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Old 02-10-2012, 06:40 PM   #1
sober
Ace of the deep .
 
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Join Date: Jan 2006
Location: Australia
Posts: 7,228
Downloads: 630
Uploads: 35


Default [INF] sobers mega mod

TDW SH5Patcher (doesnt work with the steam version of the game)
http://www.subsim.com/radioroom/showthread.php?t=181433

With these mods and 100% realism you will have to think like a real uboat captain . Do i reaaly want to attack this multi escorted convoy on my own or shadow it and form a wolfpack . (You will need the TDW SH5 Patcher to have the ability to ask for a wolfpack when sending contact reports).
Read the link to find out why you need to ask for a wolfpack . http://forums.ubi.com/showthread.php...-about!-Forums

Tactics guide : http://www.valoratsea.com/attack.htm


[INFORMATION] sobers mega mod .
Ok , its not a single download .
What it is , is a list of mods i use and how i adjust settings and how things are installed and where things go and everything you need to know to get you started and start playing with my list . cheers sober out .

If you use a mod list / order other than sobers MEP file list then you will have to start a new campaign.
or played previously with a mod list other than sobers MEP file then you will have to start a new campaign.
or used an older sobers MEP file list that is diffrent to the current list then you will have to start a new campaign.

Make sure your game is patched to the official patch 1.2

If you want german language then choose custom install when installing the game and tick german language .

Only ever install the mods list on a new SH5 game installation.
In other words if you played previously then uninstall the game and the save games.
Delete any left over files in the SH5 game folder and then reinstall Sh5 .

************************************************** ************************************************** *************
How to start the campaign using sobers mega mod list .
Make sure you are patched to the official 1.2 version
You will have to be connected to the internets so that the UbiLauncher can update itself and have the offline mode .
Delete the save game folder from My Documents if you have a previous install .
Extract a new copy of the mod enabler to your main game folder http://www.subsim.com/radioroom/down...o=file&id=3951
Double click on the jsgme_setup .
This will create the yellow jsgme emblem in your main game folder . Double click on the yellow emblem. (dont worry about a desktop shortcut) .
Place all your mods in the folder called "MODS" that was just created.
Only enable snorkels while in the Bunker (Bunker save).
Set the Uplay game launcher to play offline .
When starting a new campaign using OHII - DO NOT PLAY THE TUTORIAL - you will get a ctd . Select "Skip Tutorial" when starting.
Start the game and click on new career and then once on the campaign selection screen type in silentotto , then click on start
Choose skip the tutorial.
If you are not getting an option to skip the tutorial when starting a new career, exit the game and go to Documents\SH5\data\cfg\CareerHistory.cfg and edit the file with Notepad. Change the following line:
HasCompletedTutorial=false
with
HasCompletedTutorial=true
Start the game and click on new career and then once on the campaign selection screen type in silentotto , then click on start
Choose skip the tutorial.
While in the bunker Go back to the main screen and select Options and change your Difficulty/Graphics/Sound options.
Once in the bunker again click on the technical officer (he is standing against the wall) to enter the upgrade screen .
Choose any upgrades you can afford then exit the upgrade screen .
Click on the flotilla commander (he is standing to the right of the technical officer) and when on the briefing map click on Skip to stop the animation then choose a mission by clicking on an iron cross then click on request mission.
The Baltic Operations objective on the top left will turn orange (if chosen coastal Waters as the campaign start) .
Click on the X on the mission briefing map top right of the screen to exit out of the mission briefing map .
Click on the flotilla commander again and choose Lets start the new patrol.
************************************************** ************************************************** ******************
How to start a mission
http://www.subsim.com/radioroom/showthread.php?t=179959

Trevallys awesome thread SH5 Mod Guide for Beginners
http://www.subsim.com/radioroom/showthread.php?t=190656

sobers recommended computer specs
to run the game with all the mods on highest graphics level .
64 bit operating system windows 7
6 gigs or more of memory
cpu quad or dual core running at least 3 Ghz
1 gig or more graphics card 5870 or better .

