SUBSIM Radio Room Forums
HW3 supports Subsim through his many Amazon purchases, you can too!
Want to support Subsim and make Amazon pay for it? Click here to start any Amazon shopping.


SUBSIM: The Web's #1 BBS for all submarine and naval simulations!

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Subsim wants to upgrade your account!
Reply
 
Thread Tools Display Modes
Old 12-17-2011, 08:47 AM   #1
Trevally.
Silent Hunter
 
Trevally.'s Avatar
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,279
Downloads: 153
Uploads: 28


Default SH5 Mod Guide for Beginners

New to SH5 and are not sure what mods to use
Here are some of the main mod types.


You must first ensure that you are updated to SH5 v1.2
The game version number is shown at the top right side of your screen when you are in the main menu.
Goto C:\Ubisoft\Silent Hunter 5\Support\GameUpdater\GU.exe to force an update if the auto update did not work.


The next thing you should consider is your PC.

If you are using a 32bit operating system - adding mods can push your machine over its memory limits and cause CTD. You can take some steps to reduce this happening. This is done by following this guide to enable a 3gig switch that will allow your system to give itself more memory.
3gig switch info


***Edit: - as it turns out, SH5.exe is alraedy set to use the full allocation of memory. As such, using the 4 gig patch will reverse this - so DO NOT USE in SH5. I will leave the link as it may be handy for other games 4gig switch info ***


If your PC is good and you have a 64bit os - SH5 with mods should work fine.

How to install mods.

When installing mods for SH5 you should use JSGME. This is a small app that will make adding mods both easier and safer. Ensure you also read the guide to using JSGME or watch a vid tutorial here

JSGME and guide and more info here (by Mikemike47)

Gaps "Tip of the day" for installing JSGME


When to install mods.

Only install mods when you are off your boat. So when in the bunker save your game and exit. Install mods and then reload game and your saved game.
This is because most of the information is preloaded in you docs/sh5 as part of your save game and will be read by the game during the whole patrol. If some information changes when on patrol (by adjusting you mod list) ctds can happen.

Some mods can be installed when you are on your boat - read the mods installing instructions to see if this is the case.

Bug Fixes

AI & Human Historical Gun Fix
This fixes some of the issues found with the stock game with guns. It applies a general rebalance of armaments /ammo / zones and armour.
(by Gap)

Torpedo Speed Fix
This fixes a bug when you give promotion points to your torpedo man. This makes your torps run faster. The bug is that your TDC does not know your torps are now running faster so does not offset to take this into account. Installing this fix will reset your torps to the original speed.
NOTE: you do not need this fix if you never give your torp man points or use any mods that remove your crews special abilities.

Hydro ctd
This bug causes a ctd when you listen to enemy subs in the hdro station.
NOTE: You do not need this fix if you use TDWs Ui mod or OHII.

SH5.exe patches to fix bugs and add functionality
This bug in the hydro reduces the bearing range that you hydro can pick up contacts. It means that there is only a very narrow bearing when you can hear ships. This fix increases the bearing range where you can hear contacts.
CO2 bug fix is for the schnorkel that you can use with TDWs UI mod. This stops CO2 increasing when schorkel is in use.
Dud torp fix will enable duds
Mag torp fix will allow the magnetic detonators to work (to the range specified in the torpedoes .sim file).
Fixes the resupply bug where you were only allowed to use once per patrol. Now you can resupply again if a tanker has the stores.
Automatic closing/opening of sub's internal compartment doors when battlestations ability (key F7)
Added a new patch - Crew wakeup - that 'wakes up' the crew and makes them do their job (contact spotting/reporting)
Independent engine controls
Contact reports wolfpack patch - where BtU may send a wolfpack to attack contacts that you report
NOTE: this fix will not work for steam users. The fix is applyed by running a patcher app to update your SH5.exe

See here for a guide for how to install and use the patcher

Boat can't maintain depth and Download here
This bug will not let your boat hold depth when you are very deep and have no speed.
Note:***under review - TDW may add this to his UI mad as an add-on***

Radar Fix by Jace11 - this WIP mod will fix the games broken AI radar for all ships and aeroplanes





Mods
There are many great mods out there but I am only going to cover some of them for the key areas of the game.



