose custom install when installing the game and tick german language .
Make sure you are patched to the official 1.2 version http://static3.cdn.ubi.com/silent_hunter_5/silent_hunter_5_1.02_eu.exe
Make sure the UbiLauncher is in online mode before typing in your Name and Password
You will have to be connected to the internet so that the UbiLauncher can update itself and have the offline mode .
PLAY THE TUTORIAL WITHOUT ANY MODS ENABLED THEN QUIT THE GAME ONCE YOU HAVE RECIEVED THE GREEN TICK IN THE BUNKER .
Enable all the mods with the mod enabler.
START A NEW CAREER AND click COASTAL WATERS ON THE CAMPAIGN SCREEN or type silentotto on the campaign selection screen .
Skip the Tutorial .

WHEN IN THE BUNKER GO BACK TO THE MAIN MENU SCREEN AND Click on continue campaign. (only do this at the start of a new career )
Do not upgrade anything while in Memel base . Wait until you get to Kiel to upgrade .
While in the bunker click on the flotilla officer and choose a mission by clicking on an iron cross
and then selecting request mission .

Exit the briefing map .
While in the bunker go to the options and choose your difficulty settings by using your keyboard Esc key .
Once difficulty settings are changed go back to the bunker again .
Click on the flotilla comander again
and then click on lets start a patrol .
Only enable snorkels while in the Bunker (Bunker save).

watch this video by stoianm
http://www.youtube.com/watch?v=33sXTKl4Qt8&feature=related

How to start a mission
http://www.subsim.com/radioroom/showthread.php?t=179959

************************************************** ************************************************** ******************
If you really want to download all the mods in the subsim download section at once them check this link out
http://www.subsim.com/radioroom/payments.php
(some of the mods in sobers mod list are not in the subsim download section but have external links and so are not connected with subsim)
(The paid subscriptions only cover mods in the subsim download section)

You can copy this list and paste it into your JSGME MEP file and the JSGME will auto load this mod order (as long as you have the mods in your MODS folder)
If you don't have the mods then the mod enabler will tell you what mods are missing .

Use this application to check if your mods are installed correctly
http://www.mediafire.com/download/5682137iz5vlby5/JSGMEModValidator_v1_0_11_ByTheDarkWraith.zip

Before downloading any mods download sobers MEP file
http://www.subsim.com/radioroom/down...o=file&id=3492
Then go to the mod enabler (jsgme) and click on Tasks/Load mod profile and it will tell
you what mods you need to download .

This mod list does not work with the steam version of the game .
You will be using real navigation .
You have to play on 100% difficulty.
Mods List sobers 1600 24092014 (correct order and up to date mods afaik)
sobers game loading tips V8 SH5
NDB,NDH OM#1 - No Dialog Indicator
sobers multi color mod V5
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 2. Main Mod Low Resolution Patch
sobers best ever fog V31 SH5
sobers base sky mechanics V1
sobers waves mod V30 SH5
Water reflections intensity varied by available sunlight by TheDarkWraith
Small_trees_SH5_V1
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers more trees SH5
sobers storm Clouds v2 SH5
SH5_7A_Conning_Fix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1 Stock w beards
MCCD_1.04_MFCM_1.2.1_compatible
Reworked Morale and Abilities v.1.1
Speech fixes and additions (english version)
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_Real_Navigation
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
Manos Scopes-patch for 16x9
IRAI_0_0_41_ByTheDarkWraith
sobers TDWUserOptions for mega mod +Menu SH5 V13
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2
Equip_Upgrade_Dates_Chart
R.E.M_by_Xrundel_TheBeast_1.2
sobers green crew training V4 SH5
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II v2.5
sobers OH2.5 Kiel Lite mod V4 SH5
OH II v2.5 Flag_Wind_Patch
OH II v2.5 Grid Request fix Patch SH5
sobers shipwreck mod V8 SH5
R.S.D. - Reworked Submarine Damage v5.7 by vdr1981_Main mod
R.S.D. v5.7 - Indestructible UZO patch
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
MQK Gradient_IO
MQK LocationMaps_IO
MQK ShapeTextures_NO
sobers Lights Cfg V10 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
Patrolsearch autoscriptsV04
MadMaxs_SH5_Subdiesel (mono) v2
sobers hud sounds V1 SH5
sobers no footstep sound mod SH5 V2
sobers Realistic contrast V15 SH5
sobers realistic underwater FX8 SH5
sobers Blackout lights V2 SH5
sobers NO ship bow wave mod SH5
Shadow Improvement ModLR
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
Warfox deck crew always whispering SH5 German Version
WHF-FUC_We Have Flooding-Flooding Under Control_Fix
Shallow Waters Voice Be Gone
gap - HD 1 deg Scope Bearing v 1.0
sobers No bullet trasers SH5
AMMO_v1.0_SH5_by_Raven_2012
sobers dead is dead V3 NewUIs_TDC_7_5_0 SH5
__________________
Sobers lame old wolf mod or SLOW mod . Motto play it slow with TC low .
http://www.subsim.com/radioroom/showthread.php?t=192374
'' Modders take a bow , silent hunter 5 is awesome . '' sober