You can copy this list and paste it into your JSGME MEP file and the JSGME will auto load this mod order (as long as you have the mods in your MODS folder)

Ok , i have this mod list . What do i do with it ?
Once you have the mod enabler installed
http://www.subsim.com/radioroom/down...o=file&id=3951
then download my MEP file
http://www.subsim.com/radioroom/down...o=file&id=3492
Extract all the mods with 7Zip . http://www.subsim.com/radioroom/down...o=file&id=1362
Install the mod enabler as per instructions . (dont put a copy on the desktop , put it in your main SH5 game folder).
When the mod enabler is installed correctly and it has created a folder in your main game folder ,
go to the mod enabler and click on Tasks\Load mod profile .
Search and click on the MEP file you just extracted . This will be a copy of this mod list that the mod
enabler is trying to find . Keep downloading and placing the mods into your mod enabler that it says it is missing
until all the mods are in the mod enabler (do not extract the mods directly to the mod enabler , instead extract them to a safe place in my documents etc . Then look for the folder before the data folder and place that in the mod enabler folder called MODS). Then click on Tasks\Load mod profile and click on the MEP file and the mod
enabler will auto load all the mods in the correct order for you .

If you really want to download all the mods in the subsim download section at once them check this link out
http://www.subsim.com/radioroom/payments.php
(some of the mods in sobers mod list are not in the subsim download section but have external links and so are not connected with subsim)
(The paid subscriptions only cover mods in the subsim download section)
If you use a mod list / order other than sobers MEP file list then you will have to start a new campaign.
or played previously with a mod list other than sobers MEP file then you will have to start a new campaign.
or used an older sobers MEP file list that is diffrent to the current list then you will have to start a new campaign.
sobers MEP file list

Mods List sobers 1930 16062013 (correct order)
Accurate German Flags
sobers game loading tips V5 SH5
DBM Background Video
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 12. Sounds
Small_trees_SH5_V1
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers water splash anim SH5
sobers best ever fog V22 SH5
sobers base sky mechanics V1
sobers better terrain v3 SH5
sobers waves mod V12 27032013
sobers more trees SH5
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
SH5 Longer Repairs v.1
FX_Update_0_0_21_ByTheDarkWraith
FX Update torpedoes (modified for torpedoes failure patches)
AI_sub_crew_1_0_2_TheDarkWraith
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_4_2_Real_Navigation
NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha
Sjizzle's - Charts for NewUIs TDC ByTheDarkWraith 27.05.2013
Manos Scopes-patch for 16x9
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Depth Charge Fix Reduced Explosion Range
Cerberus62 Corrected Depth Charge Projector 1.0
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
sobers_realistic_underwater_FX2
Reworked Morale and Abilities v.1.1
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (english version)
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II_full v2.2
SkyBaron's Leigh Light for SH5 1.0
Sobers Terrain fix for OH2 V2.2
RPM Hydrophone merchants 2.1 -for OHII full v2.2-
Expanded Navies by Cybermat47 v.1.0.01
smaller flags for Warships 1_0b
sobers Lights Cfg V5 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
MadMaxs_SH5_Subdiesel (mono) v2
sobers hud sounds V1 SH5
sobers no footstep sound mod
sobers DOF V6 SH5
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
Warfox deck crew always whispering SH5 German Version
gap - HD 1 deg Scope Bearing v 1.0
Shadow Improvement ModLR
sobers bad weather deck gun V5 SH5



__________________
sobers modlist
http://www.subsim.com/radioroom/showthread.php?t=192374
http://www.youtube.com/watch?v=VP30s5QF0pw
We would like you to experience all the frustrations a uboat captain had , and thats just installing the game and mods .

Last edited by sober; 06-16-2013 at 02:41 PM.
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Old 02-10-2012, 06:40 PM   #2
sober
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Join Date: Jan 2006
Location: Australia
Posts: 7,228
Downloads: 630
Uploads: 35


Default

The mission screen must look like this when you start the first campaign and have entered the mission briefing map. If you dont have the request mission grey box (curser is pointing at it) and the ship icon (top left next to the campaign info box ) doesnt appear after clicking the grey box then installation is corrupt . Uninstall the game and saves then reinstall and start the campaign following the specific start campaign directions . Click on the flotilla comander again and choose start the new mission .