Crew Mods
These will imporove how your crew move, act and look

MightyFine Crew Mod
This great mod is the most downloaded mod from the subsim download area.

and

More Crew Commands by Dialog (MCCD)
This mod will allow you to give command your boat by talking to your crew.

and

Reworked Morale & Abilities
This great mod will fix your crews abilities allowing for better use of the promotion points you award.



Environment Mods
These will enhance your view outside your boat.

Real Environment
New weather and much more.

or

Dynamic Environment
New weather and much much more



UI Mods
These will give you better control over your boat and crew

Multiple UIs for SH5 with TDC and Automation
This is the big one with so many features even the author can't remember them all. This mod comes with an options editor where you can pick the features you do want and leave out the ones you don't. Can be set to SH3, 4 or 5 styles.

or

CSP Magui Interface for SH5
Looks fantastic and has a very well organised layout.

or

Ui-Boat
A whole new layout of controls with many very handy crew commands



Equipment
This will give you extra equipment

Equipment and Upgrades by TheBeast
Adds many new upgrades to the equipment that you can buy (with renown points) for your boat.

and

R.S.D. - Reworked Submarine Damage
As it says on the tin - now your boat will take damage as it should



AI Improvments
Gives the AI many new tactics for killing you

IRAI
Improves the AI for Warships, Merchants and Aeroplanes. Can be adjusted to your skill level

and

Depth charge water disturbances
Gives you a short window where enemy hydro is less effective after a depth charge attack.



New FX
Adds new explosions and other effects to your game.

FX Update
Fire, smoke, better sinking and much more.



U-Boat Skins
Some great new looks for your boat.

NOZAURIO'S SKIN (U-Boot-Type-VIIB & VIIC)
Fantastic quality.

or

SH5 Tarnmatte Anechoic Coating (SH5 Type-VIIC)
Looks great - even has missing tiles and rust stains

or

Danevang's Paint Shop 1.0 (skin pack Type-VIIC)
Lots to choose from


Campaign Mods
These will change your stock campaign

Lite campaign LC
This will reduce the amount of tonnage you require for objectives in the stock campaign.

or

Open Horizons II
This one changes all the ojectives from the stock campaign. Adds full campaign to 1945, ships and much, much, much more



Sounds Mods
New and better sounds

Capthelms Audio Mod
Good quality and easy to install

or

Stormy`s DBSM collection SH5
New speech, sounds and much much more (requires german speech)

or

Venatore's SHV Mod Bunker
Better sounds for just about everything



Interior Mods
These will change the look of the inside of your boat.

SteelViking's Interior Mod
Very good quality interior that also fixes many dials to work correctly (perhaps should be in the bug fix section)

Sobers reduced textures addon for those with video issues (whire out screen) with Steels mod.

and

Naights Submarine Textures
Like your boat dark and scary - this one is for you.


Balanced Mod List
Getting a good balanced list should be your aim when you start out. I cannot emphasize this enough.
The more mods from each type that you add, the greater the chance that a mastake is made and you will join the ctd gang.

So to make a mod list using each of the above mod types - it should look something like this:-
This is also the correct order for install (where it matters)


MightyFine Crew Mod
Reworked Morale & Abilities
Dynamic Environment
SH5 Tarnmatte Anechoic Coating (SH5 Type-VIIC)
Equipment and Upgrades by TheBeast
FX Update
IRAI
German U-Boat Crew Language Pack
Stormy`s DBSM collection SH5
Multiple UIs for SH5 with TDC and Automation
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith <<<<<may be within TDWs UI mod as an add-on soon
Open Horizons II



Happy Hunting


Some stable mod lists that have been tested

Sjizzle's mod list (based on CSP Magui interface)
http://www.subsim.com/radioroom/showthread.php?t=204308

Fifi's mod list (includes small, med and large lists)
http://www.subsim.com/radioroom/showthread.php?t=203711

Sobers List
See this thread here - it also has all the links and information on how to setup.
Nice one Sober

Some wise words - please read this if your wish to make your own mod list

Or

My current mod list 18/01/14.