Last edited by sober; 09-24-2014 at 01:54 AM.
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Old 02-10-2012, 06:40 PM   #2
sober
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Join Date: Jan 2006
Posts: 8,423
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The mission screen must look like this when you start the first campaign and have entered the mission briefing map. If you dont have the request mission grey box (curser is pointing at it) and the ship icon (top left next to the campaign info box ) doesnt appear after clicking the grey box then installation is corrupt . Uninstall the game and saves then reinstall and start the campaign following the specific start campaign directions . Click on the flotilla comander again and choose start the new mission .

************************************************** ************
************************************************** ************
************************************************** ******************
************************************************** ******************
Before downloading any mods download sobers MEP file
http://www.subsim.com/radioroom/down...o=file&id=3492
Then go to the mod enabler (jsgme) and click on Tasks/Load mod profile and it will tell
you what mods you need to download .
Dead download links have *** Please let me know if any download links are dead

Links to mods Thankyou 9thinfSword for the updated mods download links
sobers game loading tips V8 SH5
http://www.subsim.com/radioroom//dow...o=file&id=3855
NDB,NDH OM#1 - No Dialog Indicator
http://www.subsim.com/radioroom/down...o=file&id=1556
sobers multi color mod V5
http://www.subsim.com/radioroom/down...o=file&id=2814
DynEnv v2.9 - 1. Main Mod
http://www.subsim.com/radioroom/down...o=file&id=3975
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters Find this in the DynEnv v2.9 - 1. Main Mod
http://www.subsim.com/radioroom/down...o=file&id=3975
DynEnv v2.9 - 2. Main Mod Low Resolution Patch Find this in the DynEnv v2.9 - 1. Main Mod
http://www.subsim.com/radioroom/down...o=file&id=3975