************************************************** ************
************************************************** ************
************************************************** ******************
************************************************** ******************
How to install mods
http://www.subsim.com/radioroom/showthread.php?t=180046

Dead download links have *** Please let me know if any download links are dead

Links to mods Thankyou 9thinfSword for the updated mods download links
Accurate German Flags
http://www.subsim.com/radioroom/down...o=file&id=1555
sobers game loading tips V5 SH5
http://www.subsim.com/radioroom//dow...o=file&id=3855
DBM Background Video
http://www.mediafire.com/?qd37exzuub24w4y
SteelViking's Interior Mod V1.2
http://www.subsim.com/radioroom/down...o=file&id=1912
SteelViking's Interior Mod V1.2.2 Patch
http://www.subsim.com/radioroom/show...eel+viking+int
DynEnv v2.9 - 1. Main Mod
http://www.subsim.com/radioroom/down...o=file&id=3975
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters Find this in the DynEnv v2.9 - 1. Main Mod
http://www.subsim.com/radioroom/down...o=file&id=3975
DynEnv v2.9 - 12. Sounds Find this in the DynEnv v2.9 - 1. Main Mod
http://www.subsim.com/radioroom/down...o=file&id=3975
Small_trees_SH5_V1
http://www.subsim.com/radioroom/down...o=file&id=3871
sobers smoke screen V1 SH5 (DynEnv compatible)
http://www.subsim.com/radioroom//dow...o=file&id=3962
sobers water splash anim SH5
http://www.subsim.com/radioroom//dow...o=file&id=3959
sobers best ever fog V22 SH5
http://www.subsim.com/radioroom/down...o=file&id=3552
sobers base sky mechanics V1
http://www.subsim.com/radioroom/down...o=file&id=2976
sobers better terrain V3 SH5
http://www.subsim.com/radioroom/down...o=file&id=3538
sobers waves mod V12 27032013
http://www.subsim.com/radioroom//dow...o=file&id=3815
Small_trees_SH5_V1
http://www.subsim.com/radioroom/down...o=file&id=3871
sobers more trees SH5
http://www.subsim.com/radioroom/down...o=file&id=3880
SH5_7A_Conning_Fix
http://www.subsim.com/radioroom/down...o=file&id=3663
Fuel Gauge WoGaDi_SteelViking's Interior
http://www.subsim.com/radioroom/showthread.php?t=192758
Equipment_Upgrades_Fix_v1_4_byTheBeast
http://www.subsim.com/radioroom/down...o=file&id=3126
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
http://www.subsim.com/radioroom/down...o=file&id=3683
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
http://www.subsim.com/radioroom/showthread.php?t=182194
EUF_UBoat_FX_v0_0_3_ byTheBeast
http://www.subsim.com/radioroom/down...o=file&id=3724
SH5 Longer Repairs v.1
http://www.subsim.com/radioroom/showthread.php?t=197800
AI_sub_crew_1_0_2_TheDarkWraith
http://www.subsim.com/radioroom/down...o=file&id=3516
FX_Update_0_0_21_ByTheDarkWraith
http://www.subsim.com/radioroom/down...o=file&id=3867
FX Update torpedoes (modified for torpedoes failure patches)
http://www.subsim.com/radioroom/show...&postcount=832
NewUIs_TDC_7_4_1_ByTheDarkWraith
http://www.subsim.com/radioroom/showthread.php?t=166093
NewUIs_TDC_7_4_1_alt_officer_wounded_by_Torpedo Find it in the NewUIs_TDC_ByTheDarkWraith mod
http://www.subsim.com/radioroom/showthread.php?t=166093
NewUIs_TDC_7_4_1_Real_Navigation Find it in the NewUIs_TDC_ByTheDarkWraith mod
http://www.subsim.com/radioroom/showthread.php?t=166093
NewUIs_TDC_7_4_1_RadCapTools_0_2_alpha Find it in the NewUIs_TDC_ByTheDarkWraith mod
http://www.subsim.com/radioroom/showthread.php?t=166093
Sjizzle's - Charts for NewUIs TDC ByTheDarkWraith
http://www.subsim.com/radioroom/showthread.php?t=204617
Manos Scopes-patch for 16x9 Find it in the NewUIs_TDC_ByTheDarkWraith mod
http://www.subsim.com/radioroom/showthread.php?t=166093
IRAI_0_0_39_ByTheDarkWraith
http://www.subsim.com/radioroom/down...o=file&id=3866
IRAI_0_0_39_ByTheDarkWraith_Patch_1
http://www.subsim.com/radioroom/show...postcount=1982
R.E.M_by_Xrundel_TheBeast_1.2
http://www.subsim.com/radioroom/down...o=file&id=4002
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
http://www.subsim.com/radioroom/down...o=file&id=4002
Depth Charge Fix Reduced Explosion Range