In time you can than add to your balanced list with some of the other mods out there. You should only do this one mod at a time and then test for a good few days/weeks, ensuring there are no issues before adding any more - This will help in the long run.

This is my list - Note: I still only have one of each key mod types installed


Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
MightyFine Crew Mod 1.2.1 Alt w beards
German U-Boat Crew Language Pack
No Logo Intro Menu_Animation v. 01.00 by AvM
NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0
Equipment_Upgrades_Fix_v1_4_byTheBeast
Cerberus62 Corrected Depth Charge Projector 1.0
smaller flags for Warships 1_0b
FX_Update_0_0_*_ByTheDarkWraith
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 additional crew sounds beta6
SteelViking's Interior Mod V1.2
IRAI_0_0_**_ByTheDarkWraith
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
NewUIs_TDC_*_*_*_ByTheDarkWraith
Trevally Automated Scripts
Trevally Harbour & Kiel Canal Pilot
Manos Scopes 8x5
Trevally Tutorial - All v0.2(for OHIIv1.3)
EQuaTool 01.01 by AvM
OPEN HORIZONS II_full
NewUIs_TDC_***_Real_Navigation
R.S.D. - Reworked Submarine Damage
__________________
Trevally Mods for SH5

Last edited by Trevally.; 01-18-2014 at 03:25 AM. Reason: updated my mod list
Trevally. is offline   Reply With Quote
Old 12-17-2011, 08:47 AM   #2
Trevally.
Silent Hunter
 
Trevally.'s Avatar
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,279
Downloads: 153
Uploads: 28


Default

Please let me know if I am making any errors with the above guide

Some handy links :-
TDWs apps


Also please note tonschk posts below for some tutoral links
__________________
Trevally Mods for SH5

Last edited by Trevally.; 01-07-2012 at 11:02 AM.
Trevally. is offline   Reply With Quote
Old 12-17-2011, 09:59 AM   #3
Sartoris
Captain
 
Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
Default

Very useful and well put together! Thank you for your work!
Sartoris is offline   Reply With Quote
Old 12-17-2011, 10:09 AM   #4
tonschk
The Old Man
 
Join Date: Mar 2007
Location: London UK
Posts: 1,795
Downloads: 171
Uploads: 0
Default

Kylania Sober and stoianm have good SH5 tutorials
__________________
http://rethink911.org/
tonschk is offline   Reply With Quote
Old 12-17-2011, 10:17 AM   #5
Trevally.
Silent Hunter
 
Trevally.'s Avatar
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,279
Downloads: 153
Uploads: 28


Default

Quote:
Originally Posted by tonschk View Post
Kylania Sober and stoianm have good SH5 tutorials
Tutorials for ?

can you post links
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 12-17-2011, 10:56 AM   #6
tonschk
The Old Man
 
Join Date: Mar 2007
Location: London UK
Posts: 1,795
Downloads: 171
Uploads: 0
Default

HOW TO START A CAMPAIGN: Sober's ultimate tutorial thread
http://www.subsim.com/radioroom/showthread.php?t=180044

A 25MB step by step guide to "how to use the Attack Disk" .
Silent Hunter 5\MODS\NewUIs_TDC_6_8_0_ByTheDarkWraith\Documentat ion\Attack_Disc_Handbook.pdf
__________________
http://rethink911.org/
tonschk is offline   Reply With Quote
Old 12-17-2011, 11:24 AM   #7
Trevally.
Silent Hunter
 
Trevally.'s Avatar
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,279
Downloads: 153
Uploads: 28


Default

Quote:
Originally Posted by tonschk View Post
HOW TO START A CAMPAIGN: Sober's ultimate tutorial thread
http://www.subsim.com/radioroom/showthread.php?t=180044

A 25MB step by step guide to "how to use the Attack Disk" .
Silent Hunter 5\MODS\NewUIs_TDC_6_8_0_ByTheDarkWraith\Documentat ion\Attack_Disc_Handbook.pdf
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 12-17-2011, 11:34 AM   #8
tonschk
The Old Man
 