sobers best ever fog V31 SH5
http://www.subsim.com/radioroom//dow...o=file&id=4267
sobers base sky mechanics V1
http://www.subsim.com/radioroom//dow...o=file&id=2976
sobers waves mod V30 SH5
http://www.subsim.com/radioroom//dow...o=file&id=4439
Water reflections intensity varied by available sunlight by TheDarkWraith
http://www.subsim.com/radioroom/showthread.php?t=208307
Small_trees_SH5_V1
http://www.subsim.com/radioroom/down...o=file&id=3871
sobers smoke screen V1 SH5 (DynEnv compatible)
http://www.subsim.com/radioroom//dow...o=file&id=3962
sobers more trees SH5
http://www.subsim.com/radioroom/down...o=file&id=3880
sobers storm Clouds v2 SH5
http://www.subsim.com/radioroom//dow...o=file&id=4239
SH5_7A_Conning_Fix
http://www.subsim.com/radioroom/down...o=file&id=3663
Equipment_Upgrades_Fix_v1_4_byTheBeast
http://www.subsim.com/radioroom/showthread.php?t=182194
Equipment_Upgrades_Fix_v1_4_Patch_1
http://www.subsim.com/radioroom/showthread.php?t=182194
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
http://www.subsim.com/radioroom/showthread.php?t=182194
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
http://www.subsim.com/radioroom/down...o=file&id=3683
EUF_UBoat_FX_v0_0_3_ byTheBeast
http://www.subsim.com/radioroom/down...o=file&id=3724
MightyFine Crew Mod 1.2.1 Stock w beards
http://www.subsim.com/radioroom/down...o=file&id=1572
MCCD_1.04_MFCM_1.2.1_compatible
http://www.subsim.com/radioroom/showthread.php?t=166236
Reworked Morale and Abilities v.1.1
http://www.subsim.com/radioroom/showthread.php?t=195193
Speech fixes and additions (english version)
http://www.subsim.com/radioroom/showthread.php?t=174063
FX_Update_0_0_22_ByTheDarkWraith
http://www.subsim.com/radioroom/showthread.php?t=174511
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) Included in the FX_Update_0_0_22_ByTheDarkWraith mod .
http://www.subsim.com/radioroom/showthread.php?t=174511
FXU_0_0_22_Ship zon Files
http://www.subsim.com/radioroom/down...o=file&id=4249
NewUIs_TDC_7_5_0_ByTheDarkWraith test version 18
http://www.subsim.com/radioroom/show...ostcount=11363
NewUIs_TDC_7_5_2_alt_officer_wounded_by_Torpedo
Find it in the NewUIs_TDC_ByTheDarkWraith mod test patch 18
NewUIs_TDC_7_5_0_Real_Navigation
Find it in the NewUIs_TDC_ByTheDarkWraith mod test patch 18
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
Find it in the NewUIs_TDC_ByTheDarkWraith mod test patch 18
Manos Scopes-patch for 16x9
Find it in the NewUIs_TDC_ByTheDarkWraith mod test patch 18
IRAI_0_0_41_ByTheDarkWraith
http://www.subsim.com/radioroom/showthread.php?t=171973
sobers TDWUserOptions for mega mod +Menu SH5 V13
http://www.subsim.com/radioroom/down...o=file&id=4240
Sjizzle's - Charts for NewUIs part1_07.06.2013
http://www.subsim.com/radioroom/showthread.php?t=204617
Sjizzle's - Charts for NewUIs part 2_07.06.2013
http://www.subsim.com/radioroom/showthread.php?t=204617
Sjizzle's - Charts for NewUIs part 4_20.07.2013
http://www.subsim.com/radioroom/showthread.php?t=204617
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2
http://www.subsim.com/radioroom/showthread.php?t=204617
Equip_Upgrade_Dates_Chart
http://www.subsim.com/radioroom//dow...o=file&id=4278
R.E.M_by_Xrundel_TheBeast_1.2
http://www.subsim.com/radioroom/down...o=file&id=4002
sobers green crew training V4 SH5
http://www.subsim.com/radioroom/down...o=file&id=3401
Church's Compass Dials Mod v2.2
http://www.subsim.com/radioroom/down...o=file&id=3069
OPEN HORIZONS II v2.5
http://www.subsim.com/radioroom/show...96&postcount=1
sobers OH2.5 Kiel Lite mod V4 SH5
http://www.subsim.com/radioroom/down...o=file&id=4541
OH II v2.5 Flag_Wind_Patch
http://www.subsim.com/radioroom/show...postcount=3228
OH II v2.5 Grid Request fix Patch SH5
http://www.subsim.com/radioroom//dow...o=file&id=4438
sobers shipwreck mod V8 SH5
http://www.subsim.com/radioroom/down...o=file&id=4381
R.S.D. - Reworked Submarine Damage v5.7 by vdr1981_main mod
http://www.subsim.com/radioroom/showthread.php?t=207093
R.S.D. v5.7 - Indestructible UZO patch
Find this mod in the R.S.D. - Reworked Submarine Damage v5.6 by vdr1981_main mod
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
Find this mod in the R.S.D. - Reworked Submarine Damage v5.6 by vdr1981_main mod
MQK Gradient_IO
Find this mod in the OPEN HORIZONS II v2.5 mod folder .
MQK LocationMaps_IO
Find this mod in the OPEN HORIZONS II v2.5 mod folder .
MQK ShapeTextures_NO
Find this mod in the OPEN HORIZONS II v2.5 mod folder .
sobers Lights Cfg V10 SH5
http://www.subsim.com/radioroom/down...o=file&id=3550
Trevally Tutorial - All v0.2(for OHIIv1.3)
http://www.subsim.com/radioroom/down...o=file&id=3329
Trevally Automated Scripts v0.6
http://www.subsim.com/radioroom/down...o=file&id=3098
Trevally Harbour & Kiel Canal Pilot v3.1
http://www.subsim.com/radioroom/down...o=file&id=3096
Trevally TDC Help v2
http://www.subsim.com/radioroom/showthread.php?t=182764
Patrolsearch autoscriptsV04
http://www.subsim.com/radioroom/showthread.php?t=208748
MadMaxs_SH5_Subdiesel (mono) v2
http://www.subsim.com/radioroom/down...o=file&id=3758
sobers hud sounds V1 SH5
http://www.subsim.com/radioroom/down...o=file&id=3489
sobers no footstep sound mod SH5 V2
http://www.subsim.com/radioroom/down...o=file&id=1865
sobers Realistic contrast V15 SH5
http://www.subsim.com/radioroom/down...o=file&id=4212
sobers realistic underwater FX8 SH5
http://www.subsim.com/radioroom/down...o=file&id=2750
sobers Blackout lights V2 SH5
http://www.subsim.com/radioroom//dow...o=file&id=4321
sobers NO ship bow wave mod SH5
http://www.subsim.com/radioroom//dow...o=file&id=4454
Shadow Improvement ModLR
http://www.subsim.com/radioroom/down...o=file&id=4351
EQuaTool 01.01 by AvM - Large Style
http://www.subsim.com/radioroom/down...o=file&id=2819
AOB slide ruller for TDW UIs and MO by stoianm
http://www.subsim.com/radioroom/down...o=file&id=3106
Warfox deck crew always whispering SH5 German Version
http://www.subsim.com/radioroom/down...o=file&id=3798
WHF-FUC_We Have Flooding-Flooding Under Control_Fix
http://www.subsim.com/radioroom/showthread.php?t=213185
Shallow Waters Voice Be Gone
http://www.subsim.com/radioroom/showthread.php?t=213972
gap - HD 1 deg Scope Bearing v 1.0
http://www.subsim.com/radioroom/showthread.php?t=182912
sobers No bullet trasers SH5
http://www.subsim.com/radioroom/down...o=file&id=4269
AMMO_v1.0_SH5_by_Raven_2012
http://www.subsim.com/radioroom/showthread.php?t=210193
sobers dead is dead V3 NewUIs_TDC_7_5_0 SH5
http://www.subsim.com/radioroom//dow...o=file&id=4332