http://www.subsim.com/radioroom/showthread.php?t=204781
Cerberus62 Corrected Depth Charge Projector 1.0
http://www.subsim.com/radioroom/showthread.php?t=192393
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
http://www.subsim.com/radioroom/showthread.php?t=182873

sobers_realistic_underwater_FX2
http://www.subsim.com/radioroom/down...o=file&id=2750
OPEN HORIZONS II_full v2.2
http://www.subsim.com/radioroom/showthread.php?t=189818
SkyBaron's Leigh Light for SH5 1.0
http://www.subsim.com/radioroom/showthread.php?t=204156
Sobers Terrain fix for OH2 V2.2
http://www.subsim.com/radioroom/showthread.php?t=189818
Expanded Navies by Cybermat47 v.1.0.01
http://www.subsim.com/radioroom/showthread.php?t=198422
Reworked Morale & Abilities
http://www.subsim.com/radioroom/showthread.php?t=195193
MightyFine Crew Mod 1.2.1 Alt faces
http://www.subsim.com/radioroom/down...o=file&id=1572
MCCD_1.04_MFCM_1.2.1_compatible
http://www.subsim.com/radioroom/down...o=file&id=1671
Speech fixes and additions (english version)
http://www.mediafire.com/?2qz7vo45c1x7pgc
RPM Hydrophone merchants 2.1 -for OHII full v2.2-
http://www.subsim.com/radioroom/showthread.php?t=204151
sobers green crew training V4 SH5
http://www.subsim.com/radioroom/down...o=file&id=3401
TDW FX Fix for Sobers chimney smoke
http://www.mediafire.com/?tz66gaxvwhex4xv
Church's Compass Dials Mod v2.2
http://www.subsim.com/radioroom/down...o=file&id=3069
smaller flags for Warships 1_0b
http://www.subsim.com/radioroom/down...o=file&id=3478
sobers Lights Cfg V5 SH5
http://www.subsim.com/radioroom/down...o=file&id=3550
Trevally Tutorial - All v0.2(for OHIIv1.3)
http://www.subsim.com/radioroom/down...o=file&id=3329
Trevally Automated Scripts v0.6
http://www.subsim.com/radioroom/down...o=file&id=3098
Trevally Harbour & Kiel Canal Pilot v3.1
http://www.subsim.com/radioroom/down...o=file&id=3096
Trevally TDC Help v2
http://www.subsim.com/radioroom/showthread.php?t=182764
MadMaxs_SH5_Subdiesel (mono) v2
http://www.subsim.com/radioroom/down...o=file&id=3758
sobers hud sounds V1 SH5
http://www.subsim.com/radioroom/down...o=file&id=3489
sobers no footstep sound mod
http://www.subsim.com/radioroom/down...o=file&id=1865
sobers DOF V6 SH5
http://www.subsim.com/radioroom//dow...o=file&id=3647
EQuaTool 01.01 by AvM - Large Style
http://www.subsim.com/radioroom/down...o=file&id=2819
AOB slide ruller for TDW UIs and MO by stoianm
http://www.subsim.com/radioroom/down...o=file&id=3106
Warfox deck crew always whispering SH5 German Version
http://www.subsim.com/radioroom/down...o=file&id=3798
gap - HD 1 deg Scope Bearing v 1.0
http://www.subsim.com/radioroom/showthread.php?t=182912
Shadow Improvement ModLR
http://www.subsim.com/radioroom/showthread.php?t=171982
sobers bad weather deck gun V5 SH5
http://www.subsim.com/radioroom/down...o=file&id=3521