Join Date: Mar 2007
Location: London UK
Posts: 1,795
Downloads: 171
Uploads: 0
Default

Sorry Trevally I forgot this ....... http://www.subsim.com/radioroom/showthread.php?t=178048


and this ......... stoianm video tutorials ............ http://www.subsim.com/radioroom/showthread.php?t=181538


Trevally tutorials ...... http://www.subsim.com/radioroom/showthread.php?t=177725


TheDarkWraith SH5 applications and programs ........http://www.subsim.com/radioroom/showthread.php?t=189681
__________________
http://rethink911.org/

Last edited by tonschk; 12-18-2011 at 02:56 PM.
tonschk is offline   Reply With Quote
Old 12-18-2011, 01:56 PM   #9
jason210
Seasoned Skipper
 
Join Date: Sep 2002
Location: Sweden / UK
Posts: 729
Downloads: 27
Uploads: 0
Default

Thanks for this can't you get it as a sticky?
__________________
Intel Core i7 @ 2.8GHz
nVidia GeForce GTX 460
8GB memory
Windows 7 64-bit.
jason210 is offline   Reply With Quote
Old 12-18-2011, 06:44 PM   #10
Husksubsky
Chief
 
Join Date: May 2008
Location: oslo,Norway
Posts: 317
Downloads: 227
Uploads: 0
Default

This was great stuff Trev. I tried to copy lists before from heavyweighters but they were usually very long and sometimes tweaked to fit .Thx dear..I mean m8
Should Irais no hydrophone on surface be added?

Last edited by Husksubsky; 12-18-2011 at 07:23 PM.
Husksubsky is offline   Reply With Quote
Old 12-18-2011, 09:05 PM   #11
Hartmann
Sea Lord
 
Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,893
Downloads: 179
Uploads: 0
Default

Real Environment
New weather and much more.
Dynamic Environment
New weather and much much more


which is the best ?? or what differences have ?

Im a veteran from sh3 but im moving to sh5 now and i need some information to choose some mods
__________________
But this ship can't sink!...

She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty.

Strength and honor
Hartmann is offline   Reply With Quote
Old 12-18-2011, 09:16 PM   #12
Husksubsky
Chief
 
Join Date: May 2008
Location: oslo,Norway
Posts: 317
Downloads: 227
Uploads: 0
Default

Quote:
Originally Posted by Hartmann View Post
Real Environment
New weather and much more.
Dynamic Environment
New weather and much much more


which is the best ?? or what differences have ?

Im a veteran from sh3 but im moving to sh5 now and i need some information to choose some mods
I d choose Dynamic. And I will do now.Some might disagree .
I think wclears mod was a part of MO (the megamod that s still a beta from oct 2010) and I was very pleased with the change dynamic mode made.
Husksubsky is offline   Reply With Quote
Old 12-19-2011, 12:32 AM   #13
dcb
lazy cat
 
dcb's Avatar
 
Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 830
Downloads: 479
Uploads: 0
Default

Great thread, worth a sticky
dcb is offline   Reply With Quote
Old 12-19-2011, 04:30 AM   #14
Sloaks
Nub
 
Join Date: Nov 2011
Location: Brighton, UK
Posts: 8
Downloads: 79
Uploads: 0
Default

Thank you Trevally, this thread is great. I agree should be stickied
Sloaks is offline   Reply With Quote
Old 12-19-2011, 04:33 AM   #15
Sloaks
Nub
 
Join Date: Nov 2011
Location: Brighton, UK
Posts: 8
Downloads: 79
Uploads: 0
Default

Quote:
Originally Posted by Hartmann View Post
Real Environment
New weather and much more.
Dynamic Environment
New weather and much much more


which is the best ?? or what differences have ?

Im a veteran from sh3 but im moving to sh5 now and i need some information to choose some mods
I really like both and had a hard time choosing which one to use, but after testing both i went with the Dynamic for the weather effects and the choppy storms it was right for me!
Sloaks is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:19 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Copyright 1997- 2014 Subsim