__________________
Sobers lame old wolf mod or SLOW mod . Motto play it slow with TC low .
http://www.subsim.com/radioroom/showthread.php?t=192374
'' Modders take a bow , silent hunter 5 is awesome . '' sober

Last edited by sober; 09-24-2014 at 01:54 AM.
sober is offline   Reply With Quote
Old 02-10-2012, 06:41 PM   #3
sober
Ace of the deep .
 
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Join Date: Jan 2006
Posts: 8,423
Downloads: 767
Uploads: 55


Default

How i adjust the SH5 save game folder before starting a career .
What adjustments do i make to TDW UI options .

The save game folder is usually installed to your documents folder and is named SH5
The document that you want to adjust is found in
Documents\SH5\data\cfg\main
The first settings i adjust are the time compression settings .
Here is what i adjust them to.
You can copy and paste into your folder .

[TIME COMPRESSION]
TimeStop=0
RealTime=1
LandProximity=1,256
CriticalDamage=1,256
CrewEfficiency=128
AirEnemyDetected=1
SoundEffects=2
CharacterAnim=32
FriendDetected=1
EnemyDetected=1
RadioReport=256
Particles=32
PrayState=1
HunterState=1
3DRender=32
Maximum=256

You can use the Travel mode to cruise to your destination but you wont get any warnings like close to land etc
so be very careful using it . If you use real navigation and use travel mode then the game wont drop down
to 1TC when your sub is close to land (land proximity warning) .
The higher your TC is the longer the game takes to react to things like airplanes so if you play on 512 TC
instead of 256 that plane might be right on top of you before the game reacts and drops down to 1TC .
If you go over 256TC at anytime with all these mods then you might get CTDs
While in ports it is best not go over 64TC . Use Ctrl + F8 to show your TC while playing the game .

.................................................. .................................................. ........

The next thing i adjust is [DEVELOPING]
The document that you want to adjust is found in
Documents\SH5\data\cfg\main.