__________________
sobers modlist
http://www.subsim.com/radioroom/showthread.php?t=192374
http://www.youtube.com/watch?v=VP30s5QF0pw
We would like you to experience all the frustrations a uboat captain had , and thats just installing the game and mods .

Last edited by sober; 06-16-2013 at 02:44 PM.
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Old 02-10-2012, 06:41 PM   #3
sober
Ace of the deep .
 
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Join Date: Jan 2006
Location: Australia
Posts: 7,228
Downloads: 630
Uploads: 35


Default

How i adjust the SH5 save game folder before starting a career .
What adjustments do i make to TDW UI options .

The save game folder is usually installed to your documents folder and is named SH5
The document that you want to adjust is found in
Documents\SH5\data\cfg\main
The first settings i adjust are the time compression settings .
Here is what i adjust them to.
You can copy and paste into your folder .

[TIME COMPRESSION]
TimeStop=0
RealTime=1
LandProximity=1,256
CriticalDamage=256
CrewEfficiency=128
AirEnemyDetected=1
SoundEffects=256
CharacterAnim=16
FriendDetected=1
EnemyDetected=1
RadioReport=256
Particles=16
PrayState=1
HunterState=1
3DRender=16
Maximum=256,512
;;; You can use the Travel mode to cruise to your destination but you wont get any warnings like close to land etc
so be very careful using it . If you use real navigation and use travel mode then the game wont drop down
to 1TC when your sub is close to land (land proximity warning) .
The higher your TC is the longer the game takes to react to things like airplanes so if you play on 512 TC
instead of 256 that plane might be right on top of you before the game reacts and drops down to 1TC .
If you go over 256TC at anytime with all these mods then you might get CTDs
While in ports it is best not go over 64TC . Use Ctrl + F8 to show your TC while playing the game .

.................................................. .................................................. ........

The next thing i adjust is [DEVELOPING]
You will find this 2nd from the bottom of the page .
Copy this and paste
Change to
[DEVELOPING]
Modding=Yes
;MenuEditor=Yes
DebugScripts=Yes

When you unzip the mod Multiple UIs for SH5 with TDC and Automation look in this folder for the application
Dbgview .
It is found in
NewUIs_TDC_*_*_*_ByTheDarkWraith\data\Applications
Move it to your desktop and enable it before clicking on the SH5 icon to start SH5
************************************************** ************************************************** *****
Only enable snorkels while in the Bunker (Bunker save).


If you want to enable the snorkel the you will have to use the application
NewUIs_TDC_7_1_0_ByTheDarkWraith\data\Applications \OptionsFileEditorViewer
and enable the Submarin\snorkel
change to True for whatever sub type you want the snorkel to work on .

To raise/lower the snorkel:
- those using my UIs mod: simply click the raise/lower snorkel icons of the Chief Engineer's Propulsion order's bar
Make sure the mod is enabled with the mod enabler before using the OptionsFileEditorViewer
Only enable snorkels while in the Bunker (Bunker save).


************************************************** **********************************************
goto - Control Panel\Programs\Programs and Features

look for - Visual C++ 2008 Redistributable 9.0.30729.4974

if you have it - delete it
************************************************** ***********************************************

setting up your scopes resolution

; Edited by TheDarkWraith for NewUIs_TDC
; Edited on 11/06/2011 @ 1100

There are 3 scope mods (well 2 actually one is stock) that can be enabled with this mod.
- emtguf_rework_scopes (a scope mod by emtguf)
- stock (stock is already enabled by default with the mod - it has been included incase you overwrite the original mod's file with one of the others)
- Arclight_MRP (more realistic periscopes mod by Arclight)
- Manos scope mod (default scope mod installed in mod)
To install a scope mod open the folder of the scope mod you want to use and copy the main folder to your \MODS folder (selecting the correct aspect ratio)
NOTE: if installing emtguf_rework_scopes mod then you have to edit the \data\Scripts\Menu\TheDarkWraithUserOptions.py file's entry. Set the value to True else set it to False

************************************************** ************************************************** ***********************
TDW SH5Patcher (doesnt work with the steam version of the game)
Download http://www.subsim.com/radioroom//downloads.php?do=file&id=3868
How to istall the patcher http://www.subsim.com/radioroom/showthread.php?t=197960

These are the patches i have enabled .
sobers EXE patcher snapshot 0600 29052013
http://www.subsim.com/radioroom/down...o=file&id=4079

Put the patcher folder in the main SH5 folder and do the backups .
Make sure you unpatch everything before applying a new patch .
__________________
sobers modlist
http://www.subsim.com/radioroom/showthread.php?t=192374
http://www.youtube.com/watch?v=VP30s5QF0pw
We would like you to experience all the frustrations a uboat captain had , and thats just installing the game and mods .

Last edited by sober; 06-11-2013 at 04:57 PM.
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Old 02-10-2012, 06:42 PM   #4
sober
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Join Date: Jan 2006
Location: Australia
Posts: 7,228
Downloads: 630
Uploads: 35


Default

real navigation This is one of the best mods ever made for a silent hunter game imo . Completely transforms the game , now you can get lost on the navmap . Storm conditions now mean something because your navigator cannot give a celestial fix in bad weather . Navigating is near impossible in heavy fog when close to land . You have to look after your navigator because if he gets injured you have no way of working out where you are . Its awesome , i wouldnt play SH5 without it .
Real navigation thread. http://www.subsim.com/radioroom/showthread.php?t=178277
Setting up real navigation
Real navigation is a waste of time if you are using the external camera .
http://www.subsim.com/radioroom/showpost.php?p=1994547&postcount=9602
http://www.subsim.com/radioroom/showpost.php?p=1994548&postcount=9603
Stoianm video how to use real navigation. http://www.subsim.com/radioroom/showpost.php?p=1629500&postcount=21



In order for real navigation to work correctly the menu.txt file will need to be copied and edited.
Step 1: disable the add-on mod NewUIs_TDC_x_x_x_Real_Navigation (if it was enabled)
Step 2: copy the menu.txt file from NewUIs_TDC_x_x_x_ByTheDarkWraith\data\Menu and place in NewUIs_TDC_x_x_x_Real_Navigation\data\Menu
Step 3: open the NewUIs_TDC_x_x_x_Real_Navigation\data\Menu\menu.tx t file with Notepad
Step 4: comment out the following lines: 820, 821, 822, 823, 824, and 2273. By commenting out I mean place a leading ; at the beginning of the line. When done the numbers listed will look like this (english version):
...
;820=Unknown
;821=Warship
;822=Merchant
;823=Submarine
;824=Aircraft
...
;2273=Your submarine
...
This will prevent tooltips being displayed for the items and thus giving away your position and their position. This is real navigation now.

Step 5: save the NewUIs_TDC_x_x_x_Real_Navigation\data\Menu\menu.tx t file (File-->Save)
Step 6: re-enable NewUIs_TDC_x_x_x_Real_Navigation
Enjoy real navigation!

TDW

Make sure the mod is not enabled with the mod enabler before making these changes
................................................... ...........................................
Nav marks on land, This is due to the random error that is built into the nav fix when it is worked out (no sat nav). This error can be adjusted in TDWs options.py
So if you are close to land - then you may see this happening


Celestial fixes can be taken at any time. If you use my auto script - it will be 5 times a day :-


Quote:
Real Nav Auto Fix Patrol - This will auto report Celestial postion 5 times per day & Dead Reckoning every 2 hours.
This can be run from your automation button (Real Navigation - Position on Patrol - Real Nav Auto Fix).
As these scripts use a "wait for time" command, choose the script that matches your local time. (i.e. 04-08 = start script between 0400 and 0800 local time)
When it starts the Navigator will carry out a celestial fix (weather permitting) and plot on your map. Then each 2 hours he will carry out a dead reckoning fix and mark your map giving you a total of 12 position fixes per day.