Copy this and paste
Change to
[DEVELOPING]
Modding=Yes
;MenuEditor=Yes
DebugScripts=Yes

When you unzip the mod Multiple UIs for SH5 with TDC and Automation look in this folder for the application
Dbgview .
It is found in
NewUIs_TDC_*_*_*_ByTheDarkWraith\data\Applications
Move it to your desktop and enable it before clicking on the SH5 icon to start SH5
************************************************** ************************************************** *****
Only enable snorkels while in the Bunker (Bunker save).


If you want to enable the snorkel the you will have to use the application
NewUIs_TDC_7_*_*_ByTheDarkWraith\data\Applications \OptionsFileEditorViewer
and enable the Submarin\snorkel
change to True for whatever sub type you want the snorkel to work on .

To raise/lower the snorkel:
- those using my UIs mod: simply click the raise/lower snorkel icons of the Chief Engineer's Propulsion order's bar
Make sure the mod is enabled with the mod enabler before using the OptionsFileEditorViewer
Only enable snorkels while in the Bunker (Bunker save).


************************************************** **********************************************
goto - Control Panel\Programs\Programs and Features

look for - Visual C++ 2008 Redistributable 9.0.30729.4974

if you have it - delete it
************************************************** ***********************************************

setting up your scopes resolution
Found in this mod >>>Large Optics for TDW UI
The mod consists of two parts: main mod and a supplement for specific display aspect ratio.
Supplements for different aspect ratios are provided, pick one that fits your display (or resolution).

************************************************** ************************************************** ***********************
TDW SH5Patcher (doesnt work with the steam version of the game)
Download http://www.subsim.com/radioroom//downloads.php?do=file&id=3868
How to istall the patcher http://www.subsim.com/radioroom/showthread.php?t=197960
__________________
Sobers lame old wolf mod or SLOW mod . Motto play it slow with TC low .
http://www.subsim.com/radioroom/showthread.php?t=192374
'' Modders take a bow , silent hunter 5 is awesome . '' sober

Last edited by sober; 05-11-2014 at 04:43 PM.
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Old 02-10-2012, 06:42 PM   #4
sober
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Join Date: Jan 2006
Posts: 8,423
Downloads: 767
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real navigation This is one of the best mods ever made for a silent hunter game imo . Completely transforms the game , now you can get lost on the navmap . Storm conditions now mean something because your navigator cannot give a celestial fix in bad weather . Navigating is near impossible in heavy fog when close to land . You have to look after your navigator because if he gets injured you have no way of working out where you are . Its awesome , i wouldnt play SH5 without it .
Real navigation thread. http://www.subsim.com/radioroom/showthread.php?t=178277
Setting up real navigation
Real navigation is a waste of time if you are using the external camera .
http://www.subsim.com/radioroom/showpost.php?p=1994547&postcount=9602
http://www.subsim.com/radioroom/showpost.php?p=1994548&postcount=9603
Stoianm video how to use real navigation. http://www.subsim.com/radioroom/showpost.php?p=1629500&postcount=21


................................................... ...........................................
Nav marks on land, This is due to the random error that is built into the nav fix when it is worked out (no sat nav). This error can be adjusted in TDWs options.py
So if you are close to land - then you may see this happening
Celestial fixes can be taken at any time. If you use my auto script - it will be 5 times a day :-
Quote:
Real Nav Auto Fix Patrol - This will auto report Celestial postion 5 times per day & Dead Reckoning every 2 hours.
This can be run from your automation button (Real Navigation - Position on Patrol - Real Nav Auto Fix).
As these scripts use a "wait for time" command, choose the script that matches your local time. (i.e. 04-08 = start script between 0400 and 0800 local time)
When it starts the Navigator will carry out a celestial fix (weather permitting) and plot on your map. Then each 2 hours he will carry out a dead reckoning fix and mark your map giving you a total of 12 position fixes per day.

The 5 celestial check per day are:-

1) Pre-dawn twilight
2) Ante Meridian (AM) Sun.
3) Noon Sun
4) Post Meridian (PM) Sun
5) Post Sunset twilight
The fix can't be taken it the weather is bad - dam fog

.................................................. .................................................. .................................................. ..............