The 5 celestial check per day are:-

1) Pre-dawn twilight
2) Ante Meridian (AM) Sun.
3) Noon Sun
4) Post Meridian (PM) Sun
5) Post Sunset twilight
The fix can't be taken it the weather is bad - dam fog
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http://www.subsim.com/radioroom/showthread.php?t=192374
http://www.youtube.com/watch?v=VP30s5QF0pw
We would like you to experience all the frustrations a uboat captain had , and thats just installing the game and mods .

Last edited by sober; 02-07-2013 at 02:02 AM.
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Old 02-10-2012, 06:42 PM   #5
sober
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Sober recommends playing in offline mode
http://www.subsim.com/radioroom/showpost.php?p=1951488&postcount=1366

What in game option settings do i use .
Graphics options in game
I play with external camera off . If you play with it on then you might want to unenable sobers_realistic_underwater_FX2
Windowed mode off
Use the mod Shadow Improvement ModLR (use the light version and put your shadows slider in the ingame graphics option to halfway ).
.................................................. .................................................. .................................................. ............................

What in game realism settings do i use .
Realism settings in game
You can only change the realism settings when starting a career and when in the bunker .
When in the bunker simply hit the esc key and go to options.
i play on 100% (not because i am good at the game , but because i like realism)
My biggest pet hate is your vision at night . On a medium fog night you shouldnt be able to make out
a ships flag until you are nearly beside it . Adjust your ingame gamma and monitor gamma settings .


************************************************** *************************

Adjusting the gamma
I adjust the gamma in the ingame graphic options so that on a medium fog night i cannot tell where
the ocean meets the sky on the horizon .

************************************************** *************************
Video card settings ATI
AA must be application controlled (box checked)
AA Multi-Sample Edge detect (if you have a good system) .
AA=4X (use whatever you like here)
You can check your current AAX at Documents\SH5\data\cfg\main
[VIDEO]
AntialiasingLevel

************************************************** **************************
How to save the game .
I only save while surfaced and my avatar is on deck .
Do not save with damaged ships around because the game does not save damage .
Be aware that the game doesnt save the weather properly and the weather might change on the next save load .
I name my saves a diffrent name on each new save (sober1 , sober2 etc) .This is needed if playing with real navigation .

************************************************** **************************
Applications to use to check the modded files .
There are some tools to help .
In the mod
NewUIs with TDC for SH5 by TheDarkWraith you will find the applications
JSGME mod validator and SH5 Validator .

Also in the mod NewUIs with TDC for SH5 by TheDarkWraith is the application Dbgview . Place Dbgview on your desktop and click on it to run before you run SH5 .

Open the mod enabler with all your mods enabled and click on Tasks\save mod profile . Now un enable all your mods by clicking on disable all mods . Now click on Tasks\generate snapshot of game files . Now enable all your mods by clicking on Tasks\save mod profile . Now click on Tasks\load mod profile . Once all the mods are loaded click on Tasks\compare game files to snapshot . Save the snapshot to file . Now you can see new files the mods add and NEW,SAME,DIFFERENT .

................................................... ...........................................
I changed the contacts cfg so the game doesnt drop to 1TC everytime i get a contact report
from far away .
The last mod in the list that uses the contact cfg should be
NewUIs_TDC_*_*_*_ByTheDarkWraith\data\Cfg\Contacts
Chnge to
[ContactSettings]
; Contact settings
Display Range To Opportunity Radio Contacts=350;1000 ;[>0] kilometers
Display Range To Important Radio Contacts=750;3500 ;[>0] kilometers

Make sure the mod is not enabled with the mod enabler before making these changes
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http://www.subsim.com/radioroom/showthread.php?t=192374
http://www.youtube.com/watch?v=VP30s5QF0pw
We would like you to experience all the frustrations a uboat captain had , and thats just installing the game and mods .