R e a l N a v I g a t I o n .
There is no need to measure distances travelled if you don't want to .
Lets leave Kiel for British coastal waters .
Start the real navigation script .
Start the harbor pilot script outbound Skagerrak route .
Press C on your keyboard to bring up the compass .
Turn TC1 on any messages box messages off by clicking on Enable TCx messages which is the icon beside TC1 on any messages box messages .
This will allow the game to drop down to 1TC on sighting AI but will not drop the game to 1TC with every message box message .
The pilot will take you to Skagerrak .
Click on the TC1 on any messages box messages so the game drops down to 1TC just before the pilot has left the sub .
The pilot has finished his automation piloting and the game has dropped to 1TC when the navigator has marked an x on the navmap .
Grab the protractor and see which way you want to head .
Click on the compass so the sub changes to the course you want to go .
Click off TC1 on any messages box messages by clicking on Enable TCx messages and the game will drop to 1TC on any visable AI .
Otherwise keep TC1 on any messages box messages on and the game will drop to 1TC when the navigator marks an x on the navmap .
TC256 until you see the navigator put an x on the navmap in a position that you want to be near . Lets say its near the British coast .
Click on TC1 on any messages box messages and the game will drop to 1TC on the next nav position .
Use the protractor again to change course etc .
Its so easy even I can do it .
PS: If you don't use Travel mode then the game will drop to 1TC when you are nearly about to hit land . This will in most cases give you tlme to emergency reverse out .
PS: If travelling along the Kiel canal with harbor pilot etc switch Travel mode on to stop the game dropping to 1TC when warning about shallow water etc .
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http://www.subsim.com/radioroom/showthread.php?t=192374
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Last edited by sober; 01-31-2014 at 06:45 PM.
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Old 02-10-2012, 06:42 PM   #5
sober
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Game hints
Press C on keyboard to bring up the compass and steer with the compass .
You must go below decks at least once before teleporting .
There is no load game , just use continue campaign .

Tactics guide : http://www.valoratsea.com/attack.htm

Sober recommends playing in offline mode
http://www.subsim.com/radioroom/showpost.php?p=1951488&postcount=1366

What in game option settings do i use .
Graphics options in game
I play with external camera off . If you play with it on then you might want to unenable sobers realistic underwater FX8 SH5
Windowed mode off
Put your ingame graphics option shadows slider to halfway.
.................................................. .................................................. .................................................. ............................

What in game realism settings do i use .
Realism settings in game
You can only change the realism settings when starting a career and when in the bunker .
When in the bunker simply hit the esc key and go to options.
i play on 100% (not because i am good at the game , but because i like realism)
My biggest pet hate is your vision at night . You shouldnt be able to make out
a ships flag until you are nearly beside it on a moonless night . Adjust your ingame gamma and monitor gamma settings .


************************************************** *************************

Adjusting the gamma
I adjust the gamma in the ingame graphic options so that on a monnless night i cannot tell where
the ocean meets the sky on the horizon .

************************************************** *************************
You can check your current AAX at Documents\SH5\data\cfg\main
[VIDEO]
AntialiasingLevel

************************************************** **************************
How to save the game .
I only save while surfaced and my avatar is on deck .
Do not save with damaged ships around because the game does not save damage .
Be aware that the game doesnt save the weather properly and the weather might change on the next save load .
I name my saves a diffrent name on each new save (sober1 , sober2 etc) .This is needed if playing with real navigation .

************************************************** **************************

Also you will want antilag to stop the frames jumping around .
http://www.subsim.com/radioroom/down...o=file&id=2871

Extract it and place the 2 files in your main SH5 game folder .
antilag Cfg file
d3d9 DLL file

Open the antilag Cfg file with notepad and change to this
[config]
RenderAheadLimit=2
FPSlimit=38
.................................................. .................................................. .................................................. ...............

Applications to use to check the modded files .
There are some tools to help .
In the mod
NewUIs with TDC for SH5 by TheDarkWraith you will find the applications
JSGME mod validator and SH5 Validator .

Also in the mod NewUIs with TDC for SH5 by TheDarkWraith is the application Dbgview . Place Dbgview on your desktop and click on it to run before you run SH5 .

Open the mod enabler with all your mods enabled and click on Tasks\save mod profile . Now un enable all your mods by clicking on disable all mods . Now click on Tasks\generate snapshot of game files . Now enable all your mods by clicking on Tasks\save mod profile . Now click on Tasks\load mod profile . Once all the mods are loaded click on Tasks\compare game files to snapshot . Save the snapshot to file . Now you can see new files the mods add and NEW,SAME,DIFFERENT .

................................................... ...........................................
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http://www.subsim.com/radioroom/showthread.php?t=192374
'' Modders take a bow , silent hunter 5 is awesome . '' sober

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Old 02-10-2012, 06:43 PM   #6
sober
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I have already included sobers options in the mod sobers New UI addons for mega mod list .
No need to do anything other than extract the TDW_GenericPatcher_v_1_0_164_0 to your desktop and start the patcher . Load the GES file . Just enable my MEP file mod list
and start playing .
Snorkels are not enabled . You will have to enable them yourself but i only enable them around the time they were available IRL.
Use this program to change the ingame options for snorkels .
OptionsFileEditorViewer
NewUIs_TDC_*_*_*_ByTheDarkWraith\data\Applications \OptionsFileEditorViewer .
Do not Un enable the mods first with the mod enabler if enabling snorkels .

How to use the options editor
http://www.subsim.com/radioroom/showthread.php?t=202346


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Sobers lame old wolf mod or SLOW mod . Motto play it slow with TC low .
http://www.subsim.com/radioroom/showthread.php?t=192374
'' Modders take a bow , silent hunter 5 is awesome . '' sober

Last edited by sober; 04-28-2014 at 03:19 AM.
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Old 02-10-2012, 07:52 PM   #7
Reece
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This is interesting! I will check the list I have most of the mods!
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Old 02-11-2012, 09:39 AM   #8
MauroPattaro
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Hallo Sober! I have a question for you. The creation of the mod: Stormys DBSM (sounds only). You have chosen under the modfolder called Stormys DBSM SH5 1.3 Basemod only the folder data/sound or not? After you are put this file in the folder called Stormys DBSM? I not understand this passage. Thanks for your help.
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Old 02-11-2012, 10:07 AM   #9
Adriatico
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Many thanks sober...
Nice effort and precious knowledge for many sailors, especially for casual gamers and rookies
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Old 02-11-2012, 10:19 AM   #10
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Great one !!! Sober,
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Old 02-11-2012, 11:52 AM   #11
kimuraijn
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Quote:
Originally Posted by sober View Post
[INFORMATION] sobers mega mod .
Ok , its not a download .
What it is , is a list of mods i use and how i adjust settings and how things are installed and where things go and everything you need to know to get you started and start playing with my list . cheers sober out .

Make sure your game is patched to 1.2

Mods List 2000 11\02\2012 (correct order)
Accurate German Flags
RemoveLogoIntroTheDarkWraith
sobers green spinning thing SH5
NDB,NDH OM#1 - No Dialog Indicator
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 DarkerNights V2.1
sobers best ever waves SH5
sobers best ever fog V4 SH5
North Atlantic Green 1.1
Small_trees_SH5_V1
sobers multi color mod V2
sobers see thru wake fix
sobers_realistic_underwater_FX2
sobers 3D deck spray mod V7
Window_Lights_Redone_V1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Pascal-sh5-Crew-Uniforms. 12.2011
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
IRAI_0_0_30_No_hydrophone_on_surface
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_9_0_Real_Navigation
KZS Hull wetness revised_by_TheDarkWraith
Manos Scopes-patch for 16x9
OPEN HORIZONS II_full v1.6
OH II Minefield map
Stormys DBSM (sounds only)
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
sobers green crew training V3 SH5
TDW FX Fix for Sobers chimney smoke
Church's Compass Dials Mod v2.2 - Option Two
Grossdeutscher Rundfunk
sobers NO water drops V1
smaller flags for Warships
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
REM fix by TDW
No magic skills v1.5 MCCD (sobers)
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (english version)
sobers rusty deck pack SH5
sobers hud sounds V1 SH5
MadMaxs_SH5_Subdiesel (sobers)
TDW SH5Patcher (must have*** you need the dvd version of the game)
what does the green spinning thing do ?
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Old 02-11-2012, 12:21 PM   #12
stoianm
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very well done
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Old 02-11-2012, 12:49 PM   #13
tonschk
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Amazing. Sober Very good work
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Old 02-11-2012, 02:38 PM   #14
Bilge_Rat
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Great idea, Sober.
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Old 02-11-2012, 07:23 PM   #15
sober
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Quote:
Originally Posted by kimuraijn View Post
what does the green spinning thing do ?
It spins .
__________________
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http://www.subsim.com/radioroom/showthread.php?t=192374
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