Last edited by sober; 05-21-2013 at 06:15 AM.
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Old 02-10-2012, 06:43 PM   #6
sober
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Use this program to change the ingame options
OptionsFileEditorViewer
NewUIs_TDC_*_*_*_ByTheDarkWraith\data\Applications \OptionsFileEditorViewer
Un enable the mod first with the mod enabler

How to use the options editor
http://www.subsim.com/radioroom/showthread.php?t=202346

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sobers modlist
http://www.subsim.com/radioroom/showthread.php?t=192374
http://www.youtube.com/watch?v=VP30s5QF0pw
We would like you to experience all the frustrations a uboat captain had , and thats just installing the game and mods .

Last edited by sober; 06-11-2013 at 04:56 PM.
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Old 02-10-2012, 07:52 PM   #7
Reece
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This is interesting! I will check the list I have most of the mods!
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Old 02-11-2012, 09:39 AM   #8
MauroPattaro
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Hallo Sober! I have a question for you. The creation of the mod: Stormys DBSM (sounds only). You have chosen under the modfolder called Stormys DBSM SH5 1.3 Basemod only the folder data/sound or not? After you are put this file in the folder called Stormys DBSM? I not understand this passage. Thanks for your help.
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Old 02-11-2012, 10:07 AM   #9
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Many thanks sober...
Nice effort and precious knowledge for many sailors, especially for casual gamers and rookies
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Old 02-11-2012, 10:19 AM   #10
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Great one !!! Sober,
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Old 02-11-2012, 11:52 AM   #11
kimuraijn
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Quote:
Originally Posted by sober View Post
[INFORMATION] sobers mega mod .
Ok , its not a download .
What it is , is a list of mods i use and how i adjust settings and how things are installed and where things go and everything you need to know to get you started and start playing with my list . cheers sober out .

Make sure your game is patched to 1.2

Mods List 2000 11\02\2012 (correct order)
Accurate German Flags
RemoveLogoIntroTheDarkWraith
sobers green spinning thing SH5
NDB,NDH OM#1 - No Dialog Indicator
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 DarkerNights V2.1
sobers best ever waves SH5
sobers best ever fog V4 SH5
North Atlantic Green 1.1
Small_trees_SH5_V1
sobers multi color mod V2
sobers see thru wake fix
sobers_realistic_underwater_FX2
sobers 3D deck spray mod V7
Window_Lights_Redone_V1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Pascal-sh5-Crew-Uniforms. 12.2011
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
IRAI_0_0_30_No_hydrophone_on_surface
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_9_0_Real_Navigation
KZS Hull wetness revised_by_TheDarkWraith
Manos Scopes-patch for 16x9
OPEN HORIZONS II_full v1.6
OH II Minefield map
Stormys DBSM (sounds only)
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
sobers green crew training V3 SH5
TDW FX Fix for Sobers chimney smoke
Church's Compass Dials Mod v2.2 - Option Two
Grossdeutscher Rundfunk
sobers NO water drops V1
smaller flags for Warships
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
REM fix by TDW
No magic skills v1.5 MCCD (sobers)
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (english version)
sobers rusty deck pack SH5
sobers hud sounds V1 SH5
MadMaxs_SH5_Subdiesel (sobers)
TDW SH5Patcher (must have*** you need the dvd version of the game)
what does the green spinning thing do ?
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Old 02-11-2012, 12:21 PM   #12
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very well done
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Old 02-11-2012, 12:49 PM   #13
tonschk
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Amazing. Sober Very good work
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Old 02-11-2012, 02:38 PM   #14
Bilge_Rat
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Great idea, Sober.
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Old 02-11-2012, 07:23 PM   #15
sober
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Quote:
Originally Posted by kimuraijn View Post
what does the green spinning thing do ?
It spins .
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http://www.subsim.com/radioroom/showthread.php?t=192374
http://www.youtube.com/watch?v=VP30s5QF0pw
We would like you to experience all the frustrations a uboat captain had , and thats just installing the game and mods .
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